mrminer
|
01f814267e
|
Update 'mods/ENTITIES/mobs_mc/villager.lua'
|
2023-01-31 21:14:23 +00:00 |
|
mrminer
|
8f4c69084d
|
Make fletcher buy sticks
|
2023-01-31 21:12:01 +00:00 |
|
ancientmarinerdev
|
245ce99223
|
Using mcl_vars
|
2023-01-31 02:28:04 +00:00 |
|
ancientmarinerdev
|
1f107ec0c7
|
Tidy
|
2023-01-31 02:28:04 +00:00 |
|
ancientmarinerdev
|
c209537cfe
|
Make it a bit less chatty for logging
|
2023-01-31 02:28:04 +00:00 |
|
ancientmarinerdev
|
d583ccb986
|
Oooops, wrong number
|
2023-01-31 02:28:04 +00:00 |
|
ancientmarinerdev
|
7d803e174c
|
Set freeze and warning when mobs too close to boundary of world
|
2023-01-31 02:28:04 +00:00 |
|
Johannes Fritz
|
a1cc24f8d3
|
Slowing creative digging
|
2023-01-24 11:16:28 -06:00 |
|
ancientmarinerdev
|
e4f26a4688
|
Fix self object checks for check suspend
|
2023-01-23 20:10:28 +00:00 |
|
ancientmarinerdev
|
af86e73280
|
Fix self object reference in player_in_active_range
|
2023-01-23 20:10:28 +00:00 |
|
ancientmarinerdev
|
32be8f9602
|
Fix more self object references in falling
|
2023-01-23 20:10:28 +00:00 |
|
ancientmarinerdev
|
15560d969c
|
Change order of mob step
|
2023-01-23 20:10:28 +00:00 |
|
ancientmarinerdev
|
6bbf3af97b
|
Remove log line
|
2023-01-23 20:10:28 +00:00 |
|
ancientmarinerdev
|
84317afc93
|
Review feedback implemented and planned changes
|
2023-01-23 20:10:28 +00:00 |
|
ancientmarinerdev
|
2cd6629ae1
|
Add some mob object checks to avoid crashing
|
2023-01-23 20:10:28 +00:00 |
|
ancientmarinerdev
|
ce7d493890
|
Merge pull request 'Iron golem fixes' (#3309) from gldrk/MineClone2:master into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3309
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
|
2023-01-22 00:45:53 +00:00 |
|
ancientmarinerdev
|
30d3b7ee23
|
Merge pull request 'mcl_bamboo Part 2.' (#3208) from mcl_bamboo_too into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3208
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
|
2023-01-16 20:22:09 +00:00 |
|
ancientmarinerdev
|
9b28baaad6
|
Give longer to breed mobs. 1.5s is not enough
|
2023-01-16 00:00:28 +00:00 |
|
b3nderman
|
f9b021e4c6
|
Fix animals jumping way too high upon growing up
|
2023-01-15 22:47:05 +00:00 |
|
Michieal
|
e9c202ae45
|
Added Bamboo Biomes to spawning.lua.
|
2023-01-15 15:30:34 -05:00 |
|
b3nderman
|
a7fac7c550
|
Fix tamed ocelot textures not being set correctly
|
2023-01-15 16:57:47 +00:00 |
|
gldrk
|
5412206743
|
Make iron golem protect villagers
|
2023-01-14 01:37:32 +03:00 |
|
gldrk
|
30521a8b2f
|
Make iron golem defend itself from players
|
2023-01-14 01:34:28 +03:00 |
|
gldrk
|
1536338199
|
Allow passive mobs to have protectors
|
2023-01-14 01:32:42 +03:00 |
|
gldrk
|
3697ef8069
|
Fix summoning friends for mobs
|
2023-01-14 01:28:35 +03:00 |
|
ancientmarinerdev
|
8e1f00d428
|
Villager breeding is now unburgered. Burger now needs right click to initiate follow.
|
2023-01-11 01:07:18 +00:00 |
|
ancientmarinerdev
|
4fd4425aae
|
Improved mob debug
|
2023-01-11 01:07:18 +00:00 |
|
ancientmarinerdev
|
ac4cd2c325
|
Improve performance for head swivel check
|
2023-01-11 01:07:18 +00:00 |
|
ancientmarinerdev
|
01c8009c6a
|
Tidy on_step function
|
2023-01-11 01:07:18 +00:00 |
|
ancientmarinerdev
|
ef90820f67
|
Fix farm animals so they don't get into combat state
|
2023-01-11 01:07:18 +00:00 |
|
ancientmarinerdev
|
d6d11b9526
|
Zombie villagers cannot despawn during curing process
|
2023-01-11 01:07:17 +00:00 |
|
ancientmarinerdev
|
b0264b2736
|
Endermen now despawn when not holding a block.
|
2023-01-11 01:07:17 +00:00 |
|
ancientmarinerdev
|
fb30564827
|
Ooooooh, lecterns. My favourite.
|
2023-01-09 22:32:14 +00:00 |
|
ancientmarinerdev
|
59694ebc7c
|
Fix merge conflict
|
2023-01-06 13:52:03 +00:00 |
|
ancientmarinerdev
|
e4db91d35c
|
Fix crash bug
|
2023-01-06 02:59:02 +00:00 |
|
ancientmarinerdev
|
2527479401
|
Clean up on isle 5, please
|
2023-01-06 02:59:02 +00:00 |
|
ancientmarinerdev
|
85f7bbdb80
|
Optimisation. Don't even prepare to path if not ready to path
|
2023-01-06 02:59:02 +00:00 |
|
ancientmarinerdev
|
465a919f6b
|
Villager will now reclaim job during the day even when it isn't work time
|
2023-01-06 02:59:02 +00:00 |
|
ancientmarinerdev
|
325a666c62
|
Added pathfinder constants to make it easier to tweak
|
2023-01-06 02:59:02 +00:00 |
|
ancientmarinerdev
|
e9b54e85c2
|
Pathfinding clean up
|
2023-01-06 02:59:02 +00:00 |
|
ancientmarinerdev
|
4324fe2489
|
Villager will now path from one house to another in search of available job or bed
|
2023-01-06 02:59:02 +00:00 |
|
ancientmarinerdev
|
d6804bf4b7
|
Fix distance to target issue, and refactor pathing actions
|
2023-01-06 02:59:02 +00:00 |
|
ancientmarinerdev
|
87f04bdd9f
|
Prevent attempting to path through 2 doors until code supports it. Clean up also.
|
2023-01-06 02:59:02 +00:00 |
|
ancientmarinerdev
|
e3307d647b
|
Fix pathing to bell that is sat on the ground
|
2023-01-06 02:59:02 +00:00 |
|
ancientmarinerdev
|
29cd73cb84
|
Pathfinding through door should also check door closest to position so villager can leave current house
|
2023-01-06 02:59:02 +00:00 |
|
ancientmarinerdev
|
5c0a763b83
|
Optimisation - Only check for town bell if ready to path
|
2023-01-06 02:59:02 +00:00 |
|
ancientmarinerdev
|
9b1ceebf0d
|
Villagers will now pathfind to town bell that isn't on the ground
|
2023-01-06 02:59:02 +00:00 |
|
Johannes Fritz
|
0b1916b807
|
Fix baby zombies going through 1 node high space
|
2023-01-04 07:52:48 -06:00 |
|
ancientmarinerdev
|
f8ae702ce4
|
Function name consistency
|
2023-01-02 00:58:23 +00:00 |
|
ancientmarinerdev
|
5faf060122
|
Fix crash and remove unused duplicate variables
|
2023-01-02 00:54:08 +00:00 |
|