more fixes to plant growth

This commit is contained in:
kno10 2024-10-16 00:24:07 +02:00 committed by the-real-herowl
parent c097c65262
commit fa7a7f4e81

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@ -15,14 +15,13 @@ local plant_step_from_name = {} -- map nodes to growth steps
local growth_factor = tonumber(minetest.settings:get("vl_plant_growth")) or 1.0 local growth_factor = tonumber(minetest.settings:get("vl_plant_growth")) or 1.0
-- note: does not support /set time_speed!
local time_speed = tonumber(minetest.settings:get("time_speed")) or 72 local time_speed = tonumber(minetest.settings:get("time_speed")) or 72
local time_multiplier = time_speed > 0 and (86400 / time_speed) or 0 local time_multiplier = time_speed > 0 and (86400 / time_speed) or 0
local function get_intervals_counter(pos, interval, chance) local function get_intervals_counter(pos, interval, chance)
if time_multiplier == 0 then return 0 end -- in-game days, so plants continue to grow while sleeping, and we try to catch up
-- "wall clock time", so plants continue to grow while sleeping
local current_game_time = (minetest.get_day_count() + minetest.get_timeofday()) * time_multiplier local current_game_time = (minetest.get_day_count() + minetest.get_timeofday()) * time_multiplier
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local last_game_time = meta:get_float("last_gametime") local last_game_time = meta:get_float("last_gametime")
meta:set_float("last_gametime", current_game_time) meta:set_float("last_gametime", current_game_time)
@ -33,8 +32,8 @@ end
-- wetness of the surroundings -- wetness of the surroundings
-- dry farmland = 1 point -- dry farmland = 1 point
-- wet farmland = 3 points -- wet farmland = 3 points
-- diagonal neighbors only 25% -- center point gives + 1 point, so 2 resp. 4
-- center point gives + 1 point -- neighbors only 25%
local function get_moisture_level(pos) local function get_moisture_level(pos)
local n = vector.offset(pos, 0, -1, 0) local n = vector.offset(pos, 0, -1, 0)
local totalm = 1 local totalm = 1
@ -47,7 +46,7 @@ local function get_moisture_level(pos)
if soil and soil >= 2 then if soil and soil >= 2 then
local m = (soil > 2 or (soil == 2 and minetest.get_meta(n):get_int("wet") > 0)) and 3 or 1 local m = (soil > 2 or (soil == 2 and minetest.get_meta(n):get_int("wet") > 0)) and 3 or 1
-- corners have less weight -- corners have less weight
if x ~= 0 and z ~= 0 then m = m * 0.25 end if x ~= 0 or z ~= 0 then m = m * 0.25 end
totalm = totalm + m totalm = totalm + m
end end
end end
@ -63,7 +62,7 @@ end
local function get_same_crop_penalty(pos) local function get_same_crop_penalty(pos)
local name = minetest.get_node(pos).name local name = minetest.get_node(pos).name
local plant = plant_nodename_to_id[name] local plant = plant_nodename_to_id[name]
if not plant then return end if not plant then return 1 end
local n = vector.copy(pos) local n = vector.copy(pos)
-- check adjacent positions, avoid vector allocations and reduce node accesses -- check adjacent positions, avoid vector allocations and reduce node accesses
n.x = pos.x - 1 n.x = pos.x - 1
@ -97,6 +96,7 @@ function mcl_farming:add_plant(identifier, full_grown, names, interval, chance)
plant_info.names = names plant_info.names = names
plant_info.interval = interval plant_info.interval = interval
plant_info.chance = chance plant_info.chance = chance
plant_nodename_to_id[full_grown] = identifier
for _, nodename in pairs(names) do for _, nodename in pairs(names) do
plant_nodename_to_id[nodename] = identifier plant_nodename_to_id[nodename] = identifier
end end
@ -131,12 +131,12 @@ function mcl_farming:grow_plant(identifier, pos, node, stages, ignore_light_wate
-- number of missed interval ticks, for catch-up in block loading -- number of missed interval ticks, for catch-up in block loading
local plant_info = plant_lists[identifier] local plant_info = plant_lists[identifier]
if not plant_info then return end if not plant_info then return end
stages = stages + floor(get_intervals_counter(pos, plant_info.interval, plant_info.chance)) stages = floor(stages + get_intervals_counter(pos, plant_info.interval, plant_info.chance) - 0.45)
if not ignore_light_water then if not ignore_light_water then
local odds = floor(25 / (get_moisture_level(pos) * get_same_crop_penalty(pos))) + 1 local odds = floor(25 / (get_moisture_level(pos) * get_same_crop_penalty(pos))) + 1
for i = 1,stages do for i = 1,stages do
-- compared to info from the MC wiki, our ABM runs half as often, hence we use double the chance -- compared to info from the MC wiki, our ABM runs a third as often, hence we use triple the chance
if random() * odds >= 2 then stages = stages - 1 end if random() * odds >= 3 then stages = stages - 1 end
end end
end end
@ -237,6 +237,7 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
stem_def.groups = stem_def.groups or { dig_immediate = 3, not_in_creative_inventory = 1, plant = 1, attached_node = 1, dig_by_water = 1, destroy_by_lava_flow = 1 } stem_def.groups = stem_def.groups or { dig_immediate = 3, not_in_creative_inventory = 1, plant = 1, attached_node = 1, dig_by_water = 1, destroy_by_lava_flow = 1 }
stem_def.sounds = stem_def.sounds or mcl_sounds.node_sound_leaves_defaults() stem_def.sounds = stem_def.sounds or mcl_sounds.node_sound_leaves_defaults()
minetest.register_node(stem_itemstring, stem_def) minetest.register_node(stem_itemstring, stem_def)
plant_nodename_to_id[stem_itemstring] = stem_itemstring
-- Register connected stems -- Register connected stems
@ -299,6 +300,7 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
sounds = mcl_sounds.node_sound_leaves_defaults(), sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0, _mcl_blast_resistance = 0,
}) })
plant_nodename_to_id[connected_stem_names[i]] = stem_itemstring
if minetest.get_modpath("doc") then if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", full_unconnected_stem, "nodes", connected_stem_names[i]) doc.add_entry_alias("nodes", full_unconnected_stem, "nodes", connected_stem_names[i])
@ -331,8 +333,8 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
-- check moisture level -- check moisture level
local odds = floor(25 / (get_moisture_level(stempos) * get_same_crop_penalty(stempos))) + 1 local odds = floor(25 / (get_moisture_level(stempos) * get_same_crop_penalty(stempos))) + 1
-- we double the odds, and rather call the ABM less often -- we triple the odds, and rather call the ABM less often
if random() * odds >= 2 then return end if random() * odds >= 3 then return end
minetest.swap_node(stempos, { name = connected_stem_names[dir] }) minetest.swap_node(stempos, { name = connected_stem_names[dir] })
if gourd_def.paramtype2 == "facedir" then if gourd_def.paramtype2 == "facedir" then