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https://git.minetest.land/VoxeLibre/VoxeLibre.git
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fix some codestyle issues in hudbars
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parent
190d5cad33
commit
fd387a65af
1 changed files with 18 additions and 15 deletions
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@ -1,17 +1,22 @@
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local S = minetest.get_translator("hudbars")
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local S = minetest.get_translator(modname)
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local N = function(s) return s end
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local N = function(s) return s end
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hb = {}
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local math = math
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local table = table
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hb.hudtables = {}
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hb = {
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hudtables = {},
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-- number of registered HUD bars
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-- number of registered HUD bars
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hb.hudbars_count = 0
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hudbars_count = 0,
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-- table which records which HUD bar slots have been “registered” so far; used for automatic positioning
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-- table which records which HUD bar slots have been “registered” so far; used for automatic positioning
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hb.registered_slots = {}
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registered_slots = {},
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settings = {},
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hb.settings = {}
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-- Table which contains all players with active default HUD bars (only for internal use)
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players = {},
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}
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function hb.load_setting(sname, stype, defaultval, valid_values)
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function hb.load_setting(sname, stype, defaultval, valid_values)
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local sval
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local sval
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@ -45,7 +50,8 @@ function hb.load_setting(sname, stype, defaultval, valid_values)
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end
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end
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-- Load default settings
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-- Load default settings
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dofile(minetest.get_modpath("hudbars").."/default_settings.lua")
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dofile(modpath.."/default_settings.lua")
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if minetest.get_modpath("mcl_experience") and not minetest.is_creative_enabled("") then
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if minetest.get_modpath("mcl_experience") and not minetest.is_creative_enabled("") then
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-- reserve some space for experience bar:
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-- reserve some space for experience bar:
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hb.settings.start_offset_left.y = hb.settings.start_offset_left.y - 20
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hb.settings.start_offset_left.y = hb.settings.start_offset_left.y - 20
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@ -85,9 +91,6 @@ local function make_label(format_string, format_string_config, label, start_valu
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return ret
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return ret
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end
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end
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-- Table which contains all players with active default HUD bars (only for internal use)
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hb.players = {}
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function hb.value_to_barlength(value, max)
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function hb.value_to_barlength(value, max)
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if max == 0 then
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if max == 0 then
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return 0
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return 0
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