kno10
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2fb04076f8
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fix inconsistent capitalization of Tropical fish
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2024-12-19 08:47:40 +01:00 |
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kno10
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6f12e173aa
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Improve extraction of strings, for banner colors and villagers
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2024-12-19 08:47:40 +01:00 |
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kno10
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979105efbf
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German translation updates
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2024-12-18 21:30:19 +01:00 |
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kno10
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c73baa3886
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German translation updates
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2024-12-18 18:42:25 +01:00 |
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kno10
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3ecda2e70d
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auto-update translation files
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2024-12-16 01:16:32 +01:00 |
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ethan
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4db34098d9
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Contributed simplified Chinese translations
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2024-12-16 01:16:32 +01:00 |
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Bloodaxe
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7856f97f8e
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Added all my localization files for Norwegian Bokmål
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2024-12-16 01:16:32 +01:00 |
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Bloodaxe
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277a5d5857
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Added mobs_mc.nb.tr
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2024-12-16 01:16:32 +01:00 |
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0ldude
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6e3a5b53b1
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tr mods/CORE & mods/ENTITIES to it [typo]
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2024-12-16 01:16:32 +01:00 |
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0ldude
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3fd1b9d96f
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tr mods/CORE & mods/ENTITIES to it
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2024-12-16 01:16:32 +01:00 |
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Peter Hartauer
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88580d53b6
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Initial Commit with translations
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2024-12-16 01:16:32 +01:00 |
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Mikita Wiśniewski
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e42a863d92
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Fix crash on mobs spawning in <5.9 (#4737)
This patches a copypaste blunder made in ef763e396c .
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4737
Reviewed-by: kno10 <kno10@noreply.git.minetest.land>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
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2024-12-07 14:58:17 +01:00 |
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villager8472
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c6c5de7335
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Fixed hoglins never dropping leather. (#4736)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4736
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: villager8472 <gecko15x@gmx.de>
Co-committed-by: villager8472 <gecko15x@gmx.de>
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2024-12-06 20:26:40 +01:00 |
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kno10
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f14ff83737
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mob attack tweaks
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2024-12-01 00:53:42 +01:00 |
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kno10
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6510ea4777
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fix child == true when child = 1
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2024-12-01 00:53:42 +01:00 |
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kno10
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932118f10b
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More tweaks to pathfinding
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2024-12-01 00:53:42 +01:00 |
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kno10
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4388152650
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Make villagers hurry for long paths and night
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2024-12-01 00:53:42 +01:00 |
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kno10
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5779be305c
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avoid trivial fences, open some fence gates
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2024-12-01 00:53:42 +01:00 |
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kno10
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86f4d8243d
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Improve starting and end point of pathfinding.
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2024-12-01 00:53:42 +01:00 |
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kno10
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f377f97348
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pathfinding improvements
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2024-12-01 00:53:42 +01:00 |
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kno10
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230cd5154c
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Improve danger avoidance code.
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2024-12-01 00:53:42 +01:00 |
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kno10
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54bc4f7545
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fix and optimize Fleckenstein
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2024-12-01 00:53:42 +01:00 |
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kno10
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a67938904e
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small code cleanups
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2024-12-01 00:53:42 +01:00 |
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kno10
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63c83cf440
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also cleanup mount.lua
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2024-12-01 00:53:42 +01:00 |
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kno10
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83cec7ed23
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some more cleanups, from code review
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2024-12-01 00:53:42 +01:00 |
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kno10
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084211d87e
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code cleanups
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2024-12-01 00:53:42 +01:00 |
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kno10
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5b27cb80fe
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movement improvements, door opening
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2024-12-01 00:53:42 +01:00 |
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kno10
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e78f5cdbe9
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further movement tweaks
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2024-12-01 00:53:42 +01:00 |
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kno10
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e4deb9c7b5
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Movement and path finding improvements.
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2024-12-01 00:53:42 +01:00 |
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kno10
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77c6c34d0e
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Mob pushing improvements
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2024-12-01 00:53:42 +01:00 |
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kno10
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b91f48b419
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add and use turn_by/turn_in_direction methods
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2024-12-01 00:53:42 +01:00 |
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kno10
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5eda59dc13
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reduce code duplication, add mob:stand()
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2024-12-01 00:53:42 +01:00 |
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kno10
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8c2289686d
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cleanups
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2024-12-01 00:53:42 +01:00 |
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kno10
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67055959c6
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fix delay=0 in combat code, tune turning parameters
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2024-12-01 00:53:42 +01:00 |
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kno10
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995f1386db
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More help getting out of water
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2024-12-01 00:53:42 +01:00 |
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kno10
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1ac53b9c2a
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More movement code cleanups.
Closes #4506 #4502
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2024-12-01 00:53:42 +01:00 |
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kno10
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114a7d2b17
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More cleanup and improvements to movement code
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2024-12-01 00:53:42 +01:00 |
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kno10
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33454d7545
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More movement code improvements.
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2024-12-01 00:53:42 +01:00 |
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kno10
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05d6a283a0
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Try to reduce how much mobs fall off cliffs.
See #4464 and many more.
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2024-12-01 00:53:41 +01:00 |
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kno10
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ef763e396c
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Adjust bones, animations slightly from b3d data.
Initialize bones on spawn.
Note: to obatin bone values, try in Blender
"%.3f, %.3f, %.3f" % tuple((bpy.context.object.pose.bones["head.control"].head - bpy.context.object.pose.bones["head.control"].tail) * Vector((1,-1,1)))
or
"{0:.3f}, {1:.3f}, {2:.3f}".format(*(bpy.context.object.pose.bones["head.control"].head - bpy.context.object.pose.bones["head.control"].tail) @ bpy.context.object.pose.bones["head.control"].matrix * Vector((1,-1,1)))
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2024-12-01 00:31:48 +01:00 |
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kno10
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c6c77766e3
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Rewrite the head swivel code math
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2024-12-01 00:31:48 +01:00 |
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teknomunk
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2f4e23e403
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Add parenthesis for clarity, check pos before using, endermen->rovers in comment
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2024-11-30 09:03:36 -06:00 |
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teknomunk
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835f97a61e
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Add mcl_burning.is_affected_by_sunlight(), rework mob light/sunlight damage and burning code
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2024-11-28 21:03:18 +01:00 |
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teknomunk
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42b7dc9ce8
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Switch to using not mcl_burning.is_affected_by_rain()
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2024-11-28 21:03:18 +01:00 |
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teknomunk
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a643424726
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Specify rain damage for rovers
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2024-11-28 21:03:18 +01:00 |
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seventeenthShulker
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ae263a19c9
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Remove unnecessary raycast from rover (and use the mcl_burning api where we can)
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2024-11-28 21:03:18 +01:00 |
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seventeenthShulker
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14a0546dce
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Whoopsie
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2024-11-28 21:03:18 +01:00 |
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seventeenthShulker
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dc8219fe31
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Check mobs are not touching nodes in group:puts_out_fire BEFORE burninating. Should fix the remaining flashing (see #3655).
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2024-11-28 21:03:18 +01:00 |
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seventeenthShulker
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387b6941a9
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Change burning API to check whether weather is actually happening (e.g. hot biomes)
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2024-11-28 21:03:18 +01:00 |
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seventeenthShulker
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b976c535ae
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Fix flashing fire on burning mob during rain/thunder
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2024-11-28 21:03:18 +01:00 |
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