diff --git a/mods/ENTITIES/mcl_mobs/api/mob_functions/attack_type_instructions.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/attack_type_instructions.lua index 1b8928839..9d1ba1bf3 100644 --- a/mods/ENTITIES/mcl_mobs/api/mob_functions/attack_type_instructions.lua +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/attack_type_instructions.lua @@ -36,7 +36,7 @@ mobs.explode_attack_walk = function(self,dtime) mobs.handle_explosion_animation(self) - self.explosion_animation = self.explosion_animation + (dtime/2) + self.explosion_animation = self.explosion_animation + (dtime/2.5) end --make explosive mobs jump @@ -59,7 +59,6 @@ end --this is a small helper function to make working with explosion animations easier mobs.reverse_explosion_animation = function(self,dtime) - --if explosion animation was greater than 0 then reverse it if self.explosion_animation ~= nil and self.explosion_animation > 0 then self.explosion_animation = self.explosion_animation - dtime