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Fix mcl_shields is_blocking crash when object not found under player
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@ -112,6 +112,7 @@ end
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function mcl_shields.is_blocking(obj)
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if not obj:is_player() then return end
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if mcl_shields.players[obj] then
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local blocking = mcl_shields.players[obj].blocking
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if blocking <= 0 then
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return
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@ -123,6 +124,7 @@ function mcl_shields.is_blocking(obj)
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end
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return blocking, shieldstack
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end
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end
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mcl_damage.register_modifier(function(obj, damage, reason)
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local type = reason.type
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