Commit graph

10474 commits

Author SHA1 Message Date
chmodsayshello
cc186cc588 add durability back 2023-06-07 15:58:28 +02:00
chmodsayshello
df8c9625e4 armor trims: proof of concept 2023-06-07 15:41:53 +02:00
ancientmarinerdev
cc5a0971ac Object reference check before setting velocity 2023-06-05 15:03:45 +01:00
epCode
df8592df41 Revert add punch node 2023-06-04 21:53:39 -07:00
epCode
5e4fa30aae Punch node after change 2023-06-04 20:19:18 -07:00
epCode
e49eac6d85 Fix sheep not regrowing wool after eating 2023-06-04 16:24:37 -07:00
epCode
e53b6c124c Make sheep always drop 1 wool (MC continuity) 2023-06-04 22:41:35 +00:00
epCode
92887f5501 fix sheep replace rate 2023-06-04 22:41:35 +00:00
epCode
86cd5711ca Rearange on replace code to be more general purpous 2023-06-04 22:41:35 +00:00
epCode
908ba9fba6 Put on_replace call in correct place (wool regrow on grass to dirt) 2023-06-04 22:41:35 +00:00
epCode
91d94800d7 Adjust grass replace timer 2023-06-04 22:41:35 +00:00
epCode
74e55ca361 Fix eat replace timer for sheep 2023-06-04 22:41:35 +00:00
epCode
c049113f26 Fix sheep sliding, make eating timed, fix animation repeat 2023-06-04 22:41:35 +00:00
epCode
1f5247df06 Make mobs slide less, and fix ageold jump dilema 2023-06-04 22:41:35 +00:00
epCode
2e2f56122d Incorperate sheep eating animation. #3734 2023-06-04 22:41:35 +00:00
PrairieWind
75e4000b30 Fix the scraped variants of certain waxed copper blocks
Also fix some wording in the oxidation api documentation
2023-06-02 20:28:54 +00:00
PrairieWind
46f6731cf5 Make oxidized slabs and stairs waxable, and fix the copper oxidation dupe 2023-06-02 20:28:54 +00:00
PrairieWind
0fba7eaed4 Fix a few crashes, make the abm work, and revive the wax off advancement 2023-06-02 20:28:54 +00:00
Michieal
7c46826958 Did what I should have done to begin with: changed _mcl_copper_waxed_variant to _mcl_waxed_variant so that it intuitively applies to more than just copper. 2023-06-02 20:28:54 +00:00
Michieal
d6858b7e2a Made the scraped variants of the stairs & slabs.
Cleaned up commented out code.
2023-06-02 20:28:54 +00:00
Michieal
9e5a45e3fd Rebased; Changed the way that the abm handles being called.
Still have to make the scraped variants of the stairs & slabs.
2023-06-02 20:28:54 +00:00
PrairieWind
4b9fc7046b Add Oxidization API 2023-06-02 20:28:54 +00:00
ancientmarinerdev
4287a261c8 Change order of numbers passed into random that crash on some Lua versions 2023-06-02 21:14:52 +01:00
ancientmarinerdev
c65f8c9e51 Improved early game spawn balance 2023-06-01 20:05:25 +00:00
ancientmarinerdev
812269264b Add in caps for underground water and axolotl 2023-06-01 20:05:25 +00:00
ancientmarinerdev
afb4540408 Clean up 2023-06-01 20:05:25 +00:00
ancientmarinerdev
4d3e8e25e5 Add water_ambient cap 2023-06-01 20:05:25 +00:00
ancientmarinerdev
ae32ce4a0a Split hostile and non-hostile mob caps 2023-06-01 20:05:25 +00:00
ancientmarinerdev
90842c5f25 Fixed slight error. 2023-05-31 22:20:58 +00:00
ancientmarinerdev
428ae9ac0d Fix positional sounds based on mt docs. 2023-05-31 22:20:58 +00:00
SmokeyDope
adee1a49af Add max_hear_distance flag to composter sounds 2023-05-31 22:20:58 +00:00
megustanlosfrijoles
06077d1633 Spanish translations (#3753)
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### Testing
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Co-authored-by: José Muñoz <dr.cabra@disroot.org>
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3753
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
Co-authored-by: megustanlosfrijoles <dr.cabra@disroot.org>
Co-committed-by: megustanlosfrijoles <dr.cabra@disroot.org>
2023-05-31 21:22:49 +00:00
ancientmarinerdev
ae486fa525 Merge pull request 'Fix a typo in the Acquire Hardware achievement' (#3740) from uqers/MineClone2:master into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3740
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-05-28 19:46:07 +00:00
Lars Mueller
b866d5d98e Fix texture modifiers relying on undocumented behavior 2023-05-27 17:27:01 +02:00
uqers
7133031caf Fix translations for ru, pl, ja, and fr 2023-05-27 01:42:59 +00:00
Johannes Fritz
f1d17e2c69 mcl_skins: PR feedback 2023-05-26 20:27:11 +00:00
MrRar
26f033932e Add mcl_custom_skins info to README 2023-05-26 20:27:11 +00:00
MrRar
1e63f3931a Skins update 2023-05-26 20:27:11 +00:00
PrairieWind
5ed92a2695 Make pigs mountable without carrot on a stick, but require the carrot on a stick to actually control the pig 2023-05-22 21:40:23 +00:00
ancientmarinerdev
10a3d06360 Fix global variable references and exit mob_step if missing pos 2023-05-22 21:05:12 +00:00
PrairieWind
a5a035d9bb Make sure dying sign text respects protection 2023-05-22 20:47:49 +00:00
uqers
9c8b942e26 Fix a typo in Acquire Hardware achievement
Fixes a minor typo with an achievement name
2023-05-21 03:17:07 +00:00
ancientmarinerdev
62ca6faab1 Updated credits for new assets 2023-05-19 14:18:49 +00:00
PrairieWind
6294a61d0d Make end crystals explode when nearby crystals are punched and explode 2023-05-17 21:17:46 +00:00
PrairieWind
873297d2cf Make Piglin Brutes drop golden axes
Instead of dropping crossbows
2023-05-17 20:55:09 +00:00
ancientmarinerdev
e2688c03e3 Zombie piglin no longer prevent sleep unless hostile. 2023-05-17 19:49:37 +00:00
PrairieWind
e2963f88a7 Update dead bush generation
Removed Taiga biome and changed the generation values
2023-05-16 23:13:11 +00:00
PrairieWind
5071a7c789 Fix translator translating sign description api side instead of mod side 2023-05-16 21:38:28 +00:00
PrairieWind
0903ac60e4 Make custom sign registration not absolutely require color 2023-05-16 21:38:28 +00:00
PrairieWind
d467b80491 Fix waterlogged mangrove roots leaving water in the nether 2023-05-16 19:35:56 +00:00
ancientmarinerdev
5a059379b2 Group damage logic. Remove physics falling logic out of suspend with duplicate falling call 2023-05-15 13:54:23 +00:00
ancientmarinerdev
952a90bfde Re-organise mob_step for better clarity 2023-05-15 13:54:23 +00:00
ancientmarinerdev
f326fa620f Optimise do states and env danger check 2023-05-15 13:54:23 +00:00
ancientmarinerdev
3d1fb8cf4a Clean up and optimise falling 2023-05-15 13:54:23 +00:00
ancientmarinerdev
519b237ba8 Jumping check only called once per mob_step and refactor duplicate water danger, cliff fall logic 2023-05-15 13:54:23 +00:00
ancientmarinerdev
72c3f87925 Reduce excessive mob overhead 2023-05-15 13:54:23 +00:00
ancientmarinerdev
818052dc6c Fix mob textures getting reset on shutdown/startup 2023-05-15 13:54:23 +00:00
ancientmarinerdev
53637bbc19 Group attack configured so that sword piglins and piglins will also respond to aggression on other piglins. 2023-05-14 15:56:26 +00:00
ancientmarinerdev
92a8f23d22 Fix creeper name 2023-05-14 15:56:26 +00:00
ancientmarinerdev
2d89440972 Fix Piglin naming and add localisation entries 2023-05-14 15:56:26 +00:00
ancientmarinerdev
92c0809dbe Remove zombie pigman file as no longer needed 2023-05-14 15:56:26 +00:00
ancientmarinerdev
530c8ec0da Remove zombie pigmen and ensure zombie piglin named correctly. Add Piglin description names. 2023-05-14 15:56:26 +00:00
PrairieWind
f019f4ae45 Lightning rod param2 is now saved upon being struck 2023-05-14 11:50:27 +00:00
FossFanatic
998983445b Rename Bucket Textures (#3708)
This pull request renames buckets so that they use the `mcl_` naming convention.

I originally was going to do some renaming on a bigger scope, but decided against it for now.

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3708
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
Co-authored-by: FossFanatic <fossfanatic@noreply.git.minetest.land>
Co-committed-by: FossFanatic <fossfanatic@noreply.git.minetest.land>
2023-05-14 11:41:39 +00:00
PrairieWind
be32ffde6b Remove Flower Forest Beaches from Wolf biome spawn list 2023-05-12 22:50:33 +00:00
ancientmarinerdev
3aed71fb85 Piglins no longer aggro for enchanted gold armour 2023-05-12 22:21:56 +00:00
ancientmarinerdev
d42260cea3 Fix dropped out bamboo lines from translation work 2023-05-11 23:49:46 +01:00
3raven
9518d47662 (french) translation enhancements (#3643)
- Add missing translation
- Fix broken translations
- Fix unacurate description
- Correct/improve/change for cohesion french translation

Translations templates have been updated,other translations must be updated.

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### Testing
Tell us how to test your changes!

Co-authored-by: 3raven <elise_declerck@laposte.net>
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3643
Reviewed-by: AFCMS <afcm.contact@gmail.com>
Co-authored-by: 3raven <3raven@noreply.git.minetest.land>
Co-committed-by: 3raven <3raven@noreply.git.minetest.land>
2023-05-11 22:39:49 +00:00
ancientmarinerdev
09619a62ee Clean up is_as_cliff code and convert to new style vector part 2 2023-05-11 20:22:49 +01:00
ancientmarinerdev
31e6e38013 Clean up is_as_cliff code and convert to new style vector 2023-05-11 20:22:49 +01:00
ancientmarinerdev
8092fd573c Cleanup self.acc code and convert to new style vectors 2023-05-11 20:22:19 +01:00
ancientmarinerdev
7726e576f0 Remove oopsie 2023-05-11 17:30:28 +00:00
ancientmarinerdev
d920441a01 Reduce network activity for elytra flying rocket particles 2023-05-11 17:30:28 +00:00
ancientmarinerdev
39872f8ef6 Fix hoglin reach and view_range 2023-05-11 16:33:55 +00:00
ancientmarinerdev
0787d7a988 Remove duplicate code that has been moved. 2023-05-11 16:33:55 +00:00
ancientmarinerdev
8a771ebfce Allow adjustment of attack frequency. Reduce attack frequency of Hoglins. Move on_step and do_states functionality off of the attack timer on to their own timer. 2023-05-11 16:33:55 +00:00
megustanlosfrijoles
d14c074d6c Add spanish translations (#3678)
I'm working on adding more translations. I made this pull request to let everyone now I'm working on this.

So far I've completed 1 file/mod

Co-authored-by: José Muñoz <dr.cabra@disroot.org>
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3678
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
Co-authored-by: megustanlosfrijoles <dr.cabra@disroot.org>
Co-committed-by: megustanlosfrijoles <dr.cabra@disroot.org>
2023-05-10 23:12:37 +00:00
ancientmarinerdev
ff426412ef Fix sheep wool farm crash 2023-05-10 22:37:55 +00:00
ancientmarinerdev
3785dcda48 Beds mesecons dependency incorrectly named 2023-05-09 23:34:07 +00:00
ancientmarinerdev
ea4ea3f05e Standardise despawn logic and add asserts. Add persistent flag for mobs that have been interacted with. 2023-05-09 22:24:40 +00:00
ancientmarinerdev
6f75932a4b Fix crash when parrot sits on shoulder 2023-05-09 21:43:54 +00:00
ancientmarinerdev
8b45cb2672 Remove slimes from mushroom islands 2023-05-09 14:56:51 +01:00
ancientmarinerdev
be8d9122ee Fix crash when creeper explodes in minecart 2023-05-07 21:11:48 +01:00
ancientmarinerdev
fb9a630a5b Hostile mobs should lose aggro if they cannot see their target 2023-05-06 21:51:47 +00:00
Mikita Wiśniewski
387b79e582 Remove useless comments 2023-05-05 07:41:50 +07:00
Mikita Wiśniewski
21694879be Clean-up mcl_bamboo code
make it less dramatic ('Bamboo Door.') and fix inventory_image inconsistency with trapdoors
2023-05-05 07:41:50 +07:00
SmokeyDope
3b64ceb5b2 add barrel sounds (#3670)
This PR Adds sounds to opening and closing barrels. The sounds are properly attributed in the 'attribution.txt' file. They are published under Creative Commons 0 (CC0) and the source for them is [here](https://freesound.org/people/quantumriver/sounds/552153/)

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3670
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
Co-authored-by: SmokeyDope <smokey@tilde.team>
Co-committed-by: SmokeyDope <smokey@tilde.team>
2023-05-04 21:48:07 +00:00
ancientmarinerdev
938ee7a832 Pick highest y and kick it up a little for visual spice and to fix occassional drop falling into floor 2023-05-01 16:53:00 -05:00
ancientmarinerdev
c48510244e Before merging same stacks, move to middle to show merging occurs. 2023-05-01 16:53:00 -05:00
ancientmarinerdev
52e64a6f75 Fix issue with drops turning black due to clipping into walls and floors 2023-05-01 16:53:00 -05:00
cora
13df9ec46c Fix crash when using a named spawn egg 2023-04-27 21:16:19 +00:00
PrairieWind
b001e4e06f Make elytra active checks use groups instead
So that modders can easily add their own varients of elytra that work
2023-04-27 20:53:49 +00:00
FlamingRCCars
1a7f9fe8ec Make elytra enchantable 2023-04-27 20:53:49 +00:00
MrRar
ec5b0903be Make enchanted elytra usable 2023-04-27 20:53:49 +00:00
megustanlosfrijoles
7dc09e3ebd Add spanish translations (#3659)
I just added some translations to Spanish that were missing

Co-authored-by: José Muñoz <dr.cabra@disroot.org>
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3659
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
Co-authored-by: megustanlosfrijoles <dr.cabra@disroot.org>
Co-committed-by: megustanlosfrijoles <dr.cabra@disroot.org>
2023-04-27 19:50:10 +00:00
ancientmarinerdev
b15482012e Implement review feedback. 2023-04-27 18:05:44 +00:00
chmodsayshello
a8c989edd8 don't get all objects in radius 2023-04-27 18:05:44 +00:00
chmodsayshello
1a1473e8c0 insert missing end 2023-04-27 18:05:44 +00:00
chmodsayshello
80cde37e65 remove empty lines and unneeded code 2023-04-27 18:05:44 +00:00
chmodsayshello
181cb73e45 remove commented out code 2023-04-27 18:05:44 +00:00
chmodsayshello
198eb630e1 replace globalstep with abm 2023-04-27 18:05:44 +00:00
chmodsayshello
5db1e1876c playerbound music toggle (between 94e554aa1a and 5481f0109c) 2023-04-25 17:24:17 +02:00
Johannes Fritz
cdb2bc20b0 solar panels: No crash when minetest.get_natural_light() return nil 2023-04-20 12:25:45 +00:00
ancientmarinerdev
b374301ebf Throttle applies to default or custom sleep message 2023-04-19 13:25:42 +00:00
chmodsayshello
326e805798 update translation stuff 2023-04-19 13:25:42 +00:00
chmodsayshello
65aa185ffa global 'bed button' cooldown 2023-04-19 13:25:42 +00:00
ancientmarinerdev
3b1464ecc8 Tweak leaf generator numbers to catch missed jungle leaves 2023-04-16 17:50:22 +01:00
ancientmarinerdev
1015f5a569 Optimize folliage fixes code 2023-04-16 16:20:45 +00:00
ancientmarinerdev
31b65bac91 Move generator code to functions to aid in profiling 2023-04-16 16:20:45 +00:00
FossFanatic
01ac9ad685 Add old method back for foliage
This commit adds back the old `set_node` method for the foliage, since the foliage is much more difficult to work with via the VoxelManip method due to them being part of schematics that could span across mapblocks in some cases.

The old method will complement the new one by running after the VoxelManip has done its job, and fixes any foliage that the VoxelManip had missed.
2023-04-16 16:20:45 +00:00
FossFanatic
d28dcb1b10 Another small change to account for mangrove leaves
This one should actually work as expected.
2023-04-16 16:20:45 +00:00
FossFanatic
aac6af4c20 Small change to account for mangrove leaves 2023-04-16 16:20:45 +00:00
FossFanatic
d8d83dd21c Make vines use voxelmanip colouring as well
This commit adds some code to the `set_foliage_palette` function which checks for the `param2` of the foliage node in question to see whether or not said `param2` value is `0` upon first being generated.

If it isn't, then it's safe to assume that said foliage is a vine, and therefore needs to use the other method of calculating the final `param2` value.
2023-04-16 16:20:45 +00:00
FossFanatic
76bf98b26c Use voxelmanip to set the correct param2 for nodes
Voxelmanip is now used to set the correct `param2` for the nodes which use biome colouring or, in the case of seagrass, the correct meshoption.
2023-04-16 16:20:44 +00:00
FossFanatic
d53ea65da8 Remove some code
Some code has been moved to `mcl_mapgen_core` for consistency.
2023-04-16 16:20:44 +00:00
ancientmarinerdev
3ed3f16702 Pre-release update credits and set version 0.83.0 2023-04-15 12:25:17 +01:00
chmodsayshello
99918c192c Merge pull request 'add the ability to chat whilst being in bed' (#3634) from bedchat into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3634
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-04-11 19:00:48 +00:00
PrairieWind
f8d338d731 Add position to shield sound 2023-04-11 17:16:57 +00:00
PrairieWind
5165730da8 Make shield block sounds not play across infinite distance 2023-04-11 17:16:57 +00:00
ancientmarinerdev
d0f7d7c90d Merge pull request 'Fix French translation' (#3636) from syl/MineClone2:translationfr into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3636
Reviewed-by: AFCMS <afcm.contact@gmail.com>
2023-04-11 16:53:17 +00:00
chmodsayshello
0719d6038c add missing '=' to the translation template 2023-04-09 19:53:28 +02:00
chmodsayshello
bf9989beb9 add default message button 2023-04-09 19:51:55 +02:00
chmodsayshello
62c014363d 'fix' multiline comment 2023-04-09 18:50:34 +02:00
chmodsayshello
75595115a0 move rate checks to seperate function 2023-04-09 18:45:23 +02:00
chmodsayshello
d9ac803f5b update translations 2023-04-09 18:37:02 +02:00
chmodsayshello
899d619624 fix translator syntax 2023-04-09 18:35:03 +02:00
chmodsayshello
145be4c830 remove debug logging 2023-04-09 18:32:52 +02:00
chmodsayshello
a55cbaadd6 take 'chat_message_limit_per_10sec' into account 2023-04-09 18:32:15 +02:00
ancientmarinerdev
7b748efa64 Merge branch 'master' into pplates 2023-04-08 23:11:16 +00:00
syl
ac4073a259 Improve french translation 2023-04-07 17:05:06 +02:00
chmodsayshello
2366969e00 update german translation 2023-04-07 12:00:36 +02:00
chmodsayshello
fca23ba47f update traslation template 2023-04-07 11:59:07 +02:00
chmodsayshello
4b1cc017a9 fix syntax 2023-04-07 11:58:27 +02:00
chmodsayshello
786aaf7a6d check for shout priv 2023-04-07 11:58:03 +02:00
ancientmarinerdev
7fe1be2c18 Add error handling to sunlight checking to prevent crashing and improve diagnosis. 2023-04-06 13:35:38 +00:00
chmodsayshello
645e20afa4 translation updates 2023-04-05 15:45:48 +02:00
chmodsayshello
a026bbd3c4 minor bed changes 2023-04-05 15:45:16 +02:00
chmodsayshello
9c8463d2e3 add basic bed-chat 2023-04-05 14:43:07 +02:00
Johannes Fritz
93bc5bb5f8 Slow down the pressure plate timer 2023-04-04 07:38:50 -05:00
ancientmarinerdev
6817a8535b Get item name correctly. 2023-04-03 17:50:48 +01:00
ancientmarinerdev
c83574802f Ensure enchanted netherite armour is fire immune to lava etc. 2023-04-03 02:06:58 +01:00
MrRar
87bf3aed59 Don't drop banners in creative mode 2023-04-02 21:58:34 +00:00
ancientmarinerdev
3e6b43ad47 Elytra moves quicker than mapgen can cope. A bit performance hit on servers. Make this configurable. 2023-04-02 20:27:02 +00:00
ancientmarinerdev
8edffeb40d Map gen kelp should init age also 2023-04-02 20:04:32 +00:00
ancientmarinerdev
80f038da4a Do not run kelp lbm every time 2023-04-02 20:04:32 +00:00
PrairieWind
088922dc33 Make sure banner drops, even if banner entity doesn't exist 2023-04-02 11:22:26 -05:00
PrairieWind
a98f79763b Remove unused digger variable that I forgot 2023-04-02 11:22:26 -05:00
PrairieWind
9c83755f53 Make banners drop when support node is dug and when banner node is dug 2023-04-02 11:22:26 -05:00
Johannes Fritz
771044236f Don't drop beds in creative 2023-04-02 11:06:37 -05:00
ancientmarinerdev
0abc0ffc48 Mapgen optimisations 2023-04-01 18:53:51 +00:00
PrairieWind
f7bdf7481c Update ruined portal loot table 2023-04-01 00:11:56 +00:00
ancientmarinerdev
53923dd5fa Move on_step code to functions to help see profiling impact 2023-03-31 13:40:36 -05:00
ancientmarinerdev
59f4a62fd6 Move hopper minecarts off item entity. Do not run every on_step. Use more accurate object search location. Cut down object search distance. 2023-03-31 13:40:36 -05:00
ancientmarinerdev
f8e994ae78 Create new dtime timer utility. 2023-03-31 13:40:36 -05:00
Johannes Fritz
bef204f548 Remove mcl_player_init 2023-03-30 18:18:57 +00:00
PrairieWind
f284b1ca0e Fix minor issue with mcl_stairs.register_stair function 2023-03-30 02:03:08 +00:00
PrairieWind
2bd36b5d66 Make lecterns require wood slabs for crafting
Otherwise you can use stone slabs to craft lecterns, which doesn't make sense
2023-03-30 02:03:08 +00:00
PrairieWind
8a129fa00c Add slab and stair groups to crimson and warped slabs and stairs 2023-03-29 09:47:29 -06:00
ancientmarinerdev
61a4595c1b Fix rain light levels so that day rain is brighter and night rain is darker 2023-03-29 02:21:16 +00:00
ancientmarinerdev
2426570871 Fix for light night rain and dark day rain issue 2023-03-29 02:21:16 +00:00
Wbjitscool
bfa5662421 Update 'mods/ITEMS/REDSTONE/mesecons_pressureplates/locale/template.txt' 2023-03-27 00:24:40 +00:00
Wbjitscool
87ca144c4e Update 'mods/ITEMS/REDSTONE/mesecons_button/locale/template.txt' 2023-03-27 00:23:53 +00:00
Wbjitscool
a10235f330 Update 'mods/ITEMS/REDSTONE/mesecons_button/init.lua'
added in a Polished Blackstone Button
2023-03-27 00:07:48 +00:00
Wbjitscool
e3978c4d22 Update 'mods/ITEMS/REDSTONE/mesecons_button/locale/template.txt'
updated template.txt for buttons
2023-03-27 00:05:52 +00:00
Wbjitscool
c0fa2c38bd Update 'mods/ITEMS/REDSTONE/mesecons_pressureplates/init.lua'
added polished blackstone pressure plate
2023-03-27 00:02:29 +00:00
Wbjitscool
049a4a11f4 Update 'mods/ITEMS/REDSTONE/mesecons_pressureplates/locale/template.txt'
updated template.txt
2023-03-27 00:00:09 +00:00
Johannes Fritz
692758bd6d Remove deprecated usages of image property in tile defs 2023-03-26 22:56:33 +00:00
ancientmarinerdev
3bdc77a1aa Hoglins should only spawn in crimson forest 2023-03-26 13:03:46 +00:00
ancientmarinerdev
7f3734b6cb Ensure hoglins and piglins aren't faster than player. 2023-03-26 13:03:46 +00:00
ancientmarinerdev
b7079e8b19 Fix slime and some nether mob speeds 2023-03-26 13:03:46 +00:00
ancientmarinerdev
a806833e4a Fix crash stripping unregistered block 2023-03-25 02:05:30 +00:00
ancientmarinerdev
6c8113dec8 Fix crash when cannot get wear for tool 2023-03-25 01:55:52 +00:00
ancientmarinerdev
b72dbf17a6 Crash for dropper failing as potentially cannot get pos. 2023-03-25 01:55:52 +00:00
ancientmarinerdev
049406162e Fix crash when skeleton tries to jock when there is no pos, maybe because pos is unloaded. 2023-03-25 01:55:52 +00:00
Johannes Fritz
a52931f986 Fix mcl_skins crash 2023-03-24 15:53:07 -05:00
SmokeyDope
47b6e54dad Add comments explaining new lantern functions 2023-03-23 22:18:04 +00:00
SmokeyDope
257e5f993b Add lantern functions for adding nodes to allowed placement list 2023-03-23 22:18:04 +00:00
PrairieWind
802ff3d984 Remove evoker spawning in Pillager Outposts 2023-03-23 01:53:44 +00:00
ancientmarinerdev
f319a8d903 Fixing that annoying chest open 2023-03-23 01:29:05 +00:00
ancientmarinerdev
c393b15965 Updated music to 64kbs 2023-03-23 01:18:14 +00:00
ancientmarinerdev
f5ea3894cf 2 new songs. 2 updated songs. All volums remastered to same perceived volumes. 2023-03-23 01:18:14 +00:00
ancientmarinerdev
41882e9e1f Adjust speeds to make it less ridiculous 2023-03-23 00:38:18 +00:00
ancientmarinerdev
2440b73e67 Bundled lua with 5.7 crashes when you right click a farmer villager. math.random needs correct order 2023-03-22 03:55:27 +00:00
ancientmarinerdev
a513547958 Remove title 2023-03-21 22:20:26 +00:00
ancientmarinerdev
1c0387b898 Fix warnings and global vars 2023-03-21 22:20:26 +00:00
ancientmarinerdev
ecf72db684 Fix ooops 2023-03-20 13:37:26 +00:00
ancientmarinerdev
bcd7f38fa7 Use new style vectors 2023-03-20 13:37:25 +00:00
ancientmarinerdev
3eab946889 Make death check less frequent. Load passenger in minecart at shutdown. 2023-03-20 13:37:25 +00:00
anarquimico
f817fe7f72 Fix performance issues and better check for mobs death 2023-03-20 13:37:25 +00:00
anarquimico
d5f01e88c4 Make mobs ride minecarts 2023-03-20 13:37:25 +00:00
ancientmarinerdev
6989e00af7 Tweak lapis distribution. 2023-03-19 18:01:39 +00:00
ancientmarinerdev
81a258d33b Clean up and reorder code 2023-03-19 02:44:35 +00:00
ancientmarinerdev
bd579314ba Remove logging and clean up 2023-03-19 02:44:35 +00:00
ancientmarinerdev
e7449a65d8 Fix check_position and change spawn check to stages 2023-03-19 02:44:35 +00:00
ancientmarinerdev
b8b47e55e1 Add in slime chunks 2023-03-19 02:44:35 +00:00
SmokeyDope
3f80cc8f26 Adjust beetroot hitbox heights 2023-03-18 21:59:46 +00:00
SmokeyDope
68a44d7824 one more carrot adjust 2023-03-18 21:59:46 +00:00
SmokeyDope
ced3b4dff1 Adjust carrot hitbox heights 2023-03-18 21:59:46 +00:00
SmokeyDope
44711369d9 Further adjust potato hitbox heights 2023-03-18 21:59:46 +00:00
SmokeyDope
3839250b38 Fix potatoes stage 2 hitbox 2023-03-18 21:59:46 +00:00
ancientmarinerdev
002a63585f Tweak volume and change reference to missing global variable 2023-03-18 18:30:03 +00:00
SmokeyDope
811f8ac516 One more indentation fix, sorry for the extra commit 2023-03-18 18:30:03 +00:00
SmokeyDope
89f2c06af2 Fix accidental extra spaces 2023-03-18 18:30:03 +00:00
SmokeyDope
20f8e18098 Add sounds when using composter 2023-03-18 18:30:03 +00:00
ancientmarinerdev
3b4fc04330 Merge pull request 'Remove unused translations' (#3539) from syl/MineClone2:unusedtranslations into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3539
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-03-18 18:09:37 +00:00
ancientmarinerdev
ef633ce617 Do not throw XP if in creative 2023-03-17 20:36:53 +00:00
ancientmarinerdev
a3f23d0b35 Remove unneeded logging 2023-03-17 20:36:53 +00:00
ancientmarinerdev
2c7039fdda Clean up code 2023-03-17 20:36:53 +00:00
ancientmarinerdev
c6db032674 Rework sculk to be off the xp_step and triggered by events 2023-03-17 20:36:53 +00:00
ancientmarinerdev
ff1b941d19 Clean and improve profiler info 2023-03-17 15:20:51 +00:00
ancientmarinerdev
be269b2034 Make error handling safe in case pos is missing 2023-03-17 15:20:51 +00:00
ancientmarinerdev
97091de67f Log pos info only prior to crash 2023-03-17 15:20:51 +00:00
ancientmarinerdev
ae7cfdff69 Ensure conditional doesn't mask bug crash issue 2023-03-17 15:20:50 +00:00
ancientmarinerdev
0dee7792f4 Log where map unloaded before light damage code. #3430 debugging 2023-03-17 15:20:50 +00:00
Johannes Fritz
150222583a clearmobs command: nametagged/tamed is exclusive 2023-03-15 13:22:35 -05:00
Johannes Fritz
a3e6f90b09 clearmobs command improvement 2023-03-15 16:25:28 +00:00
FossFanatic
ae811ed703 Disable snowy weather temporarily
This commit quickly disables the standalone snow weather for the time being, until a more permanent solution can be found.

The snowy weather should no longer occur naturally, but can still be summoned with `/weather snow` if wanted.
2023-03-15 15:54:52 +00:00
Johannes Fritz
75dffe5059 Fix verbose tool info on non-tools 2023-03-15 15:36:48 +00:00
ancientmarinerdev
3063cc97f7 Merge pull request 'Fix syntax errors in French' (#3542) from syl/MineClone2:syntaxerrorsfr into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3542
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-03-15 15:25:02 +00:00
ancientmarinerdev
db53e41ebd Merge pull request 'Make dye descriptions more consistent' (#3532) from grorp/MineClone2:owl into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3532
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-03-14 14:38:39 +00:00
syl
1d981876d9 Fix syntax errors in French 2023-03-14 11:55:07 +01:00
ancientmarinerdev
270820125d Add in a default for improved clearmobs command. 2023-03-14 02:45:33 +00:00
ancientmarinerdev
fc7eb135e6 Comment out leftover logging 2023-03-14 02:45:33 +00:00
ancientmarinerdev
c97fef03b9 Comment out logging, and add in the destruction 2023-03-14 02:45:33 +00:00
ancientmarinerdev
37ca0efe05 New, improved, safe clearmobs command 2023-03-14 02:45:33 +00:00
syl
8a7a8ce1bf Remove unused translations 2023-03-13 15:40:58 +01:00
ancientmarinerdev
03d8363ed1 Ensure HP change doesn't stop music 2023-03-12 23:09:46 +00:00
ancientmarinerdev
ede3123b1a Remove music interruptions 2023-03-12 23:09:46 +00:00
ancientmarinerdev
0f7efcf9c1 Fix error handling compatibility with Minetest bundled Lua 2023-03-12 21:52:35 +00:00
ancientmarinerdev
4e363049e1 Firework death message incorrect order fix 2023-03-12 21:16:40 +00:00
ancientmarinerdev
d5cb745def Fixed thorns death message incorrect order 2023-03-12 21:16:40 +00:00
ancientmarinerdev
547973877a Fix old burning storage crash and log any relevent info. 2023-03-12 21:08:24 +00:00
ancientmarinerdev
994f720385 Merge pull request 'Improve French translation' (#3531) from syl/MineClone2:master into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3531
Reviewed-by: AFCMS <afcm.contact@gmail.com>
2023-03-12 20:55:36 +00:00
grorp
a766a6ac85 Fix a mistake in the German mcl_dye translation 2023-03-12 11:41:45 +00:00
grorp
2b0c5549f4 Update translations (9/9) 2023-03-12 11:35:56 +00:00
grorp
79996f143e Update translations (8/9) 2023-03-12 11:35:31 +00:00
grorp
166f15f5c6 Update translations (7/9) 2023-03-12 11:34:51 +00:00
grorp
c706d44d55 Update translations (6/9) 2023-03-12 11:34:14 +00:00
grorp
feca77c1d7 Update translations (5/9) 2023-03-12 11:33:49 +00:00
grorp
9463d12a35 Update translations (4/9) 2023-03-12 11:33:25 +00:00
grorp
fa07fab325 Update translations (3/9) 2023-03-12 11:32:59 +00:00
grorp
df16065617 Update translations (2/9) 2023-03-12 11:32:32 +00:00
grorp
735904ce61 Update translations (1/9) 2023-03-12 11:32:05 +00:00
grorp
49a5e28398 Make dye descriptions more consistent
The descriptions of all the dyes now end with the word "Dye". Also, they happen to match the descriptions in Minecraft now, but that wasn't my intention.
2023-03-11 08:18:14 +00:00
FossFanatic
d8d44fce0f Remove source of warnings for leaves
This commit changes some code so the debug log no longer gets flooded with warnings about leaves and palettes.
2023-03-11 00:30:22 +00:00
ancientmarinerdev
038d9ec014 Do not need to create new vector each time 2023-03-11 00:05:53 +00:00
ancientmarinerdev
6097dacbab Only check herd if in range 2023-03-11 00:05:53 +00:00
ancientmarinerdev
5b7132ac5e Fix duplicate call for jump check 2023-03-11 00:05:53 +00:00
ancientmarinerdev
5fc78bf6b0 Use unique name for function. Add development flag to enable crashing locally 2023-03-11 00:05:53 +00:00
ancientmarinerdev
b47ef9275b Fix whoops 2023-03-11 00:05:53 +00:00
ancientmarinerdev
ce6d9d561f When mob out of range, avoid processing expensive or unneccessary things 2023-03-11 00:05:53 +00:00
syl
96b2f6a01d Improve French translation 2023-03-10 22:48:46 +01:00
ancientmarinerdev
655c130956 Remove aggro for iron golem when out of range 2023-03-10 03:03:53 +00:00
Johannes Fritz
3c9b3497bb Fix waxing duplication of shulker box 2023-03-09 15:16:11 -06:00
FossFanatic
6304502173 Rename some things
This commit renames `tnt_griefing` to `explosions_griefing` to better reflect what this setting now does.
2023-03-09 12:52:22 -06:00
FossFanatic
b1a52a3243 Rename some things
This commit renames `tnt_griefing` to `explosions_griefing` to better reflect what this setting now does.
2023-03-09 12:52:22 -06:00
FossFanatic
af8c4ded93 Try different fix for broken setting 2023-03-09 12:52:22 -06:00
FossFanatic
8b0d195906 Fix broken setting
This commit adds some lines of code which make sure that nothing gets destroyed when TNT griefing is disabled.
2023-03-09 12:52:22 -06:00
ancientmarinerdev
e15d0cd5a0 Merge pull request 'Make enderman hostile towards endermites and fix it's behavior on other dimensions' (#3501) from anarquimico/MineClone2:enderman_hostile_endermite into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3501
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-03-08 21:47:40 +00:00
ancientmarinerdev
4c5b057038 Removed duplicate track 2023-03-07 15:56:24 +00:00
ancientmarinerdev
1dcdbbef79 Adding Exhale & Tim Unwin tracks into the playlists 2023-03-07 15:56:24 +00:00
ancientmarinerdev
37b42a1033 Shrink audio files with added metadata 2023-03-07 15:56:24 +00:00
ancientmarinerdev
d32e968682 Add original Exhale & Tim Unwin first two tracks 2023-03-07 15:56:24 +00:00
ancientmarinerdev
67ddad987d Fix grass not growing issue 2023-03-06 17:45:38 +00:00
FossFanatic
261b5dda98 Remove excessive code
This removes a piece of excessive code, which I accidentally left behind.
2023-03-05 12:45:45 +00:00
FossFanatic
b80dd0294c Change the grass LBM & generator
This commit makes the grass LBM & generator look for nodes in the `grass_palette` group, instead of looking at a local list.
2023-03-05 12:45:44 +00:00
FossFanatic
260a76e5ee Add grass palette nodes in a special group & more
This commit adds any nodes which make use of a grass palette to a `grass_palette` group, to avoid having to create a list of said nodes every time.

I also added one line of code to potted ferns, in preparation for when I get to adding biome coloured potted ferns, which currently use a fixed colour instead of the biome's colour.
2023-03-05 12:45:44 +00:00
FossFanatic
b4d41d1284 Prepare some things for future additions
Adds a couple of lines of code in preparation for when I try to add biome coloured potted ferns, which currently use a fixed colour instead of the biome's colour.
2023-03-05 12:45:44 +00:00
FossFanatic
e82ff4781a Add grass palette nodes in a special group
This commit adds any nodes which make use of a grass palette to a `grass_palette` group, to avoid having to create a list of said nodes every time.
2023-03-05 12:45:44 +00:00
ancientmarinerdev
a116c67dcd Reduce size of Jester tracks 2023-03-04 20:22:04 +00:00
ancientmarinerdev
1937241a71 Fix logging 2023-03-04 20:22:04 +00:00
ancientmarinerdev
10fa91cc42 Adding the first 4 Jester trackers made for MineClone2 2023-03-04 20:22:04 +00:00
ancientmarinerdev
83ff2f1754 Enable expansion of music choices 2023-03-04 20:22:04 +00:00
SmokeyDope
551b0c31bb Change glowing item frame inventory image to "mcl_itemframes_glow_item_frame.png"
"mcl_itemframes_glow_item_frame_border.png" "mcl_itemframes_glow_item_frame_item.png" and "mcl_itemframes_glow_item_frame" are all the same image, can save a few kilobytes by editing the glowing item frame code to just use one and removing the other two of them.
2023-03-04 18:13:24 +00:00
FossFanatic
dbbac7962d Fix the seagrass param2 and more 2023-03-04 15:42:37 +00:00
FossFanatic
c0f52ad344 Fix maps to display coloured foliage and water 2023-03-04 13:47:51 +00:00
FossFanatic
8a408a5c7f Remove old .json file 2023-03-04 13:47:51 +00:00
ancientmarinerdev
a25cced40e Remove comment now resolved 2023-03-04 02:18:36 +00:00
ancientmarinerdev
86a85bb487 Fix spawn egg crashes in different dimensions 2023-03-04 01:38:51 +00:00
anarquimico
8c4f2fdd7b TP to dark spots only on the overworld 2023-03-03 21:55:56 -03:00
ancientmarinerdev
48fa2608ed Merge pull request 'spawn-egg-crash-fix' (#3492) from GuyLiner/MineClone2:spawn-egg-crash-fix into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3492
2023-03-04 00:34:45 +00:00
PrairieWind
2f10a8767b Beehives only go into inventory in creative when no beehive exists in the inventory 2023-03-03 23:05:18 +00:00
PrairieWind
c71aec6f9d Add beehives and bee nests to inventory in creative 2023-03-03 23:05:18 +00:00
PrairieWind
493839cf11 Disable beehive/nest drops in creative 2023-03-03 23:05:18 +00:00
anarquimico
c37aad26c3 Make hoppers push items to minecarts 2023-03-03 16:13:49 -06:00
anarquimico
a3ab67cb55 Better fix for enderman behavior 2023-03-03 10:03:26 -03:00
anarquimico
7cbeae00cc Fix enderman behaviour for other dimesions 2023-03-02 10:22:08 -03:00
anarquimico
16a4448c5f Performance improvement 2 2023-03-02 09:57:33 -03:00
anarquimico
5093f31f28 Performance improvement 2023-03-02 09:20:00 -03:00
anarquimico
8825fb9860 Removes unnecessary commentary 2023-03-02 08:32:52 -03:00
anarquimico
d0022db2a5 Make enderman hostile towards endermites 2023-03-02 08:28:06 -03:00
anarquimico
6bdc0f032f Fixed for river_water_logged_roots 2023-03-01 19:22:27 -07:00
anarquimico
0aa3c52263 Make it work with river water 2023-03-01 19:22:27 -07:00
anarquimico
f4c26fb578 Change the mangrove roots to a water logged roots after using a bucket with water on it 2023-03-01 19:22:27 -07:00
epCode
dc9407701e fix crash skeleton jockey code 2023-02-28 17:46:21 +00:00
epCode
e48dabc8be Create the Jockey api and use it on Skel/Spid 2023-02-28 17:46:21 +00:00
FossFanatic
a457853938 Improve code relating to vines
This commit makes the LBM and `register_on_generated` for foliage now use the better calculation for the vines.
2023-02-27 20:25:36 +00:00
FossFanatic
4659d1a0f1 Add function for colorwallmounted node rotation
This commit adds a new utility function which helps find the rotation of `colorwallmounted` nodes.
2023-02-27 20:25:36 +00:00
FossFanatic
fedae4fdd0 Fixed warped wart using stripped stem side texture 2023-02-27 17:51:14 +00:00
GuyLiner
cafc16c41c Fix #3484
If a mob was not found in the spawn_dictionary or the non_spawn
dictionary and you tried to use a spawn egg to spawn that mob, the game
would crash. This commit prevents that from happening by adding a check
for mobs that don't exist, and minetest.log throws an error.
2023-02-26 11:22:21 -05:00
GuyLiner
14039290a9 Added mobs that were missing from non_spawn_specific() 2023-02-26 11:06:38 -05:00
SmokeyDope
f174b733ce Add sounds to cartography table 2023-02-25 11:46:33 +00:00
SmokeyDope
b4f747bd84 Add dependencies for cartography table 2023-02-25 11:44:56 +00:00
SmokeyDope
0351556a2e Add sounds to loom 2023-02-25 11:40:45 +00:00
SmokeyDope
182f9b5dc2 Add dependencies for loom 2023-02-25 11:39:38 +00:00
SmokeyDope
bd4eb01a46 Add sounds to fletching table 2023-02-25 11:31:14 +00:00
SmokeyDope
5c25901433 Add dependencies for fletching table
required to get sound working
2023-02-25 11:29:55 +00:00
SmokeyDope
2d6e1c61a2 Add placement sound to lectern 2023-02-25 10:59:05 +00:00
FossFanatic
d83c6fe906 Merge pull request 'Dry Biome Rain Fixes' (#3472) from dry_biome_rain_fixes into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3472
Reviewed-by: Nicu <kneekoo@noreply.git.minetest.land>
2023-02-25 08:27:38 +00:00
FossFanatic
65b1fd163b Fix fatal typo
This typo caused the game to crash, instead of spitting out an error message as it was supposed to.
2023-02-22 13:05:18 +00:00
FossFanatic
61ee14b1a6 Fix rain issues in dry biomes
This commit adds an extra check at the ABMs which prevent the rain from affecting dry biomes, even though there isn't supposed to any rain there.
2023-02-21 10:12:29 +00:00
FossFanatic
8060b02cbd Add extra check to guarantee no nil values 2023-02-19 07:49:09 +00:00
FossFanatic
693d40b6c4 Fix villages generating with incorrect water
This commit fixes an issue where villages would generate with water which wasn't of the correct biome.

The new function simply looks for water source nodes around the entire village and replaces any it finds with the same node, except with blank params so that the `on_construct` of the newly placed water source node gets called.
2023-02-18 13:51:31 +00:00
FossFanatic
ecfbb1ae07 Fix waterlogged mangrove roots textures 2023-02-18 08:54:57 +00:00
FossFanatic
14e630a1e2 Fix cauldron water textures 2023-02-18 08:53:36 +00:00
FossFanatic
62afbb4509 Remove reference to removed texture 2023-02-18 08:42:21 +00:00
FossFanatic
33bbeb1a4d Improve river water 2023-02-18 08:27:22 +00:00
FossFanatic
d3253ecf4f Change small part of buckets code 2023-02-18 08:25:47 +00:00
FossFanatic
0abda8ff20 Add new function for water nodes 2023-02-18 08:25:08 +00:00
FossFanatic
9bb3d8311b Append stuff to the new function 2023-02-18 08:24:12 +00:00
FossFanatic
686bb38546 Add lbm and register_on_generated for water 2023-02-18 08:23:40 +00:00
FossFanatic
c4f6944a03 Add water palette indexes and waterfog to the code 2023-02-18 08:22:56 +00:00
FossFanatic
c1647a5cce Improve underwater sky colour code 2023-02-18 08:22:04 +00:00
FossFanatic
624c853cb3 Improve water 2023-02-18 08:21:24 +00:00
GuyLiner
f39cec2442 Added slime_big to non_spawn_specific instead of creating an exception for them in spawning.lua 2023-02-16 20:48:30 -05:00
GuyLiner
e99a46b52d Removed comment 2023-02-16 20:48:30 -05:00
GuyLiner
cd1c8bd92e Refactored logic for getting light levels for mobs
Removed mob_light_table, simplied loop, changed return values and
fixed dimension priority error in loop. Slimes also don't have a
hardcoded exception for their light levels anymore, and instead
are apart of spawn specific.
2023-02-16 20:48:28 -05:00
GuyLiner
3830171347 Adjusted mob_light_lvl for changed return value 2023-02-16 19:43:50 -05:00
GuyLiner
48b16a23b6 If player in creative mode, don't drop experience from destroyed spawners 2023-02-16 19:43:50 -05:00
GuyLiner
0a9be4b79c Added light level parameters to the mobs_mcl.setup_spawner() function, fixing #221
There is now a call to mcl_mobs:mob_light_lvl that returns a table for the name of the mob that you pass to it that contains
the light levels for that mob.
2023-02-16 19:43:50 -05:00
GuyLiner
540319d948 Added non_spawn_dictionary and function for getting mob light levels
The non_spawn_dictionary will cover all mobs that don't spawn naturally, and holds the the minimum and maximum light values for each of them.
A function has also been created that will go through both the spawn_dictionary and the non_spawn_dictionary and determine which one
a mob exists in, with the execption of slimes which cannot spawn from a custom spawner at the moment.

Mobs who don't have light levels for the world that you are currently trying to set your custom spawner in will default to their overworld values
2023-02-16 19:43:50 -05:00
GuyLiner
fbb2923a0b Added mcl_mobs:non_spawn_specific function for mobs that don't naturally spawn and for mobs that don't spawn in the overworld 2023-02-16 19:43:50 -05:00
ancientmarinerdev
4d61e32021 Clean up error handling 2023-02-16 23:15:55 +00:00
ancientmarinerdev
7c602ce82c Tidy up error handling. 2023-02-16 23:15:55 +00:00
ancientmarinerdev
ae92c51155 Adding error handling to the mob step function 2023-02-16 23:15:55 +00:00
ancientmarinerdev
b23fc6d23d Merge branch 'master' into biome_colored_foliage 2023-02-16 22:14:40 +00:00
FossFanatic
68e6965dd0 Remove excessive functions and change the appropriate stuff 2023-02-16 18:09:39 +00:00
FossFanatic
7d642c9929 Remove the tab before the curly bracket 2023-02-16 17:25:21 +00:00
FossFanatic
406b27852b Improve the new function somewhat 2023-02-16 07:54:00 +00:00
emptyshore
b121d0f804 Prevent placement of fire into nodes above water
This addresses the edge case where fire is set to the top of a non-water
block that represents water (such as kelp).

Note this is forbidding theoretically legitimate setups for fire over
water where fire is set to the side of a block diagonally from the
water.

Fire is still permitted next to water (so it can be set to the face of a
block diagonally from a water column).
2023-02-16 08:56:17 +13:00
FossFanatic
8f8385e4a1 Use metadata method to make player mangrove leaves 2023-02-15 18:29:56 +00:00
FossFanatic
17fc7a3256 Use metadata method to make player leaves 2023-02-15 18:29:18 +00:00
ancientmarinerdev
ba708010a2 Fix incorrect crimson texture issue 2023-02-15 16:23:08 +00:00
Michieal
6601ecf788 Basic signs texture replacement. 2023-02-15 14:52:00 +00:00
Michieal
660c85dddc Changed mcl_buckets' image use to be named properly. This fixes issue #3455 2023-02-15 14:52:00 +00:00
Michieal
2d0b4dd8f7 Finished mcl_crimson. 2023-02-15 14:52:00 +00:00
FossFanatic
10d9eb2980 Upload files to 'mods/MAPGEN/mcl_mapgen_core' 2023-02-15 12:23:58 +00:00
FossFanatic
3d9df5c797 Fix issue with vines in certain biomes
This commit removes some excessive checks which caused vines to not get a biome colour in certain biomes at certain rotations.
2023-02-15 12:20:15 +00:00
FossFanatic
f919f73c24 Improve some code 2023-02-14 18:14:10 +00:00
FossFanatic
319beb91ce Improve vines code 2023-02-14 18:11:43 +00:00
FossFanatic
bea9bbe212 Improve certain functions 2023-02-14 18:10:49 +00:00
FossFanatic
8fd40eaf46 Replace get_registered_biome_from_pos with get_palette_indexes_from_pos 2023-02-14 18:08:59 +00:00
FossFanatic
fcaa2c4ce1 revert 55478f6953
revert Fix crash with mapgen v6
2023-02-14 14:22:03 +00:00
FossFanatic
55478f6953 Fix crash with mapgen v6 2023-02-14 14:01:14 +00:00
FossFanatic
57882ae56a Merge branch 'master' into biome_colored_foliage 2023-02-14 13:27:37 +00:00
FossFanatic
fee4ccf096 Convert old player leaves into new system
This commit adds a couple of lines to the `mcl_mapgen_core:fix_foliage_palette_indexes"` LBM, which ensures that player leaves which were placed before this update get converted into the new player leaves.

I would have included mangrove leaves, but decided against it because of an issue where the `param2` of mangrove leaves was accidentally set to 1 (in the schematics?). This meant that if I included mangrove leaves, the LBM would have converted the natural leaves as well.

This would have made it very tedious to clean up the leaves after chopping down a mangrove tree, since these would not rot by themselves.
2023-02-14 11:20:00 +00:00
FossFanatic
f653f47f26 Improve the new code somewhat 2023-02-14 08:36:49 +00:00
FossFanatic
7b7e213925 Fix mcl_util.get_registered_biome_from_pos(pos)
Adds something which was missing from the function.
2023-02-14 08:12:55 +00:00
PrairieWind
f62546a54f Comment out crafting white and blue dye from lily of the valley and cornflowers respectively 2023-02-13 19:37:04 -07:00
PrairieWind
e3f14a3a99 Campfire API 2023-02-14 02:25:50 +00:00
ancientmarinerdev
6f98ba5118 Fix crimson mushroom naming issue 2023-02-14 02:00:19 +00:00
ancientmarinerdev
f6f812257e Fix crimson name mismatch 2023-02-14 01:50:06 +00:00
Michieal
f05e976d18 changed comment. 2023-02-14 01:50:05 +00:00
Michieal
5533ec7bac fix mobs losing their textures. 2023-02-14 01:50:05 +00:00
Michieal
b66e2a117f fix json reading error. 2023-02-14 01:50:05 +00:00
Michieal
1e61fc3069 Fixed "mcl_crimson_mcl_crimson" issue.
Fixed colors.json stupidity.
2023-02-14 01:50:05 +00:00
Michieal
ef30646788 Changed mcl_crimson - finished. 2023-02-14 01:50:02 +00:00
Michieal
70e4aaa3a7 Changed mcl_crimson part 1. 2023-02-14 01:48:11 +00:00
Michieal
8bfa55fa7a Changed Salmon, Glow Squid, Cod, Cartography Table, Awards_Axolotl, Armor_Stand_Item. Glow-Ink_sac. 2023-02-14 01:43:16 +00:00
FossFanatic
aeddb7675f Don't run LBMs at every load
This commit makes it so the LBMs don't run at every load.

This commit also adds some new `minetest.register_on_generated()` code, which should ensure that any newly generated mapblocks have the correct foliage colours.
2023-02-13 18:50:26 +00:00
FossFanatic
2ccfd89379 Add nil checks 2023-02-13 15:49:19 +00:00
FossFanatic
3a24903a01 Add nil check 2023-02-13 15:46:45 +00:00
FossFanatic
abdd5e11c0 Shorten code slightly 2023-02-13 15:46:08 +00:00
FossFanatic
e17fab385b Add nil checks 2023-02-13 15:44:23 +00:00
FossFanatic
17cae6896e Add back the logical code?
My gut feeling tells me that it is somehow a bad idea to have removed this.
2023-02-13 11:17:51 +00:00
FossFanatic
1c84bc6572 Put all affected grass blocks in a local
This commit puts all nodes which make use of the grass palette in a local, to make for less messy code.
2023-02-13 10:33:47 +00:00
FossFanatic
4d29fab932 Improve some trees code 2023-02-13 10:22:28 +00:00
FossFanatic
a2087b19a5 Delete rogue file 2023-02-13 10:20:48 +00:00
PrairieWind
5da6c25ccf Fix cornflower biomes and change seed values for cornflowers and lilies of the valley 2023-02-12 23:29:02 +00:00
PrairieWind
b79f74c390 Update Translation Template for flowers 2023-02-12 23:29:02 +00:00
PrairieWind
06f47a0756 Add Cornflowers
Evidently I didn't include the lily texture in the lily of the valley commit, so it is in this one. Again, lily of the valley texture by Nicu
2023-02-12 23:29:02 +00:00
PrairieWind
ff79af26e4 Add Lily of the Valley Flower
Awesome Lily Texture by Nicu
2023-02-12 23:29:02 +00:00
ancientmarinerdev
e3c8d995b5 Finish clean up# 2023-02-12 22:48:20 +00:00
ancientmarinerdev
b8b45210e9 Clean up and remove old code 2023-02-12 22:48:20 +00:00
ancientmarinerdev
a1f10205f6 Init age on plant so not all kelp grow to top of ocean 2023-02-12 22:48:20 +00:00
ancientmarinerdev
6f7505b6c6 Change kelp to use ABMs to solve performance issues 2023-02-12 22:48:20 +00:00
FossFanatic
c88f0047c1 Merge branch 'master' into biome_colored_foliage 2023-02-12 08:44:29 +00:00
FossFanatic
0400d9a2a5 Even further improvements to some foliage code 2023-02-12 08:28:21 +00:00
FossFanatic
3590ff6dfb Improve some LBM code 2023-02-12 08:23:19 +00:00
FossFanatic
d1ceacf7ba Improve some vines code 2023-02-12 08:22:07 +00:00
FossFanatic
a70a6ef13d Improve some foliage code 2023-02-12 08:21:14 +00:00
FossFanatic
b4e84dadb0 Add new function
Adds the `get_registered_biome_from_pos` function, which does what the name says.
2023-02-12 07:57:04 +00:00
PrairieWind
194ff53400 Make sea pickles smelt into lime dye 2023-02-12 01:09:25 +00:00
ancientmarinerdev
9445e10834 Pathfinding optimisations and villager has earlier bed time 2023-02-11 10:36:56 +00:00
FossFanatic
81dbdaab94 Adjust palette foliage check
The excessive 128 blocks high check has been changed to now check only up to 30 blocks, since the tallest 2x2 jungle tree I seemed to get was only 29 blocks tall.

I also discovered that the search area wasn't wide enough, so sometimes the most outer leaves avoided the check. I also adjusted that.
2023-02-11 07:53:12 +00:00
ancientmarinerdev
2fd7f8c69f Fix hungry sheep and hyrdophobic passive mobs 2023-02-11 00:37:16 +00:00
ancientmarinerdev
d4c2802afb Implement review/testing feedback 2023-02-10 19:01:29 +00:00
ancientmarinerdev
bf50a17f2e Limit spawning of mobs outside y axis as well 2023-02-10 19:01:29 +00:00
ancientmarinerdev
b817c079ba Improve balancing for early game 2023-02-10 19:01:29 +00:00
ancientmarinerdev
cfa276f722 Add settings for percentage of hostile and peaceful groups spawned 2023-02-10 19:01:29 +00:00
ancientmarinerdev
86b1d8bc3e Add world gen limits to spawning to avoid things spawning past the world gen limits 2023-02-10 19:01:29 +00:00
ancientmarinerdev
9c2f43a242 Limit peaceful spawning and add configurable option 2023-02-10 19:01:29 +00:00
ancientmarinerdev
044a91e831 Change spawn cap groups to spawn_type to give water it's own spawn cap. 2023-02-10 19:01:29 +00:00
ancientmarinerdev
106979e64a Clean up 2023-02-10 19:01:29 +00:00
ancientmarinerdev
4482068211 Nerf group spawning until group spawn is based on pack size, not per spawn attempt 2023-02-10 19:01:29 +00:00
ancientmarinerdev
1dc7cab6be Add logging 2023-02-10 19:01:29 +00:00
ancientmarinerdev
634379dfe9 Retry if failing to find spawn position 2023-02-10 19:01:29 +00:00
ancientmarinerdev
c2ac33ac61 Mobs now can spawn in multiple positions around you per spawning cycle 2023-02-10 19:01:29 +00:00
ancientmarinerdev
b5c0830060 Restructure code and tidy 2023-02-10 19:01:29 +00:00
ancientmarinerdev
c43c723e08 Clean logging etc. 2023-02-10 19:01:29 +00:00
ancientmarinerdev
bd3a4ff0df Clean up 2023-02-10 19:01:28 +00:00
ancientmarinerdev
0267ad2f31 Decrease change of groups spawning for peacefuls. Refresh total mobs check on spawn. 2023-02-10 19:01:28 +00:00
ancientmarinerdev
a2f9ea81cc Fix mobs debug crash 2023-02-10 19:01:28 +00:00
ancientmarinerdev
7c7f4b930c Move cap check out of spawn checks and reimplement close cap check 2023-02-10 19:01:28 +00:00
ancientmarinerdev
60529d3d5d Add in constants for spawn zones 2023-02-10 19:01:28 +00:00
ancientmarinerdev
6ea4b43249 Limit group spawn to available cap space. Total mobs check once per spawn cycle. 2023-02-10 19:01:28 +00:00
FossFanatic
1fb300ef18 Fix leaves not dropping
Due to some renaming, leaves no longer dropped from any of the `mcl_core` trees.

This has now been fixed.
2023-02-10 18:40:35 +00:00
FossFanatic
b789845f62 Indentation improvements 2023-02-10 15:19:02 +00:00
FossFanatic
f368fb3e43 Indentation improvements 2023-02-10 15:17:46 +00:00
FossFanatic
d63ecac7cb Indentation improvements 2023-02-10 15:14:53 +00:00
FossFanatic
7fbc84971e Remove useless function
This commit removes an useless function which wasn't really needed.
2023-02-10 15:12:37 +00:00
FossFanatic
953044cc4b Mangrove propagules also grab biome colour on growth 2023-02-10 11:33:58 +00:00
FossFanatic
6744967d02 Make placed mangrove leaves always become player leaves
The same thing as with the `mcl_core` leaves.
2023-02-10 10:41:43 +00:00
FossFanatic
fdb2333493 Make placed leaves always become player leaves
Any players which still have leaves in their inventory from before this update would have had those leaves rot if someone were to break any log withing 6 nodes of the leaves if they were placed. This commit adds an `after_place_node` callback which makes sure that any leaves placed by the player, become non-rotting player leaves.
2023-02-10 10:39:43 +00:00
FossFanatic
1defd03408 Make the function work self grown saplings
Saplings now also get the biome's foliage colour when grown by themselves.
2023-02-10 10:06:55 +00:00
FossFanatic
d163faeb42 Use more fitting names for the newly added function
Basically renaming anything related to leaves in the new function to something more broad such as foliage, so vines aren't indirectly considered leaves. An aesthetic change, basically.
2023-02-10 08:08:28 +00:00
FossFanatic
197d3ae00b Make sapling foliage grab biome colour 2023-02-10 08:04:13 +00:00
Michieal
f6b77aa458 reformated code. 2023-02-10 03:42:34 +00:00
Michieal
1558c852d8 Undo mesecon.register_mvps_dropper() and use abms until more research can be done. 2023-02-10 03:42:34 +00:00
Michieal
6c0525f00e Fix merge / rebase crossing massacre.
[Michieal] 83bc60722d Begin: make bamboo dig-able by Pistons for Farm Creation.

[Michieal] 449cbdb330 Make Bamboo & Bamboo items not sticky for pistons.

[Michieal] a44566f863 hijack the ABM to check for orphaned bamboo nodes.

[Michieal] 5dff9e1994 Fixed the ABM situation so that now bamboo "breaks" when pushed by pistons.
Probably not the most elegant, but hey. It works.

[Michieal] 76507025d9 Cleaned up the global function to match the current ABM.

[Michieal] dfa849e19a Merge branch 'master' into Bamboo-Piston-Dig

[Michieal] a5bdc8a166 fix bamboo mosaic recipe.

[Michieal] 14383d6c6f update mod.conf to use optional depends mesecons_mvps

[Michieal] f81d530912 Update init.lua to register dropper callback.
2023-02-10 03:42:34 +00:00
ancientmarinerdev
3c13ce1d6b Merge pull request 'Fix "mcl_core:dirt_with_dry_grass" to be "mcl_core:dirt_with_grass" with the savanna color index.' (#3408) from fix_dirt_dry_grass into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3408
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-10 02:50:27 +00:00
PrairieWind
70fb4f8a0d Fixed weather not clearing after sleep
Isnt as clean as it should be because making it clean made some very funky results
2023-02-10 01:51:28 +00:00
ancientmarinerdev
620a0af483 Merge pull request 'Fix damage desyncing entity from chest node, making it invisible' (#3385) from emptyshore/MineClone2:fix-lightning-chests into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3385
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-10 00:38:55 +00:00
FossFanatic
4ddab8bdf1 Remove the ABMs
There are likely better ways to fix any palettes that the LBMs missed.
2023-02-09 16:16:13 +00:00
FossFanatic
bfe4b2fd31 Merge branch 'master' into biome_colored_foliage 2023-02-09 15:24:20 +00:00
FossFanatic
169019096e Change the waterlily code
Waterlilies now use a brownish grey texture with a coded hex colour.
2023-02-09 09:46:18 +00:00
SmokeyDope
dfbee5cb93 Add "mushroom" to the warped fungus and crimson fungus item descriptions for creative search 2023-02-09 03:22:17 +00:00
SmokeyDope
378af531a9 remove "mushroom" from the names of crimson fungus and warped fungus 2023-02-09 03:22:17 +00:00
SmokeyDope
71671f8b5f Make minecart rails unable to be broken with lava 2023-02-09 01:53:52 +00:00
SmokeyDope
c4d60e50cc Make minecart rails unable to be broken with water 2023-02-09 01:53:52 +00:00
ancientmarinerdev
b834e790a7 Fix game crashes 2023-02-08 19:34:04 +00:00
ancientmarinerdev
39d4434df1 Reorder on_step calls 2023-02-08 19:34:04 +00:00
ancientmarinerdev
4b9482cb09 Mobs should not drop XP when dying by fire from sunlight 2023-02-08 19:34:04 +00:00
FossFanatic
b95ebb3fca Add LBMs, ABMs, and more
This commit adds 1 new LBM (for foliage) and 2 new ABMs (one for foliage, and one for grass).

This also adds a new generator so any new maps created will have biome coloured leaves with a faster method. (Vines are excluded from this generator since I don't know yet how to get those to work with this.)
2023-02-08 16:17:33 +00:00
FossFanatic
07f332f0cd Add foliage palette indexes
This commit adds foliage palette indexes to every biome, this makes it possible for foliage to use biome colouring.
2023-02-08 16:15:04 +00:00
FossFanatic
f4e8088e60 Improve mangrove leaves
This commit makes it so mangrove leaves also no longer use `param2` to see if they rot or not. The leaves also use the biome colours now.
2023-02-08 16:13:13 +00:00
FossFanatic
198375a18e Change stuff in mcl_core
Simply put, this commit changes some code so that leaves don't use `param2` to see if they rot or not, and will now use the biome colours.

This commit also makes it so vines do the same (use biome colours).
2023-02-08 16:11:38 +00:00
emptyshore
bdc82b76b5 Respect immortal armor group, ensuring objects are not dealt damage
Context: some objects such as chest, frame or sign entities are set to
be immortal, because they are tied to a node and should not be removed
on their own.

However since immortality wasn't respected, it would lead to odd desync
issues between nodes and accompanying entities. An example is a chest
that becomes invisible when struck by lightning or anvil.
2023-02-08 15:59:36 +13:00
anarquimico
e2de5908c7 5th ITEMS batch 2023-02-07 16:39:24 +00:00
anarquimico
439c879508 4th batch of ITEMs translation 2023-02-07 16:39:23 +00:00
anarquimico
67977b0d26 Third batch of ITEMS translation 2023-02-07 16:39:23 +00:00
anarquimico
ed8c3e7d26 Second batch of ITEMS translated 2023-02-07 16:39:22 +00:00
anarquimico
7add59992f First batch of ITEMS translation 2023-02-07 16:39:22 +00:00
Michieal
ef4e4b1b7b Merge branch 'master' into fix_copper_blocks 2023-02-06 16:58:38 -05:00
Michieal
0e000e6491 Merge branch 'master' into fix_dirt_dry_grass 2023-02-06 16:55:14 -05:00
Michieal
ec7a97ba3e Made LBM run at every load, so that it catches anything missed from previous passes. 2023-02-06 16:54:23 -05:00
SmokeyDope
48eb934d64 Add compostability to warped wart blocks and shroomlight 2023-02-06 13:08:28 -07:00
SmokeyDope
88cf3a5900 Add compostability to nether sprouts 2023-02-06 13:08:27 -07:00
SmokeyDope
1401652015 Add compostability to warped roots and crimson roots 2023-02-06 13:08:26 -07:00
SmokeyDope
cac6e15736 Add compostability to twisting vines and weeping vines 2023-02-06 13:08:24 -07:00
SmokeyDope
156d096a78 Add compostability to warped fungus and crimson fungus 2023-02-06 13:08:23 -07:00
ancientmarinerdev
ace6f8db43 Ensure index for heightmap entry is within bounds 2023-02-06 13:16:15 -06:00
ancientmarinerdev
9aeafe6053 Fix mapgen issue for mcl5 to mcl2 conversion 2023-02-06 13:16:15 -06:00
Michieal
de00b7228e Fix "mcl_core:dirt_with_dry_grass" to be "mcl_core:dirt_with_grass" with the savanna color index. 2023-02-05 21:17:53 -05:00
FossFanatic
ccef2d1147 More sky improvements 2023-02-06 01:40:25 +00:00
GuyLiner
4d922d9edf Added conditional based on existing fire damage conditional that will apply fire damage to a
mob standing on top of a magma node that belongs to the "fire" group. The magma node
has also been added to the fire group, making it so that standing on the node will
do damage to the mob.

In official Minecraft, magma blocks just do fire damage without the fire animation.
Source: https://minecraft.fandom.com/wiki/Magma_Block
2023-02-06 00:10:52 +00:00
Michieal
46ca650ea4 further optimize and reformat mcl_honey's init.lua 2023-02-04 16:31:18 -05:00
Michieal
c4e4a8e4d2 Move Waxing function to MCL_Honey. Remove commented code. 2023-02-04 03:31:11 -05:00
Michieal
08610296fc Merge branch 'master' into fix_copper_blocks 2023-02-04 03:30:20 -05:00
ancientmarinerdev
7d46fa3362 Merge pull request 'texture-consolidation' (#3380) from texture-consolidation into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3380
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-04 03:23:13 +00:00
ancientmarinerdev
58a08ea697 Merge pull request 'fix incorrect digtypes and missing sounds for some nether blocks' (#3351) from SmokeyDope/MineClone2:master into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3351
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-04 00:27:48 +00:00
Michieal
50effaa807 Made Requested changes from Pull Request. 2023-02-03 14:09:16 -05:00
SmokeyDope
08df1fe02f Update overworld vine breaking logic with vector.offset 2023-02-03 00:50:25 +00:00
SmokeyDope
bc4d9211cb Update nether vine breaking logic with vector.offset 2023-02-03 00:43:17 +00:00
SmokeyDope
cf05771e30 remove unnecessary blank line 2023-02-02 23:12:09 +00:00
SmokeyDope
16a6dcb66c Completely remove selection box for warped fungus
Recommended by Michael
2023-02-02 22:45:06 +00:00
SmokeyDope
89eb458df7 Fix up indentation for warped and crimson wart block sounds part 2 2023-02-02 22:42:44 +00:00
SmokeyDope
eae1ee7cee Fix indentation for shapeless type @ netherite ingot 2023-02-02 22:39:37 +00:00
SmokeyDope
27f5a94c6a Fix up indentation for warped and crimson wart block sounds 2023-02-02 22:36:33 +00:00
SmokeyDope
b4719599b5 Fix up indentation 2023-02-02 22:30:15 +00:00
SmokeyDope
659f11bf6f Fixed up indentation and removed excess blank lines 2023-02-02 22:08:37 +00:00
SmokeyDope
88a7a8afab Removed handy, axey, swordy, from nether vines & removed useless comments 2023-02-02 21:37:23 +00:00
ancientmarinerdev
cdc922d4ac Merge pull request 'Make fletcher buy sticks' (#3383) from mrminer/MineClone2-Fletcher-Fix:master into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3383
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-02 15:37:35 +00:00
Michieal
ad43fbd237 Adjust amethyst bud growth speed. 2023-02-02 15:25:33 +00:00
Michieal
618313f0af Merge branch 'master' into fix_copper_blocks 2023-02-01 23:51:29 -05:00
ancientmarinerdev
31fb7faf16 Merge pull request 'feat: Rain particles move straight down, increase acceleration slightly' (#3369) from atomdmac/MineClone2:adjust-rain-velocity into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3369
Reviewed-by: FossFanatic <fossfanatic@noreply.git.minetest.land>
Reviewed-by: epCode <epcode@noreply.git.minetest.land>
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-02 04:50:00 +00:00
Michieal
a3bc3fd9b9 Removed old commented code to prevent accidental re-enabling, and put the todo into the correct spot. 2023-02-01 23:49:04 -05:00
Michieal
c370f1884b Fixed the unwax copper blocks variants to be able to properly remove oxidization levels properly.
MCL_COPPER Blocks off all types (not stairs and slabs) now function properly.
2023-02-01 23:34:02 -05:00
Michieal
b771f314fe Removed "scraping_copper_block" function.
Fixed the wax copper blocks variants to have the wax removed.
2023-02-01 23:24:59 -05:00
ancientmarinerdev
7daa79a3f8 Fix wither crash on certain version of Lua. 2023-02-02 02:22:21 +00:00
Michieal
4b0b3217e2 added in TODO 2023-02-01 19:55:23 -05:00
ancientmarinerdev
e363435134 Merge pull request 'mcl_starting_chest' (#3373) from mcl_starting_chest into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3373
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-01 23:54:44 +00:00
Michieal
5b1c7f2d3a Everything *BUT* scraping works properly. 2023-02-01 18:39:13 -05:00
FossFanatic
0c0845c1bd Change the underwater detection code a bit 2023-02-01 22:50:50 +00:00
FossFanatic
24b1078b61 Make the post effect alpha the same between water source and flow 2023-02-01 22:50:50 +00:00
FossFanatic
3546d04aaa Remove water HUD code 2023-02-01 22:50:50 +00:00
FossFanatic
1abd226e07 Remove water HUD 2023-02-01 22:50:50 +00:00
FossFanatic
cbb3260471 Make the palette fix LBM not run on v6 & singlenode
This fixes a crash when loading a world that doesn't have any biomes and the LBM tries to give the grassy nodes a biome colour.
2023-02-01 22:35:13 +00:00
Johannes Fritz
8793ed211e Fix ender chest crash + remove map hand reference 2023-02-01 09:56:12 -06:00
mrminer
01f814267e Update 'mods/ENTITIES/mobs_mc/villager.lua' 2023-01-31 21:14:23 +00:00
mrminer
8f4c69084d Make fletcher buy sticks 2023-01-31 21:12:01 +00:00
Michieal
425cf53194 fix minor bug. 2023-01-30 23:57:50 -05:00
Michieal
d04f162d8f Initialize Global variable. 2023-01-30 23:53:40 -05:00
Michieal
7f84922403 fix missing skin file 2023-01-30 23:14:44 -05:00
Michieal
025f97187a Adjust for mcl_skins requirements. 2023-01-30 23:07:23 -05:00
Michieal
06effcd786 Merge branch 'master' into texture-consolidation 2023-01-30 22:57:38 -05:00
Michieal
6265148727 Move textures all into one centralized directory. 2023-01-30 22:55:53 -05:00
ancientmarinerdev
245ce99223 Using mcl_vars 2023-01-31 02:28:04 +00:00
ancientmarinerdev
1f107ec0c7 Tidy 2023-01-31 02:28:04 +00:00
ancientmarinerdev
c209537cfe Make it a bit less chatty for logging 2023-01-31 02:28:04 +00:00
ancientmarinerdev
d583ccb986 Oooops, wrong number 2023-01-31 02:28:04 +00:00
ancientmarinerdev
7d803e174c Set freeze and warning when mobs too close to boundary of world 2023-01-31 02:28:04 +00:00
Michieal
319602508d Make copper block nodes use on_place. 2023-01-30 20:13:32 -05:00
Michieal
8c703f1352 Refactored out "varient" in foavor of "variant".
Set up a basic "on_place" function.

Made _mcl_copper_waxed_variant and _mcl_copper_unwaxed_variant node parameters so that the waxing_copper_block and scraping_copper_block functions can be made generic.

Adjusted said functions to look first for the variants, and added in protection checks for the blocks
2023-01-30 18:27:53 -05:00
Michieal
95b1429922 Add mcl_util to mcl_copper's mod.conf file. 2023-01-30 16:01:09 -05:00
SmokeyDope
32b5b435c5 Make weeping vines and twisting vines break instantly
Partial revert of previous commit, they should break instantly
2023-01-30 17:09:50 +00:00
SmokeyDope
a3fe41128f Make netherite ingot crafting shapeless 2023-01-30 05:38:33 +00:00
SmokeyDope
1a495dd63a Make ancient debris smeltable in a blast furnace 2023-01-30 05:03:50 +00:00
Michieal
29597af738 Fixed noted errors from Pull Request. 2023-01-29 13:12:24 -05:00
Michieal
f3e840a0ff Merge branch 'master' into mcl_starting_chest 2023-01-29 13:02:03 -05:00
Adam Macumber
7dd0293616 feat: Rain particles move straight down, increase acceleration slightly 2023-01-28 11:04:58 -05:00
ancientmarinerdev
63360bcab2 Merge pull request 'Nether & End Biome Sky/Fog Colours' (#3342) from biome_skycolor_otherworlds into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3342
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-26 22:49:54 +00:00
Johannes Fritz
8cf6269dda Fix mesh hand unknown item bug + fix fast digging disabled for simple skins 2023-01-25 12:13:53 -06:00
SmokeyDope
1f09c0a128 Make weeping vines and twisting vines break the same speed as regular vines 2023-01-25 05:47:41 +00:00
SmokeyDope
fb8060c366 lower hardness of warped wart block and shroomlight block to match nether wart block 2023-01-25 04:06:59 +00:00
Johannes Fritz
da7320b14c Add survival tool capabilites to all items 2023-01-24 11:38:58 -06:00
Johannes Fritz
66ff8ab8a9 Add a creative dig speed setting 2023-01-24 11:16:28 -06:00
Johannes Fritz
a1cc24f8d3 Slowing creative digging 2023-01-24 11:16:28 -06:00
SmokeyDope
6f22d7daa4 Add node breaking logic to twisting vines and weeping vines
breaking twisting vines will break the ones above them, breaking weeping vines breaks the ones below them
2023-01-24 17:15:22 +00:00
SmokeyDope
dc3eedac5f Add breaking sounds for warped fungus, nether sprouts, warped roots, crimson fungus, crimson roots 2023-01-24 16:24:35 +00:00
FossFanatic
f3bed9f599 Move locals upward & uncomment some things (again) 2023-01-24 07:27:36 +00:00
FossFanatic
f84bdbd777 Merge branch 'master' into biome_skycolor_otherworlds 2023-01-24 07:22:04 +00:00
FossFanatic
7712c45c4e Fix conflict 2023-01-24 07:21:48 +00:00
ancientmarinerdev
02ee8b757d Merge pull request 'Biome Colour Palette Fixes' (#3203) from simplified_palette_index into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3203
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-24 00:21:12 +00:00
SmokeyDope
39b6e41a62 revert hitbox size for warped fungus 2023-01-23 22:34:22 +00:00
SmokeyDope
ef1f7b8e20 make blackstone, basalt, and nether gold ore mineable with a wooden pickaxe
Fixes #3287
2023-01-23 22:17:12 +00:00
SmokeyDope
70b56d7126 Fix hitbox size for Warped Fungus 2023-01-23 21:30:32 +00:00
ancientmarinerdev
c4ea504123 Fix crash when leaves don't have a registered orphan but try to rot 2023-01-23 20:58:05 +00:00
ancientmarinerdev
e4f26a4688 Fix self object checks for check suspend 2023-01-23 20:10:28 +00:00
ancientmarinerdev
af86e73280 Fix self object reference in player_in_active_range 2023-01-23 20:10:28 +00:00
ancientmarinerdev
32be8f9602 Fix more self object references in falling 2023-01-23 20:10:28 +00:00
ancientmarinerdev
15560d969c Change order of mob step 2023-01-23 20:10:28 +00:00
ancientmarinerdev
6bbf3af97b Remove log line 2023-01-23 20:10:28 +00:00
ancientmarinerdev
84317afc93 Review feedback implemented and planned changes 2023-01-23 20:10:28 +00:00
ancientmarinerdev
2cd6629ae1 Add some mob object checks to avoid crashing 2023-01-23 20:10:28 +00:00
SmokeyDope
f971283798 Add placement sounds to twisting vines and weeping vines 2023-01-23 16:55:18 +00:00
FossFanatic
9afdd09d9d Fix wrong init accident
I accidentally put the `init.lua` of `mcl_biomes` instead of `mcl_mapgen_core` in my previous commit. This fixes that.
2023-01-23 10:25:48 +00:00
SmokeyDope
62bb7a85eb Add sounds to weeping vines and twisting vines, updated warped wart block and shroomlight sounds 2023-01-23 02:04:58 +00:00
SmokeyDope
42eb541eaa Add sound to warped wart block and shroomlight block 2023-01-23 01:28:55 +00:00
SmokeyDope
9e8ed7efc3 make hoes effective and swords slightly effective on nether wart blocks 2023-01-23 00:11:56 +00:00
SmokeyDope
36231241ba make hoes effective on warped wart blocks and shroomlight blocks 2023-01-23 00:06:46 +00:00
CyberMango
e2cbd4267c Added back sweet berries death messages. 2023-01-22 22:59:28 +02:00
CyberMango
4ec506b534 Turned a global constant into local. 2023-01-22 22:59:28 +02:00
CyberMango
06435e0f4c Mixed 2 conditions into 1. 2023-01-22 22:59:28 +02:00
CyberMango
a1d98c080f Now only allowing players and lua entities to do assist kills. 2023-01-22 22:59:28 +02:00
CyberMango
96cd2657db Cleanup and removed debug prints. 2023-01-22 22:59:23 +02:00
CyberMango
cd63f32cdd Fixed and optimized assist death messages.
Still left many log messages, a longer timeout and some unclean parts.
2023-01-22 22:58:46 +02:00
FossFanatic
2d81d153bd Unsimplify the LBM 2023-01-22 18:02:31 +00:00
FossFanatic
dc7a46df4e Simplify the LBM even more 2023-01-22 17:46:17 +00:00
FossFanatic
ad25b0bc4b Make set palette safer 2023-01-22 16:51:40 +00:00
FossFanatic
b77260253a Make grass palette fix LBM more efficient 2023-01-22 15:59:10 +00:00
FossFanatic
b6951d00b9 Add an extra frame to the breaking animation 2023-01-22 15:06:51 +00:00
ancientmarinerdev
86e480aad0 Merge pull request 'Make sweet berries' velocity checks for damage conditions use absolute values.' (#3308) from CyberMango/MineClone2:dev/mango/make_berries_velocity_check_absolute into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3308
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-22 00:56:48 +00:00
ancientmarinerdev
ce7d493890 Merge pull request 'Iron golem fixes' (#3309) from gldrk/MineClone2:master into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3309
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-22 00:45:53 +00:00
CyberMango
c57f797226 Make the velocity checks absolute.
Now sweet berries will cause damage in all directions.
2023-01-20 19:15:55 +02:00
CyberMango
78f32d2dd4 Removed the approved field from death reasons.
This created a strange bug that only death reasons created by
mcl_utils.deal_damage were "approved" so only they triggered running the
death callbacks, so only they triggered printing a death message.
Therefore most deaths did not produce a death message.
2023-01-20 19:15:21 +02:00
FossFanatic
a1ad84370c Move locals upward & uncomment some things
Some locals relating to the biome sky colours and fog colours have been moved upward since there otherwise were some issues.

The sky colours and fog colours of the Nether & End biomes have also been uncommented.
2023-01-20 15:44:03 +00:00
FossFanatic
f6a3fe2128 Make Nether & End use biome sky- or fog colours 2023-01-20 15:41:44 +00:00
ancientmarinerdev
a7632e767d Run credits update script for release 0.82 2023-01-19 21:09:42 +00:00
ancientmarinerdev
99d09c76ae Merge pull request 'mcl_bamboo2_cleanup' (#3327) from mcl_bamboo2_cleanup into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3327
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-19 21:01:08 +00:00
ancientmarinerdev
c7ebe1b8cd Updated Bamboo textures by Nicu. Updated credits as per request from Michieal 2023-01-19 20:51:49 +00:00
ancientmarinerdev
5c464f1c1d Merge pull request 'Grass Footstep Sound Fix' (#3312) from grass_sound_revert into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3312
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-19 13:02:38 +00:00
Michieal
b258ccffdc Merge Master into mcl_bamboo_cleanup 2023-01-18 20:29:40 -05:00
Michieal
a00ef4500d Merge branch 'master' into mcl_bamboo2_cleanup 2023-01-18 18:40:23 -05:00
ancientmarinerdev
f3ba32d739 Disable zombie siege raid until we stop zombies pathing through door 2023-01-18 19:47:45 +00:00
Michieal
ed03cb470d Change Bamboo Trapdoor to be Boring. 2023-01-17 22:12:57 -05:00
FossFanatic
9746dbc376 Make the LBM run at every load again
After testing this out, it seems that the LBM only works consistenly when it runs at every load.
2023-01-17 16:04:12 +00:00
FossFanatic
d89a7e0326 Rename _mcl_palette_index back to _mcl_grass_palette_index 2023-01-17 12:55:40 +00:00
FossFanatic
5fd5cc9f1c Merge branch 'master' into simplified_palette_index 2023-01-17 12:53:09 +00:00
FossFanatic
c75ec6916c Conflict fix attempt 2 2023-01-17 12:52:50 +00:00
FossFanatic
4b6b4d8398 revert 26e032687a
revert Fix conflict with most recent master
2023-01-17 12:49:43 +00:00
FossFanatic
513d148eaf Merge branch 'master' into grass_sound_revert 2023-01-17 12:44:16 +00:00
FossFanatic
26e032687a Fix conflict with most recent master 2023-01-17 12:39:15 +00:00
Michieal
b99487b6ab Merge branch 'master' into mcl_bamboo2_cleanup 2023-01-16 20:19:03 -05:00
Michieal
ac30e25065 Remove "mcl_farming:beetroot_item" from fortune drop, so Fortune only gives seeds. 2023-01-16 19:40:07 -05:00
Michieal
0931af21c8 Remove most oak trees from Bamboo biomes. 2023-01-16 18:34:48 -05:00
Michieal
77a8ca689f Give textures more definition. 2023-01-16 18:16:26 -05:00
ancientmarinerdev
30d3b7ee23 Merge pull request 'mcl_bamboo Part 2.' (#3208) from mcl_bamboo_too into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3208
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-16 20:22:09 +00:00
Michieal
55bb9800f4 removed errant logging line. 2023-01-16 15:07:57 -05:00
Michieal
b805ae9926 Adjust bamboo growth rates to be close to the MC wiki. 2023-01-16 15:01:38 -05:00
Johannes Fritz
6e6c11cde2 Fix undeclared global variable in mcl_buckets 2023-01-16 12:56:59 -06:00
Michieal
d48b3dcaee Starting Inventory fix #4 Optimized and remove chatcommand. 2023-01-16 02:12:39 -05:00
Michieal
88493091b6 Starting Inventory fix #3. turn off debugging in code.
Ready for testing.
2023-01-16 01:58:27 -05:00
Michieal
d68667beb9 Starting Inventory fix #2. add in chat command, /give_starting_inventory. add in debug code. 2023-01-16 01:53:35 -05:00
Michieal
181628e539 Starting Inventory fix #2 2023-01-16 00:51:23 -05:00
Michieal
c57a757510 Starting Inventory fix #1/ 2023-01-16 00:21:15 -05:00
Michieal
26f3275b7c renamed to mcl_starting_inventory... continued. Fixed the setting in settingtypes.txt 2023-01-15 21:23:49 -05:00
Michieal
45b4b4a458 renamed to mcl_starting_inventory as that is what it is. 2023-01-15 21:21:26 -05:00
Michieal
5424ca8c2b Created Starting Chest that is given to players.
Based on the "give_initial_stuff" mod.
2023-01-15 20:39:51 -05:00
ancientmarinerdev
9b28baaad6 Give longer to breed mobs. 1.5s is not enough 2023-01-16 00:00:28 +00:00
b3nderman
f9b021e4c6 Fix animals jumping way too high upon growing up 2023-01-15 22:47:05 +00:00
ancientmarinerdev
38732e801d Fix geode crash 2023-01-15 22:27:02 +00:00
ancientmarinerdev
8f6c932e88 Allow blaze spawners to be deactivated 2023-01-15 22:22:14 +00:00
Michieal
e9c202ae45 Added Bamboo Biomes to spawning.lua. 2023-01-15 15:30:34 -05:00
Michieal
d6ee21d192 Merge branch 'master' into mcl_bamboo_too 2023-01-15 15:27:30 -05:00
Michieal
0c61035df0 Missing files from the optipng commit. (not exactly sure what happened.) 2023-01-15 14:30:12 -05:00
b3nderman
a7fac7c550 Fix tamed ocelot textures not being set correctly 2023-01-15 16:57:47 +00:00
AFCMS
3027965314 Add comment 2023-01-15 15:32:42 +00:00
AFCMS
e9c9f151de Let user dig light blocks when wielding a light block 2023-01-15 15:32:42 +00:00
AFCMS
fb8262bf57 Make light blocks buildable_to 2023-01-15 15:32:42 +00:00
AFCMS
726358da4b Rename callbacks parameters to match Minetest documentation 2023-01-15 15:32:42 +00:00
AFCMS
515204d296 Update translation template and add french translation 2023-01-15 15:32:42 +00:00
AFCMS
eb5f5678d6 Fix typo in barrier help text 2023-01-15 15:32:42 +00:00
AFCMS
33e2b79b2b Make nearby light blocks spawn particles when player wield one 2023-01-15 15:32:42 +00:00
AFCMS
7c20896d5e Make light blocks not walkable 2023-01-15 15:32:42 +00:00
AFCMS
cd70dd5b88 Spawn particle then placing light blocks 2023-01-15 15:32:42 +00:00
AFCMS
302970d220 Basic light blocks 2023-01-15 15:32:42 +00:00
AFCMS
79876635af Use mcl_util.call_on_rightclick in on_place callback for barrier block 2023-01-15 15:32:42 +00:00
AFCMS
b9238b4069 Use new vectors 2023-01-15 15:32:42 +00:00
AFCMS
bf25fca47d Remove support for use_texture_alpha bool values (mt 5.3) 2023-01-15 15:32:42 +00:00
AFCMS
92261e5fb5 Remove stack_max fields duplicated with default value 2023-01-15 15:32:42 +00:00
AFCMS
1e31e383d4 Fix invalid function signature for on_place callbacks + handling of possible nil value 2023-01-15 15:32:42 +00:00
AFCMS
4457432d32 Format file 2023-01-15 15:32:42 +00:00
FossFanatic
fbb4cf084f Revert grass footstep sound
This reverts the grass footstep sounds back to the one before the recent sound update by grorp.
2023-01-14 15:22:19 +00:00
FossFanatic
60b19b31ab Add hyphenation
This also adds hyphenation to `In-game`.
2023-01-14 10:21:35 +00:00
FossFanatic
18c0e1f050 Change the indexes back to the older ones 2023-01-14 10:05:00 +00:00
FossFanatic
fb8e41047d Use older palette PNG file 2023-01-14 10:00:42 +00:00
FossFanatic
2bd5e6a84f Delete text file 2023-01-14 10:00:19 +00:00
FossFanatic
23a13f14e0 Merge branch 'master' into simplified_palette_index 2023-01-14 09:51:47 +00:00
gldrk
5412206743 Make iron golem protect villagers 2023-01-14 01:37:32 +03:00
gldrk
30521a8b2f Make iron golem defend itself from players 2023-01-14 01:34:28 +03:00
gldrk
1536338199 Allow passive mobs to have protectors 2023-01-14 01:32:42 +03:00
gldrk
3697ef8069 Fix summoning friends for mobs 2023-01-14 01:28:35 +03:00
ancientmarinerdev
ce485e89cd In game music review feedback fix 2023-01-13 15:04:40 -06:00
ancientmarinerdev
09a7348256 Give an option for players to disable the in game music 2023-01-13 15:04:40 -06:00
FossFanatic
a500528613 Make the LBM run only once
Since some people complained about the LBM running at every load, I changed it so it only runs once instead. It shouldn't even need to run more than once anyways, unless somebody could prove the contrary.
2023-01-13 17:58:51 +00:00
FossFanatic
292e7129f2 Merge branch 'master' into simplified_palette_index 2023-01-13 17:50:39 +00:00
Michieal
3091e85b1c Optipng textures. 2023-01-12 22:17:26 -05:00
Michieal
da277f9dc7 fixed missed line. 2023-01-12 22:16:02 -05:00
Michieal
27a487195a Merge branch 'master' into mcl_bamboo_too 2023-01-12 22:14:58 -05:00
Michieal
2fdc8cbdd4 Changed Bamboo Sign's inventory & wield image to match the placed sign.
Reduced the number of images that trapdoors need to work.
2023-01-12 22:12:05 -05:00
Michieal
0079cf807e Changed Bamboo Signs to use custom image. 2023-01-12 21:06:25 -05:00
CyberMango
64a7f76d5b Replaced positions check with an area check.
This one is using the minetest.is_area_protected so it should work
faster. It also doesnt require the user to manually add all the points
that should be checked so its nicer to use.
2023-01-12 21:22:36 +02:00
CyberMango
b0d9eed3e1 Removed specific functions and added usage examples.
The specific functions didnt end up adding much simplicity, but did add
some degree of confusion.
2023-01-12 20:04:44 +02:00
CyberMango
685a7ff256 Added a function for a single position and better naming.
Now the functions are named with "position" instead of "node" to better
reflect what they do and what args they expect.

Also added a function for cehcking just a single position since thats
the most common use case, so it saves a small performance overhead.
2023-01-12 20:04:44 +02:00
CyberMango
949a2b787e Added protection violation checker functions.
1 completley generic and 3 more that use it for more specific cases -
  placing a node, modifying a node and planting over a node.
2023-01-12 20:04:44 +02:00
FossFanatic
8849b2e98f Merge branch 'master' into simplified_palette_index 2023-01-12 15:32:46 +00:00
Michieal
9e76cd963d Adjust bamboo sign color 2023-01-12 03:51:42 -05:00
Michieal
522a7577de Fix Bamboo nodes showing up in creative inventory.
Fix lava bamboo node placement.
2023-01-12 03:47:13 -05:00
Michieal
396fedd8e7 temp commit - brownish, rather than yellow, colored palette for bamboo things. 2023-01-12 03:29:49 -05:00
Michieal
d2625d3ace Fix water node placement, and lava node placement. (Yes, nether lava too!) 2023-01-12 03:27:17 -05:00
Michieal
a04d946879 Updated Licensing for additional images. 2023-01-11 21:50:34 -05:00
Michieal
6993559330 Updated relevant Credits for Bamboo and recent work. 2023-01-11 07:26:01 -05:00
Michieal
b572363b8e temp commit. recolor scaffolds. 2023-01-11 07:16:41 -05:00
Michieal
00408b998c Fix -- Bamboo grow, bamboo place to be correct. 2023-01-11 07:16:12 -05:00
Michieal
1de806f6f8 Put height into placed, base, bamboo stalk nodes so that height checks work properly.
Fix placing bamboo on top of other bamboo nodes, when it would go above the decided height. It now stops just before the endcap node placement.

Fixed Errant log message.
Fixed itemstack removal while in creative mode.
2023-01-11 02:31:36 -05:00
Michieal
04efa74115 Prevent growing "around" things in the way. 2023-01-11 02:19:19 -05:00
Michieal
2e8f56d098 Merge branch 'master' into mcl_bamboo_too 2023-01-10 22:29:28 -05:00
Michieal
ff7299a444 Fix beetroot seeds not dropping.
Changed drop rate to 1-4.

Added in Fortune drops too. (Per the minecraft wiki.)
2023-01-10 21:38:42 -05:00
Michieal
aad2d114f9 temp commit. recolor of the planks and scaffolds. 2023-01-10 20:49:38 -05:00
ancientmarinerdev
111c885417 Added burger alias 2023-01-11 01:07:18 +00:00
ancientmarinerdev
8e1f00d428 Villager breeding is now unburgered. Burger now needs right click to initiate follow. 2023-01-11 01:07:18 +00:00
ancientmarinerdev
4fd4425aae Improved mob debug 2023-01-11 01:07:18 +00:00
ancientmarinerdev
ac4cd2c325 Improve performance for head swivel check 2023-01-11 01:07:18 +00:00
ancientmarinerdev
01c8009c6a Tidy on_step function 2023-01-11 01:07:18 +00:00
ancientmarinerdev
ef90820f67 Fix farm animals so they don't get into combat state 2023-01-11 01:07:18 +00:00
ancientmarinerdev
d6d11b9526 Zombie villagers cannot despawn during curing process 2023-01-11 01:07:17 +00:00
ancientmarinerdev
b0264b2736 Endermen now despawn when not holding a block. 2023-01-11 01:07:17 +00:00
Michieal
c12f2cc565 Fix placement of bamboo endcap 2023-01-10 19:23:40 -05:00
Michieal
9f94f12127 Fix placement of bamboo onto bamboo nodes going higher than max height. 2023-01-10 18:48:50 -05:00
Michieal
784f3ec226 Made plank textures more dried bamboo looking. 2023-01-10 16:40:18 -05:00
Michieal
44a769397d Fix bamboo mosaic using wrong texture.
Fix error.
2023-01-10 15:36:17 -05:00
ancientmarinerdev
3ed32abc4e Add credit for nether music 2023-01-10 19:05:56 +00:00
kay27
9db6050638 Fix music interruption 2023-01-10 19:05:56 +00:00
kay27
7ceb953a56 Add different music for different dimensions 2023-01-10 19:05:56 +00:00
kay27
1894d8c5f0 Fix mcl_music: play to all players, play every day, overworld only 2023-01-10 19:05:56 +00:00
kay27
419d61edde Add trivial mcl_music mod and a piano track by diminixed 2023-01-10 19:05:55 +00:00
Michieal
726eba7ed8 Make bamboo fence/gate less yellow. It's bamboo, not corn XD 2023-01-10 04:42:31 -05:00
Michieal
f46581905a Added veins to the Hyphae log sides. 2023-01-10 04:30:29 -05:00
Michieal
4f6de581dd fixed the warped fungus mushroom texture.
fixed the warped fungus selection box.
2023-01-10 04:29:47 -05:00
Michieal
eb8f7360a2 Merge branch 'master' into mcl_bamboo_too 2023-01-09 18:56:05 -05:00
ancientmarinerdev
fb30564827 Ooooooh, lecterns. My favourite. 2023-01-09 22:32:14 +00:00
Michieal
8c355db3ce Made Lecterns solid. 2023-01-09 22:32:14 +00:00
Michieal
eae08f3010 Finished Lecterns.
Added in License.txt.
2023-01-09 22:32:14 +00:00
Michieal
4701c4d6e7 Built basic lectern model, texture, and node definition.
Created crafting recipe.

Marked Lecterns as WIP.

Started defining placement.

Added in README.txt.
2023-01-09 22:32:14 +00:00
Michieal
8df0b2a48e Made changes to the MapGen definitions because with the new grow code, bamboo creates its own height, and therefore places its own top. And, having multiple tops looks funny. 2023-01-09 16:31:02 -05:00
PrairieWind
7cb5c55d68 Update Translation Files
Fixes the translation error for other languages
2023-01-09 13:36:36 -07:00
Michieal
34faca3f2c Added in License.txt
Made the end cap node wave in the wind.
2023-01-08 23:08:12 -05:00
Michieal
d5dda679eb fix vestigial variable names to not be so obtuse. 2023-01-07 16:45:36 -05:00
Michieal
c65bbcd5a5 fixed missed spot for licensing. 2023-01-07 16:14:33 -05:00
Michieal
533f59bf27 Merge branch 'master' into mcl_bamboo_too 2023-01-06 18:08:33 -05:00
Michieal
3074c15d14 clear up comment confusion.
Factored out hard coded names for variable names.

removed "minecraft" from README.md.
2023-01-06 18:07:30 -05:00
Michieal
132178b8c7 clear up comment confusion. 2023-01-06 17:46:54 -05:00
Michieal
ede21a8627 revert f92ea77849
revert accidental second commit.

Mega commit. lol.

Did a LOT of refactoring.

Cleaned up some vestigial code.

Cleaned up aliases.
2023-01-06 22:43:41 +00:00
Michieal
82fae13b47 Merge remote-tracking branch 'origin/mcl_bamboo_too' into mcl_bamboo_too 2023-01-06 17:41:57 -05:00
Michieal
f92ea77849 Mega commit. lol.
Did a LOT of refactoring.

Cleaned up some vestigial code.

Cleaned up aliases.
2023-01-06 17:41:01 -05:00
Michieal
7ebf9b7ab8 Mega commit. lol.
Did a LOT of refactoring.

Cleaned up some vestigial code.

Cleaned up aliases.
2023-01-06 17:40:35 -05:00
Michieal
07a56165ed update optional depends. 2023-01-06 20:23:59 +00:00
Michieal
ee0b355f51 Fix licensing. 2023-01-06 20:21:08 +00:00
PrairieWind
6fd799ac42 Fix Country Lode HUD Issue
Fixed the error that was thrown when the advancement is unlocked and also fixed the popup HUD so the advancement title fits correctly
2023-01-06 16:35:59 +00:00
ancientmarinerdev
59694ebc7c Fix merge conflict 2023-01-06 13:52:03 +00:00
Michieal
cc24144bc6 Fixed collision and selection box for endcap nodes.
fixed typo in debug message.
2023-01-06 01:22:18 -05:00
Michieal
e1cd16c971 Adjusted growth interval.
tested and fixed bamboo growth function.

Add debug code across growth function and scaffold place.

disabled debug for commit. removed finished todos.
2023-01-06 00:41:26 -05:00
ancientmarinerdev
e4db91d35c Fix crash bug 2023-01-06 02:59:02 +00:00
ancientmarinerdev
2527479401 Clean up on isle 5, please 2023-01-06 02:59:02 +00:00
ancientmarinerdev
85f7bbdb80 Optimisation. Don't even prepare to path if not ready to path 2023-01-06 02:59:02 +00:00
ancientmarinerdev
465a919f6b Villager will now reclaim job during the day even when it isn't work time 2023-01-06 02:59:02 +00:00
ancientmarinerdev
325a666c62 Added pathfinder constants to make it easier to tweak 2023-01-06 02:59:02 +00:00
ancientmarinerdev
e9b54e85c2 Pathfinding clean up 2023-01-06 02:59:02 +00:00
ancientmarinerdev
4324fe2489 Villager will now path from one house to another in search of available job or bed 2023-01-06 02:59:02 +00:00
ancientmarinerdev
d6804bf4b7 Fix distance to target issue, and refactor pathing actions 2023-01-06 02:59:02 +00:00
ancientmarinerdev
87f04bdd9f Prevent attempting to path through 2 doors until code supports it. Clean up also. 2023-01-06 02:59:02 +00:00
ancientmarinerdev
e3307d647b Fix pathing to bell that is sat on the ground 2023-01-06 02:59:02 +00:00
ancientmarinerdev
29cd73cb84 Pathfinding through door should also check door closest to position so villager can leave current house 2023-01-06 02:59:02 +00:00
ancientmarinerdev
5c0a763b83 Optimisation - Only check for town bell if ready to path 2023-01-06 02:59:02 +00:00
ancientmarinerdev
9b1ceebf0d Villagers will now pathfind to town bell that isn't on the ground 2023-01-06 02:59:02 +00:00
Michieal
ed64e7f733 Reverted scaffolding (WIP) for final push. Making an issue for it's continued work. Left wip in, but commented and future featured out. Will test changes forthwith.
Adjusted bamboo base code (randomize which one to use.) to do less math and accomplish the same thing.
2023-01-05 20:27:52 -05:00
ancientmarinerdev
856a60bcc2 Merge pull request 'Fix a few issues with sweet berries.' (#3187) from CyberMango/MineClone2:bug/mango/sweet_berry_fixes into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3187
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-06 00:09:41 +00:00
Michieal
08f9c0074a REVERT: Fix mcl_dyes' mod.conf to use mcl_bamboo grow and check functions. 2023-01-05 18:31:21 -05:00
FossFanatic
09db6017c3 Merge branch 'master' into simplified_palette_index 2023-01-05 10:06:11 +00:00
Michieal
c4969c13cd trying to fix redundancy error... 2023-01-05 00:30:18 -05:00
Michieal
f70176da34 Fix mcl_dyes' mod.conf to use mcl_bamboo grow and check functions. 2023-01-04 23:56:51 -05:00
Michieal
e314addeb3 Merge branch 'master' into mcl_bamboo_too
# Conflicts:
#	mods/ITEMS/mcl_dye/init.lua
2023-01-04 23:10:54 -05:00
Michieal
df8fc65e1e temp commit. 2023-01-04 23:03:08 -05:00
Michieal
687887fe27 Incorporate applying bonemeal to Bamboo stalks. 2023-01-04 22:49:17 -05:00
Michieal
65aa956d9c Add alias for scaffolding.
Rework grow_bamboo to handle random heights, and to handle bonemeal.

 Remove "bamboo_node" in favor of is_bamboo()
2023-01-04 22:43:05 -05:00
ancientmarinerdev
609ef220ad Village building and paths should not spawn on top of snowy trees 2023-01-04 15:14:40 -06:00
ancientmarinerdev
32a7eb4087 Fix incorrect foundation size for belltower 2023-01-04 15:14:37 -06:00
CyberMango
5e969ba928 Added sweet berries death messages. 2023-01-04 23:04:19 +02:00
CyberMango
17e02aec3c Applying bone meal on a stage 3 sweet berry no longer grows it.
It now ignores the bone meal and harvests the sweet berry as normal.
2023-01-04 23:04:19 +02:00
CyberMango
fb28e192e6 Bone meal applied on sweet berries only grows them by 1 stage now.
The interface of the grow plant is a bit confusing since even with
stages set to 0 the plant grows by 1 stage (if other conditions such as
light are met). Therefore changing it to 0 makes the plant grow by 1.
2023-01-04 23:04:19 +02:00
CyberMango
0f569fdbaa Bone meal on sweet berries in creative mode is no longer wasted and
minor fixes.

removed an unnecessary -- in a comment.
Removed a redundant concatination.
2023-01-04 23:04:19 +02:00
CyberMango
8a7fcfde82 Fixed sweet berries bugs.
Now they can only be placed a tile's upper part.
Also when destroyed bushes at stage 2 drop 1 or 2 berries, while bushes
at stage 3 drop 2 or 3 (instead of fixed numbers of 1 and 3
respectively).
Also harvesting sweet berries at stage 3 (final) brings them to stage 1
instead of just to stage 2. Number of dropped berries was adjusted.
2023-01-04 23:04:19 +02:00
CyberMango
fb51067c78 Created a shared function for planting a seed that can also be consumed. 2023-01-04 23:04:19 +02:00
Michieal
8dd4a2611e Added alias for scaffolding. 2023-01-04 14:25:31 -05:00
Michieal
f86ee99abf Further cleaned up bamboo base code.
Fixed some errors in Scaffolding, Commented out the in progress section.
2023-01-04 11:28:09 -05:00
FossFanatic
6cf1fa7b81 Merge branch 'master' into simplified_palette_index 2023-01-04 15:02:56 +00:00
FossFanatic
39bcf2f961 Merge branch 'master' into simplified_palette_index 2023-01-04 14:01:58 +00:00
Johannes Fritz
0b1916b807 Fix baby zombies going through 1 node high space 2023-01-04 07:52:48 -06:00
Michieal
d1a017f6b2 optimized out some for loops, cleaned up code for bamboo placement.
tested the changes.
2023-01-03 18:40:40 -05:00
Michieal
50e50e2904 Continued some optimizations of code in bamboo.on_place.
Begun work on scaffolding.
2023-01-03 15:57:58 -05:00
Michieal
9351f72c15 Updated Bamboo translations template.txt 2023-01-03 15:38:34 -05:00
Michieal
ef7fb0d2e3 Cleaned up the code. Fixed side placement of bamboo against bamboo.
Dinked with the random number generator some more.

Condensed some more of the code duplication (WIP).

Added in MCL_Log function.

Finally settled on a decent looking Bamboo top.
2023-01-03 01:38:12 -05:00
Michieal
5ef7d9f7a0 Added in Bamboo_Plank variable.
Dinked with the random number generator some.

Moved Bamboo Mosaic from base to items.

condensed some of the code duplication (WIP).

started to add in checks to prevent bamboo from being placed against itself horizontally.

Fixed a couple of naming issues.
2023-01-02 22:36:09 -05:00
Michieal
388632cd46 Fixed BROKEN skycolor 2023-01-02 19:36:01 -05:00
Michieal
dd4a0a4172 Fixed mcl_fishing depending on mcl_bamboo. 2023-01-02 19:24:56 -05:00
ancientmarinerdev
df6d1c026a Fix crash for sky colour if cannot find biome 2023-01-02 21:48:58 +00:00
Michieal
d586b3fecc Tracked down missing node type placement issues, and fixed them.
Now with Chicken Cherry Cola!
2023-01-02 03:54:26 -05:00
Michieal
a7a0c4791a Many bug fixes, Adjusted randomizing code.
And, Now with Lime-Cherry Kool-aid!! Yum!
2023-01-02 02:19:33 -05:00
Michieal
23b62c296a Fix code caching errors, and remove unused variables from init. 2023-01-01 23:07:20 -05:00
ancientmarinerdev
f8ae702ce4 Function name consistency 2023-01-02 00:58:23 +00:00
ancientmarinerdev
5faf060122 Fix crash and remove unused duplicate variables 2023-01-02 00:54:08 +00:00
ancientmarinerdev
8c648d1fc3 Refactor mob_step and do_states 2023-01-02 00:00:40 +00:00
kabou
2a37d38f6c Reformat cocoa pod node definition groups. 2022-12-31 11:18:04 +01:00
kabou
89821a8329 Rename cocoa pod placement function.
* Rename cocoa pod placement function to match the `on_place` call in
  the cocoa pods item definition.
* Make the function local, there are no callers outside of mcl_cocoas.
2022-12-31 10:41:39 +01:00
iliekprogrammar
2ea72ccda8 Merge branch 'master' into mcl-meshhand-fixes 2022-12-30 18:47:55 +00:00
iliekprogrammar
c2ba70a601 Merge branch 'master' into mcl-item-entity-fixes 2022-12-30 18:34:41 +00:00
iliekprogrammar
661afed46c Merge branch 'master' into mcl-init-fixes 2022-12-30 18:11:08 +00:00
FossFanatic
3d2955c394 Merge branch 'master' into simplified_palette_index 2022-12-30 10:36:35 +00:00
FossFanatic
aacbaddfe0 Add warped hyphae texture to the right folder 2022-12-30 01:27:02 +00:00
ancientmarinerdev
e6e898671a Merge pull request 'add japanese translation' (#3149) from SakuraRiu/MineClone2:master into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3149
Reviewed-by: Michieal <michieal@noreply.git.minetest.land>
2022-12-29 22:14:48 +00:00
Michieal
87327abfb9 Restructure Commit.
Recipes are in recipes.lua
Bamboo Basic nodes are in bamboo_base.lua
Bamboo items are in bamboo_items.lua
Bamboo api / globals are in globals.lua.
2022-12-29 13:16:48 -05:00
Michieal
34263c2ef3 Change bamboo back to Axey, instead of swordy. 2022-12-29 12:28:42 -05:00
Michieal
38c6969292 Fix mod.conf in mcl_fishing
Fix bamboo nodes on_destruct to handle the alt nodes too.
clean up ToDos
2022-12-29 11:31:13 -05:00
FossFanatic
54548ecfdf Merge branch 'master' into simplified_palette_index 2022-12-29 14:51:17 +00:00
FossFanatic
5ec7b8ed89 Add LBM to fix grass palette indexes
Adds a LBM which basically fixes the grass palette indexes of the nodes from older worlds. I have also added some more nodes to `block_fixes`.
2022-12-29 14:18:37 +00:00
FossFanatic
137179ac8e revert 3afb42b2f7
revert Add a LBM to fix grass palette indexes on older worlds
2022-12-29 14:13:50 +00:00
FossFanatic
3afb42b2f7 Add a LBM to fix grass palette indexes on older worlds 2022-12-29 14:12:00 +00:00
FossFanatic
d5f8129ea7 Merge branch 'master' into fix_v6_sky_color 2022-12-29 07:55:49 +00:00
Michieal
1d0968f4f5 Fix bamboo nodes on_destruct to handle the alt nodes too.
clean up ToDos
2022-12-29 01:38:10 -05:00
Michieal
0f9d263e02 Add Bamboo to the Fishing Junk table.
Update the mod.conf to be aware of mcl_bamboo.
2022-12-29 01:29:25 -05:00
Michieal
26c1be3722 Fix bamboo node to be Swordy.
Added in secondary bamboo node types.
Changed the grow_bamboo function to make use of new alt nodes, and removed unneccessary "force" parameter.
2022-12-29 01:03:25 -05:00
kabou
44f724f677 Minor refactoring of mcl_dye, fix dye texture names.
* Reorganize dyes table.
* Rename dye item textures to conform to mcl naming standard.
* Refactor dye item registration.
* Shuffle recipes around in a more logical order.
* Remove unused dye names from lists that are probably equally unused.
2022-12-29 03:08:50 +00:00
kabou
92ee402971 Separate white dye from bone meal.
* Add craftitem for ":mcl_bone_meal:bone_meal" to mcl_dye (temporarily.)
* Add crafting recipe for bone meal.
* Add texture for white dye item.
* Merge craftitem registration for "mcl_dye:white" with generic dyes.
* Add crafting recipe for white dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update mcl_crimson and sweet berry on_rightclick handlers.
* Update composter output, both as freestanding and to hoppers.
* Update bone block crafting recipes.
* Update tropical fish, cod and salmon mob drops.
2022-12-29 03:08:50 +00:00
kabou
7d8fdc6ec3 Separate brown dye from cocoa beans.
* Add craftitem "mcl_cocoas:cocoa_beans".
* Add texture for brown dye item.
* Merge craftitem registration for "mcl_dye:brown" with generic dyes.
* Add crafting recipe for brown dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update cookie recipe.
2022-12-29 03:08:49 +00:00
kabou
d2edc75407 Separate blue dye from lapis lazuli.
* Add craftitem "mcl_core:lapis".
* Add texture for blue dye item.
* Add crafting recipe for blue dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update lapis block crafting recipes.
* Update lapis ore drops.
* Update dungeon and shipwreck loot.
* Update enchanting table input.
* Update villager trade.
2022-12-29 03:08:49 +00:00
kabou
7311071303 Separate black dye from squid ink sac.
* Add craftitem "mcl_mobitems:ink_sac".
* Add texture for black dye item.
* Add crafting recipe for black dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update fishing loot.
2022-12-29 03:08:49 +00:00
kabou
60b0cfe89a Remove FIXME about slimes spawning in swamps.
* This has been fixed.
2022-12-29 02:13:57 +00:00
kabou
d8a883e81f Limit size of cow herds spawning.
* Cows should spawn in herds of max 4, not 8.
2022-12-29 02:13:57 +00:00
kabou
15f5c3c30a Make slimes spawn at night in swamps.
* Adds spawn definitions for large, small and tiny slimes to spawn in
  Swampland and MangroveSwamp biomes when light levels are less than 7.
2022-12-29 02:13:57 +00:00
kabou
4af8148850 Refactor spawn registrations.
* Unduplicate spawnable biome lists for slimes and magma cubes.
* Rename min and max spawndepth identifiers.
2022-12-29 02:13:57 +00:00
kabou
ea6201d32f Add missing biome to slime spawn list.
* Add "MangroveSwamp_underground" to the lists of spawnable biomes for
  big, small and tiny slimes.
2022-12-29 02:13:57 +00:00
kabou
da17ff8ea0 Remove stray dependency.
While mobs_mc_gameconfig was deleted at some point during the mob
refactoring, it was still listed in mobs_mc's mod.conf.
2022-12-29 02:13:57 +00:00
kabou
6756ee340c Mob spawning chatcommand refactoring.
* Put calculations that are only used conditionally inside the
  related `if` block.
* Make code logic more explicit.
* Take logging statement out of return value assignment.
* Remove duplicate assignment.
* Fix a typo in the function's description.
2022-12-29 02:13:57 +00:00
kabou
0c454a34c9 Use vectors in get_next_mob_spawn_pos() 2022-12-29 02:13:57 +00:00
kabou
8279dcb3dd Add FIXME notes to slime mob code.
Missing features:
* Slimes should not only spawn in caves, but also at night in swamps.
* Slimes should only spawn on 10% of the map ("slime chunks").
* There are no spawn eggs registered for small and tiny slimes and magma
  cubes.
2022-12-29 02:13:57 +00:00
kabou
ea19f02e14 Assorted spawn_children_on_die fixes.
* Use proper vector semantics.
* Optimize away superfluous temp variables and repetitive local variable
  declarations.
2022-12-29 02:13:57 +00:00
kabou
95cbac78a8 Change number of children spawned on die.
When a slime or magma cube dies, it should spawn between 2 to 4 smaller
children.  The code was always spawning 4 children (3 for big magma
cubes).  This commit makes the following changes to the function
`spawn_children_on_die`:
* Make the number of children spawned a random number between 2 and 4.
* No longer accept the `children_count` as an argument, because this
  number should always be a random number between 2 and 4 anyway.
* Update all callers accordingly.
2022-12-29 02:13:57 +00:00
Michieal
28cb06421d Merge branch 'master' into mcl_bamboo_too 2022-12-28 18:13:51 -05:00
Michieal
731468cf5a Did a bit of code restructuring.
Removed another magic number.
Add in todo for fishing.
Added in the possibility for bamboo to grow two nodes in one success.
Added in a "force" param to use with bonemealing.
2022-12-28 18:10:12 -05:00
Michieal
ff7693937a Did a bit of code restructuring.
Removed another magic number.
Add in todo for fishing.
Added in the possibility for bamboo to grow two nodes in one success.
Added in a "force" param to use with bonemealing.
2022-12-28 15:29:06 -05:00
FossFanatic
c1cde073c8 Rename _mcl_palette_index to _mcl_grass_palette_index 2022-12-28 19:34:24 +00:00
Michieal
76669e1f3c Moved bamboo grow code to its own function, and made that function global so that it can be called outside of mcl_bamboo. 2022-12-28 14:34:14 -05:00
FossFanatic
ef15477e37 Rename _mcl_palette_index to _mcl_grass_palette_index 2022-12-28 19:33:26 +00:00
FossFanatic
a0c5a04d26 Rename _mcl_palette_index to _mcl_grass_palette_index 2022-12-28 19:32:42 +00:00
FossFanatic
18e932997d Rename _mcl_palette_index to _mcl_grass_palette_index 2022-12-28 19:31:11 +00:00
FossFanatic
1f601c68c5 Make snowy grass blocks have a palette index
This fixes the issue where snowy grass blocks always have the same coloured grass underneath them.
2022-12-28 17:02:58 +00:00
FossFanatic
9cf6c9ed5e Change swamp and mangrove grass palette index
Changes the grass palette index of the swamp and mangrove to use the swampier variant of the swamp colours.
2022-12-28 16:10:02 +00:00
ancientmarinerdev
81daec14a2 Merge pull request 'Update sounds from MTG' (#3157) from grorp/MineClone2:patch-1 into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3157
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2022-12-27 21:36:33 +00:00
FossFanatic
9f9cc3a629 Change grass block inventory colour
According to the wiki, the hex code of the grass block when held or in the inventory is #7CBD6B.
2022-12-27 21:19:33 +00:00
FossFanatic
ac90350257 Change palette indexes to fit the new palette 2022-12-27 20:57:58 +00:00
FossFanatic
a6841fe38b Simplify palette and add helpful text file 2022-12-27 20:55:24 +00:00
kabou
5e129985f2 Put back default sky and fog color.
Recent changes set the default colors to some pretty psychedelic ones.
The stated purpose was debugging, but in absense of any actual debugging
code other than v6 mapgen inadvertently assuming that role, more sensible
colors were reinstated.

If debugging code is desired, it should probably be added to the main
parts of mcl_weather.
2022-12-27 15:10:24 +01:00
Michieal
6f05992c8b Fix Licensing.
Removed Make_Stairs check.
Made unified protection check.
Began work on the second half of scaffolding.
Removed comments that was no longer needed.
2022-12-25 07:30:31 -05:00
PrairieWind
0dc31611ac Merge pull request 'Adjusts mcl_crimson Doors to have a specified side texture' (#3140) from Wbjitscool/MineClone2:master into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3140
Reviewed-by: PrairieWind <prairie.astronomer1@gmail.com>
2022-12-25 02:09:14 +00:00
3raven
5964f25fa7 Merge branch 'master' into master 2022-12-24 17:01:13 +00:00
FossFanatic
e0a9aca469 Merge branch 'master' into useless_textures_cleanup 2022-12-24 15:05:14 +00:00
FossFanatic
9eb86f011b Make the code clearer to read 2022-12-24 14:54:48 +00:00
3raven
d3e8e24f42 Fix the disapearance of christmas texture of the ender chest once it is placed
Fix the disapearance of christmas texture of the ender chest once it is placed
2022-12-24 14:44:06 +00:00
FossFanatic
770dd0ec47 Merge branch 'master' into useless_textures_cleanup 2022-12-24 12:31:56 +00:00
FossFanatic
00b2afecad Merge branch 'master' into biome_skycolor_overworld 2022-12-24 12:31:10 +00:00
Michieal
c55332bf42 Change mod.conf and readme's depends.
Optipng images, after adding in bamboo top image.
Try out a plantlike style top node for bamboo stalks.
Make Bamboo drop 1-2 bamboo.
Fix Bamboo top drops.
2022-12-24 00:57:44 -05:00
Michieal
42f8fbf9b8 Added in Fuel Recipes for bamboo slabs / stairs; including mosaics.
Finished Bamboo Mosaic nodes.
2022-12-23 17:27:01 -05:00
CyberMango
bd38827f60 Fixes #2976
Now the inventory view on creative is no longer set to the survival
inventory upon taking damage.
Also the initial inventory view when openning a world in creative is at
the search page, not the survival inventory page.

mcl_inventory/init.lua no longer wraps mcl_armor.update_player to also
update the inventory view. This visual update happens anyways since it
is registered to happen on a visual change with
mcl_player.register_on_visual_change .

This also fixes a small visual bug that, on creative mode, if you would
equip/unequip an armor piece, the image of the player would be updated
twice.
2022-12-23 13:54:41 +02:00
Michieal
b0978d275d Abstracted variables in bamboo abm.
Fix Base scaffolding in Creative mode.
Fixed Lua Warnings.
2022-12-22 16:08:05 -05:00
FossFanatic
522bbbbe26 Delete 'mods/ENTITIES/mobs_mc/textures/mobs_mc_enderman_block.png' 2022-12-22 12:47:44 +00:00
FossFanatic
e1f26ea70d Remove dry grass side texture
The same reason as why the dry grass top texture got removed.
2022-12-22 12:40:36 +00:00
FossFanatic
9ef4a850b1 Remove dry grass top texture
This is a remnant of Minetest Game and used to be for dry biomes before colour palettes were a thing in MineClone 2.
2022-12-22 12:40:10 +00:00
FossFanatic
4c23601d03 Remove useless amethyst texture
This texture is a remnant of the PixelPerfection resource pack and nowhere in the code does this texture get used.
2022-12-22 12:38:05 +00:00
FossFanatic
8d51e16b8e Remove obsolete texture 2022-12-22 12:34:14 +00:00
Michieal
2b11b5c17a Added full node names for bamboo on_place.
Added in bamboo top destruct.
Removed mapgen.lua.
2022-12-21 22:23:46 -05:00
Michieal
9445b02dcc MapGen update. Adjusted decorations. 2022-12-21 20:57:34 -05:00
SakuraRiu
1b980849db Merge branch 'master' into master 2022-12-22 00:55:48 +00:00
Gregor Parzefall
14adcbbecb Make snow sound like snow while digging it 2022-12-21 22:39:26 +01:00
Michieal
e0d48400a7 Fix the removal of bamboo extras. 2022-12-21 16:16:53 -05:00
Gregor Parzefall
7312c30f8e Update attribution of sounds
Also: Add myself to CREDITS.md
2022-12-21 22:13:08 +01:00
Michieal
742a625c42 Added in aliasing for scaffolding, to prevent breakage for players using the "mcl_scaffolding" mod. 2022-12-21 15:55:50 -05:00
Michieal
95d3f9be07 Make Lantern API callable from outside of mcl_lanterns 2022-12-21 12:34:47 -05:00
Michieal
16d94a88db moved extras to the proper location 2022-12-21 12:32:09 -05:00
FossFanatic
a50908e1eb Fix the flat biome having a beach sky colour 2022-12-21 16:00:04 +00:00
FossFanatic
afbb8e2288 Add locals for certain hex codes that occur too many times 2022-12-21 15:57:33 +00:00
FossFanatic
79b1db4b1a Fix underwater fog colour regression 2022-12-21 14:04:47 +00:00
FossFanatic
1c752019f0 Make the explanation shorter 2022-12-21 13:08:23 +00:00
FossFanatic
1977dbf9a1 Remove excessive whitespace 2022-12-21 13:05:52 +00:00
FossFanatic
91836f3a1d Add sky and fog colour for each overworld biome 2022-12-21 13:04:46 +00:00
FossFanatic
35b2f3b638 Make overworld biome specific (daytime) sky and fog colours possible 2022-12-21 13:01:54 +00:00
Gregor Parzefall
4fcbe05be5 Remove a sound I forgot 2022-12-21 13:53:09 +01:00
Riu Sakura
8f80c6e6a6 Added missing word (Breeding). 2022-12-21 14:23:57 +09:00
Michieal
b14f055154 Merge branch 'master' into mcl_bamboo_too
# Conflicts:
#	mods/ITEMS/mcl_bamboo/init.lua
2022-12-20 23:19:29 -05:00
Riu Sakura
3faa930bdc Added missing translations.
In addition, the translation of "Grass Block" has been corrected to a better phrase.
2022-12-21 10:24:26 +09:00
ancientmarinerdev
a6e0da0e07 Merge pull request 'Fixes https://git.minetest.land/MineClone2/MineClone2/pulls/3120 | Complete re-upload of the mcl_bamboo branch.' (#3123) from mcl_bamboo_new into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3123
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2022-12-21 00:47:21 +00:00
Michieal
41ab80183e Darken the Warped Hyphae Log (side) texture 2022-12-20 18:02:48 -05:00
ancientmarinerdev
1c24adb714 Merge pull request 'Animated Nether Tree Textures' (#3155) from FossFanatic/MineClone2:animated_nether_trees_possible into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3155
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2022-12-20 21:19:45 +00:00
Michieal
7003459b8d Merge remote-tracking branch 'origin/master' 2022-12-20 16:13:54 -05:00
Michieal
8d440f8464 Made purple warped_hyphae trapdoor so that it matched the sides. (The top was green, the sides were purple.)
Renamed the old trapdoor top to _alt.
2022-12-20 16:13:07 -05:00
Gregor Parzefall
605e4de455 Restore MCL changes to grass / leaves sounds 2022-12-20 21:12:56 +01:00
Gregor Parzefall
8522b87444 Removed two duplicated sound definitions 2022-12-20 21:08:59 +01:00
Gregor Parzefall
e4abbbf112 Sound changes in code 2022-12-20 20:57:57 +01:00
Gregor Parzefall
718cdb553d More sound changes from MTG 2022-12-20 18:54:52 +01:00
Gregor Parzefall
e2ec660f25 Update sounds from MTG 2022-12-20 18:21:31 +01:00