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Make mushrooms spread over time
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1 changed files with 62 additions and 0 deletions
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@ -114,4 +114,66 @@ minetest.register_craft({
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recipe = {'mcl_core:bowl', 'mcl_mushrooms:mushroom_brown', 'mcl_mushrooms:mushroom_red'}
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recipe = {'mcl_core:bowl', 'mcl_mushrooms:mushroom_brown', 'mcl_mushrooms:mushroom_red'}
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})
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})
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--[[ Mushroom spread and death
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Code based on information gathered from Minecraft Wiki
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<http://minecraft.gamepedia.com/Tutorials/Mushroom_farming#Videos>
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]]
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minetest.register_abm({
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label = "Mushroom spread",
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nodenames = {"mcl_mushrooms:mushroom_brown", "mcl_mushrooms:mushroom_red"},
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interval = 11,
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chance = 50,
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action = function(pos, node)
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if minetest.get_node_light(pos, nil) > 12 then
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minetest.remove_node(pos)
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return
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end
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local pos0 = vector.add(pos, {x=-4, y=-1, z=-4})
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local pos1 = vector.add(pos, {x=4, y=1, z=4})
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-- Stop mushroom spread if a 9×3×9 box is too crowded
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if #minetest.find_nodes_in_area(pos0, pos1, node.name) >= 5 then
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return
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end
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local selected_pos = table.copy(pos)
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-- Do two random selections which may place the new mushroom in a 5×5×5 cube
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local random = {
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x = selected_pos.x + math.random(-1, 1),
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y = selected_pos.y + math.random(0, 1) - math.random(0, 1),
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z = selected_pos.z + math.random(-1, 1)
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}
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local random_node = minetest.get_node_or_nil(random)
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if not random_node or random_node.name ~= "air" then
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return
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end
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local node_under = minetest.get_node_or_nil({x = random.x, y = random.y - 1, z = random.z})
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if not node_under then
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return
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end
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if minetest.get_node_light(random, 0.5) > 12 or (minetest.get_item_group(node_under.name, "opaque") == 0) then
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return
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end
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local random2 = {
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x = random.x + math.random(-1, 1),
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y = random.y,
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z = random.z + math.random(-1, 1)
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}
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random_node = minetest.get_node_or_nil(random2)
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if not random_node or random_node.name ~= "air" then
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return
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end
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node_under = minetest.get_node_or_nil({x = random2.x, y = random2.y - 1, z = random2.z})
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if not node_under then
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return
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end
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if minetest.get_node_light(random2, 0.5) > 12 or (minetest.get_item_group(node_under.name, "opaque") == 0) then
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return
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end
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minetest.set_node(random2, {name = node.name})
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end
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})
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