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Adjust bones, animations slightly from b3d data.
Initialize bones on spawn.
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b84c06b9c2
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12 changed files with 25 additions and 13 deletions
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@ -399,7 +399,7 @@ function mob_class:check_head_swivel(dtime)
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end
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-- 0.02 is about 1.14 degrees tolerance, to update less often
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if math.abs(oldr.x-newr.x) + math.abs(oldr.y-newr.y) + math.abs(oldr.z-newr.z) < 0.02 and vector.equals(oldp, vector.zero()) then return end
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if math.abs(oldr.x-newr.x) + math.abs(oldr.y-newr.y) + math.abs(oldr.z-newr.z) < 0.02 then return end
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if self.object.get_bone_override then -- minetest >= 5.9
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self.object:set_bone_override(self.head_swivel, {
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@ -701,7 +701,19 @@ function mcl_mobs.spawn(pos,id)
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local def = minetest.registered_entities[id] or minetest.registered_entities["mobs_mc:"..id] or minetest.registered_entities["extra_mobs:"..id]
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if not def or not def.is_mob or (def.can_spawn and not def.can_spawn(pos)) then return false end
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if not has_room(def, pos) then return false end
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return minetest.add_entity(pos, def.name)
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local ent = minetest.add_entity(pos, def.name)
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-- initialize head bone
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if def.head_swivel and def.head_bone_position then
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if ent and ent.get_bone_override then -- minetest >= 5.9
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ent:set_bone_override(def.head_swivel, {
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position = { vec = def.head_bone_position, absolute = true },
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rotation = { vec = vector.zero(), absolute = true }
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})
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else -- minetest < 5.9
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self.object:set_bone_position(def.head_swivel, def.head_bone_position, vector.zero)
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end
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end
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return ent
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end
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local function spawn_group(p,mob,spawn_on,amount_to_spawn)
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@ -32,7 +32,7 @@ mcl_mobs.register_mob("mobs_mc:blaze", {
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mesh = "mobs_mc_blaze.b3d",
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head_swivel = "head.control",
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head_eye_height = 1.4,
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head_bone_position = vector.new( 0, 4, 0 ), -- for minetest <= 5.8
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head_bone_position = vector.new( 0, 3.9, 0 ), -- for minetest <= 5.8
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curiosity = 10,
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head_pitch_multiplier=-1,
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textures = {
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@ -22,7 +22,7 @@ mcl_mobs.register_mob("mobs_mc:chicken", {
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floats = 1,
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head_swivel = "head.control",
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head_eye_height = 0.5,
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head_bone_position = vector.new(0, 4, -.3), -- for minetest <= 5.8
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head_bone_position = vector.new(0, 3.7, -.48), -- for minetest <= 5.8
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curiosity = 10,
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head_yaw="z",
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visual_size = {x=1,y=1},
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@ -23,7 +23,7 @@ local cow_def = {
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}, },
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head_swivel = "head.control",
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head_eye_height = 1.1,
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head_bone_position = vector.new( 0, 10, 0 ), -- for minetest <= 5.8
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head_bone_position = vector.new( 0, 9.5, -3.76 ), -- for minetest <= 5.8
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curiosity = 2,
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head_yaw="z",
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makes_footstep_sound = true,
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@ -62,7 +62,7 @@ mcl_mobs.register_mob("mobs_mc:llama", {
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head_swivel = "head.control",
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head_eye_height = 1.5,
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head_yaw = "z",
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head_bone_position = vector.new( 0, 11, 0 ), -- for minetest <= 5.8
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head_bone_position = vector.new( 0, 10.6, 0 ), -- for minetest <= 5.8
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curiosity = 60,
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hp_min = 15,
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@ -38,7 +38,7 @@ local ocelot = {
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xp_max = 3,
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head_swivel = "head.control",
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head_eye_height = 0.4,
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head_bone_position = vector.new( 0, 6.2, 0 ), -- for minetest <= 5.8
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head_bone_position = vector.new( 0, 6.44, -0.42 ), -- for minetest <= 5.8
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head_yaw="z",
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curiosity = 4,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.69, 0.3},
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@ -165,8 +165,8 @@ mcl_mobs.register_mob("mobs_mc:parrot", {
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fly_speed = 50,
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stand_start = 0,
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stand_end = 0,
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fly_start = 30,
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fly_end = 45,
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fly_start = 60,
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fly_end = 120,
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walk_start = 0,
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walk_end = 20,
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-- TODO: actual walk animation
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@ -21,7 +21,7 @@ mcl_mobs.register_mob("mobs_mc:pig", {
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}},
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head_swivel = "head.control",
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head_eye_height = 0.7,
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head_bone_position = vector.new( 0, 7.5, -1 ), -- for minetest <= 5.8
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head_bone_position = vector.new( 0, 7.23, -1 ), -- for minetest <= 5.8
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curiosity = 3,
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head_yaw="z",
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makes_footstep_sound = true,
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@ -252,7 +252,7 @@ local zombified_piglin = {
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damage = 9,
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reach = 2,
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head_swivel = "head.control",
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head_bone_position = vector.new( 0, 2.4, 0 ), -- for minetest <= 5.8
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head_bone_position = vector.new( 0, 2.417, 0 ), -- for minetest <= 5.8
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head_eye_height = 1.4,
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curiosity = 15,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3}, -- same
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@ -26,7 +26,7 @@ mcl_mobs.register_mob("mobs_mc:polar_bear", {
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},
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head_swivel = "head.control",
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head_eye_height = 1,
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head_bone_position = vector.new( 0, 2.6, 0 ), -- for minetest <= 5.8
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head_bone_position = vector.new( 0, 2.396, 0 ), -- for minetest <= 5.8
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curiosity = 20,
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head_yaw="z",
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visual_size = {x=3.0, y=3.0},
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@ -66,7 +66,7 @@ mcl_mobs.register_mob("mobs_mc:sheep", {
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collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.29, 0.45},
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head_swivel = "head.control",
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head_eye_height = 1.0,
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head_bone_position = vector.new( 0, 3.3, -.7 ), -- for minetest <= 5.8
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head_bone_position = vector.new( 0, 3.7, -.9 ), -- for minetest <= 5.8
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curiosity = 6,
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head_yaw="z",
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visual = "mesh",
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