Commit graph

7462 commits

Author SHA1 Message Date
Sumyjkl
70b7655e46 various code style improvements 2022-07-26 20:20:13 +10:00
Sumyjkl
5fc662664f cactus will act as if dug instead of its own hardcoded breaking function 2022-07-24 15:59:00 +10:00
Sumyjkl
6278fa21d3 Removed an entire block of code that was duplicate and didn't do anything 2022-07-23 16:41:41 +10:00
Sumyjkl
fb28177ff1 items will stay put when loaded, items dug by the game will get more initial random velocity, game will no longer apply random velocity twice (?) 2022-07-23 16:10:52 +10:00
Sumyjkl
65e42845f4 netherite armour no longer burns in lava 2022-07-22 23:18:51 +10:00
Sumyjkl
58d80e5e9c netherite items (except armour) will float in lava and not burn 2022-07-22 23:06:35 +10:00
Sumyjkl
eeace260fe don't disable physics if you've already disabled it 2022-07-22 22:45:22 +10:00
Sumyjkl
65fc5b6f28 droppers and dispensers actually shoot items out, items will merge with eachother even when floating 2022-07-22 22:38:36 +10:00
Sumyjkl
dc6fbeeafd items will go into sleep mode even if there's a block above as long as it's not a liquid 2022-07-22 16:55:42 +10:00
Sumyjkl
70aca4c3ca fix infinite bobbing 2022-07-22 16:19:50 +10:00
Sumyjkl
9daac0aff1 make items float in water sources 2022-07-22 15:34:58 +10:00
cora
e1130a105f fix wrong sound position 2022-07-21 12:03:46 +02:00
SumianVoice
a35ec2e994 Merge branch 'master' into add_shadow_on_dirt 2022-07-21 10:02:17 +00:00
Sumyjkl
cf8bbfef7b add similar shading to podzol, change to overlay for adding shading to grass 2022-07-21 19:53:39 +10:00
MysticTempest
2fd9e2ad53 Implement slimeblock piston launchers:
Adds the mechanic of launching entities standing on, or in
front of slimeblocks; which are attached to, and pushed by pistons.
2022-07-21 02:30:30 -05:00
Sumyjkl
16d65d25f2 added exact replica shading to grass block 2022-07-21 00:47:01 +10:00
Sumyjkl
f214e2c1ad make snow dirt shadow less intense 2022-07-20 22:37:14 +10:00
Sumyjkl
f9602c3ebb add shadow under grass and snow texture 2022-07-20 22:32:22 +10:00
cora
54337e9854 never show nitwit trading formspec 2022-07-19 11:46:28 +02:00
cora
37114e7d1a Add API documentation 2022-07-19 11:15:08 +02:00
cora
ac45ed8a0a coord and biome use api too, fields well ordered 2022-07-19 11:15:08 +02:00
cora
7e6daa0e60 Add api to register custom debug fields
also add node info as first fields
2022-07-19 11:15:08 +02:00
cora
39b9a058e9 Save persistent setting in player meta 2022-07-19 11:15:08 +02:00
cora
00ef88e01c fix mistakes from mcl5 import, clean up output 2022-07-19 11:15:08 +02:00
kay27
d5b2e60e32 #278 Rename default_dbg to default_debug 2022-07-19 11:15:08 +02:00
kay27
cb2852e88f #233 Add /debug chat command 2022-07-19 11:15:08 +02:00
kay27
47719872e4 [hud] Show player biome and position 2022-07-19 11:15:08 +02:00
SumianVoice
d54d8fc657 Merge branch 'master' into swimming_fix 2022-07-19 02:32:19 +00:00
cora
d89ef0581f Optimize ABMs 2022-07-18 22:28:02 +02:00
cora
0298cecbcd change dripping entities to particles 2022-07-18 22:28:02 +02:00
cora
da4aa9bc35 improve crying obsidian visuals 2022-07-18 22:21:58 +02:00
SumianVoice
1e41f403d3 Merge branch 'master' into swimming_fix 2022-07-18 05:03:46 +00:00
cora
a3596d22e3 Fix nether dust particles using wrong setting 2022-07-18 05:30:37 +02:00
cora
68d45ff606 Remove MushroomIsland from several mobs spawn list 2022-07-18 02:11:48 +02:00
cora
bf756403a3 Fix animals attacking players for no reason 2022-07-18 00:10:23 +00:00
cora
99037cb0ec adapt several mob spawning conditions to mc 2022-07-18 00:10:23 +00:00
cora
1087d9e54b Implement mc like mob cap 2022-07-18 00:10:23 +00:00
cora
2d3f4531c9 Add mob spawning debug command 2022-07-18 00:10:23 +00:00
cora
987ae3c6e8 Fix mobs spawning inside nodes 2022-07-18 00:10:23 +00:00
cora
3a32e4e4e9 Never spawn mobs on bedrock 2022-07-18 00:10:23 +00:00
cora
9883a37754 Enable group spawning for all mobs, add mc values 2022-07-18 00:10:23 +00:00
cora
a68343b71d Add group spawning minimum attribute 2022-07-18 00:10:23 +00:00
cora
a077e4535f Fix non-monsters being unable to attack
A check in the relevant function excluded all non-monsters from
looking for targets to attack. This removes that check and relies
on the passive attribute of the entity
2022-07-18 00:10:23 +00:00
SumianVoice
194d8525c4 Merge branch 'master' into swimming_fix 2022-07-18 00:09:47 +00:00
SumianVoice
de0a78012d fix getting stuck under non-opaque blocks 2022-07-18 10:09:04 +10:00
cora
a49e66dbd3 Detection radius is 20 according to the wiki 2022-07-17 23:42:34 +02:00
cora
e9ad2cfe11 Make parrots imitate nearby mobs 2022-07-17 23:34:39 +02:00
SumianVoice
0158681cf8 Merge branch 'master' into swimming_fix 2022-07-17 13:15:18 +00:00
Sumyjkl
9062a6e22e add node_head_top to check to make sure you won't clip through blocks before going out of swim / fly mode 2022-07-17 23:14:24 +10:00
Sumyjkl
a41cbb7ebf added comment and removed unnecessary code 2022-07-17 22:50:22 +10:00