survival inventory tabs API + mcl_gamemode

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AFCMS 2022-09-10 01:06:10 +02:00
parent fb79465052
commit fbb51835b3
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GPG key ID: 8720389A25B652E3
9 changed files with 539 additions and 265 deletions

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@ -247,3 +247,12 @@ end)
minetest.register_on_mods_loaded(function() minetest.register_on_mods_loaded(function()
table.sort(mcl_experience.on_add_xp, function(a, b) return a.priority < b.priority end) table.sort(mcl_experience.on_add_xp, function(a, b) return a.priority < b.priority end)
end) end)
mcl_gamemode.register_on_gamemode_change(function(player, old_gamemode, new_gamemode)
if new_gamemode == "survival" then
mcl_experience.setup_hud(player)
mcl_experience.update(player)
elseif new_gamemode == "creative" then
mcl_experience.remove_hud(player)
end
end)

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@ -1,3 +1,4 @@
name = mcl_experience name = mcl_experience
author = oilboi author = oilboi
description = eXPerience mod description = eXPerience mod
depends = mcl_gamemode

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@ -11,7 +11,8 @@ local inventory_lists = {}
--local mod_player = minetest.get_modpath("mcl_player") --local mod_player = minetest.get_modpath("mcl_player")
-- Create tables -- Create tables
local builtin_filter_ids = {"blocks","deco","redstone","rail","food","tools","combat","mobs","brew","matr","misc","all"} local builtin_filter_ids = { "blocks", "deco", "redstone", "rail", "food", "tools", "combat", "mobs", "brew", "matr",
"misc", "all" }
for _, f in pairs(builtin_filter_ids) do for _, f in pairs(builtin_filter_ids) do
inventory_lists[f] = {} inventory_lists[f] = {}
end end
@ -32,16 +33,25 @@ end
executed after loading all the other mods in order to work. ]] executed after loading all the other mods in order to work. ]]
minetest.register_on_mods_loaded(function() minetest.register_on_mods_loaded(function()
for name, def in pairs(minetest.registered_items) do for name, def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and
def.description ~= "" then
local function is_redstone(def) local function is_redstone(def)
return def.mesecons or def.groups.mesecon or def.groups.mesecon_conductor_craftable or def.groups.mesecon_effecor_off return def.mesecons or def.groups.mesecon or def.groups.mesecon_conductor_craftable or
def.groups.mesecon_effecor_off
end end
local function is_tool(def) local function is_tool(def)
return def.groups.tool or (def.tool_capabilities and def.tool_capabilities.damage_groups == nil) return def.groups.tool or (def.tool_capabilities and def.tool_capabilities.damage_groups == nil)
end end
local function is_weapon_or_armor(def) local function is_weapon_or_armor(def)
return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or def.groups.combat_item or ((def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet or def.groups.horse_armor) and def.groups.non_combat_armor ~= 1) return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or def.groups.combat_item or
(
(
def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet or
def.groups.horse_armor) and def.groups.non_combat_armor ~= 1)
end end
-- Is set to true if it was added in any category besides misc -- Is set to true if it was added in any category besides misc
local nonmisc = false local nonmisc = false
if def.groups.building_block then if def.groups.building_block then
@ -126,7 +136,8 @@ local function set_inv_search(filter, player)
local creative_list = {} local creative_list = {}
local lang = minetest.get_player_information(playername).lang_code local lang = minetest.get_player_information(playername).lang_code
for name, def in pairs(minetest.registered_items) do for name, def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and
def.description ~= "" then
if filter_item(string.lower(def.name), def.description, lang, filter) then if filter_item(string.lower(def.name), def.description, lang, filter) then
table.insert(creative_list, name) table.insert(creative_list, name)
end end
@ -314,7 +325,19 @@ function mcl_inventory.set_creative_formspec(player)
local name = players[playername].page local name = players[playername].page
local inv_size = players[playername].inv_size local inv_size = players[playername].inv_size
local filter = players[playername].filter local filter = players[playername].filter
if not inv_size then
if page == "nix" then
local inv = minetest.get_inventory({ type = "detached", name = "creative_" .. playername })
inv_size = inv:get_size("main")
elseif page and page ~= "inv" then
inv_size = #(inventory_lists[page])
else
inv_size = 0
end
end
local pagemax = math.max(1, math.floor((inv_size - 1) / (9 * 5) + 1)) local pagemax = math.max(1, math.floor((inv_size - 1) / (9 * 5) + 1))
local name = "nix"
local main_list local main_list
local listrings = "listring[detached:creative_" .. playername .. ";main]" .. local listrings = "listring[detached:creative_" .. playername .. ";main]" ..
"listring[current_player;main]" .. "listring[current_player;main]" ..
@ -374,7 +397,7 @@ function mcl_inventory.set_creative_formspec(player)
"image_button[9,2;1,1;doc_button_icon_lores.png;__mcl_doc;]" .. "image_button[9,2;1,1;doc_button_icon_lores.png;__mcl_doc;]" ..
"tooltip[__mcl_doc;" .. F(S("Help")) .. "]" .. "tooltip[__mcl_doc;" .. F(S("Help")) .. "]" ..
-- Achievements button -- Advancements button
"image_button[9,3;1,1;mcl_achievements_button.png;__mcl_achievements;]" .. "image_button[9,3;1,1;mcl_achievements_button.png;__mcl_achievements;]" ..
--"style_type[image_button;border=;bgimg=;bgimg_pressed=]" .. --"style_type[image_button;border=;bgimg=;bgimg_pressed=]" ..
"tooltip[__mcl_achievements;" .. F(S("Advancements")) .. "]" .. "tooltip[__mcl_achievements;" .. F(S("Advancements")) .. "]" ..
@ -427,11 +450,11 @@ function mcl_inventory.set_creative_formspec(player)
else else
bg_img = "crafting_creative_inactive" .. hoch[this_tab] .. ".png" bg_img = "crafting_creative_inactive" .. hoch[this_tab] .. ".png"
end end
return return "style[" .. this_tab .. ";border=false;bgimg=;bgimg_pressed=]" ..
"style["..this_tab..";border=false;bgimg=;bgimg_pressed=]"..
"item_image_button[" .. boffset[this_tab] .. ";1,1;" .. tab_icon[this_tab] .. ";" .. this_tab .. ";]" .. "item_image_button[" .. boffset[this_tab] .. ";1,1;" .. tab_icon[this_tab] .. ";" .. this_tab .. ";]" ..
"image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. "]" "image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. "]"
end end
local caption = "" local caption = ""
if name ~= "inv" and filtername[name] then if name ~= "inv" and filtername[name] then
caption = "label[0,1.2;" .. F(minetest.colorize("#313131", filtername[name])) .. "]" caption = "label[0,1.2;" .. F(minetest.colorize("#313131", filtername[name])) .. "]"
@ -606,14 +629,67 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
players[name].filter = "" players[name].filter = ""
end end
mcl_inventory.set_creative_formspec(player) mcl_inventory.set_creative_formspec(player, start_i, start_i / (9 * 5) + 1, inv_size, false, page, filter)
end) end)
if minetest.is_creative_enabled("") then
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
return placer and placer:is_player() and minetest.is_creative_enabled(placer:get_player_name()) -- Place infinite nodes, except for shulker boxes
local group = minetest.get_item_group(itemstack:get_name(), "shulker_box")
return group == 0 or group == nil
end) end)
function minetest.handle_node_drops(pos, drops, digger)
if not digger or not digger:is_player() then
for _, item in ipairs(drops) do
minetest.add_item(pos, item)
end
end
local inv = digger:get_inventory()
if inv then
for _, item in ipairs(drops) do
if not inv:contains_item("main", item, true) then
inv:add_item("main", item)
end
end
end
end
mcl_inventory.update_inventory_formspec = function(player)
local page
local name = player:get_player_name()
if players[name].page then
page = players[name].page
else
page = "nix"
end
-- Figure out current scroll bar from formspec
--local formspec = player:get_inventory_formspec()
local start_i = players[name].start_i
local inv_size
if page == "nix" then
local inv = minetest.get_inventory({ type = "detached", name = "creative_" .. name })
inv_size = inv:get_size("main")
elseif page and page ~= "inv" then
inv_size = #(inventory_lists[page])
else
inv_size = 0
end
local filter = players[name].filter
if filter == nil then
filter = ""
end
mcl_inventory.set_creative_formspec(player, start_i, start_i / (9 * 5) + 1, inv_size, false, page, filter)
end
end
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
-- Initialize variables and inventory -- Initialize variables and inventory
local name = player:get_player_name() local name = player:get_player_name()
@ -629,7 +705,8 @@ minetest.register_on_joinplayer(function(player)
end) end)
minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info) minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
if minetest.is_creative_enabled(player:get_player_name()) and get_stack_size(player) == 64 and action == "put" and inventory_info.listname == "main" then if minetest.is_creative_enabled(player:get_player_name()) and get_stack_size(player) == 64 and action == "put" and
inventory_info.listname == "main" then
local stack = inventory_info.stack local stack = inventory_info.stack
stack:set_count(stack:get_stack_max()) stack:set_count(stack:get_stack_max())
player:get_inventory():set_stack("main", inventory_info.index, stack) player:get_inventory():set_stack("main", inventory_info.index, stack)

View file

@ -300,6 +300,9 @@ local F = minetest.formspec_escape
mcl_inventory = {} mcl_inventory = {}
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/creative.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/survival.lua")
--local mod_player = minetest.get_modpath("mcl_player") --local mod_player = minetest.get_modpath("mcl_player")
--local mod_craftguide = minetest.get_modpath("mcl_craftguide") --local mod_craftguide = minetest.get_modpath("mcl_craftguide")
@ -363,90 +366,9 @@ local function set_inventory(player, armor_change_only)
return return
end end
local inv = player:get_inventory()
inv:set_width("craft", 2)
inv:set_size("craft", 4)
local armor_slots = { "helmet", "chestplate", "leggings", "boots" } player:set_inventory_formspec(mcl_inventory.build_survival_formspec(player))
local armor_slot_imgs = ""
for a = 1, 4 do
if inv:get_stack("armor", a + 1):is_empty() then
armor_slot_imgs = armor_slot_imgs ..
"image[0.375," .. (0.375 + (a - 1) * 1.25) .. ";1,1;mcl_inventory_empty_armor_slot_" .. armor_slots[a] .. ".png]"
end
end
if inv:get_stack("offhand", 1):is_empty() then
armor_slot_imgs = armor_slot_imgs .. "image[5.375,4.125;1,1;mcl_inventory_empty_armor_slot_shield.png]"
end
local form = table.concat({
"formspec_version[6]",
"size[11.75,10.9]",
--Armor slots
mcl_formspec.get_itemslot_bg_v4(0.375, 0.375, 1, 4),
"list[current_player;armor;0.375,0.375;1,1;1]",
"list[current_player;armor;0.375,1.625;1,1;2]",
"list[current_player;armor;0.375,2.875;1,1;3]",
"list[current_player;armor;0.375,4.125;1,1;4]",
--Main inventory
mcl_formspec.get_itemslot_bg_v4(0.375, 5.575, 9, 3),
"list[current_player;main;0.375,5.575;9,3;9]",
--Hotbar
mcl_formspec.get_itemslot_bg_v4(0.375, 9.525, 9, 1),
"list[current_player;main;0.375,9.525;9,1;]",
--Player model
"image[1.57,0.343;3.62,4.85;mcl_inventory_background9.png;2]",
mcl_player.get_player_formspec_model(player, 1.57, 0.4, 3.62, 4.85, ""),
--Offhand
mcl_formspec.get_itemslot_bg_v4(5.375, 4.125, 1, 1),
"list[current_player;offhand;5.375,4.125;1,1]",
armor_slot_imgs,
--Craft grid
"label[6.61,0.5;" .. F(minetest.colorize(mcl_formspec.label_color, S("Crafting"))) .. "]",
mcl_formspec.get_itemslot_bg_v4(6.625, 0.875, 2, 2),
"list[current_player;craft;6.625,0.875;2,2]",
"image[9.125,1.5;1,1;crafting_formspec_arrow.png]",
mcl_formspec.get_itemslot_bg_v4(10.375, 1.5, 1, 1),
"list[current_player;craftpreview;10.375,1.5;1,1;]",
--Crafting guide button
"image_button[6.575,4.075;1.1,1.1;craftguide_book.png;__mcl_craftguide;]",
"tooltip[__mcl_craftguide;" .. F(S("Recipe book")) .. "]",
--Help button
"image_button[7.825,4.075;1.1,1.1;doc_button_icon_lores.png;__mcl_doc;]",
"tooltip[__mcl_doc;" .. F(S("Help")) .. "]",
--Skins button
"image_button[9.075,4.075;1.1,1.1;mcl_skins_button.png;__mcl_skins;]",
"tooltip[__mcl_skins;" .. F(S("Select player skin")) .. "]",
--Achievements button
"image_button[10.325,4.075;1.1,1.1;mcl_achievements_button.png;__mcl_achievements;]",
"tooltip[__mcl_achievements;" .. F(S("Achievements")) .. "]",
--Listring
"listring[current_player;main]",
"listring[current_player;armor]",
"listring[current_player;main]",
"listring[current_player;craft]",
"listring[current_player;main]",
})
player:set_inventory_formspec(form)
end end
-- Drop items in craft grid and reset inventory on closing -- Drop items in craft grid and reset inventory on closing
@ -508,87 +430,21 @@ minetest.register_on_joinplayer(function(player)
return_fields(player, "enchanting_lapis") return_fields(player, "enchanting_lapis")
end) end)
---@param player ObjectRef
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/creative.lua") function mcl_inventory.update_inventory(player)
local player_gamemode = mcl_gamemode.get_gamemode(player)
local mt_is_creative_enabled = minetest.is_creative_enabled if player_gamemode == "creative" then
--if armor_change_only then
function minetest.is_creative_enabled(name) -- Stay on survival inventory plage if only the armor has been changed
if mt_is_creative_enabled(name) then return true end -- mcl_inventory.set_creative_formspec(player, 0, 0, nil, nil, "inv")
if not name then return false end --else
local p = minetest.get_player_by_name(name) mcl_inventory.set_creative_formspec(player, 0, 1)
if p then --end
return p:get_meta():get_string("gamemode") == "creative" elseif player_gamemode == "survival" then
player:set_inventory_formspec(mcl_inventory.build_survival_formspec(player))
end end
return false
end end
--Insta "digging" nodes in gamemode-creative mcl_gamemode.register_on_gamemode_change(function(player, old_gamemode, new_gamemode)
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing) set_inventory(player)
if not puncher or not puncher:is_player() then return end
if minetest.is_creative_enabled() then return end
local name = puncher:get_player_name()
if not minetest.is_creative_enabled(name) then return end
if pointed_thing.type ~= "node" then return end
local def = minetest.registered_nodes[node.name]
if def then
if def.on_destruct then def.on_destruct(pos) end
minetest.remove_node(pos)
return true
end
end) end)
--Don't subtract from inv when placing in gamemode-creative
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
if placer and placer:is_player() and minetest.is_creative_enabled(placer:get_player_name()) then return true end
end)
local function in_table(n, h)
for k, v in pairs(h) do
if v == n then return true end
end
return false
end
local gamemodes = {
"survival",
"creative"
}
function mcl_inventory.player_set_gamemode(p, g)
local m = p:get_meta()
m:set_string("gamemode", g)
if g == "survival" then
mcl_experience.setup_hud(p)
mcl_experience.update(p)
elseif g == "creative" then
mcl_experience.remove_hud(p)
end
set_inventory(p)
end
minetest.register_chatcommand("gamemode", {
params = S("[<gamemode>] [<player>]"),
description = S("Change gamemode (survival/creative) for yourself or player"),
privs = { server = true },
func = function(n, param)
-- Full input validation ( just for @erlehmann <3 )
local p = minetest.get_player_by_name(n)
local args = param:split(" ")
if args[2] ~= nil then
p = minetest.get_player_by_name(args[2])
end
if not p then
return false, S("Player not online")
end
if args[1] ~= nil and not in_table(args[1], gamemodes) then
return false, S("Gamemode " .. args[1] .. " does not exist.")
elseif args[1] ~= nil then
mcl_inventory.player_set_gamemode(p, args[1])
end
--Result message - show effective game mode
local gm = p:get_meta():get_string("gamemode")
if gm == "" then gm = gamemodes[1] end
return true, S("Gamemode for player ") .. n .. S(": " .. gm)
end
})

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@ -1,5 +1,10 @@
name = mcl_inventory name = mcl_inventory
author = BlockMen author = BlockMen
description = Adds the player inventory and creative inventory. description = Adds the player inventory and creative inventory.
<<<<<<< HEAD
depends = mcl_init, mcl_formspec, mcl_enchanting, mcl_player depends = mcl_init, mcl_formspec, mcl_enchanting, mcl_player
optional_depends = mcl_armor, mcl_brewing, mcl_potions, mcl_enchanting, mcl_craftguide optional_depends = mcl_armor, mcl_brewing, mcl_potions, mcl_enchanting, mcl_craftguide
=======
depends = mcl_init, mcl_formspec, mcl_enchanting, mcl_gamemode
optional_depends = mcl_armor, mcl_brewing, mcl_potions, mcl_enchanting, mcl_craftguide, mcl_player
>>>>>>> a2429154d (survival inventory tabs API + mcl_gamemode)

View file

@ -0,0 +1,219 @@
---@diagnostic disable need-check-nil
local table = table
local ipairs = ipairs
local S = minetest.get_translator("mcl_inventory")
local F = minetest.formspec_escape
---@type {id: string, description: string, item_icon: string, build: (fun(player: ObjectRef): string), handle: fun(player: ObjectRef, fields: table), access: (fun(player): boolean), show_inventory: boolean}[]
mcl_inventory.registered_survival_inventory_tabs = {}
---@param def {id: string, description: string, item_icon: string, build: (fun(player: ObjectRef): string), handle: fun(player: ObjectRef, fields: table), access: (fun(player): boolean), show_inventory: boolean}
function mcl_inventory.register_survival_inventory_tab(def)
if #mcl_inventory.registered_survival_inventory_tabs == 7 then
error("Too much tabs registered!")
end
assert(def.id)
assert(def.description)
assert(def.item_icon)
assert(def.build)
assert(def.handle)
if not def.access then
function def.access(player)
return true
end
end
if def.show_inventory == nil then
def.show_inventory = true
end
table.insert(mcl_inventory.registered_survival_inventory_tabs, def)
end
local player_current_tab = {}
minetest.register_on_joinplayer(function(player, last_login)
player_current_tab[player] = "main"
end)
minetest.register_on_leaveplayer(function(player, timed_out)
player_current_tab[player] = nil
end)
---@param player ObjectRef
---@param content string
---@param inventory boolean
---@param tabname string
function build_page(player, content, inventory, tabname)
local tab_buttons = "style_type[image;noclip=true]"
if #mcl_inventory.registered_survival_inventory_tabs ~= 1 then
for i, d in ipairs(mcl_inventory.registered_survival_inventory_tabs) do
local btn_name = "tab_" .. d.id
tab_buttons = tab_buttons .. table.concat({
"style[" .. btn_name .. ";border=false;bgimg=;bgimg_pressed=;noclip=true]",
"image[" ..
(0.2 + (i - 1) * 1.6) ..
",-1.34;1.5,1.44;" .. (tabname == d.id and "crafting_creative_active.png" or "crafting_creative_inactive.png") ..
"]",
"item_image_button[" .. (0.44 + (i - 1) * 1.6) .. ",-1.1;1,1;" .. d.item_icon .. ";" .. btn_name .. ";]",
})
end
end
return table.concat({
"formspec_version[6]",
"size[11.75,10.9]",
inventory and table.concat({
--Main inventory
mcl_formspec.get_itemslot_bg_v4(0.375, 5.575, 9, 3),
"list[current_player;main;0.375,5.575;9,3;9]",
--Hotbar
mcl_formspec.get_itemslot_bg_v4(0.375, 9.525, 9, 1),
"list[current_player;main;0.375,9.525;9,1;]"
}) or "",
content,
tab_buttons,
})
end
local main_page_static = table.concat({
--Armor slots
mcl_formspec.get_itemslot_bg_v4(0.375, 0.375, 1, 4),
"list[current_player;armor;0.375,0.375;1,1;1]",
"list[current_player;armor;0.375,1.625;1,1;2]",
"list[current_player;armor;0.375,2.875;1,1;3]",
"list[current_player;armor;0.375,4.125;1,1;4]",
--Player model background
"image[1.57,0.343;3.62,4.85;mcl_inventory_background9.png;2]",
--Offhand
mcl_formspec.get_itemslot_bg_v4(5.375, 4.125, 1, 1),
"list[current_player;offhand;5.375,4.125;1,1]",
--Craft grid
"label[6.61,0.5;" .. F(minetest.colorize(mcl_formspec.label_color, S("Crafting"))) .. "]",
mcl_formspec.get_itemslot_bg_v4(6.625, 0.875, 2, 2),
"list[current_player;craft;6.625,0.875;2,2]",
"image[9.125,1.5;1,1;crafting_formspec_arrow.png]",
mcl_formspec.get_itemslot_bg_v4(10.375, 1.5, 1, 1),
"list[current_player;craftpreview;10.375,1.5;1,1;]",
--Crafting guide button
"image_button[6.575,4.075;1.1,1.1;craftguide_book.png;__mcl_craftguide;]",
"tooltip[__mcl_craftguide;" .. F(S("Recipe book")) .. "]",
--Help button
"image_button[7.825,4.075;1.1,1.1;doc_button_icon_lores.png;__mcl_doc;]",
"tooltip[__mcl_doc;" .. F(S("Help")) .. "]",
--Skins button
"image_button[9.075,4.075;1.1,1.1;mcl_skins_button.png;__mcl_skins;]",
"tooltip[__mcl_skins;" .. F(S("Select player skin")) .. "]",
--Achievements button
"image_button[10.325,4.075;1.1,1.1;mcl_achievements_button.png;__mcl_achievements;]",
"tooltip[__mcl_achievements;" .. F(S("Achievements")) .. "]",
--Listring
"listring[current_player;main]",
"listring[current_player;armor]",
"listring[current_player;main]",
"listring[current_player;craft]",
"listring[current_player;main]",
})
mcl_inventory.register_survival_inventory_tab({
id = "main",
description = "Main Inventory",
item_icon = "mcl_crafting_table:crafting_table",
show_inventory = true,
build = function(player)
local inv = player:get_inventory()
local armor_slots = { "helmet", "chestplate", "leggings", "boots" }
local armor_slot_imgs = ""
for a = 1, 4 do
if inv:get_stack("armor", a + 1):is_empty() then
armor_slot_imgs = armor_slot_imgs ..
"image[0.375," .. (0.375 + (a - 1) * 1.25) .. ";1,1;mcl_inventory_empty_armor_slot_" .. armor_slots[a] .. ".png]"
end
end
if inv:get_stack("offhand", 1):is_empty() then
armor_slot_imgs = armor_slot_imgs .. "image[5.375,4.125;1,1;mcl_inventory_empty_armor_slot_shield.png]"
end
return main_page_static .. armor_slot_imgs .. mcl_player.get_player_formspec_model(player, 1.57, 0.4, 3.62, 4.85, "")
end,
handle = function() end,
})
--
mcl_inventory.register_survival_inventory_tab({
id = "test",
description = "Test",
item_icon = "mcl_core:stone",
show_inventory = true,
build = function(player)
return "label[1,1;Hello hello]button[2,2;2,2;Hello;hey]"
end,
handle = function(player, fields)
print(dump(fields))
end,
})
---@param player ObjectRef
function mcl_inventory.build_survival_formspec(player)
local inv = player:get_inventory()
inv:set_width("craft", 2)
inv:set_size("craft", 4)
local tab = player_current_tab[player]
local tab_def = nil
for _, d in ipairs(mcl_inventory.registered_survival_inventory_tabs) do
if tab == d.id then
tab_def = d
break
end
end
local form = build_page(player, tab_def.build(player), tab_def.show_inventory, tab)
return form
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == "" and #mcl_inventory.registered_survival_inventory_tabs ~= 1 and
mcl_gamemode.get_gamemode(player) == "survival" then
for _, d in ipairs(mcl_inventory.registered_survival_inventory_tabs) do
if fields["tab_" .. d.id] and d.access(player) then
player_current_tab[player] = d.id
mcl_inventory.update_inventory(player)
return
end
end
for _, d in ipairs(mcl_inventory.registered_survival_inventory_tabs) do
if player_current_tab[player] == d.id and d.access(player) then
d.handle(player, fields)
return
end
end
end
end)

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---@diagnostic disable lowercase-global
local S = minetest.get_translator("mcl_gamemode")
mcl_gamemode = {}
mcl_gamemode.gamemodes = {
"survival",
"creative",
}
---@param n any
---@param h table
---@return boolean
local function in_table(n, h)
for k, v in pairs(h) do
if v == n then return true end
end
return false
end
---@type fun(player: ObjectRef, old_gamemode: '"survival"'|'"creative"', new_gamemode: '"survival"'|'"creative"')[]
mcl_gamemode.registered_on_gamemode_change = {}
---@param func fun(player: ObjectRef, old_gamemode: '"survival"'|'"creative"', new_gamemode: '"survival"'|'"creative"')
function mcl_gamemode.register_on_gamemode_change(func)
table.insert(mcl_gamemode.registered_on_gamemode_change, func)
end
---@param player ObjectRef
---@param gamemode '"survival"'|'"creative"'
function mcl_gamemode.set_gamemode(player, gamemode)
local meta = player:get_meta()
local old_gamemode = meta:get_string("gamemode")
meta:set_string("gamemode", gamemode)
for _, f in ipairs(mcl_gamemode.registered_on_gamemode_change) do
f(player, old_gamemode, gamemode)
end
end
local mt_is_creative_enabled = minetest.is_creative_enabled
---@param player ObjectRef
---@return '"survival"'|'"creative"'
function mcl_gamemode.get_gamemode(player)
if mt_is_creative_enabled(player:get_player_name()) then
return "creative"
end
return player:get_meta():get_string("gamemode")
end
function minetest.is_creative_enabled(name)
if mt_is_creative_enabled(name) then return true end
if not name then return false end
local p = minetest.get_player_by_name(name)
if p then
return p:get_meta():get_string("gamemode") == "creative"
end
return false
end
-- Insta "digging" nodes in gamemode-creative
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
if not puncher or not puncher:is_player() then return end
if minetest.is_creative_enabled() then return end
local name = puncher:get_player_name()
if not minetest.is_creative_enabled(name) then return end
if pointed_thing.type ~= "node" then return end
local def = minetest.registered_nodes[node.name]
if def then
if def.on_destruct then def.on_destruct(pos) end
minetest.remove_node(pos)
return true
end
end)
-- Don't subtract from inv when placing in gamemode-creative
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
if placer and placer:is_player() and minetest.is_creative_enabled(placer:get_player_name()) then return true end
end)
minetest.register_chatcommand("gamemode", {
params = S("[<gamemode>] [<player>]"),
description = S("Change gamemode (survival/creative) for yourself or player"),
privs = { server = true },
func = function(n, param)
-- Full input validation ( just for @erlehmann <3 )
local p = minetest.get_player_by_name(n)
local args = param:split(" ")
if args[2] ~= nil then
p = minetest.get_player_by_name(args[2])
end
if not p then
return false, S("Player not online")
end
if args[1] ~= nil and not in_table(args[1], gamemodes) then
return false, S("Gamemode " .. args[1] .. " does not exist.")
elseif args[1] ~= nil then
mcl_inventory.player_set_gamemode(p, args[1])
end
--Result message - show effective game mode
local gm = p:get_meta():get_string("gamemode")
if gm == "" then gm = gamemodes[1] end
return true, S("Gamemode for player ") .. n .. S(": " .. gm)
end
})

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name = mcl_gamemode