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Slow down creeper type mobs explosion buildup
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1 changed files with 1 additions and 2 deletions
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@ -36,7 +36,7 @@ mobs.explode_attack_walk = function(self,dtime)
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mobs.handle_explosion_animation(self)
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self.explosion_animation = self.explosion_animation + (dtime/2)
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self.explosion_animation = self.explosion_animation + (dtime/2.5)
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end
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--make explosive mobs jump
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@ -59,7 +59,6 @@ end
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--this is a small helper function to make working with explosion animations easier
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mobs.reverse_explosion_animation = function(self,dtime)
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--if explosion animation was greater than 0 then reverse it
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if self.explosion_animation ~= nil and self.explosion_animation > 0 then
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self.explosion_animation = self.explosion_animation - dtime
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