teknomunk
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351df85ed6
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Add workarround for random velocity change of particles on creation
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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e3a78a99dc
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Make sure a projectile sets on fire the thing it collided with
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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c6376f09e6
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Stop wither from shooting itself
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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92f953ac53
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Fix player-mcl_throwing collisions, fix chick spawning on egg collisions, luacheck fixes
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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07ebebdc48
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Fix unintentional collision box change
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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76d654762a
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Fix luacheck findings for this PR: remove unused variables, remove overwritten value, add missing dependencies, fix undefined variable usage
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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26062a9d26
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Prevent projectiles from crashing server when removed when it punched something (wither skull hitting the wither will cause this), mark wither skull with _removed = true when death timer removes it
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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9c11d0ce92
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Allow mob projectiles to hit their owner after 2 seconds (used by ghast fireball)
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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86a77284fa
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Make snowballs have the same collision conditions as before
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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17ed8ffa3a
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Undo conversions to use mcl_bows:arrow_entity and use arrow_item.."_entity" like master
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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65ccd551ae
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Convert flying bobber to vl_projectile, modify mcl_throwing.register_throwable_object() to check for _vl_projectile field
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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b17c16804d
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Remove redundant check
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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d2676da152
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Correct behavior when ignore_gravity flag is true, fix mob projectile velocity calculation, add missing entity_def lookup
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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d195066d94
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Convert mcl_mobs.register_arrow() to use vl_projectile, tested only with shulker bullet so far
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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355e9ab149
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Restore tipped arrow entity registration as near copy of mcl_bows:arrow_entity
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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ec63fcd1bc
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Small optimization for calculating _allow_punch
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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610042be71
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Remove unnecessary vectory copy
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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ff0128394d
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Make splash, lingering and othe projectiles hit players
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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0270ce8a8d
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Stop minimum draw arrows from hitting player that shot them
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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6d75fc2f41
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Prevent collisions with entities until projectile is at least one node from where it started (to prevent always hitting yourself), modify mcl_bows.shoot_arrow() and mcl_bows_s.shoot_arrow_crossbow() to use vl_projectile.create(), fix projectiles damaging players
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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2127edf195
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Inline dir_to_pitch() and use correct formula for pitch
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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9b9c370caa
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Address most of kno10's comments about mcl_utils/node.lua and a couple others, fix lingering potion sound
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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81dd1c6656
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Address more review comments
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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ebb69330a7
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Make arrows damage players, update API documentation, fix several crashes that occurred when arrows hit a player
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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627a2668a7
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Fix picking up tipped arrows
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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99ecbc096f
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Fix crash with splash potions of harming, make splash particles match potion color
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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5afa702542
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Fix splash potions, fix crash when projectiles hit unknown nodes
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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b4831a681b
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Remove logging in tipped_arrows, prevent crash when spawning chicks, add extra safety check in vl_projectile.collides_with_solids
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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e0ce96f802
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Lingering potions should not collide with liquids, change behaviors assersion loop to catch nil members
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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01b543bbd4
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Convert lingering potion to vl_projectile
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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349337042d
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Convert splash potion to vl_projectile, remove dead code, precompute several values in splash potion code, add check of behaviors array in vl_projectile
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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ac9d1b18d8
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Fix crash related to nil _time_in_air
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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6bcf1ad181
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Revert entity->object for three lines
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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343fe3bc88
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Fix typo _ -> .
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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c6239f57f6
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Add empty line
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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83e6a4323d
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Fix typo in api.md, add TODO, change entity -> object
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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3f22887639
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Fix typos documentation, add ignore_gravity and liquid_drag options, use vl_projectile.register() for enter pearl, move projectile physics to vl_projectile add hook for future vl_physics support
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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589ba18ab5
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Update mcl_util.get_double_container_neighbor_pos() to use vector.offset
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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fd144466e4
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Resolve more review comments, fix crash
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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da52e56397
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Resolve review comments
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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6adef58bc4
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Remove debug print
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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69a967c186
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Give arrows a maximum lifetime to prevent them from getting stuck in mid-air forever
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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aacb915ec6
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Fix documentation for raycast_collides_with_entities
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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b1f2ec60e1
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Add API documentation, minor API cleanup
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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a3cfb0c0c4
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Convert rocket to use vl_projectile API using mcl_bows:arrow as a template, remove some dead code
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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cc1d0ce55e
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Fold tipped arrows into standard arrows and handle effects via item definition callback, remove arrows when they collide with entities, update handling of removing projectiles
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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85fc508284
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Fix crash on startup
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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ab9fff400f
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More refactoring to generalize arrow code into projectile
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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3961a32fb4
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Start mcl_bows:arrow_entity refactor
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2024-11-12 01:00:42 +01:00 |
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teknomunk
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21465e4efc
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Remove _thrower from vl_projectile (uses self._vl_projectile.owner instead), reorder some code
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2024-11-12 01:00:42 +01:00 |
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