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Slow down arrows in liquids
This is a rought first implementation, very basic.
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@ -135,6 +135,21 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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minetest.add_item(self._lastpos, 'mcl_bows:arrow')
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minetest.add_item(self._lastpos, 'mcl_bows:arrow')
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end
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end
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self.object:remove()
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self.object:remove()
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elseif (def and def.liquidtype ~= "none") then
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-- Slow down arrow in liquids
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local v = def.liquid_viscosity
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if not v then
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v = 0
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end
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local vpenalty = math.max(0.1, 0.98 - 0.1 * v)
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local vel = self.object:get_velocity()
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if math.abs(vel.x) > 0.001 then
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vel.x = vel.x * vpenalty
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end
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if math.abs(vel.z) > 0.001 then
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vel.z = vel.z * vpenalty
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end
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self.object:set_velocity(vel)
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end
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end
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end
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end
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