Generate lily pads also in 2 node deep water in swamps

This commit is contained in:
Wuzzy 2017-09-08 22:04:05 +02:00
parent 0259353b6f
commit f9bc27967d

View file

@ -2042,31 +2042,43 @@ local function register_decorations()
})
-- Lily pad
minetest.register_decoration({
deco_type = "schematic",
schematic = {
size = { x=1, y=3, z=1 },
data = {
{ name = "mcl_core:water_source", prob = 0 },
{ name = "mcl_core:water_source" },
{ name = "mcl_flowers:waterlily", param1 = 255 },
local lily_schem = {
{ name = "mcl_core:water_source" },
{ name = "mcl_flowers:waterlily" },
}
-- Spawn them in shallow water at ocean level in swamplands.
-- Tweak lilydepth to change the maximum water depth
local lilydepth = 2
for d=1, lilydepth do
local height = d + 2
local y = 1 - d
table.insert(lily_schem, 1, { name = "air", prob = 0 })
minetest.register_decoration({
deco_type = "schematic",
schematic = {
size = { x=1, y=height, z=1 },
data = lily_schem,
},
},
place_on = "mcl_core:dirt",
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.3,
spread = {x = 100, y = 100, z = 100},
seed = 503,
octaves = 6,
persist = 0.7,
},
y_min = 0,
y_max = 0,
biomes = { "swampland_shore" },
rotation = "random",
})
place_on = "mcl_core:dirt",
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.3,
spread = {x = 100, y = 100, z = 100},
seed = 503,
octaves = 6,
persist = 0.7,
},
y_min = y,
y_max = y,
biomes = { "swampland_shore" },
rotation = "random",
})
end
-- Melon
minetest.register_decoration({