Commit graph

13 commits

Author SHA1 Message Date
Elias Fleckenstein
35a2a2b912 Workaround to prevent double death messages 2021-05-05 13:27:30 +02:00
Elias Fleckenstein
f53ff8418f mcl_damage: HP check guard in non-modifier on_hpchange callback and usage of raw tostring for deactivated objects for death messages 2021-05-05 13:24:23 +02:00
Elias Fleckenstein
edc89898bb Integrate fire resistance 2021-04-25 20:51:13 +02:00
Elias Fleckenstein
302175691a Integrate death messages 2021-04-25 16:42:38 +02:00
Elias Fleckenstein
6aecae6eea Simplify damage pipeline; Add on_death and on_damage callbacks 2021-04-25 13:50:07 +02:00
Elias Fleckenstein
c9b4ddb923 Add command damage type (This is Non-MC) 2021-04-18 20:22:18 +02:00
Elias Fleckenstein
d9195cc520 Redesign damage modifier execution 2021-04-18 20:08:08 +02:00
Elias Fleckenstein
d08a226a51 Integrate critical hits 2021-04-18 19:50:48 +02:00
Elias Fleckenstein
2827542002 Implement food poisoning damage properly~ 2021-04-18 18:49:00 +02:00
Elias Fleckenstein
3ad5b30ea5 Add cramming and fireworks damage types for future use 2021-04-18 17:38:19 +02:00
Elias Fleckenstein
5d9bb7cacd Fix armor not actually protecting lol 2021-04-14 19:06:11 +02:00
Elias Fleckenstein
875bb3db84 Use fire-like damage types properly 2021-04-14 17:20:51 +02:00
Elias Fleckenstein
ce0148d9a8 Rewrite armor; new damage system 2021-04-14 15:46:52 +02:00