Commit graph

92 commits

Author SHA1 Message Date
Brandon
79e7f6849f Fix lingering potion timer. 2020-06-27 18:50:08 -04:00
Brandon
f2e9b501b8 small correction to initial lingering cloud 2020-06-27 09:07:56 -04:00
Brandon
78fe436c91 Correct potion durations 2020-06-27 08:24:32 -04:00
Brandon
0337d0f911 Another replace all mistake 2020-06-27 08:17:26 -04:00
Brandon
c1321ce575 Fix wierd copy/paste 2020-06-27 08:15:53 -04:00
Brandon
0369d931a3 Correct Splash effect times 2020-06-27 08:15:01 -04:00
Brandon
e50aa40bea Add slowness IV 2020-06-27 07:57:51 -04:00
Brandon
d1c2ce1bb6 Correct Lingering effect durations. 2020-06-27 07:56:27 -04:00
Brandon
5d5c96455d re-fix... 2020-06-26 21:31:23 -04:00
Brandon
bd9b15466b Correct splash issue with mob-detection 2020-06-26 21:30:35 -04:00
Brandon
4f259dec71 Adjust lingering affect (1 per second) 2020-06-26 21:27:17 -04:00
Brandon
487909e8eb Generate lingering functions. 2020-06-26 20:32:03 -04:00
Brandon
8a08d27ee5 Fix potions to hit mobs. 2020-06-26 19:08:41 -04:00
Brandon
4a35ad3fd1 Correct issue where all items are replaced with drinking potions in creative 2020-06-26 16:55:22 -04:00
Brandon
1d5a04acb3 Update to reset player_physics on log out or death. Fix mobs die with potions. 2020-06-25 19:21:16 -04:00
Brandon
fceffa6f1c Smooth out FOV changes, add specificity to potion effects to avoid overlap 2020-06-23 21:36:55 -04:00
Brandon
b75075a135 Correct ability to kill players with harm potions. 2020-06-23 17:57:11 -04:00
Brandon
266713631a Correct sounds heard at distance and blast resistance for brewing stand. 2020-06-21 08:39:08 -04:00
Brandon
44536dd75d put some rudementary night vision together 2020-06-20 21:30:26 -04:00
Brandon
9836d631f9 Cleaning up old files and using a night-vision lite method. 2020-06-20 21:17:45 -04:00
Brandon
162faa7e60 Add fire resistance groundwork. 2020-06-20 21:00:57 -04:00
Brandon
7827e0019f Add check for player properties to ensure entity/player didn't die or leave. 2020-06-20 18:11:35 -04:00
Brandon
12d0c3019e Move timing functions out to globalstep 2020-06-20 15:50:58 -04:00
Brandon
3dbaac7549 Update invisibility potions and poisons to utilize globalstep. Seems smoother. 2020-06-20 13:30:35 -04:00
Brandon
a8beeb9f9b Minor formatting. 2020-06-20 12:02:42 -04:00
Brandon
ec2d700c95 Prevent compound regeneration 2020-06-20 10:16:00 -04:00
Brandon
d929ca19a8 Add persistent particle spawner. 2020-06-20 09:00:53 -04:00
Brandon
a5e3b259fa Keep poisons from killing the player and prevent compounding poison effects. 2020-06-19 20:22:32 -04:00
Brandon
bd9fd780eb Add potion sprite effects when drinking 2020-06-18 21:04:31 -04:00
Brandon
70fd9db0c3 Fix crash with non-player objects when adding player_physics attributes to object. 2020-06-18 20:22:44 -04:00
Brandon
7dc36368b0 Add poison. Update times/potency. 2020-06-18 20:08:00 -04:00
Brandon
38a4e6ed89 Correct regeneration amount - 1/2 heart per cycle 2020-06-18 19:44:29 -04:00
Brandon
3ab5035312 Add regeneration 2020-06-18 18:14:51 -04:00
Brandon
d9e78e8ad9 Add water breathing. 2020-06-18 17:59:36 -04:00
Brandon
58cde1c9e9 Correct super zombie. 2020-06-18 17:17:56 -04:00
Brandon
4b23c2a15c Update potions for mob effects. Healing harms zombies, harming heals zombies. 2020-06-18 16:56:19 -04:00
Brandon
9f5bce29cb Add more lingering options. Adjust lingering cloud size. 2020-06-18 12:27:09 -04:00
Brandon
64cd19218f Cleanup brewing stand code. Add lingering base structure add splash river water and water. 2020-06-18 07:43:50 -04:00
Brandon
56a8940510 Correct for splash invisibility. Add weakness + and splash potions. 2020-06-17 22:17:16 -04:00
Brandon
2c6f62354b pull potions out of init.lua to better organize 2020-06-17 17:50:18 -04:00
Brandon
7c0996b03c Correct issue with drinking potion not resulting in an empty bottle 2020-06-17 17:44:03 -04:00
Brandon
454a9c231e Correct issues with splash potions disappearing immediately when thrown. 2020-06-17 17:36:15 -04:00
Brandon
b8256cd447 remove redundant code and add lingering potions -TODO: Add lingering effect 2020-06-17 17:05:44 -04:00
Brandon
021492994a Update the available perturbations of brewing. Include splash enhancement. 2020-06-17 16:49:52 -04:00
Brandon
9fe15c7e12 Add invisibility II brewing and correct inversion table (no such thing as slowness +). Add poison to harming inversion. Reduced splash stack max. 2020-06-16 22:29:35 -04:00
bzoss
54c1be724d Increase collision box to fix issues with splash potions not breaking at feet. 2020-06-16 08:25:42 -04:00
bzoss
724ff56bbf Fix a missed call to mcl_potions:invisible. 2020-06-16 08:13:10 -04:00
bzoss
7766368f64 Change splash effect with distance. 2020-06-13 17:50:33 -04:00
bzoss
7b4ded46f9 Rearrange the code structure. 2020-06-12 19:54:45 -04:00
bzoss
2c322977a6 Add invisibility potion - includes splash and plus 2020-06-12 19:11:06 -04:00