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Add bonemealing callback for dirt with grass.
* Add new file mcl_flowers/bonemeal.lua, containing the bonemealing callback for "mcl_core:dirt_with_grass". * Override "mcl_core:dirt_with_grass" with a _mcl_on_bonemealing handler calling a function defined in mcl_flowers. This sidesteps the problem that bonemealing a node from mcl_core needs knowledge of mcl_flowers, which would create a circular dependency. H/t to cora for suggesting this solution. H/t to wsor for suggesting a solution that also works.
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mods/ITEMS/mcl_flowers/bonemealing.lua
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123
mods/ITEMS/mcl_flowers/bonemealing.lua
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-- bonemealing grass nodes
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--
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-- When bonemealing "mcl_core:dirt_with_grass", it spawns grass and flowers
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-- over a 7x7 patch of adjacent grassy nodes.
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--
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-- Because of potential dependency complications it is not advisable to add
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-- callbacks to mcl_core that create dependencies on mods that depend on
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-- mcl_core, such as mcl_flowers.
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--
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-- To work around this restriction, the bonemealing callback is defined here
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-- and the _mcl_on_bonemealing callback in "mcl_core:dirt_with_grass" node
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-- definition is overwritten with it.
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local flowers_table_simple = {
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"mcl_flowers:dandelion",
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"mcl_flowers:poppy",
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}
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local flowers_table_plains = {
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"mcl_flowers:dandelion",
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"mcl_flowers:dandelion",
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"mcl_flowers:poppy",
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"mcl_flowers:oxeye_daisy",
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"mcl_flowers:tulip_orange",
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"mcl_flowers:tulip_red",
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"mcl_flowers:tulip_white",
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"mcl_flowers:tulip_pink",
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"mcl_flowers:azure_bluet",
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}
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local flowers_table_swampland = {
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"mcl_flowers:blue_orchid",
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}
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local flowers_table_flower_forest = {
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"mcl_flowers:dandelion",
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"mcl_flowers:poppy",
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"mcl_flowers:oxeye_daisy",
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"mcl_flowers:tulip_orange",
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"mcl_flowers:tulip_red",
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"mcl_flowers:tulip_white",
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"mcl_flowers:tulip_pink",
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"mcl_flowers:azure_bluet",
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"mcl_flowers:allium",
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}
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local biome_flowers_tables = {
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["Plains"] = flowers_table_plains,
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["Plains_beach"] = flowers_table_plains,
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["Plains_ocean"] = flowers_table_plains,
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["Plains_deep_ocean"] = flowers_table_plains,
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["Plains_underground"] = flowers_table_plains,
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["SunflowerPlains"] = flowers_table_plains,
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["SunflowerPlains_ocean"] = flowers_table_plains,
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["SunflowerPlains_deep_ocean"] = flowers_table_plains,
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["SunflowerPlains_underground"] = flowers_table_plains,
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["Swampland"] = flowers_table_swampland,
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["Swampland_shore"] = flowers_table_swampland,
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["Swampland_ocean"] = flowers_table_swampland,
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["Swampland_deep_ocean"] = flowers_table_swampland,
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["Swampland_underground"] = flowers_table_swampland,
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["FlowerForest"] = flowers_table_flower_forest,
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["FlowerForest_beach"] = flowers_table_flower_forest,
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["FlowerForest_ocean"] = flowers_table_flower_forest,
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["FlowerForest_deep_ocean"] = flowers_table_flower_forest,
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["FlowerForest_underground"] = flowers_table_flower_forest,
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}
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-- Randomly generate flowers, tall grass or nothing
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-- pos: node to place into
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-- color: param2 value for tall grass
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--
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local function add_random_flower(pos, color)
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-- 90% tall grass, 10% flower
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if math.random(1,100) <= 90 then
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minetest.add_node(pos, {name="mcl_flowers:tallgrass", param2=color})
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else
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local flowers_table
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if mg_name == "v6" then
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flowers_table = flowers_table_plains
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else
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local biome = minetest.get_biome_name(minetest.get_biome_data(pos).biome)
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flowers_table = biome_flowers_tables[biome] or flowers_table_simple
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end
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minetest.add_node(pos, {name=flowers_table[math.random(1, #flowers_table)]})
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end
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end
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--- Generate tall grass and random flowers in a 7x7 area
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-- Bonemealing callback handler for "mcl_core:dirt_with_grass"
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--
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local function bonemeal_grass(pointed_thing, placer)
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local pos, below, r, color
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for i = -7, 7 do for j = -7, 7 do for y = -1, 1 do
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pos = vector.offset(pointed_thing.above, i, y, j)
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if minetest.get_node(pos).name == "air" then
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below = minetest.get_node(vector.offset(pos, 0, -1, 0))
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r = ((math.abs(i) + math.abs(j)) / 2)
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if (minetest.get_item_group(below.name, "grass_block_no_snow") == 1) and
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math.random(1, 100) <= 90 / r then
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color = below.param2
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add_random_flower(pos, color)
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end
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end
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end end end
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return true
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end
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-- Overwrite "mcl_core:dirt_with_grass" bonemealing handler.
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local nodename = "mcl_core:dirt_with_grass"
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local olddef = minetest.registered_nodes[nodename]
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if not olddef then
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minetest.log("warning", "'mcl_core:dirt_with_grass' not registered, cannot add override!")
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else
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local oldhandler = olddef._mcl_on_bonemealing
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local newdef = table.copy(olddef)
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newdef._mcl_on_bonemealing = function (pointed_thing, placer)
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bonemeal_grass(pointed_thing, placer)
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if oldhandler then
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oldhandler(pointed_thing, placer)
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end
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end
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minetest.register_node(":" .. nodename, newdef)
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end
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@ -572,3 +572,6 @@ if mod_mcimport and mg_name == "singlenode" and fix_doubleplants == true then
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end
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dofile(modpath.."/register.lua")
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-- Bonemealing handler and override for "mcl_core:dirt_with_grass":
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dofile(modpath.."/bonemealing.lua")
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