teknomunk
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7f5cf945ca
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Stop infinite loop of arrows stuck in yourself punching you
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2024-11-23 18:40:13 -06:00 |
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teknomunk
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5914b789a7
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Sound fix, preserve _itemstring as well
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2024-11-23 18:31:45 -06:00 |
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teknomunk
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8d5a1ac9cc
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Add _arrow_item to list of perserved fields
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2024-11-23 18:16:30 -06:00 |
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teknomunk
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c5eb3fa4eb
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Make arrows (and all their derivatives) preserve collectable and entity properties across world unload/load
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2024-11-23 18:11:44 -06:00 |
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teknomunk
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d77783a717
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Make stuck arrows stop processing all other behaviors
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2024-11-17 19:45:51 -06:00 |
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teknomunk
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92f781b68c
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Make it possible to pick up arrows in creative mode
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2024-11-17 19:41:57 -06:00 |
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teknomunk
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1c7d727286
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Fix tipped arrow behavior, remove debug code
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2024-11-16 19:46:39 -06:00 |
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teknomunk
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9061df8adf
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Rework projectile pickup code (to prevent item duplication bugs), always update _last_pos, short circuit processing behaviors if the entity was removed by a behavior but didn't report it
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2024-11-16 19:46:39 -06:00 |
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teknomunk
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a03aa6065b
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Fix crash when respawning
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2024-11-16 19:46:39 -06:00 |
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teknomunk
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6a1b8d0f09
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Let arrows stick in players
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2024-11-16 19:46:39 -06:00 |
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teknomunk
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2fec9696b6
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Implement mcl_util.remove_entity() and convert projectile code to use it
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2024-11-16 19:46:37 -06:00 |
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teknomunk
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27f0f8b52b
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Add pitch and yaw offset support to vl_projectile
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2024-11-16 19:44:18 -06:00 |
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teknomunk
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74ce69e3f0
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Correct self-collision for lingering/splash potions
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2024-11-16 19:44:18 -06:00 |
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teknomunk
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7867168c41
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Correct damage for mob projectiles
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2024-11-14 06:25:30 -06:00 |
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teknomunk
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a6363f779f
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Move arrow self-collision grace logic to vl_projectile then apply to mob projectiles and splash and linger potions, allow entity luaentity to be passed to mcl_util.get_entity_id()
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2024-11-13 22:02:58 -06:00 |
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teknomunk
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2c8f22c511
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Fix crash when firing rocket arrows
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2024-11-13 20:59:24 -06:00 |
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teknomunk
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b8250e4dcc
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Replace _puncher with _owner, rework projectile code to make _owner a string, copy mcl_util.gen_uuid() from minecart branch, add mcl_util.get_entity_id(), fix crash
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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ad9b84c5ac
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Remove debug dump, move maximum time to live to vl_projectile
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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13af90b9a0
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Document vl_projectile.replace_with_item_drop
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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882e6d42e5
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Move projectile stick logic into vl_projectile
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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1cec108d50
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Move tracer to vl_projectile
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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ec9bc01c80
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Change mcl_bows to use standard vl_projectile on_step handler, move burning behavior to vl_projectile
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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44769c24c5
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Move arrow-node logic out of mcl_bows/arrow.lua and into the node definitions under _vl_projectile.on_collide
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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36a3ac44f3
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Remove secondary collision check in mcl_bows/arrow.lua (it was just hitting grass)
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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5f48024c9d
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Remove code with no effect other than emitting a warning
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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8913de9b26
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Resolve luacheck findings
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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c5ea7ff707
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Fix crashes in mcl_throwing
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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99247e5f25
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Fix crash when hit with an arrow that is not piercing
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2024-11-12 01:00:42 +01:00 |
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the-real-herowl
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0991c0c130
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Rockets and piercing arrows fixed
They both work properly now.
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2024-11-12 01:00:42 +01:00 |
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the-real-herowl
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b81d5e1a31
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Fix throwables' punch allow check
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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e49f7a5da7
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Add hook to allow piercing enchantment to be implemented
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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c33048cbc9
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Fix chick spawning in the presence of a functional has_room() check
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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38852badb1
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Fix dispenser arrows so they hit players and entities, minetest.register_entity -> vl_projectile.register for mcl_throwing:egg
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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e4e1c40dbb
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Make egg and snowball stack count match master
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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6025678cf2
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Prevent dereferencing nil in wither.lua, fix minor typo in debug statement
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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351df85ed6
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Add workarround for random velocity change of particles on creation
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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e3a78a99dc
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Make sure a projectile sets on fire the thing it collided with
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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92f953ac53
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Fix player-mcl_throwing collisions, fix chick spawning on egg collisions, luacheck fixes
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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76d654762a
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Fix luacheck findings for this PR: remove unused variables, remove overwritten value, add missing dependencies, fix undefined variable usage
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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26062a9d26
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Prevent projectiles from crashing server when removed when it punched something (wither skull hitting the wither will cause this), mark wither skull with _removed = true when death timer removes it
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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86a77284fa
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Make snowballs have the same collision conditions as before
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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17ed8ffa3a
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Undo conversions to use mcl_bows:arrow_entity and use arrow_item.."_entity" like master
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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65ccd551ae
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Convert flying bobber to vl_projectile, modify mcl_throwing.register_throwable_object() to check for _vl_projectile field
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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d2676da152
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Correct behavior when ignore_gravity flag is true, fix mob projectile velocity calculation, add missing entity_def lookup
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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d195066d94
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Convert mcl_mobs.register_arrow() to use vl_projectile, tested only with shulker bullet so far
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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355e9ab149
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Restore tipped arrow entity registration as near copy of mcl_bows:arrow_entity
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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ec63fcd1bc
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Small optimization for calculating _allow_punch
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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ff0128394d
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Make splash, lingering and othe projectiles hit players
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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0270ce8a8d
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Stop minimum draw arrows from hitting player that shot them
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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6d75fc2f41
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Prevent collisions with entities until projectile is at least one node from where it started (to prevent always hitting yourself), modify mcl_bows.shoot_arrow() and mcl_bows_s.shoot_arrow_crossbow() to use vl_projectile.create(), fix projectiles damaging players
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2024-11-12 01:00:42 +01:00 |
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