teknomunk
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27fdc4060e
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Convert mcl_mobs.register_arrow() to use vl_projectile, tested only with shulker bullet so far
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2024-09-22 00:13:03 +02:00 |
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teknomunk
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1a20857802
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Make splash, lingering and othe projectiles hit players
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2024-09-22 00:13:03 +02:00 |
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teknomunk
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b2a7f02151
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Stop minimum draw arrows from hitting player that shot them
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2024-09-22 00:13:03 +02:00 |
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teknomunk
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c0ab6830fc
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Prevent collisions with entities until projectile is at least one node from where it started (to prevent always hitting yourself), modify mcl_bows.shoot_arrow() and mcl_bows_s.shoot_arrow_crossbow() to use vl_projectile.create(), fix projectiles damaging players
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2024-09-22 00:13:03 +02:00 |
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teknomunk
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ca8570e639
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Inline dir_to_pitch() and use correct formula for pitch
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2024-09-22 00:13:03 +02:00 |
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teknomunk
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eae62ca427
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Address more review comments
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2024-09-22 00:13:03 +02:00 |
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teknomunk
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ea671cef73
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Make arrows damage players, update API documentation, fix several crashes that occurred when arrows hit a player
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2024-09-22 00:13:03 +02:00 |
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teknomunk
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0ff20a8a95
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Fix splash potions, fix crash when projectiles hit unknown nodes
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2024-09-22 00:13:03 +02:00 |
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teknomunk
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51c0750634
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Remove logging in tipped_arrows, prevent crash when spawning chicks, add extra safety check in vl_projectile.collides_with_solids
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2024-09-22 00:13:03 +02:00 |
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teknomunk
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7bf6783f8e
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Lingering potions should not collide with liquids, change behaviors assersion loop to catch nil members
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2024-09-22 00:13:03 +02:00 |
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teknomunk
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a54c1fa4ea
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Convert splash potion to vl_projectile, remove dead code, precompute several values in splash potion code, add check of behaviors array in vl_projectile
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2024-09-22 00:13:03 +02:00 |
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teknomunk
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b844f23d82
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Revert entity->object for three lines
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2024-09-22 00:13:03 +02:00 |
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teknomunk
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9b38a4c4f9
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Fix typo _ -> .
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2024-09-22 00:13:03 +02:00 |
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teknomunk
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e167bc7f09
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Fix typo in api.md, add TODO, change entity -> object
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2024-09-22 00:13:03 +02:00 |
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teknomunk
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8c55d13a29
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Fix typos documentation, add ignore_gravity and liquid_drag options, use vl_projectile.register() for enter pearl, move projectile physics to vl_projectile add hook for future vl_physics support
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2024-09-22 00:13:03 +02:00 |
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teknomunk
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7d4b342d4d
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Resolve more review comments, fix crash
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2024-09-22 00:13:03 +02:00 |
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teknomunk
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236364f285
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Fix documentation for raycast_collides_with_entities
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2024-09-22 00:13:03 +02:00 |
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teknomunk
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394a08d506
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Add API documentation, minor API cleanup
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2024-09-22 00:13:03 +02:00 |
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teknomunk
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51644ce1c8
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Fold tipped arrows into standard arrows and handle effects via item definition callback, remove arrows when they collide with entities, update handling of removing projectiles
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2024-09-22 00:13:03 +02:00 |
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teknomunk
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8f8f045905
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Fix crash on startup
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2024-09-22 00:13:03 +02:00 |
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teknomunk
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027b5cda00
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More refactoring to generalize arrow code into projectile
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2024-09-22 00:13:03 +02:00 |
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teknomunk
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99c92fa5e5
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Start mcl_bows:arrow_entity refactor
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2024-09-22 00:13:03 +02:00 |
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teknomunk
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3e376f92f6
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Remove _thrower from vl_projectile (uses self._vl_projectile.owner instead), reorder some code
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2024-09-22 00:13:03 +02:00 |
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teknomunk
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1f12334ca2
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Finish reworking all items in mcl_throwing
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2024-09-22 00:13:03 +02:00 |
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teknomunk
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6f387acbb5
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Add in vl_projectile, add mcl_util.match_node_to_filter
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2024-09-22 00:13:03 +02:00 |
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