cora
571c57e891
Add updated woodland outpost schematic
2022-07-12 00:44:39 +02:00
cora
33739dc5af
Woodland cabin mob spawning
2022-07-12 00:32:53 +02:00
MysticTempest
484ad2b630
Replace all melon/pumpkin stems in woodland_cabins with unconnected variants.
2022-07-09 19:35:51 -05:00
cora
daa95e3688
replace dirt and gravel too for even less clumps
2022-07-05 00:12:23 +02:00
cora
ea99341f94
make geode inside smoother
2022-07-05 00:12:23 +02:00
cora
4b95185fba
make geodes less cube shaped (sometimes)
2022-07-05 00:12:23 +02:00
cora
9f66c9f673
let railcorridors be placed by new api
...
this makes it a lot faster
2022-07-04 23:07:51 +02:00
cora
6ad00e4170
emerge before geode and surface pool placement
...
otherwise they can be cut off
2022-07-01 14:43:03 +02:00
cora
ef14006f15
Fix surface pools & desert temple loot
2022-07-01 14:30:02 +02:00
cora
c59a890963
add woodland cabin loot
2022-07-01 06:11:10 +02:00
cora
ac69b7c710
Add woodland cabin and outpost
2022-07-01 04:26:41 +02:00
cora
f115fc8ea0
tweak probabilities
2022-07-01 02:05:48 +02:00
cora
8684140740
log actual placement position
2022-07-01 02:05:48 +02:00
cora
be2a8d7054
Structure transfer fixes
2022-07-01 02:05:48 +02:00
cora
f5cc0ef2dc
Move shipwrecks to mcl_structures
2022-07-01 02:05:48 +02:00
cora
7945de1324
igloo fixes, mobspawns, move geode to mcl_structs
2022-07-01 02:05:48 +02:00
cora
a09226c370
fossil & igloo -> new api
2022-07-01 02:05:48 +02:00
cora
3ca6d4de3b
fix chunk probability and distributions
2022-07-01 02:05:48 +02:00
cora
14cd360214
witch hut, boulders, ice-spikes -> new api
2022-07-01 02:05:48 +02:00
cora
dfbb832f96
Terrain feature fixes
2022-07-01 02:05:48 +02:00
cora
063e17bc0a
make schematic selection deterministic
2022-07-01 02:05:48 +02:00
cora
befe493ff0
Add warm ocean ruins
2022-07-01 02:05:48 +02:00
cora
fcb8160a60
Add loot generation to api
2022-07-01 02:05:48 +02:00
cora
065767cc77
Add Ocean Ruins - schematics by PrarieWind
2022-07-01 02:05:48 +02:00
cora
47eca3f774
fix callbacks
2022-07-01 02:05:48 +02:00
cora
b396a3c6ee
update API.md
2022-07-01 02:05:48 +02:00
cora
9381657f5d
use new struct api for desert well and temples
2022-07-01 02:05:48 +02:00
cora
e37358d220
Add make_foundation option
...
test by /spawnstruct nether_outpost without being on complete
(covering the sidelen) solid ground
2022-07-01 02:05:48 +02:00
cora
0b3a4c18d7
structure-api: add check for solid ground
2022-07-01 02:05:48 +02:00
cora
8e976d9191
Do not log generation of terrain features
...
this leads to excessive io otherwise
2022-07-01 02:05:48 +02:00
cora
fed81932e2
structs: use mcl_register_generator, cave decos
2022-07-01 02:05:48 +02:00
cora
f883b45809
Add coral reefs
2022-06-23 15:06:56 +02:00
cora
31b94f5b22
Add "nether outpost"
...
As a temporary solution until large nether fortresses are there.
This is just a little tower containing some warts and a blaze
spawner.
2022-06-19 03:11:56 +02:00
cora
92da429f50
Fix chatcommand not under mcl_structures in /help
2022-06-15 05:10:41 +02:00
cora
726d1f07fa
use noise instead of fill_ratio for distribution
2022-06-15 05:10:41 +02:00
cora
a0bed1d8bc
Add proper logging + some fixes
2022-06-15 05:10:41 +02:00
cora
a895292371
Add API documentation, minor fixes
2022-06-15 05:10:41 +02:00
cora
b0b8638a4c
Add /spawnstruct support
2022-06-15 05:10:41 +02:00
cora
8fa67e6b4f
Geodes as test for place by function
2022-06-15 05:10:41 +02:00
cora
1eaac3c406
use gennotify instead of lbm for placement
...
keep the lbm for secondary structures
2022-06-15 05:10:41 +02:00
cora
6406a14738
Add Structure placement api
2022-06-15 05:10:41 +02:00
cora
899c849996
old registered_structures -> structure_data
2022-06-15 05:10:41 +02:00
cora
6b9cb0062d
save home coords in cat entity as well
2022-05-29 02:34:02 +02:00
cora
2337e72a23
simplify spawn logic
2022-05-29 02:34:02 +02:00
cora
da6563a5b3
Spawn witch and black cat on witchhut generation
2022-05-29 02:34:02 +02:00
Elias Fleckenstein
e7898352d8
Remove mobs_mc_gameconfig
2022-05-27 02:44:39 +02:00
kabou
1326b9e7e7
Add check for unknown nodes.
...
* Check if node has a definition table before attempting to evaluate its
attributes. By application of De Morgan's law, the compound logic
expression can be rewritten so that the existence of the table is
checked before all following attribute references.
2022-03-09 15:14:22 +01:00
Emojigit
c52e09ddcd
mcl_structures
2022-02-23 23:58:05 +01:00
Elias Fleckenstein
0e9a56fa35
Add stacks to enchant_uniform_randomly
2021-12-07 18:19:41 +01:00
Elias Fleckenstein
ec7e245b9d
Various fixes to the enchanting and loot system
...
- enchanted loot generated by mapgen now uses PseudoRandom for randomness
- prevent fishing loot from generating loot 32767 times (!!!) when only 1 is needed
- bows and fishing rods obtained from the treasure section of fishing loot are now enchanted
- there is now a function to uniform enchant items other than books
2021-12-07 17:57:18 +01:00