mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-23 02:51:06 +01:00
Implement curing zombie villagers
This commit is contained in:
parent
b7c3096364
commit
f9a82aab05
2 changed files with 73 additions and 9 deletions
|
@ -285,7 +285,7 @@ end
|
||||||
|
|
||||||
|
|
||||||
-- set and return valid yaw
|
-- set and return valid yaw
|
||||||
local set_yaw = function(self, yaw, delay)
|
local set_yaw = function(self, yaw, delay, dtime)
|
||||||
|
|
||||||
if not yaw or yaw ~= yaw then
|
if not yaw or yaw ~= yaw then
|
||||||
yaw = 0
|
yaw = 0
|
||||||
|
@ -294,6 +294,9 @@ local set_yaw = function(self, yaw, delay)
|
||||||
delay = delay or 0
|
delay = delay or 0
|
||||||
|
|
||||||
if delay == 0 then
|
if delay == 0 then
|
||||||
|
if self.shaking and dtime then
|
||||||
|
yaw = yaw + (math.random() * 2 - 1) * 5 * dtime
|
||||||
|
end
|
||||||
self.object:set_yaw(yaw)
|
self.object:set_yaw(yaw)
|
||||||
return yaw
|
return yaw
|
||||||
end
|
end
|
||||||
|
@ -305,8 +308,8 @@ local set_yaw = function(self, yaw, delay)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- global function to set mob yaw
|
-- global function to set mob yaw
|
||||||
function mobs:yaw(self, yaw, delay)
|
function mobs:yaw(self, yaw, delay, dtime)
|
||||||
set_yaw(self, yaw, delay)
|
set_yaw(self, yaw, delay, dtime)
|
||||||
end
|
end
|
||||||
|
|
||||||
local add_texture_mod = function(self, mod)
|
local add_texture_mod = function(self, mod)
|
||||||
|
@ -2482,7 +2485,7 @@ local do_states = function(self, dtime)
|
||||||
|
|
||||||
if p.x > s.x then yaw = yaw + pi end
|
if p.x > s.x then yaw = yaw + pi end
|
||||||
|
|
||||||
yaw = set_yaw(self, yaw)
|
yaw = set_yaw(self, yaw, 0, dtime)
|
||||||
|
|
||||||
local node_break_radius = self.explosion_radius or 1
|
local node_break_radius = self.explosion_radius or 1
|
||||||
local entity_damage_radius = self.explosion_damage_radius
|
local entity_damage_radius = self.explosion_damage_radius
|
||||||
|
@ -2655,7 +2658,7 @@ local do_states = function(self, dtime)
|
||||||
|
|
||||||
if p.x > s.x then yaw = yaw + pi end
|
if p.x > s.x then yaw = yaw + pi end
|
||||||
|
|
||||||
yaw = set_yaw(self, yaw)
|
yaw = set_yaw(self, yaw, 0, dtime)
|
||||||
|
|
||||||
-- move towards enemy if beyond mob reach
|
-- move towards enemy if beyond mob reach
|
||||||
if dist > self.reach then
|
if dist > self.reach then
|
||||||
|
@ -2760,7 +2763,7 @@ local do_states = function(self, dtime)
|
||||||
|
|
||||||
if p.x > s.x then yaw = yaw + pi end
|
if p.x > s.x then yaw = yaw + pi end
|
||||||
|
|
||||||
yaw = set_yaw(self, yaw)
|
yaw = set_yaw(self, yaw, 0, dtime)
|
||||||
|
|
||||||
set_velocity(self, 0)
|
set_velocity(self, 0)
|
||||||
|
|
||||||
|
@ -3460,6 +3463,9 @@ local mob_step = function(self, dtime)
|
||||||
end
|
end
|
||||||
|
|
||||||
self.delay = self.delay - 1
|
self.delay = self.delay - 1
|
||||||
|
if self.shaking then
|
||||||
|
yaw = yaw + (math.random() * 2 - 1) * 5 * dtime
|
||||||
|
end
|
||||||
self.object:set_yaw(yaw)
|
self.object:set_yaw(yaw)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -5,12 +5,25 @@
|
||||||
|
|
||||||
local S = minetest.get_translator("mobs_mc")
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
-- TODO: Turn villagers to zombie villager
|
|
||||||
|
|
||||||
--###################
|
--###################
|
||||||
--################### ZOMBIE VILLAGER
|
--################### ZOMBIE VILLAGER
|
||||||
--###################
|
--###################
|
||||||
|
|
||||||
|
local professions = {
|
||||||
|
farmer = "mobs_mc_villager_farmer.png",
|
||||||
|
fisherman = "mobs_mc_villager_farmer.png",
|
||||||
|
fletcher = "mobs_mc_villager_farmer.png",
|
||||||
|
shepherd = "mobs_mc_villager_farmer.png",
|
||||||
|
librarian = "mobs_mc_villager_librarian.png",
|
||||||
|
cartographer = "mobs_mc_villager_librarian.png",
|
||||||
|
armorer = "mobs_mc_villager_smith.png",
|
||||||
|
leatherworker = "mobs_mc_villager_butcher.png",
|
||||||
|
butcher = "mobs_mc_villager_butcher.png",
|
||||||
|
weapon_smith = "mobs_mc_villager_smith.png",
|
||||||
|
tool_smith = "mobs_mc_villager_smith.png",
|
||||||
|
cleric = "mobs_mc_villager_priest.png",
|
||||||
|
nitwit = "mobs_mc_villager.png",
|
||||||
|
}
|
||||||
|
|
||||||
mobs:register_mob("mobs_mc:villager_zombie", {
|
mobs:register_mob("mobs_mc:villager_zombie", {
|
||||||
type = "monster",
|
type = "monster",
|
||||||
|
@ -82,6 +95,50 @@ mobs:register_mob("mobs_mc:villager_zombie", {
|
||||||
run_start = 0,
|
run_start = 0,
|
||||||
run_end = 20,
|
run_end = 20,
|
||||||
},
|
},
|
||||||
|
on_rightclick = function(self, clicker)
|
||||||
|
if not self._curing and clicker and clicker:is_player() then
|
||||||
|
local wielditem = clicker:get_wielded_item()
|
||||||
|
-- ToDo: Only cure if zombie villager has the weakness effect
|
||||||
|
if wielditem:get_name() == "mcl_core:apple_gold" then
|
||||||
|
wielditem:take_item()
|
||||||
|
clicker:set_wielded_item(wielditem)
|
||||||
|
self._curing = math.random(3 * 60, 5 * 60)
|
||||||
|
self.shaking = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
do_custom = function(self, dtime)
|
||||||
|
if self._curing then
|
||||||
|
self._curing = self._curing - dtime
|
||||||
|
local obj = self.object
|
||||||
|
if self._curing <= 0 then
|
||||||
|
local villager_obj = minetest.add_entity(obj:get_pos(), "mobs_mc:villager")
|
||||||
|
local villager = villager_obj:get_luaentity()
|
||||||
|
local yaw = obj:get_yaw()
|
||||||
|
villager_obj:set_yaw(yaw)
|
||||||
|
villager.target_yaw = yaw
|
||||||
|
villager.nametag = self.nametag
|
||||||
|
local texture = self.base_texture[1]:gsub("zombie", "villager")
|
||||||
|
if texture == "mobs_mc_villager_villager.png" then
|
||||||
|
texture = "mobs_mc_villager.png"
|
||||||
|
end
|
||||||
|
local textures = {texture}
|
||||||
|
villager.base_texture = textures
|
||||||
|
villager_obj:set_properties({textures = textures})
|
||||||
|
local matches = {}
|
||||||
|
for prof, tex in pairs(professions) do
|
||||||
|
if texture == tex then
|
||||||
|
table.insert(matches, prof)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
villager._profession = matches[math.random(#matches)]
|
||||||
|
self._curing = nil
|
||||||
|
mcl_burning.extinguish(obj)
|
||||||
|
obj:remove()
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
||||||
sunlight_damage = 2,
|
sunlight_damage = 2,
|
||||||
ignited_by_sunlight = true,
|
ignited_by_sunlight = true,
|
||||||
view_range = 16,
|
view_range = 16,
|
||||||
|
@ -89,7 +146,8 @@ mobs:register_mob("mobs_mc:villager_zombie", {
|
||||||
harmed_by_heal = true,
|
harmed_by_heal = true,
|
||||||
})
|
})
|
||||||
|
|
||||||
mobs:spawn_specific("mobs_mc:villager_zombie", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 4090, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
|
mobs:spawn_specific("mobs_mc:villager_zombie", mobs_mc.spawn.village, {"air"}, 0, 7, 30, 4090, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
|
||||||
|
mobs:spawn_specific("mobs_mc:villager_zombie", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 60000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
|
||||||
|
|
||||||
-- spawn eggs
|
-- spawn eggs
|
||||||
mobs:register_egg("mobs_mc:villager_zombie", S("Zombie Villager"), "mobs_mc_spawn_icon_zombie_villager.png", 0)
|
mobs:register_egg("mobs_mc:villager_zombie", S("Zombie Villager"), "mobs_mc_spawn_icon_zombie_villager.png", 0)
|
||||||
|
|
Loading…
Reference in a new issue