mrminer
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8f4c69084d
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Make fletcher buy sticks
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2023-01-31 21:12:01 +00:00 |
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ancientmarinerdev
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245ce99223
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Using mcl_vars
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2023-01-31 02:28:04 +00:00 |
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ancientmarinerdev
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1f107ec0c7
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Tidy
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2023-01-31 02:28:04 +00:00 |
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ancientmarinerdev
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c209537cfe
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Make it a bit less chatty for logging
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2023-01-31 02:28:04 +00:00 |
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ancientmarinerdev
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d583ccb986
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Oooops, wrong number
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2023-01-31 02:28:04 +00:00 |
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ancientmarinerdev
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7d803e174c
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Set freeze and warning when mobs too close to boundary of world
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2023-01-31 02:28:04 +00:00 |
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Johannes Fritz
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a1cc24f8d3
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Slowing creative digging
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2023-01-24 11:16:28 -06:00 |
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ancientmarinerdev
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e4f26a4688
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Fix self object checks for check suspend
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2023-01-23 20:10:28 +00:00 |
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ancientmarinerdev
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af86e73280
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Fix self object reference in player_in_active_range
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2023-01-23 20:10:28 +00:00 |
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ancientmarinerdev
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32be8f9602
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Fix more self object references in falling
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2023-01-23 20:10:28 +00:00 |
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ancientmarinerdev
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15560d969c
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Change order of mob step
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2023-01-23 20:10:28 +00:00 |
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ancientmarinerdev
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6bbf3af97b
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Remove log line
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2023-01-23 20:10:28 +00:00 |
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ancientmarinerdev
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84317afc93
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Review feedback implemented and planned changes
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2023-01-23 20:10:28 +00:00 |
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ancientmarinerdev
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2cd6629ae1
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Add some mob object checks to avoid crashing
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2023-01-23 20:10:28 +00:00 |
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ancientmarinerdev
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ce7d493890
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Merge pull request 'Iron golem fixes' (#3309) from gldrk/MineClone2:master into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3309
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
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2023-01-22 00:45:53 +00:00 |
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ancientmarinerdev
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30d3b7ee23
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Merge pull request 'mcl_bamboo Part 2.' (#3208) from mcl_bamboo_too into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3208
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
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2023-01-16 20:22:09 +00:00 |
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ancientmarinerdev
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9b28baaad6
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Give longer to breed mobs. 1.5s is not enough
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2023-01-16 00:00:28 +00:00 |
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b3nderman
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f9b021e4c6
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Fix animals jumping way too high upon growing up
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2023-01-15 22:47:05 +00:00 |
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Michieal
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e9c202ae45
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Added Bamboo Biomes to spawning.lua.
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2023-01-15 15:30:34 -05:00 |
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b3nderman
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a7fac7c550
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Fix tamed ocelot textures not being set correctly
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2023-01-15 16:57:47 +00:00 |
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gldrk
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5412206743
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Make iron golem protect villagers
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2023-01-14 01:37:32 +03:00 |
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gldrk
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30521a8b2f
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Make iron golem defend itself from players
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2023-01-14 01:34:28 +03:00 |
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gldrk
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1536338199
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Allow passive mobs to have protectors
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2023-01-14 01:32:42 +03:00 |
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gldrk
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3697ef8069
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Fix summoning friends for mobs
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2023-01-14 01:28:35 +03:00 |
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ancientmarinerdev
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8e1f00d428
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Villager breeding is now unburgered. Burger now needs right click to initiate follow.
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2023-01-11 01:07:18 +00:00 |
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ancientmarinerdev
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4fd4425aae
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Improved mob debug
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2023-01-11 01:07:18 +00:00 |
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ancientmarinerdev
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ac4cd2c325
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Improve performance for head swivel check
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2023-01-11 01:07:18 +00:00 |
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ancientmarinerdev
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01c8009c6a
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Tidy on_step function
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2023-01-11 01:07:18 +00:00 |
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ancientmarinerdev
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ef90820f67
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Fix farm animals so they don't get into combat state
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2023-01-11 01:07:18 +00:00 |
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ancientmarinerdev
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d6d11b9526
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Zombie villagers cannot despawn during curing process
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2023-01-11 01:07:17 +00:00 |
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ancientmarinerdev
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b0264b2736
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Endermen now despawn when not holding a block.
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2023-01-11 01:07:17 +00:00 |
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ancientmarinerdev
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fb30564827
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Ooooooh, lecterns. My favourite.
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2023-01-09 22:32:14 +00:00 |
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ancientmarinerdev
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59694ebc7c
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Fix merge conflict
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2023-01-06 13:52:03 +00:00 |
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ancientmarinerdev
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e4db91d35c
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Fix crash bug
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2023-01-06 02:59:02 +00:00 |
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ancientmarinerdev
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2527479401
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Clean up on isle 5, please
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2023-01-06 02:59:02 +00:00 |
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ancientmarinerdev
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85f7bbdb80
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Optimisation. Don't even prepare to path if not ready to path
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2023-01-06 02:59:02 +00:00 |
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ancientmarinerdev
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465a919f6b
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Villager will now reclaim job during the day even when it isn't work time
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2023-01-06 02:59:02 +00:00 |
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ancientmarinerdev
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325a666c62
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Added pathfinder constants to make it easier to tweak
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2023-01-06 02:59:02 +00:00 |
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ancientmarinerdev
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e9b54e85c2
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Pathfinding clean up
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2023-01-06 02:59:02 +00:00 |
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ancientmarinerdev
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4324fe2489
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Villager will now path from one house to another in search of available job or bed
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2023-01-06 02:59:02 +00:00 |
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ancientmarinerdev
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d6804bf4b7
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Fix distance to target issue, and refactor pathing actions
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2023-01-06 02:59:02 +00:00 |
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ancientmarinerdev
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87f04bdd9f
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Prevent attempting to path through 2 doors until code supports it. Clean up also.
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2023-01-06 02:59:02 +00:00 |
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ancientmarinerdev
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e3307d647b
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Fix pathing to bell that is sat on the ground
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2023-01-06 02:59:02 +00:00 |
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ancientmarinerdev
|
29cd73cb84
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Pathfinding through door should also check door closest to position so villager can leave current house
|
2023-01-06 02:59:02 +00:00 |
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ancientmarinerdev
|
5c0a763b83
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Optimisation - Only check for town bell if ready to path
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2023-01-06 02:59:02 +00:00 |
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ancientmarinerdev
|
9b1ceebf0d
|
Villagers will now pathfind to town bell that isn't on the ground
|
2023-01-06 02:59:02 +00:00 |
|
Johannes Fritz
|
0b1916b807
|
Fix baby zombies going through 1 node high space
|
2023-01-04 07:52:48 -06:00 |
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ancientmarinerdev
|
f8ae702ce4
|
Function name consistency
|
2023-01-02 00:58:23 +00:00 |
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ancientmarinerdev
|
5faf060122
|
Fix crash and remove unused duplicate variables
|
2023-01-02 00:54:08 +00:00 |
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ancientmarinerdev
|
8c648d1fc3
|
Refactor mob_step and do_states
|
2023-01-02 00:00:40 +00:00 |
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