Brandon
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12d0c3019e
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Move timing functions out to globalstep
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2020-06-20 15:50:58 -04:00 |
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Brandon
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d929ca19a8
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Add persistent particle spawner.
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2020-06-20 09:00:53 -04:00 |
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Brandon
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bd9fd780eb
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Add potion sprite effects when drinking
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2020-06-18 21:04:31 -04:00 |
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Brandon
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7dc36368b0
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Add poison. Update times/potency.
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2020-06-18 20:08:00 -04:00 |
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Brandon
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d9e78e8ad9
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Add water breathing.
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2020-06-18 17:59:36 -04:00 |
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Brandon
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4b23c2a15c
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Update potions for mob effects. Healing harms zombies, harming heals zombies.
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2020-06-18 16:56:19 -04:00 |
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Brandon
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9f5bce29cb
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Add more lingering options. Adjust lingering cloud size.
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2020-06-18 12:27:09 -04:00 |
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Brandon
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64cd19218f
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Cleanup brewing stand code. Add lingering base structure add splash river water and water.
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2020-06-18 07:43:50 -04:00 |
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Brandon
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56a8940510
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Correct for splash invisibility. Add weakness + and splash potions.
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2020-06-17 22:17:16 -04:00 |
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Brandon
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454a9c231e
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Correct issues with splash potions disappearing immediately when thrown.
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2020-06-17 17:36:15 -04:00 |
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Brandon
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021492994a
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Update the available perturbations of brewing. Include splash enhancement.
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2020-06-17 16:49:52 -04:00 |
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Brandon
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9fe15c7e12
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Add invisibility II brewing and correct inversion table (no such thing as slowness +). Add poison to harming inversion. Reduced splash stack max.
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2020-06-16 22:29:35 -04:00 |
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bzoss
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54c1be724d
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Increase collision box to fix issues with splash potions not breaking at feet.
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2020-06-16 08:25:42 -04:00 |
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bzoss
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7766368f64
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Change splash effect with distance.
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2020-06-13 17:50:33 -04:00 |
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bzoss
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7b4ded46f9
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Rearrange the code structure.
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2020-06-12 19:54:45 -04:00 |
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