ancientmarinerdev
32a7eb4087
Fix incorrect foundation size for belltower
2023-01-04 15:14:37 -06:00
Riu Sakura
2b61231f82
add japanese translation
2022-12-19 15:33:31 +09:00
ancientmarinerdev
94a37790aa
Fix incorrectly sized foundations
2022-12-15 21:52:24 +00:00
ancientmarinerdev
89f5d41366
Fix village building foundation material for desert
2022-12-15 21:52:24 +00:00
ancientmarinerdev
b33b87b9dd
Fix village building foundations
2022-12-15 21:52:24 +00:00
ancientmarinerdev
295970fbac
Adding extra row of blocks in front of doors to schemas so villagers can get out
2022-12-15 21:52:24 +00:00
3raven
1a405b291a
Mise à jour de 'mods/MAPGEN/mcl_villages/locale/mcl_villages.fr.tr'
2022-08-24 05:39:45 +00:00
3raven
0d23a89713
Mise à jour de 'mods/MAPGEN/mcl_villages/locale/template.txt'
2022-08-24 05:39:11 +00:00
3raven
561396f4e6
Mise à jour de 'mods/MAPGEN/mcl_villages/init.lua'
2022-08-24 05:38:30 +00:00
3raven
bb5aea08ef
Mise à jour de 'mods/MAPGEN/mcl_villages/locale/mcl_villages.ru.tr'
2022-08-24 04:57:18 +00:00
3raven
d6d70757a3
Mise à jour de 'mods/MAPGEN/mcl_villages/locale/mcl_villages.fr.tr'
2022-08-24 04:56:58 +00:00
3raven
ec91be347a
Mise à jour de 'mods/MAPGEN/mcl_villages/locale/template.txt'
2022-08-24 04:56:32 +00:00
3raven
2d377dc539
Mise à jour de 'mods/MAPGEN/mcl_villages/init.lua'
2022-08-24 04:55:04 +00:00
3raven
17a5526bd2
Mise à jour de 'mods/MAPGEN/mcl_villages/init.lua'
2022-08-24 04:54:04 +00:00
3raven
eb37b49604
Transférer les fichiers vers 'mods/MAPGEN/mcl_villages/locale'
2022-08-24 04:50:59 +00:00
3raven
0556a3c9bf
Ajouter 'mods/MAPGEN/mcl_villages/locale/template.txt'
2022-08-24 04:49:08 +00:00
Elias Fleckenstein
e7898352d8
Remove mobs_mc_gameconfig
2022-05-27 02:44:39 +02:00
Elias Fleckenstein
f6a40ffb78
Run tools/strip_trailing_whitespace.sh
2022-05-26 07:29:28 +02:00
Elias Fleckenstein
ff33794487
Rename mobs global to mcl_mobs
2022-05-25 23:13:33 +02:00
cora
fca259c074
fix crash during (artificial) village creation
...
when using the village tool doing that on an unsuitable location
would result in no position for the belltower being available
this checks for that and ... doesn't crash then ^^
2022-05-22 02:01:21 +02:00
cora
7379d5bee8
Add Belltower to villages
2022-05-21 14:48:56 +02:00
cora
d67dd0577f
fix crash through forgotten function call
2022-05-21 12:36:57 +02:00
cora
2b63866c14
spawn villagers (and golem) immediately after mg
2022-05-21 12:36:57 +02:00
cora
e51ea1e079
initialize inventory nodes on mapgen
2022-05-21 12:36:57 +02:00
cora
b58422a584
write villager id into bed nodemeta
2022-05-21 12:36:57 +02:00
cora
3ff4ea576d
spawn iron golem on villagegen
2022-05-21 12:36:57 +02:00
cora
0d56ef1a90
add jobsites to villagegen schematics
2022-05-21 12:36:57 +02:00
cora
8d0afede37
don't block mapgen on village generation
2022-05-09 10:29:57 +00:00
cora
0288581407
increase wait til village generated
2022-05-09 10:29:57 +00:00
cora
46dbf8c0ab
Spawn villagers on villagegen, stay in village
...
This spawns a villager per bed on village gen and saves the bed
position in the entity. If it moves too far from the village
it gets teleported (for now) back.
2022-05-09 10:29:57 +00:00
kabou
ace0dc00c7
Remove settlements_in_world
and settlements.txt
...
The global(!) table settlements_in_world` has no use, but is serialized and
saved to a file `settlements.txt` every time during generation of a new
village, adding more lag. This commit removes all related code:
* Remove all instances of `settlements_in_world`.
* Remove `settlements.load()` and `settlements.save()`.
2022-04-02 21:52:03 +02:00
AFCMS
cd33d406b2
fix many codestyle issues (functions, strings, modpaths)
2021-05-29 16:12:33 +02:00
AFCMS
9e074af07f
unify code style [1]
2021-05-25 12:52:25 +02:00
AFCMS
388ab6d8df
fix some codestyle issues
2021-05-25 10:56:06 +02:00
AFCMS
cbb014ed38
basic working script
2021-05-03 22:11:49 +02:00
AFCMS
22a2fdbf5f
fix more codestyle
2021-04-17 07:46:24 +02:00
AFCMS
5f076d372a
fix many codestyle errors
2021-04-17 07:42:49 +02:00
AFCMS
1a58b0c510
fix many codestyle issues
2021-04-16 13:35:03 +02:00
kay27
cb2aae5a55
[mcl_mapgen_core] Redesign, mostly to remove water from End and restore static lvm_buffer to speed it up
2021-03-28 22:57:11 +04:00
AFCMS
bddc4a3ac7
make village tool experimental
2021-03-07 17:07:55 +01:00
Elias Fleckenstein
d57db0444f
Use mod.conf in all mods, part 1
2021-03-04 15:22:14 +01:00
kay27
2ce5c5415a
Fix village initialization: https://git.minetest.land/MineClone2/MineClone2/issues/1206 https://git.minetest.land/MineClone2/MineClone2/issues/1207 https://git.minetest.land/MineClone2/MineClone2/issues/1209
2021-02-27 03:33:51 +04:00
kay27
54cd5007ed
Try to wrap https://github.com/minetest/minetest/issues/10995 by cancelling redefinition of minetest.place_schematic
2021-02-25 01:03:41 +04:00
kay27
47db5c5917
Make mcl_loot/get_random_slots() deterministic
2021-02-22 21:58:35 +04:00
kay27
89e55e9065
Add sub-map generators queue, fix https://git.minetest.land/MineClone2/MineClone2/issues/993 and https://git.minetest.land/MineClone2/MineClone2/issues/1060
2021-02-22 03:15:32 +04:00
kay27
a73f5dabbd
Cleanup
2021-02-10 15:36:32 +00:00
kay27
1d792a650f
Speedup placing villages 2/2 (update mcl_villages through Gitea, as direct push doesn't work)
2021-02-10 13:07:32 +00:00
MysticTempest
dc9ca16321
Enable villager spawning.
2021-02-09 06:06:19 -06:00
MysticTempest
e716ebd911
Make enderman grief less frequently, enable pseudobiome villages by default, and disable natural village generation in singlenode.
2021-02-01 15:45:22 -06:00
kay27
30b4b9661c
Villages cleanup
2021-01-29 23:03:39 +04:00