Move potion particles to mcl_particles

This commit is contained in:
Wuzzy 2020-08-19 14:12:51 +02:00
parent 7f1e90ada9
commit fa9ce11ddd
7 changed files with 6 additions and 6 deletions

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@ -29,9 +29,9 @@ minetest.register_globalstep(function(dtime)
local d = 4 * (vals.timer / 30.0) local d = 4 * (vals.timer / 30.0)
local texture local texture
if vals.is_water then if vals.is_water then
texture = "mcl_potions_droplet.png" texture = "mcl_particles_droplet_bottle.png"
else else
texture = "mcl_potions_sprite.png" texture = "mcl_particles_effect.png"
end end
minetest.add_particlespawner({ minetest.add_particlespawner({
amount = 10 * d^2, amount = 10 * d^2,
@ -141,11 +141,11 @@ minetest.register_entity(id.."_flying",{
add_lingering_effect(pos, color, def, name == "water") add_lingering_effect(pos, color, def, name == "water")
local texture, minacc, maxacc local texture, minacc, maxacc
if name == "water" then if name == "water" then
texture = "mcl_potions_droplet.png" texture = "mcl_particles_droplet_bottle.png"
minacc = {x=-0.2, y=-0.05, z=-0.2} minacc = {x=-0.2, y=-0.05, z=-0.2}
maxacc = {x=0.2, y=0.05, z=0.2} maxacc = {x=0.2, y=0.05, z=0.2}
else else
texture = "mcl_potions_sprite.png" texture = "mcl_particles_effect.png"
minacc = {x=-0.2, y=0, z=-0.2} minacc = {x=-0.2, y=0, z=-0.2}
maxacc = {x=0.2, y=.05, z=0.2} maxacc = {x=0.2, y=.05, z=0.2}
end end

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@ -68,10 +68,10 @@ function mcl_potions.register_splash(name, descr, color, def)
minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1}) minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
local texture, acc local texture, acc
if name == "water" then if name == "water" then
texture = "mcl_potions_droplet.png" texture = "mcl_particles_droplet_bottle.png"
acc = {x=0, y=-GRAVITY, z=0} acc = {x=0, y=-GRAVITY, z=0}
else else
texture = "mcl_potions_sprite.png" texture = "mcl_particles_effect.png"
acc = {x=0, y=0, z=0} acc = {x=0, y=0, z=0}
end end
minetest.add_particlespawner({ minetest.add_particlespawner({

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