ancientmarinerdev
1c0387b898
Fix warnings and global vars
2023-03-21 22:20:26 +00:00
FossFanatic
d8d44fce0f
Remove source of warnings for leaves
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This commit changes some code so the debug log no longer gets flooded with warnings about leaves and palettes.
2023-03-11 00:30:22 +00:00
FossFanatic
17fc7a3256
Use metadata method to make player leaves
2023-02-15 18:29:18 +00:00
FossFanatic
17cae6896e
Add back the logical code?
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My gut feeling tells me that it is somehow a bad idea to have removed this.
2023-02-13 11:17:51 +00:00
FossFanatic
4d29fab932
Improve some trees code
2023-02-13 10:22:28 +00:00
FossFanatic
1fb300ef18
Fix leaves not dropping
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Due to some renaming, leaves no longer dropped from any of the `mcl_core` trees.
This has now been fixed.
2023-02-10 18:40:35 +00:00
FossFanatic
fdb2333493
Make placed leaves always become player leaves
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Any players which still have leaves in their inventory from before this update would have had those leaves rot if someone were to break any log withing 6 nodes of the leaves if they were placed. This commit adds an `after_place_node` callback which makes sure that any leaves placed by the player, become non-rotting player leaves.
2023-02-10 10:39:43 +00:00
FossFanatic
198375a18e
Change stuff in mcl_core
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Simply put, this commit changes some code so that leaves don't use `param2` to see if they rot or not, and will now use the biome colours.
This commit also makes it so vines do the same (use biome colours).
2023-02-08 16:11:38 +00:00
ancientmarinerdev
c4ea504123
Fix crash when leaves don't have a registered orphan but try to rot
2023-01-23 20:58:05 +00:00
kabou
cec5b1668a
Remove unused leafdecay
group.
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* This group is no longer used and is removed from leaves node groups.
* Since it was never added to GROUPS.md, nothing needs changed there.
* Remove the `leafdecay_distance` parameter from node registrations.
2022-12-15 22:42:08 +00:00
kabou
a4ef367708
Add "orphaned" leaves nodes.
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* Add "orphaned" leaves nodes, these are copies of the regular leaves
nodes whose sole purpose is to replace leaves nodes when no more tree
trunks are present nearby. The orphaned nodes are swapped in by a
callback on destruction of tree trunk nodes and will be decayed by a
dedicated abm that processes all nodes in `group:leaves_orphan`.
* Add `mcl_core.update_leaves()` function, a `after_destruct` callback
handler for tree trunk nodes. The function finds leaves nodes nearby
destroyed tree trunk nodes and swaps these for orphaned leaves nodes
if no other tree trunk nodes remain near them.
* Add `after_destruct` callbacks to tree trunk node registrations in
mcl_core/nodes_trees.lua and mcl_mangrove/init.lua to update orphaned
leaves.
* Add entry for group `leaves_orphan` to GROUPS.md
* Also add entry for group `leaves` to GROUPS.md (it was missing).
2022-12-15 22:42:08 +00:00
cora
6bc676545b
Allow saplings to grow on coarse d. and mycelium
2022-04-25 15:30:45 +02:00
kabou
de16eb3c5a
Add compostability
to node definition group.
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* mcl_cake/init.lua (cake);
* mcl_core/craftitems.lua (apple);
* mcl_core/nodes_base.lua (dirt with grass);
* mcl_core/nodes_cactuscane.lua (cactus, sugarcane);
* mcl_core/nodes_climb.lua (vines);
* mcl_core/nodes_trees.lua (leaves, saplings);
* mcl_dye/init.lua (cocoa beans);
* mcl_farming/beetroot.lua (beetroot, & seeds);
* mcl_farming/carrots.lua (carrot);
* mcl_farming/melon.lua (melon, & slice, & seeds);
* mcl_farming/potatoes.lua (potato, baked potato);
* mcl_farming/pumpkin.lua (pumpkin, carved &, & seeds, & pie);
* mcl_farming/wheat.lua (wheat, cookie, bread, hay block);
* mcl_flowers/init.lua (flowers, ferns, grass, & tall variants);
* mcl_mushrooms/small.lua (red and brown mushrooms);
* mcl_mushrooms/huge.lua (red and brown huge mushrooms);
* mcl_nether/init.lua (nether wart block);
* mcl_nether/nether_wart.lua (nether wart);
* mcl_ocean/kelp.lua (kelp, dried &, & block);
* mcl_ocean/sea_pickle.lua (sea pickle);
* mcl_ocean/seagrass.lua (seagrass).
2022-04-02 03:32:56 +02:00
NO11
a62d3ff2ee
Add specific help text and fix typos for stripped wood
2021-06-18 19:30:20 +00:00
NO11
c542ff998e
Remove misspellings part1
2021-06-15 17:33:04 +00:00
AFCMS
cd33d406b2
fix many codestyle issues (functions, strings, modpaths)
2021-05-29 16:12:33 +02:00
NO11
656891ec61
[mcl_core] fix function codestyle in nodes_trees.lua
2021-05-26 18:02:28 +00:00
AFCMS
f9a86947e5
[mcl_core] fix warnings
2021-05-23 00:09:07 +02:00
NO11
e8c15867ad
Add mcl_stripped_varient node def
2021-04-19 16:50:21 +00:00
NO11
3668b2dee6
Summarize all debarked types of wood
2021-04-18 18:02:37 +00:00
Elias Fleckenstein
5fb7913355
Revert "Revert "Merge pull request 'Add #490 ' ( #1515 ) from NO11/MineClone2:master into master""
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This reverts commit 615b15f133
.
2021-04-12 16:36:08 +02:00
Elias Fleckenstein
d3a3253563
Revert "Revert "Make hoe dig some blocks faster""
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This reverts commit db5626fcb4
.
2021-04-12 16:34:40 +02:00
Elias Fleckenstein
615b15f133
Revert "Merge pull request 'Add #490 ' ( #1515 ) from NO11/MineClone2:master into master"
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This reverts commit 7a8079bb64
, reversing
changes made to 849823af1f
.
2021-04-12 15:25:31 +02:00
Elias Fleckenstein
db5626fcb4
Revert "Make hoe dig some blocks faster"
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This reverts commit c1e295de5f
.
2021-04-12 15:05:01 +02:00
NO11
cdd12a0c71
Charcoal made from debarked wood
2021-04-10 11:19:51 +00:00
NO11
9e5fb7f533
Add #490
2021-04-09 22:04:42 +00:00
Elias Åström
c1e295de5f
Make hoe dig some blocks faster
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- Sponges
- Hay and kelp blocks
- Nether wart
- Leaves
2021-03-21 12:39:14 +01:00
Elias Fleckenstein
86b2cd70f9
Fortune
2020-11-06 13:46:52 +01:00
Elias Fleckenstein
7c28bf8507
Silk Touch
2020-11-02 19:09:23 +01:00
Wuzzy
3087621b11
Merge branch 'mcl_explosions'
2020-04-30 20:55:10 +02:00
Wuzzy
e268370452
Add fire metadata to many nodes (unused for now)
2020-04-18 23:24:42 +02:00
Elias Åström
063595ac3c
Change blast resistance of nodes in mcl_core
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The new blast resistance values are copied from the Minecraft wiki.
https://minecraft.gamepedia.com/Explosion
2020-04-17 20:47:12 +02:00
Wuzzy
cbda2ef326
Add _tt_help to many more items
2020-03-08 03:30:40 +01:00
Wuzzy
92ef7c3b9a
Simplify rotation of pillar-like nodes
2019-12-14 23:42:17 +01:00
Wuzzy
e4fbbeddb2
New translation system, part 6: Items, part 2
2019-03-07 23:40:57 +01:00
Wuzzy
7821a69226
Make saplings break when pushed by piston
2018-03-13 02:47:54 +01:00
Wuzzy
3e7ad08db0
Set is_ground_content=false for some nodes
2018-01-31 19:36:27 +01:00
Wuzzy
71e663efe6
Merge branch 'lever'
2018-01-08 21:00:36 +01:00
Wuzzy
d4d03526db
Cocoas now use attached_node_facedir
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This fixes some annoying bugs when removing jungle trees nearby
2018-01-08 20:19:33 +01:00
Wuzzy
b221ca379c
Make bark craftable
2017-11-24 04:55:02 +01:00
Wuzzy
7cc6b9eada
Add 6 bark blocks
2017-11-22 22:58:45 +01:00
Wuzzy
192a440745
Tweak selection boxes of plantlike nodes
2017-11-15 04:40:29 +01:00
Wuzzy
72f5591400
Add dry-colored grass/fern variants
2017-11-14 23:44:53 +01:00
Wuzzy
f1bbb1237b
Enable waving small plants and leaves
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Caveats: Double plants do not wave
2017-09-13 06:50:54 +02:00
Wuzzy
50bb82c20f
Reduce jungle leaves decay distance back to 4
2017-09-12 05:39:55 +02:00
Wuzzy
8ee837d158
Make huge spruce trees growable by sapling
2017-08-31 22:16:08 +02:00
Wuzzy
7d87b6c742
Update sapling help
2017-08-31 02:59:53 +02:00
Wuzzy
dc8faa69a4
Increase jungle leaves decay distance to 6
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(so the huge jungle trees work)
2017-08-31 01:51:25 +02:00
Wuzzy
ac55b024b8
Fix accidental global in mcl_core
2017-08-18 21:34:28 +02:00
Wuzzy
54fb702c8f
Shears selfdrop dead bush, tall grass, fern, vine, leaves
2017-08-03 02:27:55 +02:00