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update mcl_compass init.lua
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commit
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1 changed files with 119 additions and 21 deletions
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@ -1,9 +1,34 @@
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local stereotype_frame = 18
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local S = minetest.get_translator(minetest.get_current_modname())
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local S = minetest.get_translator(minetest.get_current_modname())
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mcl_compass = {}
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mcl_compass = {}
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local compass_frames = 32
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local compass_frames = 32
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local function get_far_node(pos, itemstack) --code from minetest dev wiki: https://dev.minetest.net/minetest.get_node, some edits have been made to add a cooldown for force loads
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local node = minetest.get_node(pos)
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if node.name == "ignore" then
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tstamp = tonumber(itemstack:get_meta():get_string("last_forceload"))
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if tstamp == nil then --this is only relevant for new lodestone compasses, the ones that have never performes a forceload yet
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itemstack:get_meta():set_string("last_forceload", tostring(os.time(os.date("!*t"))))
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tstamp = tonumber(os.time(os.date("!*t")))
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end
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if tonumber(os.time(os.date("!*t"))) - tstamp > 180 then --current time in secounds - old time in secounds, if it is over 180 (3 mins): forceload
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itemstack:get_meta():set_string("last_forceload", tostring(os.time(os.date("!*t"))))
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minetest.get_voxel_manip():read_from_map(pos, pos)
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node = minetest.get_node(pos)
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minetest.log("forceloaded, cooldown reset!")
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else
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minetest.log("cooldown not over yet")
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node = {name="mcl_compass:lodestone"} --cooldown not over yet, pretend like there is something...
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end
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end
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return node
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end
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--Not sure spawn point should be dymanic (is it in mc?)
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--Not sure spawn point should be dymanic (is it in mc?)
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--local default_spawn_settings = minetest.settings:get("static_spawnpoint")
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--local default_spawn_settings = minetest.settings:get("static_spawnpoint")
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@ -13,10 +38,34 @@ local random_timer_trigger = 0.5 -- random compass spinning tick in seconds. Inc
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local random_frame = math.random(0, compass_frames-1)
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local random_frame = math.random(0, compass_frames-1)
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function mcl_compass.get_compass_image(pos, dir)
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function mcl_compass.get_compass_image(pos, dir, itemstack)
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-- Compasses do not work in certain zones
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if not itemstack then
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if mcl_worlds.compass_works(pos) then
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minetest.log("WARNING: mcl_compass.get_compass_image() was called without itemstack, returning random frame!")
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local spawn = {x=0,y=0,z=0}
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return random_frame
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end
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local lodestone_pos = minetest.string_to_pos(itemstack:get_meta():get_string("pointsto"))
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if lodestone_pos then --lodestone meta present
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local _, dim = mcl_worlds.y_to_layer(lodestone_pos.y)
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local _, playerdim = mcl_worlds.y_to_layer(pos.y)
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if dim == playerdim then --Check if player and compass target are in the same dimension, above check is just if the diemension is valid for the non lodestone compass
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if get_far_node(lodestone_pos, itemstack).name == "mcl_compass:lodestone" then --check if lodestone still exists
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local angle_north = math.deg(math.atan2(lodestone_pos.x - pos.x, lodestone_pos.z - pos.z))
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if angle_north < 0 then angle_north = angle_north + 360 end
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local angle_dir = -math.deg(dir)
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local angle_relative = (angle_north - angle_dir + 180) % 360
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return math.floor((angle_relative/11.25) + 0.5) % compass_frames .. "_lodestone"
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else -- lodestone got destroyed
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return random_frame .. "_lodestone"
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end
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else
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return random_frame .. "_lodestone"
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end
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else --no lodestone meta, normal compass....
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local spawn = {x = 0, y=0, z=0} --before you guys tell me that the normal compass no points to real spawn, it always pointed to 0 0
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local ssp = minetest.setting_get_pos("static_spawnpoint")
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local ssp = minetest.setting_get_pos("static_spawnpoint")
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if ssp then
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if ssp then
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spawn = ssp
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spawn = ssp
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@ -24,13 +73,17 @@ function mcl_compass.get_compass_image(pos, dir)
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spawn = {x=0,y=0,z=0}
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spawn = {x=0,y=0,z=0}
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end
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end
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end
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end
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local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
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if angle_north < 0 then angle_north = angle_north + 360 end
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if mcl_worlds.compass_works(pos) then --is the player in the overworld?
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local angle_dir = -math.deg(dir)
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local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
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local angle_relative = (angle_north - angle_dir + 180) % 360
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if angle_north < 0 then angle_north = angle_north + 360 end
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return math.floor((angle_relative/11.25) + 0.5) % compass_frames
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local angle_dir = -math.deg(dir)
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else
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local angle_relative = (angle_north - angle_dir + 180) % 360
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return random_frame
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return math.floor((angle_relative/11.25) + 0.5) % compass_frames
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else
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return random_frame
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end
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end
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end
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end
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end
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@ -41,7 +94,7 @@ minetest.register_globalstep(function(dtime)
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random_frame = (random_frame + math.random(-1, 1)) % compass_frames
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random_frame = (random_frame + math.random(-1, 1)) % compass_frames
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random_timer = 0
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random_timer = 0
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end
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end
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for i,player in pairs(minetest.get_connected_players()) do
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for _,player in pairs(minetest.get_connected_players()) do
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local function has_compass(player)
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local function has_compass(player)
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for _,stack in pairs(player:get_inventory():get_list("main")) do
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for _,stack in pairs(player:get_inventory():get_list("main")) do
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if minetest.get_item_group(stack:get_name(), "compass") ~= 0 then
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if minetest.get_item_group(stack:get_name(), "compass") ~= 0 then
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@ -52,15 +105,18 @@ minetest.register_globalstep(function(dtime)
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end
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end
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if has_compass(player) then
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if has_compass(player) then
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local pos = player:get_pos()
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local pos = player:get_pos()
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local compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal())
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for j,stack in pairs(player:get_inventory():get_list("main")) do
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for j,stack in pairs(player:get_inventory():get_list("main")) do
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if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and
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if minetest.get_item_group(stack:get_name(), "compass") ~= 0 then
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minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then
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local compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal(), stack)
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local itemname = "mcl_compass:"..compass_image
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if minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image and minetest.get_item_group(stack:get_name(), "compass")-1 .. "_lodestone" ~=compass_image then --Explaination: First check for normal compasses, secound check for lodestone ones
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stack:set_name(itemname)
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local itemname = "mcl_compass:"..compass_image
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player:get_inventory():set_stack("main", j, stack)
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--minetest.log(os.time(os.date("!*t")))
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stack:set_name(itemname)
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player:get_inventory():set_stack("main", j, stack)
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end
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end
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end
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end
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end
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end
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end
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end
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end
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@ -74,15 +130,14 @@ end
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local doc_mod = minetest.get_modpath("doc")
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local doc_mod = minetest.get_modpath("doc")
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local stereotype_frame = 18
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for i,img in ipairs(images) do
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for i,img in ipairs(images) do
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local inv = 1
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local inv = 1
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if i == stereotype_frame then
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if i == stereotype_frame then
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inv = 0
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inv = 0
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end
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end
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local use_doc, longdesc, tt
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local use_doc, longdesc, tt
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--Why is there no usage help? This should be fixed.
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--Why is there no usage help? This should be fixed.
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--local usagehelp
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--local usagehelp
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use_doc = i == stereotype_frame
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use_doc = i == stereotype_frame
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if use_doc then
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if use_doc then
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tt = S("Points to the world origin")
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tt = S("Points to the world origin")
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@ -101,6 +156,18 @@ for i,img in ipairs(images) do
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groups = {not_in_creative_inventory=inv, compass=i, tool=1, disable_repair=1 }
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groups = {not_in_creative_inventory=inv, compass=i, tool=1, disable_repair=1 }
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})
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})
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minetest.register_craftitem(itemstring .. "_lodestone", {
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description = S("Lodestone Compass"),
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_tt_help = tt,
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_doc_items_create_entry = use_doc,
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_doc_items_longdesc = longdesc,
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--_doc_items_usagehelp = usagehelp,
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inventory_image = img .. "^[colorize:purple:50",
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wield_image = img .. "^[colorize:purple:50",
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stack_max = 64,
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groups = {not_in_creative_inventory=1, compass=i, tool=1, disable_repair=1 }
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})
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-- Help aliases. Makes sure the lookup tool works correctly
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-- Help aliases. Makes sure the lookup tool works correctly
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if not use_doc and doc_mod then
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if not use_doc and doc_mod then
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doc.add_entry_alias("craftitems", "mcl_compass:"..(stereotype_frame-1), "craftitems", itemstring)
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doc.add_entry_alias("craftitems", "mcl_compass:"..(stereotype_frame-1), "craftitems", itemstring)
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@ -116,9 +183,40 @@ minetest.register_craft({
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}
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}
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})
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})
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minetest.register_craft({
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output = "mcl_compass:lodestone",
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recipe = {
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{"mcl_core:stonebrickcarved","mcl_core:stonebrickcarved","mcl_core:stonebrickcarved"},
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{"mcl_core:stonebrickcarved", "mcl_core:diamondblock", "mcl_core:stonebrickcarved"},
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{"mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved"}
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}
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})
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minetest.register_alias("mcl_compass:compass", "mcl_compass:"..stereotype_frame)
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minetest.register_alias("mcl_compass:compass", "mcl_compass:"..stereotype_frame)
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-- Export stereotype item for other mods to use
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-- Export stereotype item for other mods to use
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mcl_compass.stereotype = "mcl_compass:"..tostring(stereotype_frame)
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mcl_compass.stereotype = "mcl_compass:"..tostring(stereotype_frame)
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minetest.register_node("mcl_compass:lodestone",{
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description=S("Lodestone"),
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on_rightclick = function(pos, node, player, itemstack)
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if itemstack.get_name(itemstack).match(itemstack.get_name(itemstack),"mcl_compass:") then
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if itemstack.get_name(itemstack) ~= "mcl_compass:lodestone" then
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itemstack:get_meta():set_string("pointsto", minetest.pos_to_string(pos))
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end
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end
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end,
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tiles = {
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"lodestone_top.png",
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"lodestone_bottom.png",
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"lodestone_side1.png",
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"lodestone_side2.png",
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"lodestone_side3.png",
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"lodestone_side4.png"
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},
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groups = {pickaxey=1, material_stone=1},
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_mcl_hardness = 1.5,
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_mcl_blast_resistance = 6,
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sounds = mcl_sounds.node_sound_stone_defaults()
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})
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