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Added Dig_By_Water group --> the water dig and remove the node but drop (if the item drop)
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parent
f836f85170
commit
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2 changed files with 29 additions and 10 deletions
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@ -96,6 +96,25 @@ grow_reeds = function(pos, node)
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end
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-- ABMs
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minetest.register_abm({
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nodenames = {"group:dig_by_water"},
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neighbors = {"group:water"},
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interval = 1,
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chance = 1,
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action = function(pos)
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local originalpos = pos
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for dx=-1,1 do
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for dy=-1,1 do
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pos.x = pos.x+dx
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pos.y = pos.y+dy
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if minetest.env:get_node(pos).name == "group:water" then
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minetest.env:set_node(pos, {name="default:air"})
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end
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end
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end
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end,
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})
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minetest.register_abm({
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nodenames = {"default:cactus"},
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neighbors = {"group:sand"},
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@ -623,7 +623,7 @@ minetest.register_node("default:junglegrass", {
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buildable_to = true,
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is_ground_content = true,
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stack_max = 64,
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groups = {snappy=3,flammable=2,attached_node=1},
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groups = {snappy=3,flammable=2,attached_node=1,dig_by_water=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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@ -1678,7 +1678,7 @@ minetest.register_node("default:grass", {
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walkable = false,
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buildable_to = true,
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is_ground_content = true,
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groups = {snappy=3,flammable=3,attached_node=1,dig_immediate=3},
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groups = {snappy=3,flammable=3,attached_node=1,dig_immediate=3,dig_by_water=1},
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sounds = default.node_sound_leaves_defaults(),
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after_dig_node = function(pos, oldnode, oldmetadata, user)
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local item = user:get_wielded_item()
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@ -1735,24 +1735,24 @@ minetest.register_node("default:sponge", {
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on_water = true
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end
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for i=-1,1 do
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p = {x=pos.x+i, y=pos.y, z=pos.z}
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n = minetest.env:get_node(p)
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local p = {x=pos.x+i, y=pos.y, z=pos.z}
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local n = minetest.env:get_node(p)
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-- On verifie si il y a de l'eau
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if (n.name=="default:water_flowing") or (n.name == "default:water_source") then
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on_water = true
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end
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end
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for i=-1,1 do
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p = {x=pos.x, y=pos.y+i, z=pos.z}
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n = minetest.env:get_node(p)
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local p = {x=pos.x, y=pos.y+i, z=pos.z}
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local n = minetest.env:get_node(p)
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-- On verifie si il y a de l'eau
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if (n.name=="default:water_flowing") or (n.name == "default:water_source") then
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on_water = true
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end
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end
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for i=-1,1 do
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p = {x=pos.x, y=pos.y, z=pos.z+i}
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n = minetest.env:get_node(p)
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local p = {x=pos.x, y=pos.y, z=pos.z+i}
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local n = minetest.env:get_node(p)
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-- On verifie si il y a de l'eau
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if (n.name=="default:water_flowing") or (n.name == "default:water_source") then
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on_water = true
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@ -1774,8 +1774,8 @@ minetest.register_node("default:sponge", {
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end
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end
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end
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p = {x=pos.x, y=pos.y, z=pos.z}
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n = minetest.env:get_node(p)
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local p = {x=pos.x, y=pos.y, z=pos.z}
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local n = minetest.env:get_node(p)
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if change == true then
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minetest.env:add_node(pointed_thing.above, {name = "default:sponge_wet"})
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else
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