FossFanatic
4d29fab932
Improve some trees code
2023-02-13 10:22:28 +00:00
FossFanatic
c88f0047c1
Merge branch 'master' into biome_colored_foliage
2023-02-12 08:44:29 +00:00
FossFanatic
0400d9a2a5
Even further improvements to some foliage code
2023-02-12 08:28:21 +00:00
FossFanatic
d1ceacf7ba
Improve some vines code
2023-02-12 08:22:07 +00:00
FossFanatic
a70a6ef13d
Improve some foliage code
2023-02-12 08:21:14 +00:00
FossFanatic
81dbdaab94
Adjust palette foliage check
...
The excessive 128 blocks high check has been changed to now check only up to 30 blocks, since the tallest 2x2 jungle tree I seemed to get was only 29 blocks tall.
I also discovered that the search area wasn't wide enough, so sometimes the most outer leaves avoided the check. I also adjusted that.
2023-02-11 07:53:12 +00:00
FossFanatic
1fb300ef18
Fix leaves not dropping
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Due to some renaming, leaves no longer dropped from any of the `mcl_core` trees.
This has now been fixed.
2023-02-10 18:40:35 +00:00
FossFanatic
7fbc84971e
Remove useless function
...
This commit removes an useless function which wasn't really needed.
2023-02-10 15:12:37 +00:00
FossFanatic
fdb2333493
Make placed leaves always become player leaves
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Any players which still have leaves in their inventory from before this update would have had those leaves rot if someone were to break any log withing 6 nodes of the leaves if they were placed. This commit adds an `after_place_node` callback which makes sure that any leaves placed by the player, become non-rotting player leaves.
2023-02-10 10:39:43 +00:00
FossFanatic
1defd03408
Make the function work self grown saplings
...
Saplings now also get the biome's foliage colour when grown by themselves.
2023-02-10 10:06:55 +00:00
FossFanatic
d163faeb42
Use more fitting names for the newly added function
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Basically renaming anything related to leaves in the new function to something more broad such as foliage, so vines aren't indirectly considered leaves. An aesthetic change, basically.
2023-02-10 08:08:28 +00:00
FossFanatic
197d3ae00b
Make sapling foliage grab biome colour
2023-02-10 08:04:13 +00:00
ancientmarinerdev
3c13ce1d6b
Merge pull request 'Fix "mcl_core:dirt_with_dry_grass" to be "mcl_core:dirt_with_grass" with the savanna color index.' ( #3408 ) from fix_dirt_dry_grass into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3408
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-10 02:50:27 +00:00
FossFanatic
198375a18e
Change stuff in mcl_core
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Simply put, this commit changes some code so that leaves don't use `param2` to see if they rot or not, and will now use the biome colours.
This commit also makes it so vines do the same (use biome colours).
2023-02-08 16:11:38 +00:00
anarquimico
439c879508
4th batch of ITEMs translation
2023-02-07 16:39:23 +00:00
Michieal
ec7a97ba3e
Made LBM run at every load, so that it catches anything missed from previous passes.
2023-02-06 16:54:23 -05:00
Michieal
de00b7228e
Fix "mcl_core:dirt_with_dry_grass" to be "mcl_core:dirt_with_grass" with the savanna color index.
2023-02-05 21:17:53 -05:00
ancientmarinerdev
7d46fa3362
Merge pull request 'texture-consolidation' ( #3380 ) from texture-consolidation into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3380
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-04 03:23:13 +00:00
ancientmarinerdev
58a08ea697
Merge pull request 'fix incorrect digtypes and missing sounds for some nether blocks' ( #3351 ) from SmokeyDope/MineClone2:master into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3351
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-04 00:27:48 +00:00
SmokeyDope
08df1fe02f
Update overworld vine breaking logic with vector.offset
2023-02-03 00:50:25 +00:00
FossFanatic
24b1078b61
Make the post effect alpha the same between water source and flow
2023-02-01 22:50:50 +00:00
Michieal
6265148727
Move textures all into one centralized directory.
2023-01-30 22:55:53 -05:00
ancientmarinerdev
02ee8b757d
Merge pull request 'Biome Colour Palette Fixes' ( #3203 ) from simplified_palette_index into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3203
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-24 00:21:12 +00:00
ancientmarinerdev
c4ea504123
Fix crash when leaves don't have a registered orphan but try to rot
2023-01-23 20:58:05 +00:00
FossFanatic
5fd5cc9f1c
Merge branch 'master' into simplified_palette_index
2023-01-17 12:53:09 +00:00
AFCMS
3027965314
Add comment
2023-01-15 15:32:42 +00:00
AFCMS
e9c9f151de
Let user dig light blocks when wielding a light block
2023-01-15 15:32:42 +00:00
AFCMS
fb8262bf57
Make light blocks buildable_to
2023-01-15 15:32:42 +00:00
AFCMS
726358da4b
Rename callbacks parameters to match Minetest documentation
2023-01-15 15:32:42 +00:00
AFCMS
515204d296
Update translation template and add french translation
2023-01-15 15:32:42 +00:00
AFCMS
eb5f5678d6
Fix typo in barrier help text
2023-01-15 15:32:42 +00:00
AFCMS
33e2b79b2b
Make nearby light blocks spawn particles when player wield one
2023-01-15 15:32:42 +00:00
AFCMS
7c20896d5e
Make light blocks not walkable
2023-01-15 15:32:42 +00:00
AFCMS
cd70dd5b88
Spawn particle then placing light blocks
2023-01-15 15:32:42 +00:00
AFCMS
302970d220
Basic light blocks
2023-01-15 15:32:42 +00:00
AFCMS
79876635af
Use mcl_util.call_on_rightclick
in on_place
callback for barrier block
2023-01-15 15:32:42 +00:00
AFCMS
b9238b4069
Use new vectors
2023-01-15 15:32:42 +00:00
AFCMS
bf25fca47d
Remove support for use_texture_alpha
bool values (mt 5.3)
2023-01-15 15:32:42 +00:00
AFCMS
92261e5fb5
Remove stack_max
fields duplicated with default value
2023-01-15 15:32:42 +00:00
AFCMS
1e31e383d4
Fix invalid function signature for on_place
callbacks + handling of possible nil value
2023-01-15 15:32:42 +00:00
AFCMS
4457432d32
Format file
2023-01-15 15:32:42 +00:00
FossFanatic
fb8e41047d
Use older palette PNG file
2023-01-14 10:00:42 +00:00
FossFanatic
2bd5e6a84f
Delete text file
2023-01-14 10:00:19 +00:00
FossFanatic
3d2955c394
Merge branch 'master' into simplified_palette_index
2022-12-30 10:36:35 +00:00
ancientmarinerdev
e6e898671a
Merge pull request 'add japanese translation' ( #3149 ) from SakuraRiu/MineClone2:master into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3149
Reviewed-by: Michieal <michieal@noreply.git.minetest.land>
2022-12-29 22:14:48 +00:00
FossFanatic
54548ecfdf
Merge branch 'master' into simplified_palette_index
2022-12-29 14:51:17 +00:00
kabou
92ee402971
Separate white dye from bone meal.
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* Add craftitem for ":mcl_bone_meal:bone_meal" to mcl_dye (temporarily.)
* Add crafting recipe for bone meal.
* Add texture for white dye item.
* Merge craftitem registration for "mcl_dye:white" with generic dyes.
* Add crafting recipe for white dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update mcl_crimson and sweet berry on_rightclick handlers.
* Update composter output, both as freestanding and to hoppers.
* Update bone block crafting recipes.
* Update tropical fish, cod and salmon mob drops.
2022-12-29 03:08:50 +00:00
kabou
d2edc75407
Separate blue dye from lapis lazuli.
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* Add craftitem "mcl_core:lapis".
* Add texture for blue dye item.
* Add crafting recipe for blue dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update lapis block crafting recipes.
* Update lapis ore drops.
* Update dungeon and shipwreck loot.
* Update enchanting table input.
* Update villager trade.
2022-12-29 03:08:49 +00:00
FossFanatic
18e932997d
Rename _mcl_palette_index to _mcl_grass_palette_index
2022-12-28 19:31:11 +00:00
ancientmarinerdev
81daec14a2
Merge pull request 'Update sounds from MTG' ( #3157 ) from grorp/MineClone2:patch-1 into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3157
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2022-12-27 21:36:33 +00:00
FossFanatic
9f9cc3a629
Change grass block inventory colour
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According to the wiki, the hex code of the grass block when held or in the inventory is #7CBD6B.
2022-12-27 21:19:33 +00:00
FossFanatic
a6841fe38b
Simplify palette and add helpful text file
2022-12-27 20:55:24 +00:00
FossFanatic
e1f26ea70d
Remove dry grass side texture
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The same reason as why the dry grass top texture got removed.
2022-12-22 12:40:36 +00:00
FossFanatic
9ef4a850b1
Remove dry grass top texture
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This is a remnant of Minetest Game and used to be for dry biomes before colour palettes were a thing in MineClone 2.
2022-12-22 12:40:10 +00:00
Riu Sakura
3faa930bdc
Added missing translations.
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In addition, the translation of "Grass Block" has been corrected to a better phrase.
2022-12-21 10:24:26 +09:00
Gregor Parzefall
8522b87444
Removed two duplicated sound definitions
2022-12-20 21:08:59 +01:00
Gregor Parzefall
e4abbbf112
Sound changes in code
2022-12-20 20:57:57 +01:00
Riu Sakura
2b61231f82
add japanese translation
2022-12-19 15:33:31 +09:00
kabou
cec5b1668a
Remove unused leafdecay
group.
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* This group is no longer used and is removed from leaves node groups.
* Since it was never added to GROUPS.md, nothing needs changed there.
* Remove the `leafdecay_distance` parameter from node registrations.
2022-12-15 22:42:08 +00:00
kabou
adcf03e0c6
Refactor leaf decay ABM.
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* The leaf decay ABM no longer scans all leaves nodes. Now only
"orphaned" leaves are decayed. These nodes are placed by callbacks
in tree trunk nodes upon their destruction.
* This commit also removes the tree trunk node caching system and an
abm throttling mechanism and its associated globalstep function.
2022-12-15 22:42:08 +00:00
kabou
a4ef367708
Add "orphaned" leaves nodes.
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* Add "orphaned" leaves nodes, these are copies of the regular leaves
nodes whose sole purpose is to replace leaves nodes when no more tree
trunks are present nearby. The orphaned nodes are swapped in by a
callback on destruction of tree trunk nodes and will be decayed by a
dedicated abm that processes all nodes in `group:leaves_orphan`.
* Add `mcl_core.update_leaves()` function, a `after_destruct` callback
handler for tree trunk nodes. The function finds leaves nodes nearby
destroyed tree trunk nodes and swaps these for orphaned leaves nodes
if no other tree trunk nodes remain near them.
* Add `after_destruct` callbacks to tree trunk node registrations in
mcl_core/nodes_trees.lua and mcl_mangrove/init.lua to update orphaned
leaves.
* Add entry for group `leaves_orphan` to GROUPS.md
* Also add entry for group `leaves` to GROUPS.md (it was missing).
2022-12-15 22:42:08 +00:00
cora
a3fbb2e0c9
Merge pull request 'Grass Block Underside Fix' ( #2987 ) from FossFanatic/MineClone2:grass_block_underside_fix into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2987
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-11-21 10:34:12 +00:00
FossFanatic
1a5aed704c
Fix underside of grass block
2022-11-19 11:28:31 +00:00
PrairieWind
89a342a34f
Add Bee Nest Tree Schematics and generation
2022-11-17 03:16:45 +01:00
epCode
a5eb1d240e
add deeper = darker
2022-11-15 22:36:05 +00:00
epCode
c288b6ab93
make townaura more preformant
2022-11-14 02:38:02 +01:00
epCode
28f952309e
add mycelium townaura particles
2022-11-14 02:38:02 +01:00
cora
48d6a2fd72
Add some ABM limits for lava ABMs
2022-11-03 14:11:03 +01:00
cora
724105bb61
Fix redstone ore not calling on_punchnode callbacks
2022-10-22 01:05:53 +02:00
cora
0d4feeffef
Add more variation to jungle schematics
2022-09-14 20:37:08 +00:00
cora
82539acfe4
Move jungle vines to jungle tree schematics
2022-09-14 20:37:07 +00:00
cora
694252e153
Add a setting for fapples (fast apples)
2022-09-10 01:48:56 +00:00
cora
d8c59e0e8b
remove swiftness from egapps
...
The minetest world is already so small that you can reach world
border from spawn in about 2 hours. I think the regen and fire
resistance are good enough to make them special.
2022-09-10 01:48:56 +00:00
3raven
bb47b5068e
Mise à jour de 'mods/ITEMS/mcl_core/locale/mcl_core.fr.tr'
2022-08-24 02:21:04 +00:00
3raven
6884d93e17
Mise à jour de 'mods/ITEMS/mcl_core/locale/template.txt'
2022-08-24 02:16:51 +00:00
3raven
7545c3aaf3
Mise à jour de 'mods/ITEMS/mcl_core/locale/template.txt'
2022-08-24 02:13:14 +00:00
3raven
d3a94e8089
Add missing translations + changes for cohesion
2022-08-23 00:21:38 +00:00
cora
442fefebf2
Waving water
2022-08-13 00:04:44 +02:00
Sumyjkl
f6148068c5
snow layers and blocks drop nothing by hand
2022-08-07 19:55:01 +10:00
cora
8e41d5a1f4
Fix propagule growth
2022-08-02 12:02:20 +02:00
SumianVoice
c93461ee0a
Merge branch 'master' into item_floating
2022-07-26 10:21:17 +00:00
PrairieAstronomer
b2a73f26d7
Added fortune drops to iron and gold ores
2022-07-26 00:23:09 +02:00
PrairieAstronomer
e3f8dd158e
Added raw ores to iron and gold ore drops
2022-07-26 00:23:09 +02:00
Sumyjkl
5fc662664f
cactus will act as if dug instead of its own hardcoded breaking function
2022-07-24 15:59:00 +10:00
Sumyjkl
cf8bbfef7b
add similar shading to podzol, change to overlay for adding shading to grass
2022-07-21 19:53:39 +10:00
Sumyjkl
16d65d25f2
added exact replica shading to grass block
2022-07-21 00:47:01 +10:00
Sumyjkl
f214e2c1ad
make snow dirt shadow less intense
2022-07-20 22:37:14 +10:00
Sumyjkl
f9602c3ebb
add shadow under grass and snow texture
2022-07-20 22:32:22 +10:00
cora
da4aa9bc35
improve crying obsidian visuals
2022-07-18 22:21:58 +02:00
cora
efad7dad24
clean up
2022-07-05 11:19:47 +02:00
cora
27a945b8f3
Tweak crying obsidian particles
2022-07-05 11:19:47 +02:00
cora
78e187537f
Add crying obsidian particle effect
2022-06-30 01:43:49 +02:00
kay27
9d8ff427f3
Add crying obsidian
2022-06-30 01:43:22 +02:00
cora
9cea10a706
fix more blast resistance and hardness values
2022-06-13 02:48:00 +02:00
Elias Fleckenstein
e7898352d8
Remove mobs_mc_gameconfig
2022-05-27 02:44:39 +02:00
PrairieWind
d93704fa0e
Merge branch 'master' into furnaces
2022-05-17 18:33:20 +00:00
PrairieAstronomer
4af0a4daae
Updated GROUPS.md and fixed blast furnace group name.
2022-05-17 10:34:44 -06:00
PrairieAstronomer
3558541648
Blast Furnace
2022-05-16 20:45:45 -06:00
MysticTempest
dd1a58b01e
Implement piston fixes:
...
This enables the feature of unsticky pistons. This allows
for some nodes to be unpullable, but otherwise pushable or diggable.
A certain selection of nodes that can never be moved.
And, stops certain entities from being pushed if they shouldn't move.
Along with this change; I've also updated the rules regarding
pushing, and pulling of nodes & objects to be more accurate to MC.
Now allowing for more complex redstone circuits to be built.
2022-05-15 02:18:21 -05:00
kabou
9edb40b5c5
Add cobblestone to the cobble
group.
2022-05-04 15:14:23 +02:00