mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-17 08:31:08 +01:00
Create vl_projectile and refactor snowball and partially refactor ender pearl
This commit is contained in:
parent
4dc5d0939c
commit
f8d5ed2a7d
3 changed files with 153 additions and 174 deletions
|
@ -17,21 +17,18 @@ function mcl_throwing.register_throwable_object(name, entity, velocity)
|
|||
end
|
||||
|
||||
function mcl_throwing.throw(throw_item, pos, dir, velocity, thrower)
|
||||
if velocity == nil then
|
||||
velocity = velocities[throw_item]
|
||||
end
|
||||
if velocity == nil then
|
||||
velocity = 22
|
||||
end
|
||||
velocity = velocity or velocities[throw_item] or 22
|
||||
minetest.sound_play("mcl_throwing_throw", {pos=pos, gain=0.4, max_hear_distance=16}, true)
|
||||
|
||||
local itemstring = ItemStack(throw_item):get_name()
|
||||
local obj = minetest.add_entity(pos, entity_mapping[itemstring])
|
||||
obj:set_velocity({x=dir.x*velocity, y=dir.y*velocity, z=dir.z*velocity})
|
||||
obj:set_acceleration({x=dir.x*-3, y=-GRAVITY, z=dir.z*-3})
|
||||
if thrower then
|
||||
local obj = vl_projectile.create(entity_mapping[itemstring], {
|
||||
pos = pos,
|
||||
owner = thrower,
|
||||
dir = dir,
|
||||
velocity = velocity,
|
||||
drag = 3,
|
||||
})
|
||||
obj:get_luaentity()._thrower = thrower
|
||||
end
|
||||
return obj
|
||||
end
|
||||
|
||||
|
@ -71,6 +68,7 @@ end
|
|||
|
||||
function mcl_throwing.on_activate(self, staticdata, dtime_s)
|
||||
local data = minetest.deserialize(staticdata)
|
||||
self._staticdata = data
|
||||
if data then
|
||||
self._lastpos = data._lastpos
|
||||
self._thrower = data._thrower
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
name = mcl_throwing
|
||||
depends = mcl_colors
|
||||
depends = mcl_colors, vl_projectile
|
||||
optional_depends = mcl_core, mcl_mobitems, doc, mcl_target
|
||||
|
|
|
@ -6,75 +6,6 @@ local vector = vector
|
|||
local mod_target = minetest.get_modpath("mcl_target")
|
||||
|
||||
-- The snowball entity
|
||||
local snowball_ENTITY={
|
||||
physical = false,
|
||||
timer=0,
|
||||
textures = {"mcl_throwing_snowball.png"},
|
||||
visual_size = {x=0.5, y=0.5},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
pointable = false,
|
||||
|
||||
get_staticdata = mcl_throwing.get_staticdata,
|
||||
on_activate = mcl_throwing.on_activate,
|
||||
_thrower = nil,
|
||||
|
||||
_lastpos={},
|
||||
}
|
||||
|
||||
local egg_ENTITY={
|
||||
physical = false,
|
||||
timer=0,
|
||||
textures = {"mcl_throwing_egg.png"},
|
||||
visual_size = {x=0.45, y=0.45},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
pointable = false,
|
||||
|
||||
get_staticdata = mcl_throwing.get_staticdata,
|
||||
on_activate = mcl_throwing.on_activate,
|
||||
_thrower = nil,
|
||||
|
||||
_lastpos={},
|
||||
}
|
||||
|
||||
-- Ender pearl entity
|
||||
local pearl_ENTITY={
|
||||
physical = false,
|
||||
timer=0,
|
||||
textures = {"mcl_throwing_ender_pearl.png"},
|
||||
visual_size = {x=0.9, y=0.9},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
pointable = false,
|
||||
|
||||
get_staticdata = mcl_throwing.get_staticdata,
|
||||
on_activate = mcl_throwing.on_activate,
|
||||
|
||||
_lastpos={},
|
||||
_thrower = nil, -- Player ObjectRef of the player who threw the ender pearl
|
||||
}
|
||||
|
||||
local function check_object_hit(self, pos, dmg)
|
||||
for _,object in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
|
||||
|
||||
local entity = object:get_luaentity()
|
||||
|
||||
if entity
|
||||
and entity.name ~= self.object:get_luaentity().name then
|
||||
|
||||
if object:is_player() and self._thrower ~= object:get_player_name() then
|
||||
self.object:remove()
|
||||
return true
|
||||
elseif (entity.is_mob == true or entity._hittable_by_projectile) and (self._thrower ~= object) then
|
||||
object:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = dmg,
|
||||
}, nil)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local function snowball_particles(pos, vel)
|
||||
local vel = vector.normalize(vector.multiply(vel, -1))
|
||||
minetest.add_particlespawner({
|
||||
|
@ -96,106 +27,102 @@ local function snowball_particles(pos, vel)
|
|||
texture = "weather_pack_snow_snowflake"..math.random(1,2)..".png",
|
||||
})
|
||||
end
|
||||
minetest.register_entity("mcl_throwing:snowball_entity", {
|
||||
physical = false,
|
||||
timer=0,
|
||||
textures = {"mcl_throwing_snowball.png"},
|
||||
visual_size = {x=0.5, y=0.5},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
pointable = false,
|
||||
|
||||
-- Snowball on_step()--> called when snowball is moving.
|
||||
local function snowball_on_step(self, dtime)
|
||||
self.timer = self.timer + dtime
|
||||
local pos = self.object:get_pos()
|
||||
local vel = self.object:get_velocity()
|
||||
local node = minetest.get_node(pos)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
get_staticdata = mcl_throwing.get_staticdata,
|
||||
on_activate = mcl_throwing.on_activate,
|
||||
_thrower = nil,
|
||||
_lastpos = nil,
|
||||
|
||||
-- Destroy when hitting a solid node
|
||||
if self._lastpos.x~=nil then
|
||||
if (def and def.walkable) or not def then
|
||||
minetest.sound_play("mcl_throwing_snowball_impact_hard", { pos = pos, max_hear_distance=16, gain=0.7 }, true)
|
||||
snowball_particles(self._lastpos, vel)
|
||||
self.object:remove()
|
||||
_vl_projectile = {
|
||||
behaviors = {
|
||||
vl_projectile.collides_with_solids,
|
||||
vl_projectile.collides_with_entities,
|
||||
},
|
||||
on_collide_with_solid = function(self, pos, node)
|
||||
if mod_target and node.name == "mcl_target:target_off" then
|
||||
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
|
||||
end
|
||||
return
|
||||
end
|
||||
end
|
||||
if check_object_hit(self, pos, {snowball_vulnerable = 3}) then
|
||||
minetest.sound_play("mcl_throwing_snowball_impact_soft", { pos = pos, max_hear_distance=16, gain=0.7 }, true)
|
||||
snowball_particles(pos, vel)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
self._lastpos = pos -- Set _lastpos-->Node will be added at last pos outside the node
|
||||
end
|
||||
|
||||
-- Movement function of egg
|
||||
local function egg_on_step(self, dtime)
|
||||
self.timer = self.timer + dtime
|
||||
local pos = self.object:get_pos()
|
||||
local node = minetest.get_node(pos)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
snowball_particles(self._last_pos or pos, self.object:get_velocity())
|
||||
end,
|
||||
on_collide_with_entity = function(self, pos, entity)
|
||||
snowball_particles(self._last_pos or pos, self.object:get_velocity())
|
||||
end,
|
||||
sounds = {
|
||||
on_solid_collision = {"mcl_throwing_snowball_impact_hard", { max_hear_distance=16, gain=0.7 }, true},
|
||||
on_entity_collision = {"mcl_throwing_snowball_impact_soft", { max_hear_distance=16, gain=0.7 }, true}
|
||||
},
|
||||
damage_groups = { snowball_vulnerable = 3 },
|
||||
},
|
||||
on_step = vl_projectile.update_projectile,
|
||||
})
|
||||
|
||||
-- Destroy when hitting a solid node or entity, with chance to spawn chicks
|
||||
if (def and def.walkable) or not def or check_object_hit(self, pos, 0) then
|
||||
-- If egg has just been thrown, use current position
|
||||
if not self._lastpos.x then
|
||||
self._lastpos = pos
|
||||
end
|
||||
-- 1/8 chance to spawn a chick
|
||||
-- FIXME: Chicks have a quite good chance to spawn in walls
|
||||
if math.random(1,8) == 1 then
|
||||
mcl_mobs.spawn_child(self._lastpos, "mobs_mc:chicken")
|
||||
local egg_ENTITY={
|
||||
physical = false,
|
||||
timer=0,
|
||||
textures = {"mcl_throwing_egg.png"},
|
||||
visual_size = {x=0.45, y=0.45},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
pointable = false,
|
||||
|
||||
-- BONUS ROUND: 1/32 chance to spawn 3 additional chicks
|
||||
if math.random(1,32) == 1 then
|
||||
local offsets = {
|
||||
{ x=0.7, y=0, z=0 },
|
||||
{ x=-0.7, y=0, z=-0.7 },
|
||||
{ x=-0.7, y=0, z=0.7 },
|
||||
}
|
||||
for o=1, 3 do
|
||||
local pos = vector.add(self._lastpos, offsets[o])
|
||||
mcl_mobs.spawn_child(pos, "mobs_mc:chicken")
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.sound_play("mcl_throwing_egg_impact", { pos = self.object:get_pos(), max_hear_distance=10, gain=0.5 }, true)
|
||||
self.object:remove()
|
||||
get_staticdata = mcl_throwing.get_staticdata,
|
||||
on_activate = mcl_throwing.on_activate,
|
||||
_thrower = nil,
|
||||
|
||||
_lastpos={},
|
||||
}
|
||||
|
||||
-- Ender pearl entity
|
||||
minetest.register_entity("mcl_throwing:ender_pearl_entity",{
|
||||
physical = false,
|
||||
timer=0,
|
||||
textures = {"mcl_throwing_ender_pearl.png"},
|
||||
visual_size = {x=0.9, y=0.9},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
pointable = false,
|
||||
|
||||
get_staticdata = mcl_throwing.get_staticdata,
|
||||
on_activate = mcl_throwing.on_activate,
|
||||
|
||||
_lastpos={},
|
||||
_thrower = nil, -- Player ObjectRef of the player who threw the ender pearl
|
||||
_vl_projectile = {
|
||||
behaviors = {
|
||||
vl_projectile.collides_with_solids,
|
||||
},
|
||||
collides_with = {
|
||||
"mcl_core:vine", "mcl_core:deadbush",
|
||||
"group:flower", "group:sapling",
|
||||
"group:plant", "group:mushroom",
|
||||
},
|
||||
on_collide_with_solid = function(self, pos, node)
|
||||
if mod_target and node.name == "mcl_target:target_off" then
|
||||
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
self._lastpos = pos -- Set lastpos-->Node will be added at last pos outside the node
|
||||
end
|
||||
|
||||
-- Movement function of ender pearl
|
||||
local function pearl_on_step(self, dtime)
|
||||
self.timer = self.timer + dtime
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = math.floor(pos.y)
|
||||
local node = minetest.get_node(pos)
|
||||
local nn = node.name
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
|
||||
-- Destroy when hitting a solid node
|
||||
if self._lastpos.x~=nil then
|
||||
local walkable = (def and def.walkable)
|
||||
|
||||
-- No teleport for hitting ignore for now. Otherwise the player could get stuck.
|
||||
-- FIXME: This also means the player loses an ender pearl for throwing into unloaded areas
|
||||
if node.name == "ignore" then
|
||||
self.object:remove()
|
||||
-- Activate when hitting a solid node or a plant
|
||||
elseif walkable or nn == "mcl_core:vine" or nn == "mcl_core:deadbush" or minetest.get_item_group(nn, "flower") ~= 0 or minetest.get_item_group(nn, "sapling") ~= 0 or minetest.get_item_group(nn, "plant") ~= 0 or minetest.get_item_group(nn, "mushroom") ~= 0 or not def then
|
||||
-- FIXME: This also means the player loses an ender pearl for throwing into unloaded areas
|
||||
return
|
||||
end
|
||||
|
||||
-- Make sure we have a reference to the player
|
||||
local player = self._thrower and minetest.get_player_by_name(self._thrower)
|
||||
if player then
|
||||
if not player then return end
|
||||
|
||||
-- Teleport and hurt player
|
||||
|
||||
-- First determine good teleport position
|
||||
local dir = {x=0, y=0, z=0}
|
||||
|
||||
local v = self.object:get_velocity()
|
||||
if walkable then
|
||||
if node_def and node_def.walkable then
|
||||
local vc = table.copy(v) -- vector for calculating
|
||||
-- Node is walkable, we have to find a place somewhere outside of that node
|
||||
vc = vector.normalize(vc)
|
||||
|
@ -255,26 +182,80 @@ local function pearl_on_step(self, dtime)
|
|||
if r == 1 then
|
||||
minetest.add_entity(oldpos, "mobs_mc:endermite")
|
||||
end
|
||||
|
||||
end
|
||||
},
|
||||
|
||||
on_step = vl_projectile.update_projectile,
|
||||
})
|
||||
|
||||
local function check_object_hit(self, pos, dmg)
|
||||
for _,object in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
|
||||
|
||||
local entity = object:get_luaentity()
|
||||
|
||||
if entity
|
||||
and entity.name ~= self.object:get_luaentity().name then
|
||||
|
||||
if object:is_player() and self._thrower ~= object:get_player_name() then
|
||||
self.object:remove()
|
||||
return true
|
||||
elseif (entity.is_mob == true or entity._hittable_by_projectile) and (self._thrower ~= object) then
|
||||
object:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = dmg,
|
||||
}, nil)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Movement function of egg
|
||||
local function egg_on_step(self, dtime)
|
||||
self.timer = self.timer + dtime
|
||||
local pos = self.object:get_pos()
|
||||
local node = minetest.get_node(pos)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
|
||||
-- Destroy when hitting a solid node or entity, with chance to spawn chicks
|
||||
if (def and def.walkable) or not def or check_object_hit(self, pos, 0) then
|
||||
-- If egg has just been thrown, use current position
|
||||
if not self._lastpos.x then
|
||||
self._lastpos = pos
|
||||
end
|
||||
-- 1/8 chance to spawn a chick
|
||||
-- FIXME: Chicks have a quite good chance to spawn in walls
|
||||
if math.random(1,8) == 1 then
|
||||
mcl_mobs.spawn_child(self._lastpos, "mobs_mc:chicken")
|
||||
|
||||
-- BONUS ROUND: 1/32 chance to spawn 3 additional chicks
|
||||
if math.random(1,32) == 1 then
|
||||
local offsets = {
|
||||
{ x=0.7, y=0, z=0 },
|
||||
{ x=-0.7, y=0, z=-0.7 },
|
||||
{ x=-0.7, y=0, z=0.7 },
|
||||
}
|
||||
for o=1, 3 do
|
||||
local pos = vector.add(self._lastpos, offsets[o])
|
||||
mcl_mobs.spawn_child(pos, "mobs_mc:chicken")
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.sound_play("mcl_throwing_egg_impact", { pos = self.object:get_pos(), max_hear_distance=10, gain=0.5 }, true)
|
||||
self.object:remove()
|
||||
if mod_target and node.name == "mcl_target:target_off" then
|
||||
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
|
||||
end
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
self._lastpos = pos -- Set lastpos-->Node will be added at last pos outside the node
|
||||
end
|
||||
|
||||
snowball_ENTITY.on_step = snowball_on_step
|
||||
egg_ENTITY.on_step = egg_on_step
|
||||
pearl_ENTITY.on_step = pearl_on_step
|
||||
|
||||
minetest.register_entity("mcl_throwing:snowball_entity", snowball_ENTITY)
|
||||
minetest.register_entity("mcl_throwing:egg_entity", egg_ENTITY)
|
||||
minetest.register_entity("mcl_throwing:ender_pearl_entity", pearl_ENTITY)
|
||||
|
||||
|
||||
local how_to_throw = S("Use the punch key to throw.")
|
||||
|
||||
|
|
Loading…
Reference in a new issue