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Add in breeding and feeding baby mob sounds
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7733e05a12
commit
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2 changed files with 15 additions and 0 deletions
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@ -72,6 +72,7 @@ mobs.enter_breed_state = function(self,clicker)
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end
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end
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self.breed_lookout_timer = self.breed_lookout_timer_goal
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self.breed_lookout_timer = self.breed_lookout_timer_goal
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self.bred = true
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self.bred = true
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mobs.play_sound_specific(self,"mobs_mc_animal_eat_generic")
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return(true)
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return(true)
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end
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end
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@ -173,6 +174,8 @@ mobs.make_baby_grow_faster = function(self,clicker)
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clicker:set_wielded_item(stack)
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clicker:set_wielded_item(stack)
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end
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end
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mobs.play_sound_specific(self,"mobs_mc_animal_eat_generic")
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return(true)
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return(true)
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end
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end
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end
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end
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@ -43,5 +43,17 @@ mobs.random_sound_handling = function(self,dtime)
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mobs.play_sound(self,"random")
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mobs.play_sound(self,"random")
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self.random_sound_timer = math_random(self.random_sound_timer_min,self.random_sound_timer_max)
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self.random_sound_timer = math_random(self.random_sound_timer_min,self.random_sound_timer_max)
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end
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end
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end
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--used for playing a non-mob internal sound at random pitches
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mobs.play_sound_specific = function(self,soundname)
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local pitch = (100 + math_random(-15,15) + math_random()) / 100
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local distance = self.sounds.distance or 16
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minetest.sound_play(soundname, {
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object = self.object,
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gain = 1.0,
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max_hear_distance = distance,
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pitch = pitch,
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}, true)
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end
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end
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