teknomunk
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38852badb1
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Fix dispenser arrows so they hit players and entities, minetest.register_entity -> vl_projectile.register for mcl_throwing:egg
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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6025678cf2
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Prevent dereferencing nil in wither.lua, fix minor typo in debug statement
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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351df85ed6
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Add workarround for random velocity change of particles on creation
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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e3a78a99dc
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Make sure a projectile sets on fire the thing it collided with
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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76d654762a
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Fix luacheck findings for this PR: remove unused variables, remove overwritten value, add missing dependencies, fix undefined variable usage
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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26062a9d26
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Prevent projectiles from crashing server when removed when it punched something (wither skull hitting the wither will cause this), mark wither skull with _removed = true when death timer removes it
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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d2676da152
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Correct behavior when ignore_gravity flag is true, fix mob projectile velocity calculation, add missing entity_def lookup
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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d195066d94
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Convert mcl_mobs.register_arrow() to use vl_projectile, tested only with shulker bullet so far
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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ff0128394d
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Make splash, lingering and othe projectiles hit players
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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0270ce8a8d
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Stop minimum draw arrows from hitting player that shot them
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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6d75fc2f41
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Prevent collisions with entities until projectile is at least one node from where it started (to prevent always hitting yourself), modify mcl_bows.shoot_arrow() and mcl_bows_s.shoot_arrow_crossbow() to use vl_projectile.create(), fix projectiles damaging players
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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2127edf195
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Inline dir_to_pitch() and use correct formula for pitch
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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81dd1c6656
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Address more review comments
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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ebb69330a7
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Make arrows damage players, update API documentation, fix several crashes that occurred when arrows hit a player
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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5afa702542
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Fix splash potions, fix crash when projectiles hit unknown nodes
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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b4831a681b
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Remove logging in tipped_arrows, prevent crash when spawning chicks, add extra safety check in vl_projectile.collides_with_solids
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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e0ce96f802
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Lingering potions should not collide with liquids, change behaviors assersion loop to catch nil members
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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349337042d
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Convert splash potion to vl_projectile, remove dead code, precompute several values in splash potion code, add check of behaviors array in vl_projectile
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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6bcf1ad181
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Revert entity->object for three lines
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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343fe3bc88
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Fix typo _ -> .
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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83e6a4323d
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Fix typo in api.md, add TODO, change entity -> object
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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3f22887639
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Fix typos documentation, add ignore_gravity and liquid_drag options, use vl_projectile.register() for enter pearl, move projectile physics to vl_projectile add hook for future vl_physics support
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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fd144466e4
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Resolve more review comments, fix crash
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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aacb915ec6
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Fix documentation for raycast_collides_with_entities
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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b1f2ec60e1
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Add API documentation, minor API cleanup
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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cc1d0ce55e
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Fold tipped arrows into standard arrows and handle effects via item definition callback, remove arrows when they collide with entities, update handling of removing projectiles
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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85fc508284
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Fix crash on startup
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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ab9fff400f
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More refactoring to generalize arrow code into projectile
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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3961a32fb4
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Start mcl_bows:arrow_entity refactor
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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21465e4efc
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Remove _thrower from vl_projectile (uses self._vl_projectile.owner instead), reorder some code
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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152d200df2
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Finish reworking all items in mcl_throwing
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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e9ec77e932
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Add in vl_projectile, add mcl_util.match_node_to_filter
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2024-11-12 01:00:42 +01:00 |
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