Commit graph

9831 commits

Author SHA1 Message Date
TheOnlyJoeEnderman
c22997db09 Add persistence, attempt to fix breeding, add random look at player event
They look away from the player randomly for some reason. I think the rotation needs to be mirrored, but I am unsure how one would do that.
2022-11-05 21:44:51 +00:00
cora
4c94bee22f Merge pull request 'Add mason profession for villagers' (#2910) from add_villager_mason into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2910
2022-11-05 02:26:10 +00:00
anarquimico
f977b1a253 Fix mason texture 2022-11-05 03:21:36 +01:00
anarquimico
ff3438f729 Add villager mason profession 2022-11-05 03:20:58 +01:00
cora
f7ac679c0f Merge pull request 'Add Missing Crafting Recipes to Warped and Crimson Doors' (#2908) from warped_crimson_doors into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2908
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-11-05 01:28:35 +00:00
PrairieWind
6f8d854f8a Fix texture issue and capitalization in Stripped Warped Hyphae Bark 2022-11-04 19:17:39 -06:00
PrairieWind
92723cab9f Add Crafting Recipes for the crimson and warped (trap)doors, fences, and gates 2022-11-04 19:17:39 -06:00
cora
8db3071c2d Merge pull request 'Add crimson and warped doors, trapdoors and fences' (#2901) from warped_crimson_doors into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2901
2022-11-05 00:50:24 +00:00
Nicu
8162a4af2d Add custom door and trapdoor textures for mcl_crimson 2022-11-05 01:47:35 +01:00
Nicu
30d2022b4a Optimize textures in mcl_crimson 2022-11-05 01:47:35 +01:00
cora
df216cb847 Add crimson fence and gate 2022-11-05 01:47:35 +01:00
cora
4dec3e1382 Add warped fence and gate 2022-11-05 01:47:35 +01:00
cora
43425279a3 Add crimson and warped doors and trapdoors 2022-11-05 01:47:35 +01:00
cora
faf75a3ce5 Merge pull request 'mcl_itemframes_rewrite' (#2897) from mcl_itemframes_rewrite into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2897
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-11-05 00:28:45 +00:00
Michieal
b62f61db10 Added in the API Doc file, and adjusted the created items' names.
Added the ":" to the front of the item creation so that it can be called from an external mod.
Put in an optional inventory and wield image parameter to add in colorized inventory / wield images.
2022-11-05 01:26:15 +01:00
Michieal
c4981d894c Removed the local cached copy of the built in TGA encoder. 2022-11-05 01:26:15 +01:00
Michieal
93913ed780 Fix accidental conversion of tabs to spaces. 2022-11-05 01:26:15 +01:00
Michieal
3409c5a220 Prereview code, but with the spaces converted to tabs.
* Cleaned up all of the code, checked to make sure that there were no erraneous debug logging.
* To enable debugging, turn it on in the api by changing the following line in item_frames_api.lua:
mcl_itemframes.DEBUG = false -- set to true to see debug output.
* Made the standard Item Frame and the new Glow Frame use the frames API. 
Added in backwards compatibility mode.
* Made frames pop out items into the world on the old frames' entities when they are a hidden / broken entity. (Part of the backwards compatibility.)

* Tested locally.

* *Converted the spaces to tabs!*

Should be fully functional and ready for review.
2022-11-05 01:26:15 +01:00
Michieal
76991fcba9 Pre-review Item frames code
* Cleaned up all of the code, checked to make sure that there were no erraneous debug logging.
* To enable debugging, turn it on in the api by changing the following line in item_frames_api.lua:
mcl_itemframes.DEBUG = false -- set to true to see debug output.
* Made the standard Item Frame and the new Glow Frame use the frames API. 
Added in backwards compatibility mode.
* Made frames pop out items into the world on the old frames' entities when they are a hidden / broken entity. (Part of the backwards compatibility.)

* Tested locally.

Should be fully functional and ready for review.
2022-11-05 01:26:14 +01:00
Michieal
61df48e46e Translations for the Item Frames. 2022-11-05 01:26:14 +01:00
Michieal
18e83e5763 Added in display item rotation
Updated the Readme. Added in the ability to rotate the displayed item with a screwdriver. Made the Screwdriver mod required, due to rotating the item being fundamental behavoir.

Finalized a few bug fixes... still have to remove the all of the forced debug code, and move the item frames and glow frames over to the new api, and do a final test.
2022-11-05 01:26:14 +01:00
Michieal
8a21b9e99c Changed detection code custom frames.
todo: figure out why the standard item frame is using the wrong item entities.
todo: fix screwdriver rotating the item displayed.
2022-11-05 01:26:14 +01:00
Michieal
6d1b1b3c74 Added a return code to load_maps
Added a return code to load_maps to check for if dynamic_add_media registers a fail.
Used by mcl_itemframes when reloading a map placed into an itemframe.
2022-11-05 01:26:14 +01:00
Michieal
1f5b92f7bf code clean up. testing & debugging custom frames.
cleaned up a LOT of duplicate code. Added in the custom frames, and a couple of calls in init.lua to begin testing custom frames out.

to do: fix the freaking maps. (It looks like it's client side that is failing, to be honest.)
2022-11-05 01:26:14 +01:00
Michieal
4d74e4d9c1 update the translation template 2022-11-05 01:26:14 +01:00
Michieal
ef504e90c1 glowframe model commit 2022-11-05 01:26:14 +01:00
Michieal
09d452667b glowframe textures commit 2022-11-05 01:26:14 +01:00
Michieal
9b37ca460e Initial code comit 2022-11-05 01:26:14 +01:00
cora
ffc5fe06ed Merge pull request 'Add second pillager outpost schematic' (#2905) from 2nd_pillager_outpost_schem into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2905
Reviewed-by: epCode <epcode@noreply.git.minetest.land>
2022-11-05 00:23:48 +00:00
cora
e146b173b3 Replace "oning" with cages 2022-11-05 01:18:03 +01:00
cora
51d34c9f3d Add second pillager outpost schematic 2022-11-05 01:18:03 +01:00
cora
0d19a66bdd Merge pull request 'Mob lightning transformation / fix on_lightning_strike api' (#2904) from mob_lighting_transforms_2 into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2904
Reviewed-by: MysticTempest <mystictempest@noreply.git.minetest.land>
2022-11-05 00:17:26 +00:00
MysticTempest
15542d4878 Fix player not getting damage from lightning 2022-11-05 01:16:27 +01:00
cora
fcba67b7e7 Make on_lightning_strike available to non-mob entities 2022-11-05 01:16:27 +01:00
cora
2c4a768685 Transform villager with on_lightning_strike 2022-11-05 01:16:27 +01:00
cora
95db6104e9 Transform pig with on_lightning_strike 2022-11-05 01:16:27 +01:00
cora
5cf2f488a8 Transform creeper with on_lightning_strike 2022-11-05 01:16:27 +01:00
cora
97468cde0c Add mcl_util to mobs_mc depends 2022-11-05 01:16:27 +01:00
cora
220b542cbf Mooshroom color change with on_lightning_strike 2022-11-05 01:16:27 +01:00
cora
21f3782439 Fix lightning on_strike api + rename to on_lightning_strike 2022-11-05 01:16:27 +01:00
cora
d18f55aa48 Merge pull request 'Villager tries to get closest bed and jobsite. Villager will wait if failed to path recently' (#2898) from feature/villagers_pt4 into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2898
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-11-05 00:15:46 +00:00
cora
32e4a122a1 Comment out stray debug lines 2022-11-05 01:14:54 +01:00
TheOnlyJoeEnderman
8e74209c9b add axolotl to translation template 2022-11-04 02:32:59 +00:00
TheOnlyJoeEnderman
faa7ca1f68 Change axolotl spawn egg to palette instead of texture 2022-11-04 02:21:58 +00:00
TheOnlyJoeEnderman
7e3d5f3553 add axolotl to bucket translation template 2022-11-04 01:58:04 +00:00
ancientmarinerdev
8b0c4c17ad Slightly more frequent failed pathing attempts for villagers 2022-11-03 21:34:15 +00:00
ancientmarinerdev
2d0ea5e205 Enable concurrent pathing so pathing orders aren't queued 2022-11-03 21:34:14 +00:00
ancientmarinerdev
ad137304bc Fix bug where if it finds wrong door and can't plot route it hogs the pathing 2022-11-03 21:34:14 +00:00
ancientmarinerdev
ac45dec544 Villager should find the closest bed to claim 2022-11-03 21:34:14 +00:00
ancientmarinerdev
ea9c9e74b0 Failed check should come before last pathed check to avoid a failed check taking up a good opportunity to path 2022-11-03 21:34:14 +00:00