Commit graph

12514 commits

Author SHA1 Message Date
seventeenthShulker
2312989503 Fix several hardness and blast resistance values 2024-08-18 04:46:19 +02:00
seventeenthShulker
1471ad7181 Un-hardcode most slabs and stairs 2024-08-18 04:46:19 +02:00
seventeenthShulker
38d7609173 Forgot about blackstone 2024-08-18 04:46:19 +02:00
seventeenthShulker
5bce56cdd6 Walls use source parameter for default hardness and blast resistance
If no `source` given, fallbacks are 2 and 6 respectively
2024-08-18 04:46:19 +02:00
seventeenthShulker
7a05c32198 Fix prismarine bricks and dark variant blast res.
Should be 6 like regular prismarine
2024-08-18 04:46:19 +02:00
seventeenthShulker
ff386e395f Un-hardcode blast resistance, hardness for walls,
now only based on their material
2024-08-18 04:46:19 +02:00
the-real-herowl
a687ef19f6 Merge pull request 'Solving ladder placement issues' (#4596) from goodspeed/VoxeLibre:ladder-logic into master
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4596
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-08-18 01:40:42 +02:00
William Goodspeed
c03f9abd18 Fix the placement check of ladder
The old code takes the first return val of `minetest.item_place_node'
which is `itemstack'. Therefore, the variable `success' in the old code
is always true. The new code takes the second val which will be nil if
an invalid node placement occured.

This check is necessary since the ladder may be placed in the front of
pointed block while there is a node with hole (slabs, fences etc.) at
the same place resulting an invalid placement and sound played when
it shouldn't be played.
2024-08-17 18:38:01 +02:00
William Goodspeed
9657c9d8bb Make ladder placable on any solid block 2024-08-17 18:38:01 +02:00
blitzdoughnuts
95aadd40b9 Add charcoal blocks as an item (#4589)
Co-authored-by: blitzdoughnuts <NOEMAIL@localhost>
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4589
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: blitzdoughnuts <doughnutsblitz@disroot.org>
Co-committed-by: blitzdoughnuts <doughnutsblitz@disroot.org>
2024-08-16 22:28:08 +02:00
THE-NERD2
86e3446407 Update mount.lua to fix horse riding problem (#4580)
Previously, horses would continue to move even after the movement key was released. This was because mcl_mobs.drive was returning before stopping the horse. This commit makes mcl_mobs.drive stop the horse before returning.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4580
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: THE-NERD2 <pdp9729@gmail.com>
Co-committed-by: THE-NERD2 <pdp9729@gmail.com>
2024-08-16 22:21:18 +02:00
goodspeed
ee4d1efaa5 Turn 8 snow layers stacked together into snow block (fixes #4483) (#4591)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4591
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: goodspeed <goodspeed@mailo.cat>
Co-committed-by: goodspeed <goodspeed@mailo.cat>
2024-08-16 22:03:01 +02:00
kno10
5e6e4967f0 Fix crying obsidian particles (#4583)
LUAs `math.random(a,b)` expects a and b to be integers. `size` was only randomized once.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4583
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-16 22:01:19 +02:00
kno10
df60ec947d Not all mangrove trees were post-processed (#4584)
Mangrove tree variants 4, 5 and bees nest were not post processed with root growth.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4584
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-16 21:58:04 +02:00
kno10
02cb0818a1 When chests explode due to TNT (and likely creepers), the game crashes (#4577)
because of an undefined variable.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4577
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-07 13:07:48 +02:00
kno10
77382d930e Typo in setting name, default should be false (#4492)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4492
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <kno10@noreply.git.minetest.land>
Co-committed-by: kno10 <kno10@noreply.git.minetest.land>
2024-08-03 17:52:51 +02:00
the-real-herowl
5e366a8916 Merge pull request 'Implement water freezing (mostly taken from mcla)' (#4478) from WillConker/VoxeLibre:water_freezing into master
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4478
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-08-03 15:13:41 +02:00
WillConker
6c614d8376 Added line breaks in water freezing condition 2024-08-03 14:21:33 +02:00
WillConker
a785be59d9 Changed node light check to artificial light so that water can freeze in the day 2024-08-03 14:21:33 +02:00
cora
f23014005f Only freeze water under open air
and if light level < 10
2024-08-03 14:21:33 +02:00
cora
c2098d777f Prevent water freezing and ice melting ABMs from fighting 2024-08-03 14:21:33 +02:00
cora
dc07eea590 Freeze water in cold areas 2024-08-03 14:21:33 +02:00
tacotexmex
3460e27468 Update OpenCollective link (#4465)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4465
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: tacotexmex <tacotexmex@noreply.git.minetest.land>
Co-committed-by: tacotexmex <tacotexmex@noreply.git.minetest.land>
2024-08-03 12:47:37 +02:00
OgelGames
0012bdb71e Clear itemstring when picking up or merging items (#4530)
Prevents possible item duplication with other mods. Matches the behavior of the default `__builtin:item`.

See also https://github.com/mt-mods/pipeworks/issues/130

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4530
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: OgelGames <ogelgames@noreply.git.minetest.land>
Co-committed-by: OgelGames <ogelgames@noreply.git.minetest.land>
2024-07-31 03:26:28 +02:00
kno10
b8d7139792 Fix iron golem attack animation (#4542)
C.f. MCLA

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4542
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-07-31 03:18:53 +02:00
WillConker
cddc1982be Fix first loot pool not being used in shipwrecks or ocean temples (#4523)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4523
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: WillConker <willconker@noreply.git.minetest.land>
Co-committed-by: WillConker <willconker@noreply.git.minetest.land>
2024-07-31 03:00:27 +02:00
kno10
9595b0df59 Inconsistent bed bouncyness, make top match bottom (#4495)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4495
Reviewed-by: teknomunk <teknomunk@protonmail.com>
Co-authored-by: kno10 <kno10@noreply.git.minetest.land>
Co-committed-by: kno10 <kno10@noreply.git.minetest.land>
2024-07-31 02:58:38 +02:00
WillConker
ff21d1eab1 Make eggs spawn chicks when hitting entities (#4484)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4484
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: WillConker <willconker@noreply.git.minetest.land>
Co-committed-by: WillConker <willconker@noreply.git.minetest.land>
2024-07-31 02:57:20 +02:00
WillConker
9d5b46c28a Slow ender dragon regeneration (#4481)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4481
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: WillConker <waj01@joanes.net>
Co-committed-by: WillConker <waj01@joanes.net>
2024-07-31 02:56:33 +02:00
kno10
80a6a6efb0 Choose direction vectors uniformly for spawning (#4467)
The previous code was biased towards placing mobs on top or below the
player, because it chose the theta inclination angle uniformly,
but the sphere is more narrow at the top and bottom.

This code is also simpler.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4467
Reviewed-by: teknomunk <teknomunk@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-07-31 02:30:29 +02:00
the-real-herowl
32148262e1 Merge pull request 'Grand Chests Refactor (fixes #281)' (#4453) from mcl_chests_redo into master
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4453
Reviewed-by: teknomunk <teknomunk@protonmail.com>
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-07-31 02:28:18 +02:00
Mikita Wiśniewski
567d112942 Fix deprecated get_metadata() usage
Items are instead written as a serialized string into ItemStackMetaRef, and read from there as well. Old itemstacks get converted to the new format automatically.
2024-07-31 02:27:26 +02:00
Mikita Wiśniewski
347305eaea Fix ender chests rotate crash 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski
508bc19f6a Remove nil fields from trapped chest definition 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski
c1e9e4b1a2 Fix typos in API.md 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski
7bf15642ca Resolve teknomunk's comments 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski
f1fa6240bb Fix shift-clicking and a few luacheck warnings 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski
c5bc6ff189 Cleanup comments (don't use \=, it's annoying) 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski
70e903b716 Simplify double inventory inv logic 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski
209b24a2fb Move LBMs out of init.lua and fix API.md 2024-07-31 02:27:26 +02:00
cora
ac05f8bad6 Remove unused variables in chests example.lua 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski
76cff76d91 Add an introduction text to API.md 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski
49b6d09985 Add documentation (README.md, API.md) 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski
a66c35a9ea Fix double chests once more (hoppers this time) 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski
a28e55160f Make the chest opening/closing sound customizable + fix double chests 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski
6bbb6b8dec Add title field for mcl_chests.register_chest 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski
b4b5bf8391 Move some groups (api.lua → chests.lua) 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski
16dd8694a6 Refactor mcl_chests.register_chest AGAIN + cleanup
Now you can define custom groups for the chests, as shown in the trapped
chests example (now they show up under "Mechanisms" tab in creative!).

I'm a bit suspicious of the new return-wrapped functions, as in *they
might break under some circumstances I didn't observe*. It will require
some heavy testing to make sure nothing crashes in the future.

Also, `on_rightclick` for double chests is something I really want to
return-wrap as well, but failed to do so. 🤷
2024-07-31 02:27:26 +02:00
Jürgen Rühle
7a5ee4e6e2 Better detection of properly serialized data
Remove entity if initialization data is missing. Downgrade message in that case
to a warning.
2024-07-31 02:27:26 +02:00
Jürgen Rühle
d0d9600709 Fix invisible chests
Pass chest entity initialization data to on_activate as staticdata so
initialization is atomic, preventing premature deletion of chest entity
by concurrent server steps.
2024-07-31 02:27:26 +02:00