AFCMS
|
2fa7e870ee
|
fix many codestyle issues
|
2021-04-26 00:27:25 +00:00 |
|
kay27
|
cb2aae5a55
|
[mcl_mapgen_core] Redesign, mostly to remove water from End and restore static lvm_buffer to speed it up
|
2021-03-28 22:57:11 +04:00 |
|
kay27
|
2ce5c5415a
|
Fix village initialization: https://git.minetest.land/MineClone2/MineClone2/issues/1206 https://git.minetest.land/MineClone2/MineClone2/issues/1207 https://git.minetest.land/MineClone2/MineClone2/issues/1209
|
2021-02-27 03:33:51 +04:00 |
|
kay27
|
47db5c5917
|
Make mcl_loot/get_random_slots() deterministic
|
2021-02-22 21:58:35 +04:00 |
|
kay27
|
89e55e9065
|
Add sub-map generators queue, fix https://git.minetest.land/MineClone2/MineClone2/issues/993 and https://git.minetest.land/MineClone2/MineClone2/issues/1060
|
2021-02-22 03:15:32 +04:00 |
|
kay27
|
a73f5dabbd
|
Cleanup
|
2021-02-10 15:36:32 +00:00 |
|
kay27
|
1d792a650f
|
Speedup placing villages 2/2 (update mcl_villages through Gitea, as direct push doesn't work)
|
2021-02-10 13:07:32 +00:00 |
|
kay27
|
30b4b9661c
|
Villages cleanup
|
2021-01-29 23:03:39 +04:00 |
|
MysticTempest
|
2fe5ac8569
|
Add experimental, pseudobiome-based village variation.
|
2021-01-28 23:59:01 -06:00 |
|
kay27
|
9a668204cb
|
Remove inter-village distance check
|
2021-01-28 23:12:16 +04:00 |
|
MysticTempest
|
ff38a44454
|
Give 'mcl_villages' the proper loot table, fix blacksmith shop catching fire/missing chest, add butcher shop, remove chest from large_houses, and remove screenshots.
|
2021-01-28 01:24:43 -06:00 |
|
MysticTempest
|
0c23406531
|
Add mcl_villages; with support for seed-based, and multithreaded village generation by kay27.
|
2021-01-27 02:56:53 -06:00 |
|