Commit graph

10724 commits

Author SHA1 Message Date
Michieal
8bfa55fa7a Changed Salmon, Glow Squid, Cod, Cartography Table, Awards_Axolotl, Armor_Stand_Item. Glow-Ink_sac. 2023-02-14 01:43:16 +00:00
Michieal
2ba6a60e55 Deleted unused _alt textures from mcl_crimson. 2023-02-14 01:43:16 +00:00
FossFanatic
aeddb7675f Don't run LBMs at every load
This commit makes it so the LBMs don't run at every load.

This commit also adds some new `minetest.register_on_generated()` code, which should ensure that any newly generated mapblocks have the correct foliage colours.
2023-02-13 18:50:26 +00:00
FossFanatic
2ccfd89379 Add nil checks 2023-02-13 15:49:19 +00:00
FossFanatic
3a24903a01 Add nil check 2023-02-13 15:46:45 +00:00
FossFanatic
abdd5e11c0 Shorten code slightly 2023-02-13 15:46:08 +00:00
FossFanatic
e17fab385b Add nil checks 2023-02-13 15:44:23 +00:00
FossFanatic
17cae6896e Add back the logical code?
My gut feeling tells me that it is somehow a bad idea to have removed this.
2023-02-13 11:17:51 +00:00
FossFanatic
1c84bc6572 Put all affected grass blocks in a local
This commit puts all nodes which make use of the grass palette in a local, to make for less messy code.
2023-02-13 10:33:47 +00:00
FossFanatic
4d29fab932 Improve some trees code 2023-02-13 10:22:28 +00:00
FossFanatic
a2087b19a5 Delete rogue file 2023-02-13 10:20:48 +00:00
PrairieWind
84119d8f34 Merge pull request 'Add Lily of the Valley and Cornflower Flowers' (#3438) from lily_of_the_valley into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3438
Reviewed-by: Nicu <kneekoo@noreply.git.minetest.land>
2023-02-13 01:21:56 +00:00
PrairieWind
5da6c25ccf Fix cornflower biomes and change seed values for cornflowers and lilies of the valley 2023-02-12 23:29:02 +00:00
PrairieWind
b79f74c390 Update Translation Template for flowers 2023-02-12 23:29:02 +00:00
PrairieWind
06f47a0756 Add Cornflowers
Evidently I didn't include the lily texture in the lily of the valley commit, so it is in this one. Again, lily of the valley texture by Nicu
2023-02-12 23:29:02 +00:00
PrairieWind
ff79af26e4 Add Lily of the Valley Flower
Awesome Lily Texture by Nicu
2023-02-12 23:29:02 +00:00
ancientmarinerdev
de56c72e15 Merge pull request 'Change kelp to use ABMs to solve performance issues' (#3417) from i_need_professional_kelp into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3417
2023-02-12 23:13:25 +00:00
ancientmarinerdev
e3c8d995b5 Finish clean up# 2023-02-12 22:48:20 +00:00
ancientmarinerdev
b8b45210e9 Clean up and remove old code 2023-02-12 22:48:20 +00:00
ancientmarinerdev
a1f10205f6 Init age on plant so not all kelp grow to top of ocean 2023-02-12 22:48:20 +00:00
ancientmarinerdev
6f7505b6c6 Change kelp to use ABMs to solve performance issues 2023-02-12 22:48:20 +00:00
PrairieWind
e323ab6e88 Merge pull request 'Make sea pickles smelt into lime dye' (#3436) from sea_pickle_dye into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3436
Reviewed-by: Nicu <kneekoo@noreply.git.minetest.land>
2023-02-12 16:23:55 +00:00
FossFanatic
c88f0047c1 Merge branch 'master' into biome_colored_foliage 2023-02-12 08:44:29 +00:00
FossFanatic
0400d9a2a5 Even further improvements to some foliage code 2023-02-12 08:28:21 +00:00
FossFanatic
3590ff6dfb Improve some LBM code 2023-02-12 08:23:19 +00:00
FossFanatic
d1ceacf7ba Improve some vines code 2023-02-12 08:22:07 +00:00
FossFanatic
a70a6ef13d Improve some foliage code 2023-02-12 08:21:14 +00:00
FossFanatic
b4e84dadb0 Add new function
Adds the `get_registered_biome_from_pos` function, which does what the name says.
2023-02-12 07:57:04 +00:00
PrairieWind
194ff53400 Make sea pickles smelt into lime dye 2023-02-12 01:09:25 +00:00
ancientmarinerdev
e7e0b082c4 Merge pull request 'Footer Annoyance Fix' (#3431) from footer_annoyance_fix into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3431
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-12 01:00:45 +00:00
FossFanatic
18b888da8b Remove the thing above the "o" in "version" 2023-02-12 00:06:01 +00:00
ancientmarinerdev
15a15158b8 Merge pull request 'Pathfinding optimisations and villager has earlier bed time' (#3410) from villager_tweaks into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3410
2023-02-11 10:48:36 +00:00
ancientmarinerdev
9445e10834 Pathfinding optimisations and villager has earlier bed time 2023-02-11 10:36:56 +00:00
ancientmarinerdev
35a75491f4 Merge pull request 'Fix hungry sheep and hyrdophobic passive mobs' (#3435) from drowning_and_hungry_mobs into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3435
2023-02-11 10:26:19 +00:00
FossFanatic
81dbdaab94 Adjust palette foliage check
The excessive 128 blocks high check has been changed to now check only up to 30 blocks, since the tallest 2x2 jungle tree I seemed to get was only 29 blocks tall.

I also discovered that the search area wasn't wide enough, so sometimes the most outer leaves avoided the check. I also adjusted that.
2023-02-11 07:53:12 +00:00
ancientmarinerdev
2fd7f8c69f Fix hungry sheep and hyrdophobic passive mobs 2023-02-11 00:37:16 +00:00
ancientmarinerdev
6a34a30941 Merge pull request 'Mob spawning improvements and balancing' (#3356) from mob_cap_fixes into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3356
2023-02-10 19:09:06 +00:00
ancientmarinerdev
d4c2802afb Implement review/testing feedback 2023-02-10 19:01:29 +00:00
ancientmarinerdev
b2dbf48e92 Default setting fix 2023-02-10 19:01:29 +00:00
ancientmarinerdev
bf50a17f2e Limit spawning of mobs outside y axis as well 2023-02-10 19:01:29 +00:00
ancientmarinerdev
b817c079ba Improve balancing for early game 2023-02-10 19:01:29 +00:00
ancientmarinerdev
cfa276f722 Add settings for percentage of hostile and peaceful groups spawned 2023-02-10 19:01:29 +00:00
ancientmarinerdev
86b1d8bc3e Add world gen limits to spawning to avoid things spawning past the world gen limits 2023-02-10 19:01:29 +00:00
ancientmarinerdev
9c2f43a242 Limit peaceful spawning and add configurable option 2023-02-10 19:01:29 +00:00
ancientmarinerdev
044a91e831 Change spawn cap groups to spawn_type to give water it's own spawn cap. 2023-02-10 19:01:29 +00:00
ancientmarinerdev
106979e64a Clean up 2023-02-10 19:01:29 +00:00
ancientmarinerdev
4482068211 Nerf group spawning until group spawn is based on pack size, not per spawn attempt 2023-02-10 19:01:29 +00:00
ancientmarinerdev
1dc7cab6be Add logging 2023-02-10 19:01:29 +00:00
ancientmarinerdev
634379dfe9 Retry if failing to find spawn position 2023-02-10 19:01:29 +00:00
ancientmarinerdev
c2ac33ac61 Mobs now can spawn in multiple positions around you per spawning cycle 2023-02-10 19:01:29 +00:00