Brandon
5d5c96455d
re-fix...
2020-06-26 21:31:23 -04:00
Brandon
bd9b15466b
Correct splash issue with mob-detection
2020-06-26 21:30:35 -04:00
Brandon
4f259dec71
Adjust lingering affect (1 per second)
2020-06-26 21:27:17 -04:00
Brandon
487909e8eb
Generate lingering functions.
2020-06-26 20:32:03 -04:00
Brandon
8a08d27ee5
Fix potions to hit mobs.
2020-06-26 19:08:41 -04:00
Brandon
4a35ad3fd1
Correct issue where all items are replaced with drinking potions in creative
2020-06-26 16:55:22 -04:00
Brandon
1d5a04acb3
Update to reset player_physics on log out or death. Fix mobs die with potions.
2020-06-25 19:21:16 -04:00
Brandon
fceffa6f1c
Smooth out FOV changes, add specificity to potion effects to avoid overlap
2020-06-23 21:36:55 -04:00
Brandon
b75075a135
Correct ability to kill players with harm potions.
2020-06-23 17:57:11 -04:00
Brandon
d55be9fa02
Fix on_destruct to actually drop items.
2020-06-22 15:56:43 -04:00
Brandon
f969bef0ea
Swap on_blast to on_destruct
2020-06-22 15:52:20 -04:00
Brandon
2cf0ea664b
Fix on_blast method to drop items.
2020-06-21 17:41:48 -04:00
Brandon
a233977b35
Fix stand not dropping when mined with pickaxe.
2020-06-21 08:57:44 -04:00
Brandon
266713631a
Correct sounds heard at distance and blast resistance for brewing stand.
2020-06-21 08:39:08 -04:00
Brandon
44536dd75d
put some rudementary night vision together
2020-06-20 21:30:26 -04:00
Brandon
9836d631f9
Cleaning up old files and using a night-vision lite method.
2020-06-20 21:17:45 -04:00
Brandon
162faa7e60
Add fire resistance groundwork.
2020-06-20 21:00:57 -04:00
Brandon
7827e0019f
Add check for player properties to ensure entity/player didn't die or leave.
2020-06-20 18:11:35 -04:00
Brandon
95e4934c80
Update brewing stand recipe - it can be built with cobble.
2020-06-20 17:26:42 -04:00
Brandon
12d0c3019e
Move timing functions out to globalstep
2020-06-20 15:50:58 -04:00
Brandon
3dbaac7549
Update invisibility potions and poisons to utilize globalstep. Seems smoother.
2020-06-20 13:30:35 -04:00
Brandon
a8beeb9f9b
Minor formatting.
2020-06-20 12:02:42 -04:00
Brandon
ec2d700c95
Prevent compound regeneration
2020-06-20 10:16:00 -04:00
Brandon
d929ca19a8
Add persistent particle spawner.
2020-06-20 09:00:53 -04:00
Brandon
a5e3b259fa
Keep poisons from killing the player and prevent compounding poison effects.
2020-06-19 20:22:32 -04:00
Brandon
bd9fd780eb
Add potion sprite effects when drinking
2020-06-18 21:04:31 -04:00
Brandon
70fd9db0c3
Fix crash with non-player objects when adding player_physics attributes to object.
2020-06-18 20:22:44 -04:00
Brandon
7dc36368b0
Add poison. Update times/potency.
2020-06-18 20:08:00 -04:00
Brandon
38a4e6ed89
Correct regeneration amount - 1/2 heart per cycle
2020-06-18 19:44:29 -04:00
Brandon
3ab5035312
Add regeneration
2020-06-18 18:14:51 -04:00
Brandon
d9e78e8ad9
Add water breathing.
2020-06-18 17:59:36 -04:00
Brandon
58cde1c9e9
Correct super zombie.
2020-06-18 17:17:56 -04:00
Brandon
4b23c2a15c
Update potions for mob effects. Healing harms zombies, harming heals zombies.
2020-06-18 16:56:19 -04:00
Brandon
9f5bce29cb
Add more lingering options. Adjust lingering cloud size.
2020-06-18 12:27:09 -04:00
Brandon
64cd19218f
Cleanup brewing stand code. Add lingering base structure add splash river water and water.
2020-06-18 07:43:50 -04:00
Brandon
69d93d362d
Merge branch 'bzoss_brew' of https://git.minetest.land/Wuzzy/MineClone2 into bzoss_brew
2020-06-17 22:24:18 -04:00
Brandon
56a8940510
Correct for splash invisibility. Add weakness + and splash potions.
2020-06-17 22:17:16 -04:00
Brandon
2c6f62354b
pull potions out of init.lua to better organize
2020-06-17 17:50:18 -04:00
Brandon
7c0996b03c
Correct issue with drinking potion not resulting in an empty bottle
2020-06-17 17:44:03 -04:00
Brandon
454a9c231e
Correct issues with splash potions disappearing immediately when thrown.
2020-06-17 17:36:15 -04:00
Brandon
b8256cd447
remove redundant code and add lingering potions -TODO: Add lingering effect
2020-06-17 17:05:44 -04:00
Brandon
021492994a
Update the available perturbations of brewing. Include splash enhancement.
2020-06-17 16:49:52 -04:00
Brandon
9fe15c7e12
Add invisibility II brewing and correct inversion table (no such thing as slowness +). Add poison to harming inversion. Reduced splash stack max.
2020-06-16 22:29:35 -04:00
bzoss
54c1be724d
Increase collision box to fix issues with splash potions not breaking at feet.
2020-06-16 08:25:42 -04:00
bzoss
724ff56bbf
Fix a missed call to mcl_potions:invisible.
2020-06-16 08:13:10 -04:00
bzoss
7766368f64
Change splash effect with distance.
2020-06-13 17:50:33 -04:00
kay27
528c19302f
Russian translation: mcl_core, mcl_craftguide
2020-06-13 18:58:59 +02:00
bzoss
7b4ded46f9
Rearrange the code structure.
2020-06-12 19:54:45 -04:00
bzoss
2c322977a6
Add invisibility potion - includes splash and plus
2020-06-12 19:11:06 -04:00
bzoss
b674e74387
Correct redstone alias and Add poison and regeneration potions - THESE DON'T CURRENTLY WORK
2020-06-09 20:09:32 -04:00
bzoss
eea6f6aee9
Correct alias issue.
2020-06-09 19:05:51 -04:00
Wuzzy
cb2a16e7a3
Update jukebox translation files after typo fix
2020-06-10 00:04:06 +02:00
Li0n
4af5b90030
Fix typo in music disc description
2020-06-10 00:01:09 +02:00
bzoss
a5dc19cd7c
Initial commit to correct branch...
2020-06-08 17:47:53 -04:00
Wuzzy
e14fe15d26
Add is_ground_content=false to all liquids
2020-06-07 21:32:55 +02:00
Wuzzy
6a6e294c19
Fix blast not removing chorus plant
2020-06-07 21:31:52 +02:00
Elias Åström
455f490b4e
Remove TNT node when it is ignited by an explosion
...
After 6f12adcb
TNT nodes would not be removed when ignited by
explosions, this fixes that.
2020-06-07 20:44:17 +02:00
Wuzzy
6f12adcb03
Fix broken blast handling for chest/shulkerbox
2020-06-06 16:57:19 +02:00
Wuzzy
505f853e54
Fix bucket not being able to pick up liquids
2020-06-06 16:16:39 +02:00
Wuzzy
28710bb819
Add label to observer ABM
2020-06-04 16:04:46 +02:00
Wuzzy
a08152d8fb
Localize some variables in mcl_core
2020-06-03 20:19:27 +02:00
Elias Åström
13b941fdbf
Merge branch 'treecheck'
2020-06-02 20:13:30 +02:00
Wuzzy
02540a5193
Blaze powder is no fuel
2020-05-29 02:50:14 +02:00
Wuzzy
ffb67966bc
Remove dead code in mcl_brewing
2020-05-29 02:28:44 +02:00
Wuzzy
014f15b643
Clean up mcl_brewing file formats
2020-05-29 02:27:55 +02:00
Wuzzy
f759699d34
Merge https://git.minetest.land/bzoss/MineClone2_brewing_stand into bzoss_brew
2020-05-29 02:15:00 +02:00
bzoss
bcdb37800d
Shift to table lookup for brewing combinations. Fix issue with brewing only if all slots filled.
2020-05-27 21:15:46 -04:00
bzoss
861aedbfa3
Updated potion offering - moved alchemy matrix to mcl_potions
2020-05-27 18:36:10 -04:00
bzoss
2ad28f1fac
Update with sounds, and turn on some potion items.
2020-05-26 21:16:52 -04:00
bzoss
36ce478361
Comment some broken bits.
2020-05-26 21:07:07 -04:00
bzoss
c9ff19d02a
Some small doc string updates.
2020-05-26 18:15:50 -04:00
bzoss
cae4940e70
Updated a few simple potions. TODO: Stop fuel burn once the potion is complete.
2020-05-26 18:10:20 -04:00
bzoss
b5b0020997
Laid the framework to brew potions...TODO make it actually swap for the potion.
2020-05-25 15:31:35 -04:00
bzoss
0df8bb94f9
Remove "active" stand node definition
2020-05-25 09:29:23 -04:00
bzoss
190eb32ac2
Update brew timer...will reset if any bottle is changed
2020-05-25 09:28:23 -04:00
bzoss
5c4cc99621
Fixed for burning only blaze powder.
2020-05-25 09:08:37 -04:00
bzoss
4eb1bf05d3
Updated Formspec background. Established initial brewing timer framework.
2020-05-23 16:39:55 -04:00
Elias Åström
2e79f1f0ed
Check if there is room for tree to grow
...
Previously tree saplings would grow regardless of the blocks above it.
This could be abused to destroy bedrock and other nodes.
To solve this, checks are added for nodes around the trees. The volume
checked depends on the tree type. The volume for each tree has been set
so reject trees where branches would grow into other nodes. Some nodes
types like torches, plants and wood are ignored in the checks.
Saplings in a 2x2 formation will grow into normal trees if there is no
room for a huge tree. Oak trees has separate checks for balloon oak
trees and normal oak trees, if there is no room for a balloon oak, it
becomes a normal oak tree.
2020-05-23 19:37:02 +02:00
Wuzzy
d1d7c026e1
Buckets are no longer liquids_pointable
2020-05-20 21:59:37 +02:00
bzoss
228fc4b6ea
Updated node to add bottles. TODO: Update node for bottle placement.
2020-05-19 17:31:07 -04:00
bzoss
572b43e93c
Updated brewing stand node -- needs work.
2020-05-16 19:15:34 -04:00
bzoss
971e666d3e
Initial commit to brewing formspec.
2020-05-16 18:22:09 -04:00
MysticTempest
a20637f68c
Fix redstone dust climbing up doors, and fix redstone dust not turning off when redstone torch is destroyed through the destruction of an attached block
2020-05-13 21:11:17 +02:00
Wuzzy
1a0e979b0c
Update incomplete license information and credits
2020-05-11 17:18:04 +02:00
Wuzzy
c156398fb5
Merge branch 'translate-fr' of https://git.minetest.land/lrocher/MineClone2 into translate_fr
2020-05-09 18:57:40 +02:00
Wuzzy
728db50baf
Fire doesn't destroy flammable=-1 nodes
2020-05-09 18:55:50 +02:00
Wuzzy
621946546b
Ignite TNT by fire
2020-05-09 18:52:03 +02:00
Wuzzy
ffcad31871
Update falling nodes when fire replaces a block
2020-05-09 17:53:32 +02:00
Wuzzy
bfb1e3e447
Add age to of fire to greatly limit fire spread
2020-05-09 17:44:23 +02:00
Rocher Laurent
e058ee8487
Fix some template.txt
2020-05-05 21:02:48 +02:00
Rocher Laurent
c9a37d0dbc
Translate In French
2020-05-05 21:02:21 +02:00
Rocher Laurent
4957bd1118
Translate In French
2020-05-03 22:39:07 +02:00
Wuzzy
bc740efafe
Add fire explosions
2020-05-02 19:05:56 +02:00
Wuzzy
00acbf8a2a
Remove unused TNT functions
2020-05-02 18:51:59 +02:00
Wuzzy
56d484f69b
Make mobs and bed use mcl_explosions
2020-05-02 18:50:25 +02:00
Wuzzy
6a576c50a0
Add puncher to tnt_explosions
2020-05-02 18:24:53 +02:00
Wuzzy
3087621b11
Merge branch 'mcl_explosions'
2020-04-30 20:55:10 +02:00
Wuzzy
eea07f0ce7
Fix incomplete dry grass replacement LBM
2020-04-27 14:05:09 +02:00
Wuzzy
0929ce4f20
Remove fire below air
2020-04-22 01:31:30 +02:00
Elias Åström
64c767ad8c
Make TNT behave like Minecraft
...
TNT entities are now knocked back by explosions. When a TNT block
becomes triggered by an explosion, its fuse time is set to a random
value between 0.5 and 1.5 seconds.
2020-04-19 13:08:36 +02:00