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Remove inventory images of some internal nodes
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6894721e8d
commit
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2 changed files with 10 additions and 6 deletions
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@ -215,7 +215,7 @@ local function register_wires()
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local tiles_off = { crossing_off, crossing_off, straight0_off, straight1_off, straight0_off, straight1_off }
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local tiles_off = { crossing_off, crossing_off, straight0_off, straight1_off, straight0_off, straight1_off }
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local tiles_on = { crossing_on, crossing_on, straight0_on, straight1_on, straight0_on, straight1_on }
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local tiles_on = { crossing_on, crossing_on, straight0_on, straight1_on, straight0_on, straight1_on }
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local wirehelp, longdesc, usagehelp
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local wirehelp, longdesc, usagehelp, img, desc_off, desc_on
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if nodeid == "00000000" then
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if nodeid == "00000000" then
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-- Non-connected redstone wire
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-- Non-connected redstone wire
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nodebox.fixed = {-8/16, -.5, -8/16, 8/16, -.5+1/64, 8/16}
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nodebox.fixed = {-8/16, -.5, -8/16, 8/16, -.5+1/64, 8/16}
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@ -229,19 +229,21 @@ Redstone power can be received from various redstone components, such as a block
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usagehelp = [[Place redstone on the ground to build a redstone trail. The trails will connect to each other automatically and it can also go over hills. An easy way to power a redstone trail is by placing a redstone torch.
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usagehelp = [[Place redstone on the ground to build a redstone trail. The trails will connect to each other automatically and it can also go over hills. An easy way to power a redstone trail is by placing a redstone torch.
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Read the help entries on the other redstone components to learn how redstone components interact.]]
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Read the help entries on the other redstone components to learn how redstone components interact.]]
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img = "redstone_redstone_dust.png"
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desc_off = "Redstone"
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desc_on = "Powered Redstone Spot ("..nodeid..")"
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else
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else
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-- Connected redstone wire
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-- Connected redstone wire
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table.insert(nodebox, box_center)
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table.insert(nodebox, box_center)
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tiles_off = { crossing_off, crossing_off, straight0_off, straight1_off, straight0_off, straight1_off, }
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tiles_off = { crossing_off, crossing_off, straight0_off, straight1_off, straight0_off, straight1_off, }
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tiles_on = { crossing_on, crossing_on, straight0_on, straight1_on, straight0_on, straight1_on, }
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tiles_on = { crossing_on, crossing_on, straight0_on, straight1_on, straight0_on, straight1_on, }
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wirehelp = false
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wirehelp = false
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desc_off = "Redstone Trail ("..nodeid..")"
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desc_on = "Powered Redstone Trail ("..nodeid..")"
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end
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end
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mesecon.register_node(":mesecons:wire_"..nodeid, {
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mesecon.register_node(":mesecons:wire_"..nodeid, {
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description = "Redstone",
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drawtype = "nodebox",
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drawtype = "nodebox",
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inventory_image = "redstone_redstone_dust.png",
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wield_image = "redstone_redstone_dust.png",
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paramtype = "light",
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paramtype = "light",
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sunlight_propagates = true,
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sunlight_propagates = true,
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selection_box = selectionbox,
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selection_box = selectionbox,
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@ -252,6 +254,9 @@ Read the help entries on the other redstone components to learn how redstone com
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is_ground_content = false,
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is_ground_content = false,
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mesecon_wire = true
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mesecon_wire = true
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},{
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},{
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description = desc_off,
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inventory_image = img,
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wield_image = img,
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_doc_items_create_entry = wirehelp,
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_doc_items_create_entry = wirehelp,
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_doc_items_longdesc = longdesc,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usagehelp,
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_doc_items_usagehelp = usagehelp,
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@ -259,6 +264,7 @@ Read the help entries on the other redstone components to learn how redstone com
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mesecons = meseconspec_off,
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mesecons = meseconspec_off,
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groups = groups_off,
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groups = groups_off,
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},{
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},{
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description = desc_on,
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_doc_items_create_entry = false,
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_doc_items_create_entry = false,
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tiles = tiles_on,
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tiles = tiles_on,
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mesecons = meseconspec_on,
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mesecons = meseconspec_on,
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@ -128,8 +128,6 @@ mcl_fences.register_fence_gate = function(id, fence_gate_name, texture, groups,
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tiles = {texture},
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tiles = {texture},
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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inventory_image = "mcl_fences_fence_gate_mask.png^" .. texture .. "^mcl_fences_fence_gate_mask.png^[makealpha:255,126,126",
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wield_image = "mcl_fences_fence_gate_mask.png^" .. texture .. "^mcl_fences_fence_gate_mask.png^[makealpha:255,126,126",
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is_ground_content = false,
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is_ground_content = false,
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sunlight_propagates = true,
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sunlight_propagates = true,
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walkable = false,
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walkable = false,
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