cora
063e17bc0a
make schematic selection deterministic
2022-07-01 02:05:48 +02:00
cora
befe493ff0
Add warm ocean ruins
2022-07-01 02:05:48 +02:00
cora
fcb8160a60
Add loot generation to api
2022-07-01 02:05:48 +02:00
cora
065767cc77
Add Ocean Ruins - schematics by PrarieWind
2022-07-01 02:05:48 +02:00
cora
47eca3f774
fix callbacks
2022-07-01 02:05:48 +02:00
cora
b396a3c6ee
update API.md
2022-07-01 02:05:48 +02:00
cora
9381657f5d
use new struct api for desert well and temples
2022-07-01 02:05:48 +02:00
cora
e37358d220
Add make_foundation option
...
test by /spawnstruct nether_outpost without being on complete
(covering the sidelen) solid ground
2022-07-01 02:05:48 +02:00
cora
d8697cb59c
Tweak basalt delta code
2022-07-01 02:05:48 +02:00
cora
0b3a4c18d7
structure-api: add check for solid ground
2022-07-01 02:05:48 +02:00
cora
8e976d9191
Do not log generation of terrain features
...
this leads to excessive io otherwise
2022-07-01 02:05:48 +02:00
cora
fed81932e2
structs: use mcl_register_generator, cave decos
2022-07-01 02:05:48 +02:00
cora
eb8db0dc0b
optimize terrain features
2022-07-01 02:05:48 +02:00
cora
69dac8ded4
fix surface pools y offset
2022-07-01 02:05:48 +02:00
cora
2b87958678
add all sizes of sea pickles not just 1
2022-06-23 17:18:01 +02:00
cora
f883b45809
Add coral reefs
2022-06-23 15:06:56 +02:00
cora
31b94f5b22
Add "nether outpost"
...
As a temporary solution until large nether fortresses are there.
This is just a little tower containing some warts and a blaze
spawner.
2022-06-19 03:11:56 +02:00
cora
41f708e03e
Regular decorations for legacy nether(except v6)
...
minetest supports this now
2022-06-19 00:24:56 +02:00
cora
0890c719a3
Add basalt pillars
2022-06-19 00:24:52 +02:00
cora
fefb15f2a8
Add new fungus tree schematics
2022-06-19 00:24:52 +02:00
cora
01eea4ab8a
prevent nether trees from growing through bedrock
2022-06-19 00:24:52 +02:00
cora
d9a74ac180
rename mcl_surface_pools -> mcl_terrain_features
2022-06-19 00:24:52 +02:00
cora
a0264ed5e0
tweak biome distribution to be more like mc
...
according to
https://www.reddit.com/r/Minecraft/comments/gjeuww/how_the_nether_biomes_are_distributed/
2022-06-19 00:24:52 +02:00
cora
48189cb3a7
fix lighting issue for placed schematics
...
warped and crimson shroomlight would not work correctly before
because they're placed after light calculation is done apparently
2022-06-19 00:24:52 +02:00
cora
db9fba70dd
some biome tweaks, add nether gold
2022-06-19 00:24:52 +02:00
cora
8efbd89b6a
Add basalt columns & lava pools
2022-06-19 00:24:52 +02:00
cora
3c79685c48
Add main nether biomes
...
Add nether forests
Add soulsand valley decorations
Add Basalt Delta basics
2022-06-19 00:24:48 +02:00
cora
92da429f50
Fix chatcommand not under mcl_structures in /help
2022-06-15 05:10:41 +02:00
cora
726d1f07fa
use noise instead of fill_ratio for distribution
2022-06-15 05:10:41 +02:00
cora
9c6aafa3c1
add surface pools
2022-06-15 05:10:41 +02:00
cora
1b0053299c
Do not replace bedrock during geode gen.
2022-06-15 05:10:41 +02:00
cora
fa56ce5d52
Add outer geode layer
...
uses deepslate until smooth basalt is there
2022-06-15 05:10:41 +02:00
cora
a0bed1d8bc
Add proper logging + some fixes
2022-06-15 05:10:41 +02:00
cora
a895292371
Add API documentation, minor fixes
2022-06-15 05:10:41 +02:00
cora
b0b8638a4c
Add /spawnstruct support
2022-06-15 05:10:41 +02:00
cora
8fa67e6b4f
Geodes as test for place by function
2022-06-15 05:10:41 +02:00
cora
1eaac3c406
use gennotify instead of lbm for placement
...
keep the lbm for secondary structures
2022-06-15 05:10:41 +02:00
cora
6406a14738
Add Structure placement api
2022-06-15 05:10:41 +02:00
cora
899c849996
old registered_structures -> structure_data
2022-06-15 05:10:41 +02:00
cora
5c057f24fb
get_mapgen_params -> get_mapgen_setting
2022-06-07 03:17:32 +02:00
cora
4bff9710a0
Make structblock non walk- and pointable
2022-06-06 01:08:55 +02:00
cora
d4e4bc8708
add rarer beached shipwreck
2022-06-05 13:10:36 +02:00
cora
b7419dc207
randomly enchant treasure
2022-06-05 13:10:36 +02:00
cora
4af1094eed
Add shipwrecks
...
schematics by chmodsayshello
2022-06-05 13:10:36 +02:00
cora
6b9cb0062d
save home coords in cat entity as well
2022-05-29 02:34:02 +02:00
cora
2337e72a23
simplify spawn logic
2022-05-29 02:34:02 +02:00
cora
da6563a5b3
Spawn witch and black cat on witchhut generation
2022-05-29 02:34:02 +02:00
Elias Fleckenstein
e7898352d8
Remove mobs_mc_gameconfig
2022-05-27 02:44:39 +02:00
Elias Fleckenstein
f6a40ffb78
Run tools/strip_trailing_whitespace.sh
2022-05-26 07:29:28 +02:00
Elias Fleckenstein
ff33794487
Rename mobs global to mcl_mobs
2022-05-25 23:13:33 +02:00
cora
fca259c074
fix crash during (artificial) village creation
...
when using the village tool doing that on an unsuitable location
would result in no position for the belltower being available
this checks for that and ... doesn't crash then ^^
2022-05-22 02:01:21 +02:00
cora
7379d5bee8
Add Belltower to villages
2022-05-21 14:48:56 +02:00
cora
d67dd0577f
fix crash through forgotten function call
2022-05-21 12:36:57 +02:00
cora
2b63866c14
spawn villagers (and golem) immediately after mg
2022-05-21 12:36:57 +02:00
cora
e51ea1e079
initialize inventory nodes on mapgen
2022-05-21 12:36:57 +02:00
cora
b58422a584
write villager id into bed nodemeta
2022-05-21 12:36:57 +02:00
cora
3ff4ea576d
spawn iron golem on villagegen
2022-05-21 12:36:57 +02:00
cora
0d56ef1a90
add jobsites to villagegen schematics
2022-05-21 12:36:57 +02:00
cora
8d0afede37
don't block mapgen on village generation
2022-05-09 10:29:57 +00:00
cora
0288581407
increase wait til village generated
2022-05-09 10:29:57 +00:00
cora
46dbf8c0ab
Spawn villagers on villagegen, stay in village
...
This spawns a villager per bed on village gen and saves the bed
position in the entity. If it moves too far from the village
it gets teleported (for now) back.
2022-05-09 10:29:57 +00:00
Alexander Minges
faf3f60cff
Use uncarved pumpkin instead of carved in mapgen
2022-04-22 18:07:37 +00:00
cora
3cb9947cf4
fix sugarcane not getting param2 on mapgen
2022-04-19 12:16:07 +02:00
kabou
ace0dc00c7
Remove settlements_in_world
and settlements.txt
...
The global(!) table settlements_in_world` has no use, but is serialized and
saved to a file `settlements.txt` every time during generation of a new
village, adding more lag. This commit removes all related code:
* Remove all instances of `settlements_in_world`.
* Remove `settlements.load()` and `settlements.save()`.
2022-04-02 21:52:03 +02:00
kabou
deed231f28
Fix typos.
2022-03-09 18:50:41 +01:00
kabou
1326b9e7e7
Add check for unknown nodes.
...
* Check if node has a definition table before attempting to evaluate its
attributes. By application of De Morgan's law, the compound logic
expression can be rewritten so that the existence of the table is
checked before all following attribute references.
2022-03-09 15:14:22 +01:00
kabou
6a69f49fa0
Add check for unknown nodes.
...
* Check if node has a definition table before attempting to evaluate its
attributes.
2022-03-09 14:59:49 +01:00
kabou
f5a8d6d17a
Add check for unknown nodes.
...
* Check if node has a definition table before attempting to evaluate its
attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
and improve readability.
* Clarify code flow.
2022-03-09 14:40:37 +01:00
E
87e494f42b
mapgen/mcl_mapgen_core: move set_node decorations a node callback
...
During the rewrite in 89e55e9065
, a queue system was added to allow
using both VoxelManip-based generation steps, and set_node-based steps,
however some set_node-based steps (underground mushrooms, nether
decorations, and structures) were missed and remained in a VoxelManip
step. The result is that the changes made by the set_node stages were
overwritten after the (now-stale) VoxelManip data was committed later.
(ref. Mineclonia/Mineclonia#26 )
2022-02-25 18:38:50 +01:00
Emojigit
c52e09ddcd
mcl_structures
2022-02-23 23:58:05 +01:00
Elias Fleckenstein
0e9a56fa35
Add stacks to enchant_uniform_randomly
2021-12-07 18:19:41 +01:00
Elias Fleckenstein
ec7e245b9d
Various fixes to the enchanting and loot system
...
- enchanted loot generated by mapgen now uses PseudoRandom for randomness
- prevent fishing loot from generating loot 32767 times (!!!) when only 1 is needed
- bows and fishing rods obtained from the treasure section of fishing loot are now enchanted
- there is now a function to uniform enchant items other than books
2021-12-07 17:57:18 +01:00
Elias Fleckenstein
34f329a9d5
TextureConverter: Implement grass palette conversion
...
Source: https://minecraft.fandom.com/wiki/Tint
Since the MineClone2 biomes do not entirely match with the Minecraft ones I picked the Minecraft biomes that seem to match them best.
This also changes the palette index of the nether to match the desert instead of the mesa biome
and changes the color of grass blocks in item form to the default minecraft one.
2021-11-03 19:57:21 +01:00
kay27
7ff476b9b9
Fix igloo hidden trapdoor with minetest.after(), https://git.minetest.land/MineClone2/MineClone2/issues/1797
2021-06-22 16:53:55 +04:00
marcin-serwin
cbe8583cef
Merge branch 'master' into polish-translation
2021-06-02 10:14:25 +00:00
AFCMS
cd33d406b2
fix many codestyle issues (functions, strings, modpaths)
2021-05-29 16:12:33 +02:00
AFCMS
00063cde73
speedup mcl_observer
2021-05-27 09:34:12 +02:00
Marcin Serwin
37b1191c0a
Add polish translation of mcl_structures
2021-05-25 21:58:23 +02:00
AFCMS
9e074af07f
unify code style [1]
2021-05-25 12:52:25 +02:00
AFCMS
388ab6d8df
fix some codestyle issues
2021-05-25 10:56:06 +02:00
AFCMS
8592670f9b
[tsm_railcorridors] fix warnings
2021-05-25 08:44:24 +02:00
AFCMS
a71a0e9161
fix even more warnings (nether portals and potions)
2021-05-22 23:04:18 +02:00
AFCMS
1870a89af0
remove unused var
2021-05-22 20:01:59 +02:00
Code-Sploit
bcea5a35ef
Try to fix unknown variable in mcl_chorus_flower
2021-05-14 08:22:10 +00:00
AFCMS
45201481c1
Merge branch 'master' into luacheck-script
2021-05-10 09:38:40 +02:00
kay27
f054eb1ce6
[mcl_biomes] Fix chorus random function, prevent chorus growth at return portal position
2021-05-10 02:47:56 +04:00
kay27
f3c540af5d
[mcl_mapgen_core, mcl_biomes] Make chorus growth deterministic
2021-05-10 02:24:52 +04:00
kay27
96be84161f
[mcl_mapgen_core] Don't crash if Ender Dragon doesn't spawn for some reason
2021-05-10 01:57:34 +04:00
AFCMS
cbb014ed38
basic working script
2021-05-03 22:11:49 +02:00
AFCMS
02f393998f
fix many warnings (644 remaining)
2021-04-17 09:26:37 +02:00
AFCMS
22a2fdbf5f
fix more codestyle
2021-04-17 07:46:24 +02:00
AFCMS
5f076d372a
fix many codestyle errors
2021-04-17 07:42:49 +02:00
AFCMS
1a58b0c510
fix many codestyle issues
2021-04-16 13:35:03 +02:00
jordan4ibanez
67c1bc973a
Add lua locals into mcl_dungeons for performance
2021-04-14 01:19:01 +04:00
Elias Fleckenstein
3c1a38904a
Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2
2021-04-07 09:25:44 +02:00
Elias Fleckenstein
b2c09c8ba0
Add gateway portals
2021-04-07 09:17:13 +02:00
kay27
069e089ae4
[mcl_portals, mcl_structures] Add End gateways W-I-P by Elias Fleckenstein with minor portals improvements and fixes
2021-04-07 03:34:15 +04:00
Elias Fleckenstein
430f958fae
Move end exit portal to 0, 0; Add end gateway portals (WIP)
2021-04-06 20:08:20 +02:00
Elias Fleckenstein
ea08fee9ba
Make the dragon stay within a 50 blocks range of the portal
2021-04-06 16:38:23 +02:00
Elias Fleckenstein
83b9cf3ad2
End exit portal openng / closing on dragon death / spawn
2021-04-06 15:48:17 +02:00