Fix villager badges messing up non-64px textures

This commit is contained in:
talamh 2022-10-06 00:16:03 +02:00 committed by cora
parent ad307aa445
commit fb5fd6b2e9
6 changed files with 20 additions and 60 deletions

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@ -66,11 +66,11 @@ local tiernames = {
}
local badges = {
"default_wood.png",
"default_steel_block.png",
"default_gold_block.png",
"mcl_core_emerald_block.png",
"default_diamond_block.png",
"mobs_mc_stone.png",
"mobs_mc_iron.png",
"mobs_mc_gold.png",
"mobs_mc_emerald.png",
"mobs_mc_diamond.png",
}
local professions = {
@ -84,10 +84,7 @@ local professions = {
},
farmer = {
name = N("Farmer"),
textures = {
"mobs_mc_villager_farmer.png",
"mobs_mc_villager_farmer.png",
},
texture = "mobs_mc_villager_farmer.png",
jobsite = "mcl_composters:composter",
trades = {
{
@ -121,10 +118,7 @@ local professions = {
},
fisherman = {
name = N("Fisherman"),
textures = {
"mobs_mc_villager_fisherman.png",
"mobs_mc_villager_fisherman.png",
},
texture = "mobs_mc_villager_fisherman.png",
jobsite = "mcl_barrels:barrel_closed",
trades = {
{
@ -158,10 +152,7 @@ local professions = {
},
fletcher = {
name = N("Fletcher"),
textures = {
"mobs_mc_villager_fletcher.png",
"mobs_mc_villager_fletcher.png",
},
texture = "mobs_mc_villager_fletcher.png",
jobsite = "mcl_fletching_table:fletching_table",
trades = {
{
@ -200,10 +191,7 @@ local professions = {
},
shepherd ={
name = N("Shepherd"),
textures = {
"mobs_mc_villager_sheperd.png",
"mobs_mc_villager_sheperd.png",
},
texture = "mobs_mc_villager_sheperd.png",
jobsite = "mcl_loom:loom",
trades = {
{
@ -233,10 +221,7 @@ local professions = {
},
librarian = {
name = N("Librarian"),
textures = {
"mobs_mc_villager_librarian.png",
"mobs_mc_villager_librarian.png",
},
texture = "mobs_mc_villager_librarian.png",
jobsite = "mcl_books:bookshelf", --FIXME: lectern
trades = {
{
@ -271,10 +256,7 @@ local professions = {
},
cartographer = {
name = N("Cartographer"),
textures = {
"mobs_mc_villager_cartographer.png",
"mobs_mc_villager_cartographer.png",
},
texture = "mobs_mc_villager_cartographer.png",
jobsite = "mcl_cartography_table:cartography_table",
trades = {
{
@ -317,10 +299,7 @@ local professions = {
},
armorer = {
name = N("Armorer"),
textures = {
"mobs_mc_villager_armorer.png",
"mobs_mc_villager_armorer.png",
},
texture = "mobs_mc_villager_armorer.png",
jobsite = "mcl_blast_furnace:blast_furnace",
trades = {
{
@ -357,10 +336,7 @@ local professions = {
},
leatherworker = {
name = N("Leatherworker"),
textures = {
"mobs_mc_villager_leatherworker.png",
"mobs_mc_villager_leatherworker.png",
},
texture = "mobs_mc_villager_leatherworker.png",
jobsite = "mcl_cauldrons:cauldron",
trades = {
{
@ -389,10 +365,7 @@ local professions = {
},
butcher = {
name = N("Butcher"),
textures = {
"mobs_mc_villager_butcher.png",
"mobs_mc_villager_butcher.png",
},
texture = "mobs_mc_villager_butcher.png",
jobsite = "mcl_smoker:smoker",
trades = {
{
@ -422,10 +395,7 @@ local professions = {
},
weapon_smith = {
name = N("Weapon Smith"),
textures = {
"mobs_mc_villager_weaponsmith.png",
"mobs_mc_villager_weaponsmith.png",
},
texture = "mobs_mc_villager_weaponsmith.png",
jobsite = "mcl_grindstone:grindstone",
trades = {
{
@ -453,10 +423,7 @@ local professions = {
},
tool_smith = {
name = N("Tool Smith"),
textures = {
"mobs_mc_villager_toolsmith.png",
"mobs_mc_villager_toolsmith.png",
},
texture = "mobs_mc_villager_toolsmith.png",
jobsite = "mcl_smithing_table:table",
trades = {
{
@ -490,10 +457,7 @@ local professions = {
},
cleric = {
name = N("Cleric"),
textures = {
"mobs_mc_villager_priest.png",
"mobs_mc_villager_priest.png",
},
texture = "mobs_mc_villager_priest.png",
jobsite = "mcl_brewing:stand_000",
trades = {
{
@ -522,10 +486,7 @@ local professions = {
},
nitwit = {
name = N("Nitwit"),
textures = {
"mobs_mc_villager_nitwit.png",
"mobs_mc_villager_nitwit.png",
},
texture = "mobs_mc_villager_nitwit.png",
-- No trades for nitwit
trades = nil,
}
@ -559,12 +520,11 @@ local function init_trader_vars(self)
end
local function get_badge_textures(self)
local t = professions[self._profession].textures
local t = professions[self._profession].texture
if self._profession == "unemployed" or self._profession == "nitwit" then return t end
local tier = self._max_trade_tier or 1
return {
"[combine:64x64:0,0="..t[1]..":11,55=".. badges[tier].."\\^[resize\\:2x2",
t[2]
t .. "^" .. badges[tier]
}
end