Grillo del Mal
8e0feb5f4b
Fix bow and spear being thrown when right clicking activable blocks. ( #4851 )
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Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4851
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: Grillo del Mal <grillo@delmal.cl>
Co-committed-by: Grillo del Mal <grillo@delmal.cl>
2025-01-16 23:56:54 +01:00
Mikita Wiśniewski
0385abc277
Fix undeclared (global) variable usage ( #4803 )
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Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4803
Reviewed-by: teknomunk <teknomunk@protonmail.com>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2025-01-05 15:57:02 +01:00
kno10
25a832c4b6
rerun mod_translation_updater
2025-01-03 11:56:04 +01:00
ninjum
b407cc9628
Squashed: Galician translation
2025-01-03 11:56:04 +01:00
kno10
0631319a00
Fix crash with crossbow rockets ( #4771 )
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Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4771
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-12-30 19:13:00 +01:00
the-real-herowl
6a6f033197
Spear throw charging
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- spear throw has to be charged for full power
- bow charging is improved and compatible with spears
- fixed a crash
2024-12-29 08:09:33 +01:00
the-real-herowl
fa41870bb5
Reworked bow loading code
2024-12-29 08:09:33 +01:00
the-real-herowl
93a6ce6824
Renamed mcl_fireworks to vl_fireworks
2024-12-29 08:08:52 +01:00
the-real-herowl
3291786c1f
Moved particle explosion to mcl_fireworks API
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- crossbow rockets use the API
- fireworks use it obviously
- fireworks fly a bit faster too
2024-12-29 08:08:52 +01:00
teknomunk
0d82c8f725
Replace magic numbers with named constants, add missing 'local'
2024-12-25 11:52:24 +01:00
teknomunk
bb934d09ee
Break long lines, add space between functions in vl_projectile/init.lua
2024-12-25 11:52:24 +01:00
teknomunk
bc321ccae4
Add _vl_projectile.can_punch() to mob API and move hard-coded entity behavior from arrow to rover code
2024-12-25 11:52:24 +01:00
teknomunk
5db55dde3c
Update { ... } to {...}
2024-12-25 11:52:24 +01:00
teknomunk
0d8f7515c6
Update minetest->Luanti in affected documentation, update minetest. -> core. in affected code, factor out common subexpressions in mods/ITEMS/vl_projectile/init.lua
2024-12-25 11:52:24 +01:00
teknomunk
5f0244ebb1
Use creative arrow collection behavior from master (except they make pickup noises in creative), make all creative arrows infinity
2024-12-25 11:52:24 +01:00
teknomunk
73c66dc888
Sound fix, preserve _itemstring as well
2024-12-25 11:52:24 +01:00
teknomunk
1e165155d8
Add _arrow_item to list of perserved fields
2024-12-25 11:52:24 +01:00
teknomunk
f426d96ef5
Make arrows (and all their derivatives) preserve collectable and entity properties across world unload/load
2024-12-25 11:52:24 +01:00
teknomunk
d1fe8de1b6
Fix crash when respawning
2024-12-25 11:52:24 +01:00
teknomunk
174cb5fe1c
Let arrows stick in players
2024-12-25 11:52:24 +01:00
teknomunk
aa8cec9911
Implement mcl_util.remove_entity() and convert projectile code to use it
2024-12-25 11:52:24 +01:00
teknomunk
efa6e7d2d0
Move arrow self-collision grace logic to vl_projectile then apply to mob projectiles and splash and linger potions, allow entity luaentity to be passed to mcl_util.get_entity_id()
2024-12-25 11:52:24 +01:00
teknomunk
cf71d2981a
Fix crash when firing rocket arrows
2024-12-25 11:52:24 +01:00
teknomunk
2d56deacf6
Replace _puncher with _owner, rework projectile code to make _owner a string, copy mcl_util.gen_uuid() from minecart branch, add mcl_util.get_entity_id(), fix crash
2024-12-25 11:52:24 +01:00
teknomunk
96abcd2bcc
Remove debug dump, move maximum time to live to vl_projectile
2024-12-25 11:52:24 +01:00
teknomunk
c857d66f5d
Move projectile stick logic into vl_projectile
2024-12-25 11:52:24 +01:00
teknomunk
32d37b30bf
Move tracer to vl_projectile
2024-12-25 11:52:24 +01:00
teknomunk
f265f5b52d
Change mcl_bows to use standard vl_projectile on_step handler, move burning behavior to vl_projectile
2024-12-25 11:52:24 +01:00
teknomunk
8e4f870a46
Move arrow-node logic out of mcl_bows/arrow.lua and into the node definitions under _vl_projectile.on_collide
2024-12-25 11:52:24 +01:00
teknomunk
ba244fa930
Remove secondary collision check in mcl_bows/arrow.lua (it was just hitting grass)
2024-12-25 11:52:24 +01:00
teknomunk
d284df907e
Remove code with no effect other than emitting a warning
2024-12-25 11:52:24 +01:00
teknomunk
c3275eb0b7
Resolve luacheck findings
2024-12-25 11:52:24 +01:00
teknomunk
dc312ee012
Fix crash when hit with an arrow that is not piercing
2024-12-25 11:52:24 +01:00
the-real-herowl
a1c7bb55a1
Rockets and piercing arrows fixed
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They both work properly now.
2024-12-25 11:52:24 +01:00
teknomunk
db8bceebf3
Fix dispenser arrows so they hit players and entities, minetest.register_entity -> vl_projectile.register for mcl_throwing:egg
2024-12-25 11:52:24 +01:00
teknomunk
b821f3d72f
Fix luacheck findings for this PR: remove unused variables, remove overwritten value, add missing dependencies, fix undefined variable usage
2024-12-25 11:52:24 +01:00
teknomunk
2cc648fd2e
Undo conversions to use mcl_bows:arrow_entity and use arrow_item.."_entity" like master
2024-12-25 11:52:24 +01:00
teknomunk
4c36870776
Small optimization for calculating _allow_punch
2024-12-25 11:52:24 +01:00
teknomunk
dbbc53173c
Stop minimum draw arrows from hitting player that shot them
2024-12-25 11:52:24 +01:00
teknomunk
3b7fb6613e
Prevent collisions with entities until projectile is at least one node from where it started (to prevent always hitting yourself), modify mcl_bows.shoot_arrow() and mcl_bows_s.shoot_arrow_crossbow() to use vl_projectile.create(), fix projectiles damaging players
2024-12-25 11:52:24 +01:00
teknomunk
4e3e8aafc8
Address most of kno10's comments about mcl_utils/node.lua and a couple others, fix lingering potion sound
2024-12-25 11:52:24 +01:00
teknomunk
d71d9f5bf2
Address more review comments
2024-12-25 11:52:24 +01:00
teknomunk
c4df080af5
Make arrows damage players, update API documentation, fix several crashes that occurred when arrows hit a player
2024-12-25 11:52:24 +01:00
teknomunk
d18cc8ff52
Fix picking up tipped arrows
2024-12-25 11:52:24 +01:00
teknomunk
dd2c6638f6
Fix crash related to nil _time_in_air
2024-12-25 11:52:24 +01:00
teknomunk
6893a4e8b6
Fix typo in api.md, add TODO, change entity -> object
2024-12-25 11:52:24 +01:00
teknomunk
5ced87dc26
Fix typos documentation, add ignore_gravity and liquid_drag options, use vl_projectile.register() for enter pearl, move projectile physics to vl_projectile add hook for future vl_physics support
2024-12-25 11:52:24 +01:00
teknomunk
fdfefd2af8
Resolve more review comments, fix crash
2024-12-25 11:52:24 +01:00
teknomunk
17a25a39ef
Resolve review comments
2024-12-25 11:52:24 +01:00
teknomunk
b4b83782e8
Remove debug print
2024-12-25 11:52:24 +01:00