Fix strider riding

This commit is contained in:
cora 2022-10-27 17:46:42 +02:00
parent 6485545269
commit fb67bc74ba

View file

@ -62,7 +62,7 @@ local strider = {
floats = 0, floats = 0,
do_custom = function(self, dtime) do_custom = function(self, dtime)
if minetest.find_node_near(self.object:get_pos(), 2, "mcl_core:lava_source") ~= nil or minetest.find_node_near(self.object:get_pos(), 2, "mcl_core:lava_flowing") ~= nil or minetest.find_node_near(self.object:get_pos(), 2, "mcl_nether:nether_lava_source") ~= nil or minetest.find_node_near(self.object:get_pos(), 2, "mcl_nether:nether_lava_flowing") ~= nil then if minetest.find_node_near(self.object:get_pos(), 2, {"mcl_core:lava_source","mcl_core:lava_flowing","mcl_nether:nether_lava_source","mcl_nether:nether_lava_flowing"}) then
self.walk_velocity = 2 self.walk_velocity = 2
self.run_velocity = 4 self.run_velocity = 4
self.base_texture[1] = "extra_mobs_strider.png" self.base_texture[1] = "extra_mobs_strider.png"
@ -91,7 +91,7 @@ local strider = {
-- if driver present allow control of horse -- if driver present allow control of horse
if self.driver then if self.driver then
mobs.drive(self, "walk", "stand", false, dtime) mcl_mobs.drive(self, "walk", "stand", false, dtime)
return false -- skip rest of mob functions return false -- skip rest of mob functions
end end
@ -104,7 +104,7 @@ local strider = {
-- drop saddle when horse is killed while riding -- drop saddle when horse is killed while riding
-- also detach from horse properly -- also detach from horse properly
if self.driver then if self.driver then
mobs.detach(self.driver, {x = 1, y = 0, z = 1}) mcl_mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end end
end, end,
@ -115,13 +115,7 @@ local strider = {
local wielditem = clicker:get_wielded_item() local wielditem = clicker:get_wielded_item()
local controlitem = "" if wielditem:get_name() ~= "mcl_crimson:warped_fungus" then
if minetest.get_modpath("mcl_mobitems") then
controlitem = "mcl_mobitems_warped_fungus_stick:warped_fungus_stick"
else
controlitem = mobs_mc.items.carrot_on_a_stick
end
if wielditem:get_name() ~= controlitem then
if mcl_mobs:feed_tame(self, clicker, 1, true, true) then return end if mcl_mobs:feed_tame(self, clicker, 1, true, true) then return end
end end
@ -151,10 +145,8 @@ local strider = {
max = 1,}, max = 1,},
} }
if not minetest.is_creative_enabled(clicker:get_player_name()) then if not minetest.is_creative_enabled(clicker:get_player_name()) then
local inv = clicker:get_inventory() wielditem:take_item(1)
local stack = inv:get_stack("main", clicker:get_wield_index()) clicker:get_inventory():set_stack("main", clicker:get_wield_index(), wielditem)
stack:take_item()
inv:set_stack("main", clicker:get_wield_index(), stack)
end end
minetest.sound_play({name = "mcl_armor_equip_leather"}, {gain=0.5, max_hear_distance=8, pos=self.object:get_pos()}, true) minetest.sound_play({name = "mcl_armor_equip_leather"}, {gain=0.5, max_hear_distance=8, pos=self.object:get_pos()}, true)
return return
@ -164,13 +156,13 @@ local strider = {
local name = clicker:get_player_name() local name = clicker:get_player_name()
if self.driver and clicker == self.driver then if self.driver and clicker == self.driver then
-- Detach if already attached -- Detach if already attached
mobs.detach(clicker, {x=1, y=0, z=0}) mcl_mobs.detach(clicker, {x=1, y=0, z=0})
return return
elseif not self.driver and self.saddle == "yes" and wielditem:get_name() == controlitem then elseif not self.driver and self.saddle == "yes" and wielditem:get_name() == "mcl_mobitems:warped_fungus_on_a_stick" then
-- Ride pig if it has a saddle and player uses a carrot on a stick -- Ride pig if it has a saddle and player uses a carrot on a stick
mobs.attach(self, clicker) mcl_mobs.attach(self, clicker)
if not minetest.is_creative_enabled(clicker:get_player_name()) then if not minetest.is_creative_enabled(clicker:get_player_name()) then
@ -224,9 +216,6 @@ mcl_mobs:spawn_setup({
min_height = mcl_vars.mg_nether_min, min_height = mcl_vars.mg_nether_min,
max_height = mcl_vars.mg_nether_max, max_height = mcl_vars.mg_nether_max,
chance = 2000, chance = 2000,
check_position = function(pos)
return minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name:find("lava")
end
}) })
mcl_mobs:spawn_setup({ mcl_mobs:spawn_setup({
@ -239,9 +228,6 @@ mcl_mobs:spawn_setup({
min_height = mcl_vars.mg_nether_min, min_height = mcl_vars.mg_nether_min,
max_height = mcl_vars.mg_nether_max, max_height = mcl_vars.mg_nether_max,
chance = 100, chance = 100,
check_position = function(pos)
return minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name:find("lava")
end
}) })
-- spawn eggs -- spawn eggs