Commit graph

14 commits

Author SHA1 Message Date
Wuzzy
d05fb0c15f Removed unused get_content_id 2017-02-24 03:36:14 +01:00
Wuzzy
23edc81f9d Set sane default mapgen flags for flat, v6, etc. 2017-02-23 01:14:27 +01:00
Wuzzy
b1cb7eafa7 Don't generate v6 decos if not v6 mapgen 2017-02-23 00:45:32 +01:00
Wuzzy
73957c46b2 Partially re-implement Superflat 2017-02-23 00:15:47 +01:00
Wuzzy
85ce127e6b Add some simple experimental biomes for non-v6 2017-02-22 23:21:13 +01:00
Wuzzy
aa5ef41015 Globalize bedrock generation position 2017-02-20 07:10:03 +01:00
Wuzzy
0f2787cd16 Handle player void handling in playerplus 2017-02-20 06:56:17 +01:00
Wuzzy
0b375f00cd Generate deadly Void below the final bedrock layer 2017-02-20 06:24:04 +01:00
Wuzzy
e0539a77f0 Generate empty space below bedrock 2017-02-20 06:10:49 +01:00
Wuzzy
89c091dffc Proper bedrock generating code 2017-02-20 05:56:44 +01:00
Wuzzy
bb734ea820 Enable sand temples again! :-) 2017-02-18 02:40:07 +01:00
Wuzzy
501a4347a3 Mapgen rework: Dead bush, sugarcane, cactus, tall grass
All those now use decorations
2017-02-17 07:14:54 +01:00
Wuzzy
57167f2eee Remove unused legacy mapgen code 2017-02-17 06:54:34 +01:00
Wuzzy
425ec6774d Move main mapgen code into new mod 2017-02-17 00:09:05 +01:00
Renamed from mods/CORE/mcl_core/mapgen.lua (Browse further)