ancientmarinerdev
3d1fb8cf4a
Clean up and optimise falling
2023-05-15 13:54:23 +00:00
ancientmarinerdev
519b237ba8
Jumping check only called once per mob_step and refactor duplicate water danger, cliff fall logic
2023-05-15 13:54:23 +00:00
ancientmarinerdev
72c3f87925
Reduce excessive mob overhead
2023-05-15 13:54:23 +00:00
ancientmarinerdev
818052dc6c
Fix mob textures getting reset on shutdown/startup
2023-05-15 13:54:23 +00:00
3raven
9518d47662
(french) translation enhancements ( #3643 )
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- Add missing translation
- Fix broken translations
- Fix unacurate description
- Correct/improve/change for cohesion french translation
Translations templates have been updated,other translations must be updated.
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### Testing
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Co-authored-by: 3raven <elise_declerck@laposte.net>
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3643
Reviewed-by: AFCMS <afcm.contact@gmail.com>
Co-authored-by: 3raven <3raven@noreply.git.minetest.land>
Co-committed-by: 3raven <3raven@noreply.git.minetest.land>
2023-05-11 22:39:49 +00:00
ancientmarinerdev
09619a62ee
Clean up is_as_cliff code and convert to new style vector part 2
2023-05-11 20:22:49 +01:00
ancientmarinerdev
31e6e38013
Clean up is_as_cliff code and convert to new style vector
2023-05-11 20:22:49 +01:00
ancientmarinerdev
8092fd573c
Cleanup self.acc code and convert to new style vectors
2023-05-11 20:22:19 +01:00
ancientmarinerdev
0787d7a988
Remove duplicate code that has been moved.
2023-05-11 16:33:55 +00:00
ancientmarinerdev
8a771ebfce
Allow adjustment of attack frequency. Reduce attack frequency of Hoglins. Move on_step and do_states functionality off of the attack timer on to their own timer.
2023-05-11 16:33:55 +00:00
ancientmarinerdev
ea4ea3f05e
Standardise despawn logic and add asserts. Add persistent flag for mobs that have been interacted with.
2023-05-09 22:24:40 +00:00
ancientmarinerdev
6f75932a4b
Fix crash when parrot sits on shoulder
2023-05-09 21:43:54 +00:00
ancientmarinerdev
fb9a630a5b
Hostile mobs should lose aggro if they cannot see their target
2023-05-06 21:51:47 +00:00
cora
13df9ec46c
Fix crash when using a named spawn egg
2023-04-27 21:16:19 +00:00
ancientmarinerdev
7fe1be2c18
Add error handling to sunlight checking to prevent crashing and improve diagnosis.
2023-04-06 13:35:38 +00:00
ancientmarinerdev
049406162e
Fix crash when skeleton tries to jock when there is no pos, maybe because pos is unloaded.
2023-03-25 01:55:52 +00:00
ancientmarinerdev
bd579314ba
Remove logging and clean up
2023-03-19 02:44:35 +00:00
ancientmarinerdev
e7449a65d8
Fix check_position and change spawn check to stages
2023-03-19 02:44:35 +00:00
ancientmarinerdev
ef633ce617
Do not throw XP if in creative
2023-03-17 20:36:53 +00:00
ancientmarinerdev
c6db032674
Rework sculk to be off the xp_step and triggered by events
2023-03-17 20:36:53 +00:00
ancientmarinerdev
ff1b941d19
Clean and improve profiler info
2023-03-17 15:20:51 +00:00
ancientmarinerdev
be269b2034
Make error handling safe in case pos is missing
2023-03-17 15:20:51 +00:00
ancientmarinerdev
97091de67f
Log pos info only prior to crash
2023-03-17 15:20:51 +00:00
ancientmarinerdev
ae7cfdff69
Ensure conditional doesn't mask bug crash issue
2023-03-17 15:20:50 +00:00
ancientmarinerdev
0dee7792f4
Log where map unloaded before light damage code. #3430 debugging
2023-03-17 15:20:50 +00:00
Johannes Fritz
150222583a
clearmobs command: nametagged/tamed is exclusive
2023-03-15 13:22:35 -05:00
Johannes Fritz
a3e6f90b09
clearmobs command improvement
2023-03-15 16:25:28 +00:00
ancientmarinerdev
270820125d
Add in a default for improved clearmobs command.
2023-03-14 02:45:33 +00:00
ancientmarinerdev
fc7eb135e6
Comment out leftover logging
2023-03-14 02:45:33 +00:00
ancientmarinerdev
c97fef03b9
Comment out logging, and add in the destruction
2023-03-14 02:45:33 +00:00
ancientmarinerdev
37ca0efe05
New, improved, safe clearmobs command
2023-03-14 02:45:33 +00:00
ancientmarinerdev
0f7efcf9c1
Fix error handling compatibility with Minetest bundled Lua
2023-03-12 21:52:35 +00:00
ancientmarinerdev
038d9ec014
Do not need to create new vector each time
2023-03-11 00:05:53 +00:00
ancientmarinerdev
6097dacbab
Only check herd if in range
2023-03-11 00:05:53 +00:00
ancientmarinerdev
5b7132ac5e
Fix duplicate call for jump check
2023-03-11 00:05:53 +00:00
ancientmarinerdev
5fc78bf6b0
Use unique name for function. Add development flag to enable crashing locally
2023-03-11 00:05:53 +00:00
ancientmarinerdev
b47ef9275b
Fix whoops
2023-03-11 00:05:53 +00:00
ancientmarinerdev
ce6d9d561f
When mob out of range, avoid processing expensive or unneccessary things
2023-03-11 00:05:53 +00:00
ancientmarinerdev
655c130956
Remove aggro for iron golem when out of range
2023-03-10 03:03:53 +00:00
ancientmarinerdev
a25cced40e
Remove comment now resolved
2023-03-04 02:18:36 +00:00
ancientmarinerdev
86a85bb487
Fix spawn egg crashes in different dimensions
2023-03-04 01:38:51 +00:00
ancientmarinerdev
48fa2608ed
Merge pull request 'spawn-egg-crash-fix' ( #3492 ) from GuyLiner/MineClone2:spawn-egg-crash-fix into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3492
2023-03-04 00:34:45 +00:00
epCode
e48dabc8be
Create the Jockey api and use it on Skel/Spid
2023-02-28 17:46:21 +00:00
GuyLiner
cafc16c41c
Fix #3484
...
If a mob was not found in the spawn_dictionary or the non_spawn
dictionary and you tried to use a spawn egg to spawn that mob, the game
would crash. This commit prevents that from happening by adding a check
for mobs that don't exist, and minetest.log throws an error.
2023-02-26 11:22:21 -05:00
GuyLiner
cd1c8bd92e
Refactored logic for getting light levels for mobs
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Removed mob_light_table, simplied loop, changed return values and
fixed dimension priority error in loop. Slimes also don't have a
hardcoded exception for their light levels anymore, and instead
are apart of spawn specific.
2023-02-16 20:48:28 -05:00
GuyLiner
3830171347
Adjusted mob_light_lvl for changed return value
2023-02-16 19:43:50 -05:00
GuyLiner
0a9be4b79c
Added light level parameters to the mobs_mcl.setup_spawner() function, fixing #221
...
There is now a call to mcl_mobs:mob_light_lvl that returns a table for the name of the mob that you pass to it that contains
the light levels for that mob.
2023-02-16 19:43:50 -05:00
GuyLiner
540319d948
Added non_spawn_dictionary and function for getting mob light levels
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The non_spawn_dictionary will cover all mobs that don't spawn naturally, and holds the the minimum and maximum light values for each of them.
A function has also been created that will go through both the spawn_dictionary and the non_spawn_dictionary and determine which one
a mob exists in, with the execption of slimes which cannot spawn from a custom spawner at the moment.
Mobs who don't have light levels for the world that you are currently trying to set your custom spawner in will default to their overworld values
2023-02-16 19:43:50 -05:00
ancientmarinerdev
4d61e32021
Clean up error handling
2023-02-16 23:15:55 +00:00
ancientmarinerdev
7c602ce82c
Tidy up error handling.
2023-02-16 23:15:55 +00:00