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Fix mob heads not showing their texture when worn as head armor
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@ -112,6 +112,8 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
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_mcl_armor_mob_range_mob = rangemob,
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_mcl_armor_mob_range_factor = rangefactor,
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_mcl_armor_element = "head",
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_mcl_armor_texture = "mcl_heads_" .. name .. ".png",
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_mcl_armor_preview = "mcl_heads_" .. name .. "_preview.png",
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_mcl_blast_resistance = 1,
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_mcl_hardness = 1,
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})
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