Commit graph

12709 commits

Author SHA1 Message Date
JoseDouglas26
b141f7c0a4 new special field to solve drop bug 2024-08-27 13:11:08 +02:00
the-real-herowl
cf9bbb0551 Merge pull request 'mcl_weather sky color refactor' (#4338) from teknomunk/MineClone2:skycolor-refactor into master
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4338
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-08-19 03:34:59 +02:00
teknomunk
aea9e6d182 Update comment according to https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4338#issuecomment-82713 2024-08-19 03:02:02 +02:00
teknomunk
09307292bc Make sure overworld always gets a sky update regardless of weather, add assert to enforce sky color gets set every update 2024-08-19 03:02:02 +02:00
teknomunk
e407e2e290 Force has_mcl_potions to boolean 2024-08-19 03:02:02 +02:00
teknomunk
87a48270f5 Add mcl_util.to_bool 2024-08-19 03:02:02 +02:00
teknomunk
21a88be2b2 Remove boolean coersion 2024-08-19 03:02:02 +02:00
teknomunk
37ff699a23 Add line break 2024-08-19 03:02:02 +02:00
teknomunk
18266137b2 Make sure clouds don't disappear when entering water 2024-08-19 03:02:02 +02:00
teknomunk
3667feddd3 Address review comments 2024-08-19 03:02:02 +02:00
teknomunk
dc074ff555 Remove debug logging 2024-08-19 03:02:02 +02:00
teknomunk
0e1a2cbc1e Correct conditions for water-air transition forced skycolor update 2024-08-19 03:02:02 +02:00
teknomunk
cb097d9bcd Add minimum time between skycolor updates (default is 250ms, tracked per player) 2024-08-19 03:02:02 +02:00
Wbjitscool
cd213b75f7 Update mods/ENVIRONMENT/mcl_weather/skycolor.lua
adds in sunray shader support for Minetest version 5.9.0
2024-08-19 03:02:02 +02:00
teknomunk
ef58a9809a Remove empty else block, fix up mg_name and add mapgen check to water.lua 2024-08-19 03:02:02 +02:00
teknomunk
3b01fe20ba Remove debug commented out logging, remove extra zero in 24-hour time 2024-08-19 03:02:02 +02:00
teknomunk
d34c804ebf Remove local mod = mcl_weather and replace accesses to variables thru mcl_weather with local variable equivalents 2024-08-19 03:02:02 +02:00
teknomunk
03faa7764d Fix variable name (caused crash) 2024-08-19 03:02:02 +02:00
teknomunk
207c86b813 Fix crash and rearrange code 2024-08-19 03:02:02 +02:00
teknomunk
cf4b1dbd1d Remove END function comment 2024-08-19 03:02:02 +02:00
teknomunk
7811e23611 Convert to use mcl_playerinfo 2024-08-19 03:02:02 +02:00
teknomunk
24ff7347b2 Further cleanup 2024-08-19 03:02:02 +02:00
teknomunk
820848fb2e Address review comments 2024-08-19 03:02:02 +02:00
teknomunk
f2a638f8e9 Fix random crash in darkness effect in mcl_potions, finish refactoring of mcl_weather.skycolor that also makes darkness effect more reliable 2024-08-19 03:02:02 +02:00
teknomunk
161dd7d379 Start refactor 2024-08-19 03:02:02 +02:00
the-real-herowl
d0e8b4141d Merge pull request 'Merge mcla kelp growing' (#4474) from WillConker/VoxeLibre:kelp_make_source into master
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4474
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-08-18 21:47:46 +02:00
cora
15fa3ff775 Fix crash when growing kelp into water logged mangrove roots 2024-08-18 19:21:19 +02:00
WillConker
11168f226a Revert "WaterLoggedRootsKelpFix (#3994)"
This reverts commit a425d359f5.
2024-08-18 19:21:19 +02:00
teknomunk
2ad59c6df9 Stop lightning striking positions that don't have rain (#4386)
Stops lighting from being able to strike in locations where rain doesn't occur, but allows lightning in adjacent areas where is allowed.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4386
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-08-18 12:05:35 +02:00
the-real-herowl
948da34755 Readded missing stairs and slabs (#4601)
Also *probably* fixed their blast res and hardness

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4601
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2024-08-18 08:45:49 +02:00
WillConker
406e0e8169 Made soul speed and depth strider speed boosts additive instead of exclusive (#4422)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4422
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: WillConker <waj01@joanes.net>
Co-committed-by: WillConker <waj01@joanes.net>
2024-08-18 06:25:04 +02:00
the-real-herowl
09aba760cf Merge pull request 'Minor fixes on potion behavior on damage disabled servers (closes 4586)' (#4599) from goodspeed/VoxeLibre:potion-hud into master
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4599
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-08-18 05:49:44 +02:00
William Goodspeed
a6136ad158 Removing absorption bar on damage disabled servers
The absorption effect won't work on damage disabled servers and the
health bar and hunger bar is also hidden leaving the absorption bar
alone which makes it look not good. So not initializing it on those
servers might be a good idea.
2024-08-18 05:48:37 +02:00
William Goodspeed
77bcf6cff3 Allowing `hb.change_bar' called with hudbar uninitialized
Calling `hb.change_bar' with hunger bar on damage disabled server
will crash the server. To not overload other functions to check
`enable_damage' over and over, simply make `hb.change_bar' able to be
called with uninitialized identifiers. #4586
2024-08-18 05:48:37 +02:00
WillConker
293eb6d021 Stop tnt colliding with entities (#4476)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4476
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: WillConker <waj01@joanes.net>
Co-committed-by: WillConker <waj01@joanes.net>
2024-08-18 05:40:25 +02:00
the-real-herowl
1c5f7d05fe Merge pull request 'More hardness and blast resistance fixes' (#3952) from hardness_blast_res_fixes into master
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/3952
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-08-18 04:52:39 +02:00
seventeenthShulker
f8fcd9954f Add back *some* changes that I reverted; and fix typo "Cherry Gate" 2024-08-18 04:47:19 +02:00
seventeenthShulker
8b9666137d All wood-type and nether-type fences now match material's blast resistance 2024-08-18 04:47:19 +02:00
seventeenthShulker
b3087118fa Fix Gilded Blackstone blast res. (now 6) 2024-08-18 04:47:19 +02:00
seventeenthShulker
b79a19f4d6 Add crimson/warped planks (_hyphae_wood) blast res
Relates to (#4414)
2024-08-18 04:47:19 +02:00
seventeenthShulker
b0b5cc1265 Remaining stairs/slabs inherit properties instead of hardcoding
- Fix smooth quartz attributes
- Alternative recipes for (red) sandstone, quartz, purpur slabs/stairs have been added explicitly
2024-08-18 04:47:19 +02:00
seventeenthShulker
b237c4642d Revert "Forgot about blackstone"
I left it in from another branch, didn't want to force push.

This reverts commit 58d2f59192073acf9f55406358bf48244e008b9b.

Revert "Walls use `source` parameter for default hardness and blast resistance"
I left it in from another branch, didn't want to force push.

This reverts commit e8944cc145dc59db53a9368d8ae269edf366e742.

Revert "Fix prismarine bricks and dark variant blast res."
I left it in from another branch, didn't want to force push.

This reverts commit 6125d625bc6ce15644cf8b579599f75da5bffd07.

Revert "Un-hardcode blast resistance, hardness for walls,"
I left it in from another branch, didn't want to force push.

This reverts commit 26e873703151bc4bfaf7588ad1e3afa731a05fbd.

Revert "All wood-type and nether-type fences now match material's blast resistance"
I left it in from another branch, didn't want to force push.

This reverts commit a1e20f29162462120fb1c046c2d34f8fcebfb413.
2024-08-18 04:47:19 +02:00
seventeenthShulker
49b2491b70 Fix the other bed node 2024-08-18 04:47:19 +02:00
seventeenthShulker
0408f9c3d8 Update hardness and blast res for value not matching the wiki
- Notably, smooth sandstone (and red) is much more durable than other sandstone variants
- Ender chest isn't actually more explosion resistant than obsidian, hmm
2024-08-18 04:47:12 +02:00
seventeenthShulker
cbafdfa585 Make monster eggs' hardness consistent with MC
Change blast resistance to 0.75, add an optional hardness override parameter, because cobble is unique here

(Still instant-minable, this is a separate issue)
2024-08-18 04:46:19 +02:00
seventeenthShulker
2312989503 Fix several hardness and blast resistance values 2024-08-18 04:46:19 +02:00
seventeenthShulker
1471ad7181 Un-hardcode most slabs and stairs 2024-08-18 04:46:19 +02:00
seventeenthShulker
38d7609173 Forgot about blackstone 2024-08-18 04:46:19 +02:00
seventeenthShulker
5bce56cdd6 Walls use source parameter for default hardness and blast resistance
If no `source` given, fallbacks are 2 and 6 respectively
2024-08-18 04:46:19 +02:00
seventeenthShulker
7a05c32198 Fix prismarine bricks and dark variant blast res.
Should be 6 like regular prismarine
2024-08-18 04:46:19 +02:00