Further cleaned up bamboo base code.

Fixed some errors in Scaffolding, Commented out the in progress section.
This commit is contained in:
Michieal 2023-01-04 11:28:09 -05:00
parent d1a017f6b2
commit f86ee99abf
2 changed files with 100 additions and 55 deletions

View file

@ -8,9 +8,6 @@
local modname = minetest.get_current_modname() local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname) local S = minetest.get_translator(modname)
local bamboo = "mcl_bamboo:bamboo" local bamboo = "mcl_bamboo:bamboo"
local bamboo_one = bamboo .. "_1"
local bamboo_two = bamboo .. "_2"
local bamboo_three = bamboo .. "_3"
local node_sound = mcl_sounds.node_sound_wood_defaults() local node_sound = mcl_sounds.node_sound_wood_defaults()
-- CONSTS -- CONSTS
@ -83,6 +80,7 @@ local bamboo_def = {
{-0.175, -0.5, -0.195, 0.05, 0.5, 0.030}, {-0.175, -0.5, -0.195, 0.05, 0.5, 0.030},
} }
}, },
node_placement_prediction = "",
on_rotate = on_rotate, on_rotate = on_rotate,
@ -146,18 +144,10 @@ local bamboo_def = {
else else
local placed_type = pr:next(0, 3) -- randomly choose which one to place. local placed_type = pr:next(0, 3) -- randomly choose which one to place.
mcl_bamboo.mcl_log("Place_Bamboo_Shoot--Type: " .. placed_type) mcl_bamboo.mcl_log("Place_Bamboo_Shoot--Type: " .. placed_type)
if placed_type == 0 then place_item = mcl_bamboo.bamboo_index[placed_type + 1]
place_item = ItemStack(bamboo)
elseif placed_type == 1 then
place_item = ItemStack(bamboo_one)
elseif placed_type == 2 then
place_item = ItemStack(bamboo_two)
elseif placed_type == 3 then
place_item = ItemStack(bamboo_three)
end
end end
minetest.item_place(place_item, placer, pointed_thing, fdir) minetest.item_place(place_item, placer, pointed_thing, fdir)
itemstack:set_count(itemstack:get_count() - 1) itemstack:take_item(1)
return itemstack, pointed_thing.under return itemstack, pointed_thing.under
end, end,
@ -307,7 +297,7 @@ bamboo_one_def.selection_box = {
{-0.05, -0.5, 0.285, -0.275, 0.5, 0.06}, {-0.05, -0.5, 0.285, -0.275, 0.5, 0.06},
} }
} }
minetest.register_node(bamboo_one, bamboo_one_def) minetest.register_node(mcl_bamboo.bamboo_index[2], bamboo_one_def)
local bamboo_two_def = table.copy(bamboo_def) local bamboo_two_def = table.copy(bamboo_def)
bamboo_two_def.node_box = { bamboo_two_def.node_box = {
@ -329,7 +319,7 @@ bamboo_two_def.selection_box = {
{0.25, -0.5, 0.325, 0.025, 0.5, 0.100}, {0.25, -0.5, 0.325, 0.025, 0.5, 0.100},
} }
} }
minetest.register_node(bamboo_two, bamboo_two_def) minetest.register_node(mcl_bamboo.bamboo_index[3], bamboo_two_def)
local bamboo_three_def = table.copy(bamboo_def) local bamboo_three_def = table.copy(bamboo_def)
bamboo_three_def.node_box = { bamboo_three_def.node_box = {
@ -351,4 +341,4 @@ bamboo_three_def.selection_box = {
{-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125}, {-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
} }
} }
minetest.register_node(bamboo_three, bamboo_three_def) minetest.register_node(mcl_bamboo.bamboo_index[4], bamboo_three_def)

View file

@ -255,15 +255,21 @@ if minetest.get_modpath("mcl_stairs") then
end end
end end
minetest.register_node("mcl_bamboo:scaffolding", { local scaffold_name = "mcl_bamboo:scaffolding"
local side_scaffold_name = "mcl_bamboo:scaffolding_horizontal"
local disallow_on_rotate
if minetest.get_modpath("screwdriver") then
disallow_on_rotate = screwdriver.disallow
end
minetest.register_node(scaffold_name, {
description = S("Scaffolding"), description = S("Scaffolding"),
doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."), doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
doc_items_hidden = false, doc_items_hidden = false,
tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"}, tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"},
drawtype = "nodebox", drawtype = "nodebox",
paramtype = "light", paramtype = "light",
paramtype2 = "4dir",
param2 = 0,
use_texture_alpha = "clip", use_texture_alpha = "clip",
node_box = { node_box = {
type = "fixed", type = "fixed",
@ -291,14 +297,16 @@ minetest.register_node("mcl_bamboo:scaffolding", {
sounds = mcl_sounds.node_sound_wood_defaults(), sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 0, _mcl_blast_resistance = 0,
_mcl_hardness = 0, _mcl_hardness = 0,
on_place = function(itemstack, placer, ptd)
local scaff_node_name = "mcl_bamboo:scaffolding" on_rotate = disallow_on_rotate,
on_place = function(itemstack, placer, pointed)
mcl_bamboo.mcl_log("Checking for protected placement of scaffolding.") mcl_bamboo.mcl_log("Checking for protected placement of scaffolding.")
local node = minetest.get_node(ptd.under) local node = minetest.get_node(pointed.under)
local pos = ptd.under local pos = pointed.under
local dir = vector.subtract(pointed_thing.under, pointed_thing.above) local dir = vector.subtract(pointed.under, pointed.above)
local wdir = minetest.dir_to_wallmounted(dir) local wdir = minetest.dir_to_wallmounted(dir)
local fdir = minetest.dir_to_facedir(dir) local h = 0
if wdir == 1 then if wdir == 1 then
-- top placement. Prevents placing scaffolding along the sides of other nodes. -- top placement. Prevents placing scaffolding along the sides of other nodes.
@ -307,23 +315,22 @@ minetest.register_node("mcl_bamboo:scaffolding", {
end end
mcl_bamboo.mcl_log("placement of scaffolding is not protected.") mcl_bamboo.mcl_log("placement of scaffolding is not protected.")
-- place on solid nodes -- place on solid nodes
if node.name ~= scaff_node_name then if node.name ~= scaffold_name then
minetest.set_node(ptd.above, {name = scaff_node_name, param2 = 0}) minetest.set_node(pointed.above, {name = scaffold_name, param2 = 0})
if not minetest.is_creative_enabled(placer:get_player_name()) then if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item(1) itemstack:take_item(1)
end end
return itemstack return itemstack
end end
--build up when placing on existing scaffold --build up when placing on existing scaffold
local h = 0
repeat repeat
pos.y = pos.y + 1 pos.y = pos.y + 1
local cn = minetest.get_node(pos) local cn = minetest.get_node(pos)
local cnb = minetest.get_node(ptd.under) local cnb = minetest.get_node(pointed.under)
local bn = minetest.get_node(vector.offset(ptd.under, 0, -1, 0)) local bn = minetest.get_node(vector.offset(pointed.under, 0, -1, 0))
if cn.name == "air" then if cn.name == "air" then
-- first step to making scaffolding work like Minecraft scaffolding. -- first step to making scaffolding work like Minecraft scaffolding.
if cnb.name == scaff_node_name and bn == scaff_node_name and SIDE_SCAFFOLDING == false then if cnb.name == scaffold_name and bn == scaffold_name and SIDE_SCAFFOLDING == false then
return itemstack return itemstack
end end
@ -342,22 +349,65 @@ minetest.register_node("mcl_bamboo:scaffolding", {
until cn.name ~= node.name or itemstack:get_count() == 0 or h >= 128 until cn.name ~= node.name or itemstack:get_count() == 0 or h >= 128
else else
-- Don't use. From cora, who failed to make something awesome. -- Don't use. From cora, who failed to make something awesome.
if SIDE_SCAFFOLDING then --[[
-- count param2 up when placing to the sides. Fall when > 6 if SIDE_SCAFFOLDING then
local ctrl = placer:get_player_control() -- count param2 up when placing to the sides. Fall when > 6
if ctrl and ctrl.sneak then local ctrl = placer:get_player_control()
local pp2 = minetest.get_node(ptd.under).param2 if ctrl and ctrl.sneak then
local np2 = pp2 + 1 local pp2 = minetest.get_node(ptd.under).param2
if minetest.get_node(vector.offset(ptd.above, 0, -1, 0)).name == "air" then local np2 = pp2 + 1
minetest.set_node(ptd.above, {name = "mcl_bamboo:scaffolding_horizontal", param2 = np2}) if minetest.get_node(vector.offset(ptd.above, 0, -1, 0)).name == "air" then
itemstack:take_item(1) minetest.set_node(ptd.above, {name = side_scaffold_name, param2 = np2})
end itemstack:take_item(1)
if np2 > 6 then end
minetest.check_single_for_falling(ptd.above) if np2 > 6 then
end minetest.check_single_for_falling(ptd.above)
return itemstack end
end return itemstack
end end
end
]]
--[[ Commenting out untested code, for commit.
local fdir = minetest.dir_to_facedir(dir) % 4
local meta = minetest.get_meta(pos)
if not meta then
return false
end
local count = meta:get_int("count", 0)
h = minetest.get_node(pointed.under).param2
--repeat
local ctrl = placer:get_player_control()
if ctrl and ctrl.sneak then
local pp2 = h
local np2 = pp2 + 1
fdir = fdir + 1 -- convert fdir to a base of one.
local new_pos = adj_nodes[fdir]
new_pos = vector.offset(pointed.above, new_pos.x, -1, new_pos.z)
if mcl_bamboo.is_protected(new_pos, placer) then
-- disallow placement in protected area
return
end
itemstack:take_item(1)
if minetest.get_node(new_pos).name == "air" then
minetest.set_node(new_pos, {name = side_scaffold_name, param2 = np2})
if np2 >= 6 then
np2 = 6
minetest.minetest.dig_node(new_pos)
end
end
return itemstack
end
]]
-- h = h + 1
--until h >= 7 or itemstack.get_count() <= 0
end end
end, end,
@ -365,7 +415,7 @@ minetest.register_node("mcl_bamboo:scaffolding", {
-- Node destructor; called before removing node. -- Node destructor; called before removing node.
local new_pos = vector.offset(pos, 0, 1, 0) local new_pos = vector.offset(pos, 0, 1, 0)
local node_above = minetest.get_node(new_pos) local node_above = minetest.get_node(new_pos)
if node_above and node_above.name == "mcl_bamboo:scaffolding" then if node_above and node_above.name == scaffold_name then
local sound_params = { local sound_params = {
pos = new_pos, pos = new_pos,
gain = 1.0, -- default gain = 1.0, -- default
@ -374,13 +424,13 @@ minetest.register_node("mcl_bamboo:scaffolding", {
minetest.remove_node(new_pos) minetest.remove_node(new_pos)
minetest.sound_play(node_sound.dug, sound_params, true) minetest.sound_play(node_sound.dug, sound_params, true)
local istack = ItemStack("mcl_bamboo:scaffolding") local istack = ItemStack(scaffold_name)
minetest.add_item(new_pos, istack) minetest.add_item(new_pos, istack)
end end
end, end,
}) })
minetest.register_node("mcl_bamboo:scaffolding_horizontal", { minetest.register_node(side_scaffold_name, {
description = S("Scaffolding"), description = S("Scaffolding"),
doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."), doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
doc_items_hidden = false, doc_items_hidden = false,
@ -388,8 +438,6 @@ minetest.register_node("mcl_bamboo:scaffolding_horizontal", {
drop = "mcl_bamboo:scaffolding", drop = "mcl_bamboo:scaffolding",
drawtype = "nodebox", drawtype = "nodebox",
paramtype = "light", paramtype = "light",
paramtype2 = "4dir",
param2 = 0,
use_texture_alpha = "clip", use_texture_alpha = "clip",
node_box = { node_box = {
type = "fixed", type = "fixed",
@ -411,14 +459,21 @@ minetest.register_node("mcl_bamboo:scaffolding_horizontal", {
groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, not_in_creative_inventory = 1, falling_node = 1}, groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, not_in_creative_inventory = 1, falling_node = 1},
_mcl_after_falling = function(pos) _mcl_after_falling = function(pos)
if minetest.get_node(pos).name == "mcl_bamboo:scaffolding_horizontal" then if minetest.get_node(pos).name == "mcl_bamboo:scaffolding_horizontal" then
if minetest.get_node(vector.offset(pos, 0, 0, 0)).name ~= "mcl_bamboo:scaffolding" then if minetest.get_node(vector.offset(pos, 0, 0, 0)).name ~= scaffold_name then
minetest.remove_node(pos) minetest.remove_node(pos)
minetest.add_item(pos, "mcl_bamboo:scaffolding") minetest.add_item(pos, scaffold_name)
else else
minetest.set_node(vector.offset(pos, 0, 1, 0), {name = "mcl_bamboo:scaffolding"}) minetest.set_node(vector.offset(pos, 0, 1, 0), {name = side_scaffold_name})
end end
end end
end, end,
buildable_to = false,
is_ground_content = false,
walkable = false,
climbable = true,
physical = true,
on_rotate = disallow_on_rotate,
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then if pointed_thing.type ~= "node" then