kabou
4af8148850
Refactor spawn registrations.
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* Unduplicate spawnable biome lists for slimes and magma cubes.
* Rename min and max spawndepth identifiers.
2022-12-29 02:13:57 +00:00
kabou
ea6201d32f
Add missing biome to slime spawn list.
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* Add "MangroveSwamp_underground" to the lists of spawnable biomes for
big, small and tiny slimes.
2022-12-29 02:13:57 +00:00
kabou
da17ff8ea0
Remove stray dependency.
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While mobs_mc_gameconfig was deleted at some point during the mob
refactoring, it was still listed in mobs_mc's mod.conf.
2022-12-29 02:13:57 +00:00
kabou
6756ee340c
Mob spawning chatcommand refactoring.
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* Put calculations that are only used conditionally inside the
related `if` block.
* Make code logic more explicit.
* Take logging statement out of return value assignment.
* Remove duplicate assignment.
* Fix a typo in the function's description.
2022-12-29 02:13:57 +00:00
kabou
0c454a34c9
Use vectors in get_next_mob_spawn_pos()
2022-12-29 02:13:57 +00:00
kabou
8279dcb3dd
Add FIXME notes to slime mob code.
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Missing features:
* Slimes should not only spawn in caves, but also at night in swamps.
* Slimes should only spawn on 10% of the map ("slime chunks").
* There are no spawn eggs registered for small and tiny slimes and magma
cubes.
2022-12-29 02:13:57 +00:00
kabou
ea19f02e14
Assorted spawn_children_on_die
fixes.
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* Use proper vector semantics.
* Optimize away superfluous temp variables and repetitive local variable
declarations.
2022-12-29 02:13:57 +00:00
kabou
95cbac78a8
Change number of children spawned on die.
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When a slime or magma cube dies, it should spawn between 2 to 4 smaller
children. The code was always spawning 4 children (3 for big magma
cubes). This commit makes the following changes to the function
`spawn_children_on_die`:
* Make the number of children spawned a random number between 2 and 4.
* No longer accept the `children_count` as an argument, because this
number should always be a random number between 2 and 4 anyway.
* Update all callers accordingly.
2022-12-29 02:13:57 +00:00
ancientmarinerdev
81daec14a2
Merge pull request 'Update sounds from MTG' ( #3157 ) from grorp/MineClone2:patch-1 into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3157
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2022-12-27 21:36:33 +00:00
PrairieWind
0dc31611ac
Merge pull request 'Adjusts mcl_crimson Doors to have a specified side texture' ( #3140 ) from Wbjitscool/MineClone2:master into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3140
Reviewed-by: PrairieWind <prairie.astronomer1@gmail.com>
2022-12-25 02:09:14 +00:00
3raven
5964f25fa7
Merge branch 'master' into master
2022-12-24 17:01:13 +00:00
FossFanatic
e0a9aca469
Merge branch 'master' into useless_textures_cleanup
2022-12-24 15:05:14 +00:00
FossFanatic
9eb86f011b
Make the code clearer to read
2022-12-24 14:54:48 +00:00
3raven
d3e8e24f42
Fix the disapearance of christmas texture of the ender chest once it is placed
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Fix the disapearance of christmas texture of the ender chest once it is placed
2022-12-24 14:44:06 +00:00
FossFanatic
770dd0ec47
Merge branch 'master' into useless_textures_cleanup
2022-12-24 12:31:56 +00:00
FossFanatic
00b2afecad
Merge branch 'master' into biome_skycolor_overworld
2022-12-24 12:31:10 +00:00
CyberMango
bd38827f60
Fixes #2976
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Now the inventory view on creative is no longer set to the survival
inventory upon taking damage.
Also the initial inventory view when openning a world in creative is at
the search page, not the survival inventory page.
mcl_inventory/init.lua no longer wraps mcl_armor.update_player to also
update the inventory view. This visual update happens anyways since it
is registered to happen on a visual change with
mcl_player.register_on_visual_change .
This also fixes a small visual bug that, on creative mode, if you would
equip/unequip an armor piece, the image of the player would be updated
twice.
2022-12-23 13:54:41 +02:00
FossFanatic
522bbbbe26
Delete 'mods/ENTITIES/mobs_mc/textures/mobs_mc_enderman_block.png'
2022-12-22 12:47:44 +00:00
FossFanatic
e1f26ea70d
Remove dry grass side texture
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The same reason as why the dry grass top texture got removed.
2022-12-22 12:40:36 +00:00
FossFanatic
9ef4a850b1
Remove dry grass top texture
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This is a remnant of Minetest Game and used to be for dry biomes before colour palettes were a thing in MineClone 2.
2022-12-22 12:40:10 +00:00
FossFanatic
4c23601d03
Remove useless amethyst texture
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This texture is a remnant of the PixelPerfection resource pack and nowhere in the code does this texture get used.
2022-12-22 12:38:05 +00:00
FossFanatic
8d51e16b8e
Remove obsolete texture
2022-12-22 12:34:14 +00:00
Gregor Parzefall
14adcbbecb
Make snow sound like snow while digging it
2022-12-21 22:39:26 +01:00
Gregor Parzefall
7312c30f8e
Update attribution of sounds
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Also: Add myself to CREDITS.md
2022-12-21 22:13:08 +01:00
FossFanatic
a50908e1eb
Fix the flat biome having a beach sky colour
2022-12-21 16:00:04 +00:00
FossFanatic
afbb8e2288
Add locals for certain hex codes that occur too many times
2022-12-21 15:57:33 +00:00
FossFanatic
79b1db4b1a
Fix underwater fog colour regression
2022-12-21 14:04:47 +00:00
FossFanatic
1c752019f0
Make the explanation shorter
2022-12-21 13:08:23 +00:00
FossFanatic
1977dbf9a1
Remove excessive whitespace
2022-12-21 13:05:52 +00:00
FossFanatic
91836f3a1d
Add sky and fog colour for each overworld biome
2022-12-21 13:04:46 +00:00
FossFanatic
35b2f3b638
Make overworld biome specific (daytime) sky and fog colours possible
2022-12-21 13:01:54 +00:00
Gregor Parzefall
4fcbe05be5
Remove a sound I forgot
2022-12-21 13:53:09 +01:00
ancientmarinerdev
a6e0da0e07
Merge pull request 'Fixes https://git.minetest.land/MineClone2/MineClone2/pulls/3120 | Complete re-upload of the mcl_bamboo branch.' ( #3123 ) from mcl_bamboo_new into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3123
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2022-12-21 00:47:21 +00:00
Michieal
41ab80183e
Darken the Warped Hyphae Log (side) texture
2022-12-20 18:02:48 -05:00
ancientmarinerdev
1c24adb714
Merge pull request 'Animated Nether Tree Textures' ( #3155 ) from FossFanatic/MineClone2:animated_nether_trees_possible into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3155
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2022-12-20 21:19:45 +00:00
Michieal
7003459b8d
Merge remote-tracking branch 'origin/master'
2022-12-20 16:13:54 -05:00
Michieal
8d440f8464
Made purple warped_hyphae trapdoor so that it matched the sides. (The top was green, the sides were purple.)
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Renamed the old trapdoor top to _alt.
2022-12-20 16:13:07 -05:00
Gregor Parzefall
605e4de455
Restore MCL changes to grass / leaves sounds
2022-12-20 21:12:56 +01:00
Gregor Parzefall
8522b87444
Removed two duplicated sound definitions
2022-12-20 21:08:59 +01:00
Gregor Parzefall
e4abbbf112
Sound changes in code
2022-12-20 20:57:57 +01:00
Gregor Parzefall
718cdb553d
More sound changes from MTG
2022-12-20 18:54:52 +01:00
Gregor Parzefall
e2ec660f25
Update sounds from MTG
2022-12-20 18:21:31 +01:00
Wbjitscool
1b4bcda9da
Update 'mods/ITEMS/mcl_mangrove/init.lua'
2022-12-20 02:58:58 +00:00
Michieal
39714fb096
optipng the mangrove door sides, and then moved them to the textures directory for mcl_mangrove.
2022-12-19 21:48:51 -05:00
Wbjitscool
258a1534d2
Upload files to 'mods/ITEMS/mcl_mangrove'
2022-12-20 02:42:27 +00:00
Michieal
c995c8418c
Optipng'd mangrove textures
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cleaned up warped door (inv/wield images)
2022-12-19 21:32:44 -05:00
Wbjitscool
00121d9d97
Upload files to 'mods/ITEMS/mcl_crimson/textures'
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fixed transperancy issue
2022-12-20 02:18:15 +00:00
Michieal
4f90fbcedd
put in green alt warped door textures.
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resized large textures to 16px textures.
optipng'd' them.
2022-12-19 20:57:32 -05:00
Michieal
c7104a6f72
Made the warped doors purple.
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Optipng'd all the textures in this module.
2022-12-19 20:48:47 -05:00
Wbjitscool
223f6640d2
Upload files to 'mods/ITEMS/mcl_crimson/textures'
2022-12-20 01:36:25 +00:00