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Add /gamemode command for per player gamemode
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parent
e2fc41cf51
commit
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1 changed files with 30 additions and 2 deletions
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@ -177,7 +177,35 @@ minetest.register_on_joinplayer(function(player)
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return_fields(player, "enchanting_lapis")
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return_fields(player, "enchanting_lapis")
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end)
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end)
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if minetest.is_creative_enabled("") then
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/creative.lua")
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/creative.lua")
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local mt_is_creative_enabled = minetest.is_creative_enabled
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function minetest.is_creative_enabled(name)
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if mt_is_creative_enabled(name) then return true end
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local p = minetest.get_player_by_name(name)
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if p then
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return p:get_meta():get_string("gamemode_creative") == "true"
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end
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return false
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end
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end
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minetest.register_chatcommand("gamemode",{
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privs = { server = true },
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func = function(n,param)
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local p = minetest.get_player_by_name(n)
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if not p then return end
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local m = p:get_meta()
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local gm = "survival"
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if param == "creative" then
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m:set_string("gamemode_creative","true")
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gm = "creative"
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set_inventory(p)
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elseif param == "survival" then
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m:set_string("gamemode_creative","")
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set_inventory(p)
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end
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minetest.chat_send_player(n,S("Gamemode for player ")..n..S(": "..gm))
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end
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})
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